OpenTTD Source  1.11.0-beta2
openttd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 
12 #include "blitter/factory.hpp"
13 #include "sound/sound_driver.hpp"
14 #include "music/music_driver.hpp"
15 #include "video/video_driver.hpp"
16 
17 #include "fontcache.h"
18 #include "error.h"
19 #include "gui.h"
20 
21 #include "base_media_base.h"
22 #include "saveload/saveload.h"
23 #include "company_func.h"
24 #include "command_func.h"
25 #include "news_func.h"
26 #include "fios.h"
27 #include "aircraft.h"
28 #include "roadveh.h"
29 #include "train.h"
30 #include "ship.h"
31 #include "console_func.h"
32 #include "screenshot.h"
33 #include "network/network.h"
34 #include "network/network_func.h"
35 #include "ai/ai.hpp"
36 #include "ai/ai_config.hpp"
37 #include "settings_func.h"
38 #include "genworld.h"
39 #include "progress.h"
40 #include "strings_func.h"
41 #include "date_func.h"
42 #include "vehicle_func.h"
43 #include "gamelog.h"
44 #include "animated_tile_func.h"
45 #include "roadstop_base.h"
46 #include "elrail_func.h"
47 #include "rev.h"
48 #include "highscore.h"
49 #include "station_base.h"
50 #include "crashlog.h"
51 #include "engine_func.h"
52 #include "core/random_func.hpp"
53 #include "rail_gui.h"
54 #include "road_gui.h"
55 #include "core/backup_type.hpp"
56 #include "hotkeys.h"
57 #include "newgrf.h"
58 #include "misc/getoptdata.h"
59 #include "game/game.hpp"
60 #include "game/game_config.hpp"
61 #include "town.h"
62 #include "subsidy_func.h"
63 #include "gfx_layout.h"
64 #include "viewport_func.h"
65 #include "viewport_sprite_sorter.h"
66 #include "framerate_type.h"
67 #include "industry.h"
68 
70 
71 #include <stdarg.h>
72 #include <system_error>
73 
74 #include "safeguards.h"
75 
76 #ifdef __EMSCRIPTEN__
77 # include <emscripten.h>
78 # include <emscripten/html5.h>
79 #endif
80 
81 void CallLandscapeTick();
82 void IncreaseDate();
83 void DoPaletteAnimations();
84 void MusicLoop();
85 void ResetMusic();
87 bool HandleBootstrap();
88 
89 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
90 extern void ShowOSErrorBox(const char *buf, bool system);
91 extern std::string _config_file;
92 
93 bool _save_config = false;
94 
100 void CDECL usererror(const char *s, ...)
101 {
102  va_list va;
103  char buf[512];
104 
105  va_start(va, s);
106  vseprintf(buf, lastof(buf), s, va);
107  va_end(va);
108 
109  ShowOSErrorBox(buf, false);
111 
112 #ifdef __EMSCRIPTEN__
113  emscripten_exit_pointerlock();
114  /* In effect, the game ends here. As emscripten_set_main_loop() caused
115  * the stack to be unwound, the code after MainLoop() in
116  * openttd_main() is never executed. */
117  EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
118  EM_ASM(if (window["openttd_abort"]) openttd_abort());
119 #endif
120 
121  exit(1);
122 }
123 
129 void CDECL error(const char *s, ...)
130 {
131  va_list va;
132  char buf[2048];
133 
134  va_start(va, s);
135  vseprintf(buf, lastof(buf), s, va);
136  va_end(va);
137 
138  if (VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasGUI()) {
139  ShowOSErrorBox(buf, true);
140  }
141 
142  /* Set the error message for the crash log and then invoke it. */
144  abort();
145 }
146 
151 void CDECL ShowInfoF(const char *str, ...)
152 {
153  va_list va;
154  char buf[1024];
155  va_start(va, str);
156  vseprintf(buf, lastof(buf), str, va);
157  va_end(va);
158  ShowInfo(buf);
159 }
160 
164 static void ShowHelp()
165 {
166  char buf[8192];
167  char *p = buf;
168 
169  p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
170  p = strecpy(p,
171  "\n"
172  "\n"
173  "Command line options:\n"
174  " -v drv = Set video driver (see below)\n"
175  " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
176  " -m drv = Set music driver (see below)\n"
177  " -b drv = Set the blitter to use (see below)\n"
178  " -r res = Set resolution (for instance 800x600)\n"
179  " -h = Display this help text\n"
180  " -t year = Set starting year\n"
181  " -d [[fac=]lvl[,...]]= Debug mode\n"
182  " -e = Start Editor\n"
183  " -g [savegame] = Start new/save game immediately\n"
184  " -G seed = Set random seed\n"
185  " -n [ip:port#company]= Join network game\n"
186  " -p password = Password to join server\n"
187  " -P password = Password to join company\n"
188  " -D [ip][:port] = Start dedicated server\n"
189  " -l ip[:port] = Redirect DEBUG()\n"
190 #if !defined(_WIN32)
191  " -f = Fork into the background (dedicated only)\n"
192 #endif
193  " -I graphics_set = Force the graphics set (see below)\n"
194  " -S sounds_set = Force the sounds set (see below)\n"
195  " -M music_set = Force the music set (see below)\n"
196  " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
197  " -x = Never save configuration changes to disk\n"
