OpenTTD GameScript API
1.10.3
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Create a list of engines based on a vehicle type. More...
Public Member Functions | |
GSEngineList (GSVehicle::VehicleType vehicle_type) | |
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void | AddItem (int64 item, int64 value) |
Add a single item to the list. More... | |
void | RemoveItem (int64 item) |
Remove a single item from the list. More... | |
void | Clear () |
Clear the list, making Count() returning 0 and IsEmpty() returning true. | |
bool | HasItem (int64 item) |
Check if an item is in the list. More... | |
int64 | Begin () |
Go to the beginning of the list and return the item. More... | |
int64 | Next () |
Go to the next item in the list and return the item. More... | |
bool | IsEmpty () |
Check if a list is empty. More... | |
bool | IsEnd () |
Check if there is a element left. More... | |
int32 | Count () |
Returns the amount of items in the list. More... | |
int64 | GetValue (int64 item) |
Get the value that belongs to this item. More... | |
bool | SetValue (int64 item, int64 value) |
Set a value of an item directly. More... | |
void | Sort (SorterType sorter, bool ascending) |
Sort this list by the given sorter and direction. More... | |
void | AddList (GSList *list) |
Add one list to another one. More... | |
void | SwapList (GSList *list) |
Swap the contents of two lists. More... | |
void | RemoveAboveValue (int64 value) |
Removes all items with a higher value than 'value'. More... | |
void | RemoveBelowValue (int64 value) |
Removes all items with a lower value than 'value'. More... | |
void | RemoveBetweenValue (int64 start, int64 end) |
Removes all items with a value above start and below end. More... | |
void | RemoveValue (int64 value) |
Remove all items with this value. More... | |
void | RemoveTop (int32 count) |
Remove the first count items. More... | |
void | RemoveBottom (int32 count) |
Remove the last count items. More... | |
void | RemoveList (GSList *list) |
Remove everything that is in the given list from this list (same item index that is). More... | |
void | KeepAboveValue (int64 value) |
Keep all items with a higher value than 'value'. More... | |
void | KeepBelowValue (int64 value) |
Keep all items with a lower value than 'value'. More... | |
void | KeepBetweenValue (int64 start, int64 end) |
Keep all items with a value above start and below end. More... | |
void | KeepValue (int64 value) |
Keep all items with this value. More... | |
void | KeepTop (int32 count) |
Keep the first count items, i.e. More... | |
void | KeepBottom (int32 count) |
Keep the last count items, i.e. More... | |
void | KeepList (GSList *list) |
Keeps everything that is in the given list from this list (same item index that is). More... | |
void | Valuate (void *valuator_function, int params,...) |
Give all items a value defined by the valuator you give. More... | |
Additional Inherited Members | |
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enum | SorterType { SORT_BY_VALUE, SORT_BY_ITEM } |
Type of sorter. More... | |
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static const bool | SORT_ASCENDING = true |
Sort ascending. | |
static const bool | SORT_DESCENDING = false |
Sort descending. | |
Create a list of engines based on a vehicle type.
GSEngineList::GSEngineList | ( | GSVehicle::VehicleType | vehicle_type | ) |
vehicle_type | The type of vehicle to make a list of engines for. |