OpenTTD Source
1.11.0-beta2
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Scanner to find language files in a GameScript directory. More...
Public Member Functions | |
LanguageScanner (GameStrings *gs, const std::string &exclude) | |
Initialise. | |
void | Scan (const char *directory) |
Scan. | |
bool | AddFile (const std::string &filename, size_t basepath_length, const std::string &tar_filename) override |
Add a file with the given filename. More... | |
Private Attributes | |
GameStrings * | gs |
std::string | exclude |
Additional Inherited Members | |
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virtual | ~FileScanner () |
Destruct the proper one... | |
uint | Scan (const char *extension, Subdirectory sd, bool tars=true, bool recursive=true) |
Scan for files with the given extension in the given search path. More... | |
uint | Scan (const char *extension, const char *directory, bool recursive=true) |
Scan for files with the given extension in the given search path. More... | |
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Subdirectory | subdir |
The current sub directory we are searching through. | |
Scanner to find language files in a GameScript directory.
Definition at line 192 of file game_text.cpp.
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inlineoverridevirtual |
Add a file with the given filename.
filename | the full path to the file to read |
basepath_length | amount of characters to chop of before to get a filename relative to the search path. |
tar_filename | the name of the tar file the file is read from. |
Implements FileScanner.
Definition at line 209 of file game_text.cpp.
References GameStrings::raw_strings, and ReadRawLanguageStrings().