198  " -q savegame = Write some information about the savegame and exit\n"
199  "\n",
200  lastof(buf)
201  );
202 
203  /* List the graphics packs */
204  p = BaseGraphics::GetSetsList(p, lastof(buf));
205 
206  /* List the sounds packs */
207  p = BaseSounds::GetSetsList(p, lastof(buf));
208 
209  /* List the music packs */
210  p = BaseMusic::GetSetsList(p, lastof(buf));
211 
212  /* List the drivers */
214 
215  /* List the blitters */
217 
218  /* List the debug facilities. */
219  p = DumpDebugFacilityNames(p, lastof(buf));
220 
221  /* We need to initialize the AI, so it finds the AIs */
222  AI::Initialize();
223  p = AI::GetConsoleList(p, lastof(buf), true);
224  AI::Uninitialize(true);
225 
226  /* We need to initialize the GameScript, so it finds the GSs */
228  p = Game::GetConsoleList(p, lastof(buf), true);
229  Game::Uninitialize(true);
230 
231  /* ShowInfo put output to stderr, but version information should go
232  * to stdout; this is the only exception */
233 #if !defined(_WIN32)
234  printf("%s\n", buf);
235 #else
236  ShowInfo(buf);
237 #endif
238 }
239 
240 static void WriteSavegameInfo(const char *name)
241 {
243  uint32 last_ottd_rev = 0;
244  byte ever_modified = 0;
245  bool removed_newgrfs = false;
246 
247  GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
248 
249  char buf[8192];
250  char *p = buf;
251  p += seprintf(p, lastof(buf), "Name: %s\n", name);
252  p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
253  p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
254  p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
255 
256  if (removed_newgrfs) {
257  p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
258  }
259 
260  p = strecpy(p, "NewGRFs:\n", lastof(buf));
262  for (GRFConfig *c = _load_check_data.grfconfig; c != nullptr; c = c->next) {
263  char md5sum[33];
264  md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
265  p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
266  }
267  }
268 
269  /* ShowInfo put output to stderr, but version information should go
270  * to stdout; this is the only exception */
271 #if !defined(_WIN32)
272  printf("%s\n", buf);
273 #else
274  ShowInfo(buf);
275 #endif
276 }
277 
278 
285 static void ParseResolution(Dimension *res, const char *s)
286 {
287  const char *t = strchr(s, 'x');
288  if (t == nullptr) {
289  ShowInfoF("Invalid resolution '%s'", s);
290  return;
291  }
292 
293  res->width = std::max(strtoul(s, nullptr, 0), 64UL);
294  res->height = std::max(strtoul(t + 1, nullptr, 0), 64UL);
295 }
296 
297 
302 static void ShutdownGame()
303 {
304  IConsoleFree();
305 
306  if (_network_available) NetworkShutDown(); // Shut down the network and close any open connections
307 
309 
311 
312  /* stop the scripts */
313  AI::Uninitialize(false);
314  Game::Uninitialize(false);
315 
316  /* Uninitialize variables that are allocated dynamically */
317  GamelogReset();
318 
321 
322  /* No NewGRFs were loaded when it was still bootstrapping. */
323  if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
324 
325  /* Close all and any open filehandles */
326  FioCloseAll();
327 
328  UninitFreeType();
329 }
330 
335 static void LoadIntroGame(bool load_newgrfs = true)
336 {
337  _game_mode = GM_MENU;
338 
339  if (load_newgrfs) ResetGRFConfig(false);
340 
341  /* Setup main window */
344 
345  /* Load the default opening screen savegame */
346  if (SaveOrLoad("opntitle.dat", SLO_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) {
347  GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
350  } else {
352  }
353 
354  FixTitleGameZoom();
356  _cursor.fix_at = false;
357 
359 
360  MusicLoop(); // ensure music is correct
361 }
362 
363 void MakeNewgameSettingsLive()
364 {
365  for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
366  if (_settings_game.ai_config[c] != nullptr) {
367  delete _settings_game.ai_config[c];
368  }
369  }
370  if (_settings_game.game_config != nullptr) {
372  }
373 
374  /* Copy newgame settings to active settings.
375  * Also initialise old settings needed for savegame conversion. */
378 
379  for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
380  _settings_game.ai_config[c] = nullptr;
381  if (_settings_newgame.ai_config[c] != nullptr) {
383  if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) {
385  }
386  }
387  }
388  _settings_game.game_config = nullptr;
389  if (_settings_newgame.game_config != nullptr) {
391  }
392 }
393 
394 void OpenBrowser(const char *url)
395 {
396  /* Make sure we only accept urls that are sure to open a browser. */
397  if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
398 
399  extern void OSOpenBrowser(const char *url);
400  OSOpenBrowser(url);
401 }
402 
408  uint16 dedicated_port;
409  char *network_conn;
410  const char *join_server_password;
411  const char *join_company_password;
412  bool save_config;
413 
419  dedicated_host(nullptr), dedicated_port(0), network_conn(nullptr),
420  join_server_password(nullptr), join_company_password(nullptr),
421  save_config(true)
422  {
423  /* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol)
424  * if it's placed outside a member function, directly in the struct body. */
425  static_assert(sizeof(generation_seed) == sizeof(_settings_game.game_creation.generation_seed));
426  }
427 
428  virtual void OnNewGRFsScanned()
429  {
430  ResetGRFConfig(false);
431 
433 
434  AI::Initialize();
436 
437  /* We want the new (correct) NewGRF count to survive the loading. */
438  uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
439  LoadFromConfig();
440  _settings_client.gui.last_newgrf_count = last_newgrf_count;
441  /* Since the default for the palette might have changed due to
442  * reading the configuration file, recalculate that now. */
444 
445  Game::Uninitialize(true);
446  AI::Uninitialize(true);
450 
451  /* We have loaded the config, so we may possibly save it. */
452  _save_config = save_config;
453 
454  /* restore saved music volume */
456 
459 
460  if (dedicated_host != nullptr) {
461  _network_bind_list.clear();
462  _network_bind_list.emplace_back(dedicated_host);
463  }
465 
466  /* initialize the ingame console */
467  IConsoleInit();
468  InitializeGUI();
469  IConsoleCmdExec("exec scripts/autoexec.scr 0");
470 
471  /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
472  if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
473 
474  if (_network_available && network_conn != nullptr) {
475  const char *port = nullptr;
476  const char *company = nullptr;
477  uint16 rport = NETWORK_DEFAULT_PORT;
478  CompanyID join_as = COMPANY_NEW_COMPANY;
479 
480  ParseConnectionString(&company, &port, network_conn);
481 
482  if (company != nullptr) {
483  join_as = (CompanyID)atoi(company);
484 
485  if (join_as != COMPANY_SPECTATOR) {
486  join_as--;
487  if (join_as >= MAX_COMPANIES) {
488  delete this;
489  return;
490  }
491  }
492  }
493  if (port != nullptr) rport = atoi(port);
494 
495  LoadIntroGame();
496  _switch_mode = SM_NONE;
497  NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
498  }
499 
500  /* After the scan we're not used anymore. */
501  delete this;
502  }
503 };
504 
505 #if defined(UNIX)
506 extern void DedicatedFork();
507 #endif
508 
510 static const OptionData _options[] = {
511  GETOPT_SHORT_VALUE('I'),
512  GETOPT_SHORT_VALUE('S'),
513  GETOPT_SHORT_VALUE('M'),
514  GETOPT_SHORT_VALUE('m'),
515  GETOPT_SHORT_VALUE('s'),
516  GETOPT_SHORT_VALUE('v'),
517  GETOPT_SHORT_VALUE('b'),
518  GETOPT_SHORT_OPTVAL('D'),
519  GETOPT_SHORT_OPTVAL('n'),
520  GETOPT_SHORT_VALUE('l'),
521  GETOPT_SHORT_VALUE('p'),
522  GETOPT_SHORT_VALUE('P'),
523 #if !defined(_WIN32)
524  GETOPT_SHORT_NOVAL('f'),
525 #endif
526  GETOPT_SHORT_VALUE('r'),
527  GETOPT_SHORT_VALUE('t'),
528  GETOPT_SHORT_OPTVAL('d'),
529  GETOPT_SHORT_NOVAL('e'),
530  GETOPT_SHORT_OPTVAL('g'),
531  GETOPT_SHORT_VALUE('G'),
532  GETOPT_SHORT_VALUE('c'),
533  GETOPT_SHORT_NOVAL('x'),
534  GETOPT_SHORT_VALUE('q'),
535  GETOPT_SHORT_NOVAL('h'),
536  GETOPT_END()
537 };
538 
545 int openttd_main(int argc, char *argv[])
546 {
547  std::string musicdriver;
548  std::string sounddriver;
549  std::string videodriver;
550  std::string blitter;
551  std::string graphics_set;
552  std::string sounds_set;
553  std::string music_set;
554  Dimension resolution = {0, 0};
555  std::unique_ptr<AfterNewGRFScan> scanner(new AfterNewGRFScan());
556  bool dedicated = false;
557  char *debuglog_conn = nullptr;
558 
559  extern bool _dedicated_forks;
560  _dedicated_forks = false;
561 
562  std::unique_lock<std::mutex> modal_work_lock(_modal_progress_work_mutex, std::defer_lock);
563  std::unique_lock<std::mutex> modal_paint_lock(_modal_progress_paint_mutex, std::defer_lock);
564 
565  _game_mode = GM_MENU;
567 
568  GetOptData mgo(argc - 1, argv + 1, _options);
569  int ret = 0;
570 
571  int i;
572  while ((i = mgo.GetOpt()) != -1) {
573  switch (i) {
574  case 'I': graphics_set = mgo.opt; break;
575  case 'S': sounds_set = mgo.opt; break;
576  case 'M': music_set = mgo.opt; break;
577  case 'm': musicdriver = mgo.opt; break;
578  case 's': sounddriver = mgo.opt; break;
579  case 'v': videodriver = mgo.opt; break;
580  case 'b': blitter = mgo.opt; break;
581  case 'D':
582  musicdriver = "null";
583  sounddriver = "null";
584  videodriver = "dedicated";
585  blitter = "null";
586  dedicated = true;
587  SetDebugString("net=6");
588  if (mgo.opt != nullptr) {
589  /* Use the existing method for parsing (openttd -n).
590  * However, we do ignore the #company part. */
591  const char *temp = nullptr;
592  const char *port = nullptr;
593  ParseConnectionString(&temp, &port, mgo.opt);
594  if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
595  if (port != nullptr) scanner->dedicated_port = atoi(port);
596  }
597  break;
598  case 'f': _dedicated_forks = true; break;
599  case 'n':
600  scanner->network_conn = mgo.opt; // optional IP parameter, nullptr if unset
601  break;
602  case 'l':
603  debuglog_conn = mgo.opt;
604  break;
605  case 'p':
606  scanner->join_server_password = mgo.opt;
607  break;
608  case 'P':
609  scanner->join_company_password = mgo.opt;
610  break;
611  case 'r': ParseResolution(&resolution, mgo.opt); break;
612  case 't': scanner->startyear = atoi(mgo.opt); break;
613  case 'd': {
614 #if defined(_WIN32)
615  CreateConsole();
616 #endif
617  if (mgo.opt != nullptr) SetDebugString(mgo.opt);
618  break;
619  }
621  case 'g':
622  if (mgo.opt != nullptr) {
624  bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
625  _switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
627 
628  /* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
629  auto t = _file_to_saveload.name.find_last_of('.');
630  if (t != std::string::npos) {
631  FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, _file_to_saveload.name.substr(t).c_str(), nullptr, nullptr);
632  if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
633  }
634 
635  break;
636  }
637 
639  /* Give a random map if no seed has been given */
640  if (scanner->generation_seed == GENERATE_NEW_SEED) {
641  scanner->generation_seed = InteractiveRandom();
642  }
643  break;
644  case 'q': {
645  DeterminePaths(argv[0]);
646  if (StrEmpty(mgo.opt)) {
647  ret = 1;
648  return ret;
649  }
650 
651  char title[80];
652  title[0] = '\0';
653  FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
654 
657  if (res != SL_OK || _load_check_data.HasErrors()) {
658  fprintf(stderr, "Failed to open savegame\n");
659  if (_load_check_data.HasErrors()) {
660  char buf[256];
662  GetString(buf, _load_check_data.error, lastof(buf));
663  fprintf(stderr, "%s\n", buf);
664  }
665  return ret;
666  }
667 
668  WriteSavegameInfo(title);
669  return ret;
670  }
671  case 'G': scanner->generation_seed = strtoul(mgo.opt, nullptr, 10); break;
672  case 'c': _config_file = mgo.opt; break;
673  case 'x': scanner->save_config = false; break;
674  case 'h':
675  i = -2; // Force printing of help.
676  break;
677  }
678  if (i == -2) break;
679  }
680 
681  if (i == -2 || mgo.numleft > 0) {
682  /* Either the user typed '-h', he made an error, or he added unrecognized command line arguments.
683  * In all cases, print the help, and exit.
684  *
685  * The next two functions are needed to list the graphics sets. We can't do them earlier
686  * because then we cannot show it on the debug console as that hasn't been configured yet. */
687  DeterminePaths(argv[0]);
692  ShowHelp();
693  return ret;
694  }
695 
696  DeterminePaths(argv[0]);
698 
699  if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
700  if (_dedicated_forks && !dedicated) _dedicated_forks = false;
701 
702 #if defined(UNIX)
703  /* We must fork here, or we'll end up without some resources we need (like sockets) */
704  if (_dedicated_forks) DedicatedFork();
705 #endif
706 
707  LoadFromConfig(true);
708 
709  if (resolution.width != 0) _cur_resolution = resolution;
710 
711  /* Limit width times height times bytes per pixel to fit a 32 bit
712  * integer, This way all internal drawing routines work correctly.
713  * A resolution that has one component as 0 is treated as a marker to
714  * auto-detect a good window size. */
715  _cur_resolution.width = std::min(_cur_resolution.width, UINT16_MAX / 2u);
716  _cur_resolution.height = std::min(_cur_resolution.height, UINT16_MAX / 2u);
717 
718  /* Assume the cursor starts within the game as not all video drivers
719  * get an event that the cursor is within the window when it is opened.
720  * Saying the cursor is there makes no visible difference as it would
721  * just be out of the bounds of the window. */
722  _cursor.in_window = true;
723 
724  /* enumerate language files */
726 
727  /* Initialize the regular font for FreeType */
728  InitFreeType(false);
729 
730  /* This must be done early, since functions use the SetWindowDirty* calls */
732 
734  if (graphics_set.empty() && !BaseGraphics::ini_set.empty()) graphics_set = BaseGraphics::ini_set;
735  if (!BaseGraphics::SetSet(graphics_set)) {
736  if (!graphics_set.empty()) {
738 
739  ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
740  msg.SetDParamStr(0, graphics_set.c_str());
742  }
743  }
744 
745  /* Initialize game palette */
746  GfxInitPalettes();
747 
748  DEBUG(misc, 1, "Loading blitter...");
749  if (blitter.empty() && !_ini_blitter.empty()) blitter = _ini_blitter;
750  _blitter_autodetected = blitter.empty();
751  /* Activate the initial blitter.
752  * This is only some initial guess, after NewGRFs have been loaded SwitchNewGRFBlitter may switch to a different one.
753  * - Never guess anything, if the user specified a blitter. (_blitter_autodetected)
754  * - Use 32bpp blitter if baseset or 8bpp-support settings says so.
755  * - Use 8bpp blitter otherwise.
756  */
757  if (!_blitter_autodetected ||
758  (_support8bpp != S8BPP_NONE && (BaseGraphics::GetUsedSet() == nullptr || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP)) ||
759  BlitterFactory::SelectBlitter("32bpp-anim") == nullptr) {
760  if (BlitterFactory::SelectBlitter(blitter) == nullptr) {
761  blitter.empty() ?
762  usererror("Failed to autoprobe blitter") :
763  usererror("Failed to select requested blitter '%s'; does it exist?", blitter.c_str());
764  }
765  }
766 
767  if (videodriver.empty() && !_ini_videodriver.empty()) videodriver = _ini_videodriver;
769 
771 
772  /* Initialize the zoom level of the screen to normal */
773  _screen.zoom = ZOOM_LVL_NORMAL;
774  UpdateGUIZoom();
775 
776  NetworkStartUp(); // initialize network-core
777 
778  if (debuglog_conn != nullptr && _network_available) {
779  const char *not_used = nullptr;
780  const char *port = nullptr;
781  uint16 rport;
782 
784 
785  ParseConnectionString(&not_used, &port, debuglog_conn);
786  if (port != nullptr) rport = atoi(port);
787 
788  NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
789  }
790 
791  if (!HandleBootstrap()) {
792  ShutdownGame();
793  return ret;
794  }
795 
796  VideoDriver::GetInstance()->ClaimMousePointer();
797 
798  /* initialize screenshot formats */
800 
802  if (sounds_set.empty() && !BaseSounds::ini_set.empty()) sounds_set = BaseSounds::ini_set;
803  if (!BaseSounds::SetSet(sounds_set)) {
804  if (sounds_set.empty() || !BaseSounds::SetSet({})) {
805  usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 1.4 of README.md.");
806  } else {
807  ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
808  msg.SetDParamStr(0, sounds_set.c_str());
810  }
811  }
812 
814  if (music_set.empty() && !BaseMusic::ini_set.empty()) music_set = BaseMusic::ini_set;
815  if (!BaseMusic::SetSet(music_set)) {
816  if (music_set.empty() || !BaseMusic::SetSet({})) {
817  usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 1.4 of README.md.");
818  } else {
819  ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
820  msg.SetDParamStr(0, music_set.c_str());
822  }
823  }
824 
825  if (sounddriver.empty() && !_ini_sounddriver.empty()) sounddriver = _ini_sounddriver;
827 
828  if (musicdriver.empty() && !_ini_musicdriver.empty()) musicdriver = _ini_musicdriver;
830 
831  /* Take our initial lock on whatever we might want to do! */
832  try {
833  modal_work_lock.lock();
834  modal_paint_lock.lock();
835  } catch (const std::system_error&) {
836  /* If there is some error we assume that threads aren't usable on the system we run. */
837  extern bool _use_threaded_modal_progress; // From progress.cpp
839  }
840 
841  GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
843 
844  LoadIntroGame(false);
845 
847 
848  /* ScanNewGRFFiles now has control over the scanner. */
849  ScanNewGRFFiles(scanner.release());
850 
852 
853  WaitTillSaved();
854  WaitTillGeneratedWorld(); // Make sure any generate world threads have been joined.
855 
856  /* only save config if we have to */
857  if (_save_config) {
858  SaveToConfig();
861  SaveToHighScore();
862  }
863 
864  /* Reset windowing system, stop drivers, free used memory, ... */
865  ShutdownGame();
866  return ret;
867 }
868 
869 void HandleExitGameRequest()
870 {
871  if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) { // do not ask to quit on the main screen
872  _exit_game = true;
874  DoExitSave();
875  _exit_game = true;
876  } else {
877  AskExitGame();
878  }
879 }
880 
881 static void MakeNewGameDone()
882 {
884 
885  /* In a dedicated server, the server does not play */
886  if (!VideoDriver::GetInstance()->HasGUI()) {
889  IConsoleCmdExec("exec scripts/game_start.scr 0");
890  return;
891  }
892 
893  /* Create a single company */
894  DoStartupNewCompany(false);
895 
898 
899  /* Overwrite color from settings if needed
900  * COLOUR_END corresponds to Random colour */
901  if (_settings_client.gui.starting_colour != COLOUR_END) {
904  _company_colours[c->index] = (Colours)c->colour;
905  }
906 
907  IConsoleCmdExec("exec scripts/game_start.scr 0");
908 
910 
913 
914  /* We are the server, we start a new company (not dedicated),
915  * so set the default password *if* needed. */
918  }
919 
921 
922  CheckEngines();
923  CheckIndustries();
925 }
926 
927 static void MakeNewGame(bool from_heightmap, bool reset_settings)
928 {
929  _game_mode = GM_NORMAL;
930  if (!from_heightmap) {
931  /* "reload" command needs to know what mode we were in. */
933  }
934 
935  ResetGRFConfig(true);
936 
937  GenerateWorldSetCallback(&MakeNewGameDone);
939 }
940 
941 static void MakeNewEditorWorldDone()
942 {
944 }
945 
946 static void MakeNewEditorWorld()
947 {
948  _game_mode = GM_EDITOR;
949  /* "reload" command needs to know what mode we were in. */
951 
952  ResetGRFConfig(true);
953 
954  GenerateWorldSetCallback(&MakeNewEditorWorldDone);
956 }
957 
968 bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr)
969 {
970  assert(fop == SLO_LOAD);
971  assert(dft == DFT_GAME_FILE || (lf == nullptr && dft == DFT_OLD_GAME_FILE));
972  GameMode ogm = _game_mode;
973 
974  _game_mode = newgm;
975 
976  switch (lf == nullptr ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) {
977  case SL_OK: return true;
978 
979  case SL_REINIT:
980  if (_network_dedicated) {
981  /*
982  * We need to reinit a network map...
983  * We can't simply load the intro game here as that game has many
984  * special cases which make clients desync immediately. So we fall
985  * back to just generating a new game with the current settings.
986  */
987  DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
988  MakeNewGame(false, true);
989  return false;
990  }
991  if (_network_server) {
992  /* We can't load the intro game as server, so disconnect first. */
994  }
995 
996  switch (ogm) {
997  default:
998  case GM_MENU: LoadIntroGame(); break;
999  case GM_EDITOR: MakeNewEditorWorld(); break;
1000  }
1001  return false;
1002 
1003  default:
1004  _game_mode = ogm;
1005  return false;
1006  }
1007 }
1008 
1009 void SwitchToMode(SwitchMode new_mode)
1010 {
1011  /* If we are saving something, the network stays in his current state */
1012  if (new_mode != SM_SAVE_GAME) {
1013  /* If the network is active, make it not-active */
1014  if (_networking) {
1015  if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
1016  NetworkReboot();
1017  } else {
1019  }
1020  }
1021 
1022  /* If we are a server, we restart the server */
1023  if (_is_network_server) {
1024  /* But not if we are going to the menu */
1025  if (new_mode != SM_MENU) {
1026  /* check if we should reload the config */
1028  LoadFromConfig();
1029  MakeNewgameSettingsLive();
1030  ResetGRFConfig(false);
1031  }
1032  NetworkServerStart();
1033  } else {
1034  /* This client no longer wants to be a network-server */
1035  _is_network_server = false;
1036  }
1037  }
1038  }
1039 
1040  /* Make sure all AI controllers are gone at quitting game */
1041  if (new_mode != SM_SAVE_GAME) AI::KillAll();
1042 
1043  switch (new_mode) {
1044  case SM_EDITOR: // Switch to scenario editor
1045  MakeNewEditorWorld();
1046  break;
1047 
1048  case SM_RELOADGAME: // Reload with what-ever started the game
1050  /* Reload current savegame/scenario */
1051  _switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
1052  SwitchToMode(_switch_mode);
1053  break;
1055  /* Restart current heightmap */
1056  _switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_HEIGHTMAP : SM_RESTART_HEIGHTMAP;
1057  SwitchToMode(_switch_mode);
1058  break;
1059  }
1060 
1061  MakeNewGame(false, new_mode == SM_NEWGAME);
1062  break;
1063 
1064  case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
1065  case SM_NEWGAME: // New Game --> 'Random game'
1066  if (_network_server) {
1068  }
1069  MakeNewGame(false, new_mode == SM_NEWGAME);
1070  break;
1071 
1072  case SM_LOAD_GAME: { // Load game, Play Scenario
1073  ResetGRFConfig(true);
1075 
1078  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
1079  } else {
1081  /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
1083  }
1084  /* Update the local company for a loaded game. It is either always
1085  * company #1 (eg 0) or in the case of a dedicated server a spectator */
1087  /* Execute the game-start script */
1088  IConsoleCmdExec("exec scripts/game_start.scr 0");
1089  /* Decrease pause counter (was increased from opening load dialog) */
1091  if (_network_server) {
1093  }
1094  }
1095  break;
1096  }
1097 
1098  case SM_RESTART_HEIGHTMAP: // Load a heightmap and start a new game from it with current settings
1099  case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
1100  if (_network_server) {
1102  }
1103  MakeNewGame(true, new_mode == SM_START_HEIGHTMAP);
1104  break;
1105 
1106  case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
1108 
1111  break;
1112 
1113  case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
1117  /* Cancel the saveload pausing */
1119  } else {
1121  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
1122  }
1123  break;
1124  }
1125 
1126  case SM_MENU: // Switch to game intro menu
1127  LoadIntroGame();
1128  if (BaseSounds::ini_set.empty() && BaseSounds::GetUsedSet()->fallback && SoundDriver::GetInstance()->HasOutput()) {
1129  ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
1131  }
1132  break;
1133 
1134  case SM_SAVE_GAME: // Save game.
1135  /* Make network saved games on pause compatible to singleplayer mode */
1138  ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
1139  } else {
1141  }
1142  break;
1143 
1144  case SM_SAVE_HEIGHTMAP: // Save heightmap.
1147  break;
1148 
1149  case SM_GENRANDLAND: // Generate random land within scenario editor
1152  /* XXX: set date */
1154  break;
1155 
1156  default: NOT_REACHED();
1157  }
1158 }
1159 
1160 
1167 static void CheckCaches()
1168 {
1169  /* Return here so it is easy to add checks that are run
1170  * always to aid testing of caches. */
1171  if (_debug_desync_level <= 1) return;
1172 
1173  /* Check the town caches. */
1174  std::vector<TownCache> old_town_caches;
1175  for (const Town *t : Town::Iterate()) {
1176  old_town_caches.push_back(t->cache);
1177  }
1178 
1179  extern void RebuildTownCaches();
1182 
1183  uint i = 0;
1184  for (Town *t : Town::Iterate()) {
1185  if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
1186  DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
1187  }
1188  i++;
1189  }
1190 
1191  /* Check company infrastructure cache. */
1192  std::vector<CompanyInfrastructure> old_infrastructure;
1193  for (const Company *c : Company::Iterate()) old_infrastructure.push_back(c->infrastructure);
1194 
1195  extern void AfterLoadCompanyStats();
1197 
1198  i = 0;
1199  for (const Company *c : Company::Iterate()) {
1200  if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) {
1201  DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
1202  }
1203  i++;
1204  }
1205 
1206  /* Strict checking of the road stop cache entries */
1207  for (const RoadStop *rs : RoadStop::Iterate()) {
1208  if (IsStandardRoadStopTile(rs->xy)) continue;
1209 
1210  assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
1211  rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
1212  rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
1213  }
1214 
1215  for (Vehicle *v : Vehicle::Iterate()) {
1216  extern void FillNewGRFVehicleCache(const Vehicle *v);
1217  if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
1218 
1219  uint length = 0;
1220  for (const Vehicle *u = v; u != nullptr; u = u->Next()) length++;
1221 
1222  NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
1223  VehicleCache *veh_cache = CallocT<VehicleCache>(length);
1224  GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
1225  TrainCache *tra_cache = CallocT<TrainCache>(length);
1226 
1227  length = 0;
1228  for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
1230  grf_cache[length] = u->grf_cache;
1231  veh_cache[length] = u->vcache;
1232  switch (u->type) {
1233  case VEH_TRAIN:
1234  gro_cache[length] = Train::From(u)->gcache;
1235  tra_cache[length] = Train::From(u)->tcache;
1236  break;
1237  case VEH_ROAD:
1238  gro_cache[length] = RoadVehicle::From(u)->gcache;
1239  break;
1240  default:
1241  break;
1242  }
1243  length++;
1244  }
1245 
1246  switch (v->type) {
1247  case VEH_TRAIN: Train::From(v)->ConsistChanged(CCF_TRACK); break;
1250  case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
1251  default: break;
1252  }
1253 
1254  length = 0;
1255  for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
1257  if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
1258  DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
1259  }
1260  if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
1261  DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
1262  }
1263  switch (u->type) {
1264  case VEH_TRAIN:
1265  if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
1266  DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
1267  }
1268  if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
1269  DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
1270  }
1271  break;
1272  case VEH_ROAD:
1273  if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
1274  DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
1275  }
1276  break;
1277  default:
1278  break;
1279  }
1280  length++;
1281  }
1282 
1283  free(grf_cache);
1284  free(veh_cache);
1285  free(gro_cache);
1286  free(tra_cache);
1287  }
1288 
1289  /* Check whether the caches are still valid */
1290  for (Vehicle *v : Vehicle::Iterate()) {
1291  byte buff[sizeof(VehicleCargoList)];
1292  memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
1293  v->cargo.InvalidateCache();
1294  assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
1295  }
1296 
1297  /* Backup stations_near */
1298  std::vector<StationList> old_town_stations_near;
1299  for (Town *t : Town::Iterate()) old_town_stations_near.push_back(t->stations_near);
1300 
1301  std::vector<StationList> old_industry_stations_near;
1302  for (Industry *ind : Industry::Iterate()) old_industry_stations_near.push_back(ind->stations_near);
1303 
1304  for (Station *st : Station::Iterate()) {
1305  for (CargoID c = 0; c < NUM_CARGO; c++) {
1306  byte buff[sizeof(StationCargoList)];
1307  memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
1308  st->goods[c].cargo.InvalidateCache();
1309  assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
1310  }
1311 
1312  /* Check docking tiles */
1313  TileArea ta;
1314  std::map<TileIndex, bool> docking_tiles;
1315  TILE_AREA_LOOP(tile, st->docking_station) {
1316  ta.Add(tile);
1317  docking_tiles[tile] = IsDockingTile(tile);
1318  }
1319  UpdateStationDockingTiles(st);
1320  if (ta.tile != st->docking_station.tile || ta.w != st->docking_station.w || ta.h != st->docking_station.h) {
1321  DEBUG(desync, 2, "station docking mismatch: station %i, company %i", st->index, (int)st->owner);
1322  }
1323  TILE_AREA_LOOP(tile, ta) {
1324  if (docking_tiles[tile] != IsDockingTile(tile)) {
1325  DEBUG(desync, 2, "docking tile mismatch: tile %i", (int)tile);
1326  }
1327  }
1328 
1329  /* Check industries_near */
1330  IndustryList industries_near = st->industries_near;
1331  st->RecomputeCatchment();
1332  if (st->industries_near != industries_near) {
1333  DEBUG(desync, 2, "station industries near mismatch: station %i", st->index);
1334  }
1335  }
1336 
1337  /* Check stations_near */
1338  i = 0;
1339  for (Town *t : Town::Iterate()) {
1340  if (t->stations_near != old_town_stations_near[i]) {
1341  DEBUG(desync, 2, "town stations near mismatch: town %i", t->index);
1342  }
1343  i++;
1344  }
1345  i = 0;
1346  for (Industry *ind : Industry::Iterate()) {
1347  if (ind->stations_near != old_industry_stations_near[i]) {
1348  DEBUG(desync, 2, "industry stations near mismatch: industry %i", ind->index);
1349  }
1350  i++;
1351  }
1352 }
1353 
1360 {
1361  if (!_networking || _network_server) {
1363  }
1364 
1365  /* don't execute the state loop during pause */
1366  if (_pause_mode != PM_UNPAUSED) {
1374 
1376 #ifndef DEBUG_DUMP_COMMANDS
1377  Game::GameLoop();
1378 #endif
1379  return;
1380  }
1381 
1382  PerformanceMeasurer framerate(PFE_GAMELOOP);
1384  if (HasModalProgress()) return;
1385 
1387 
1388  if (_game_mode == GM_EDITOR) {
1390  RunTileLoop();
1391  CallVehicleTicks();
1392  CallLandscapeTick();
1395 
1397  NewsLoop();
1398  } else {
1399  if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
1400  /* Save the desync savegame if needed. */
1401  char name[MAX_PATH];
1402  seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
1404  }
1405 
1406  CheckCaches();
1407 
1408  /* All these actions has to be done from OWNER_NONE
1409  * for multiplayer compatibility */
1410  Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
1411 
1414  IncreaseDate();
1415  RunTileLoop();
1416  CallVehicleTicks();
1417  CallLandscapeTick();
1419 
1420 #ifndef DEBUG_DUMP_COMMANDS
1421  {
1423  AI::GameLoop();
1424  Game::GameLoop();
1425  }
1426 #endif
1428 
1430  NewsLoop();
1431  cur_company.Restore();
1432  }
1433 
1434  assert(IsLocalCompany());
1435 }
1436 
1441 static void DoAutosave()
1442 {
1443  char buf[MAX_PATH];
1444 
1446  GenerateDefaultSaveName(buf, lastof(buf));
1447  strecat(buf, ".sav", lastof(buf));
1448  } else {
1449  static int _autosave_ctr = 0;
1450 
1451  /* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */
1452  seprintf(buf, lastof(buf), "autosave%d.sav", _autosave_ctr);
1453 
1454  if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
1455  }
1456 
1457  DEBUG(sl, 2, "Autosaving to '%s'", buf);
1459  ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
1460  }
1461 }
1462 
1463 void GameLoop()
1464 {
1465  if (_game_mode == GM_BOOTSTRAP) {
1466  /* Check for UDP stuff */
1468  return;
1469  }
1470 
1472 
1473  /* autosave game? */
1474  if (_do_autosave) {
1475  DoAutosave();
1476  _do_autosave = false;
1478  }
1479 
1480  /* switch game mode? */
1481  if (_switch_mode != SM_NONE && !HasModalProgress()) {
1482  SwitchToMode(_switch_mode);
1483  _switch_mode = SM_NONE;
1484  }
1485 
1486  IncreaseSpriteLRU();
1487  InteractiveRandom();
1488 
1489  /* Check for UDP stuff */
1491 
1492  if (_networking && !HasModalProgress()) {
1493  /* Multiplayer */
1494  NetworkGameLoop();
1495  } else {
1496  if (_network_reconnect > 0 && --_network_reconnect == 0) {
1497  /* This means that we want to reconnect to the last host
1498  * We do this here, because it means that the network is really closed */
1500  }
1501  /* Singleplayer */
1502  StateGameLoop();
1503  }
1504 
1505  if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
1506 
1508  MusicLoop();
1509 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
FileToSaveLoad::title
char title[255]
Internal name of the game.
Definition: saveload.h:344
game.hpp
AI::Uninitialize
static void Uninitialize(bool keepConfig)
Uninitialize the AI system.
Definition: ai_core.cpp:175
WC_SAVELOAD
@ WC_SAVELOAD
Saveload window; Window numbers:
Definition: window_type.h:137
openttd_main
int openttd_main(int argc, char *argv[])
Main entry point for this lovely game.
Definition: openttd.cpp:545
AfterNewGRFScan::save_config
bool save_config
The save config setting.
Definition: openttd.cpp:412
LinkGraphSchedule::Clear
static void Clear()
Clear all link graphs and jobs from the schedule.
Definition: linkgraphschedule.cpp:120
DriverFactoryBase::ShutdownDrivers
static void ShutdownDrivers()
Shuts down all active drivers.
Definition: driver.h:114
SwitchMode
SwitchMode
Mode which defines what mode we're switching to.
Definition: openttd.h:24
CheckEngines
void CheckEngines()
Check for engines that have an appropriate availability.
Definition: engine.cpp:1190
GameCreationSettings::generation_seed
uint32 generation_seed
noise seed for world generation
Definition: settings_type.h:282
factory.hpp
SetDebugString
void SetDebugString(const char *s)
Set debugging levels by parsing the text in s.
Definition: debug.cpp:170
AIConfig
Definition: ai_config.hpp:16
EngineOverrideManager::ResetToCurrentNewGRFConfig
static bool ResetToCurrentNewGRFConfig()
Tries to reset the engine mapping to match the current NewGRF configuration.
Definition: engine.cpp:524
GameSettings::ai_config
class AIConfig * ai_config[MAX_COMPANIES]
settings per company
Definition: settings_type.h:554
NETWORK_DEFAULT_PORT
static const uint16 NETWORK_DEFAULT_PORT
The default port of the game server (TCP & UDP)
Definition: config.h:29
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
SAVE_DIR
@ SAVE_DIR
Base directory for all savegames.
Definition: fileio_type.h:110
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3220
_modal_progress_paint_mutex
std::mutex _modal_progress_paint_mutex
Rights for the painting.
Definition: progress.cpp:23
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:36
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:100
train.h
SM_LOAD_GAME
@ SM_LOAD_GAME
Load game, Play Scenario.
Definition: openttd.h:30
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
command_func.h
_network_game_info
NetworkServerGameInfo _network_game_info
Information about our game.
Definition: network.cpp:57
AfterNewGRFScan::join_company_password
const char * join_company_password
The password to join the company with.
Definition: openttd.cpp:411
ErrorMessageData::SetDParamStr
void SetDParamStr(uint n, const char *str)
Set a rawstring parameter.
Definition: error_gui.cpp:161
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:538
GameCreationSettings::map_y
uint8 map_y
Y size of map.
Definition: settings_type.h:286
DoExitSave
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
Definition: saveload.cpp:2851
LoadCheckData::gamelog_action
struct LoggedAction * gamelog_action
Gamelog actions.
Definition: fios.h:46
_config_file
std::string _config_file
Configuration file of OpenTTD.
Definition: settings.cpp:83
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
NetworkSettings::server_port
uint16 server_port
port the server listens on
Definition: settings_type.h:252
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:592
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
GUISettings::autosave_on_exit
bool autosave_on_exit
save an autosave when you quit the game, but do not ask "Do you really want to quit?...
Definition: settings_type.h:114
BLT_8BPP
@ BLT_8BPP
Base set has 8 bpp sprites only.
Definition: base_media_base.h:243
CheckIndustries
void CheckIndustries()
Verify whether the generated industries are complete, and warn the user if not.
Definition: industry_cmd.cpp:2957
Station
Station data structure.
Definition: station_base.h:450
SafeLoad
bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=nullptr)
Load the specified savegame but on error do different things.
Definition: openttd.cpp:968
BASESET_DIR
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
Definition: fileio_type.h:116
TarScanner::DoScan
uint DoScan(Subdirectory sd)
Perform the scanning of a particular subdirectory.
Definition: fileio.cpp:569
elrail_func.h
SaveOrLoad
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
Definition: saveload.cpp:2764
MusicDriver::SetVolume
virtual void SetVolume(byte vol)=0
Set the volume, if possible.
SoundDriver::MainLoop
virtual void MainLoop()
Called once every tick.
Definition: sound_driver.hpp:19
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:29
_network_server
bool _network_server
network-server is active
Definition: network.cpp:53
BaseSet::name
std::string name
The name of the base set.
Definition: base_media_base.h:61
SaveLoadOperation
SaveLoadOperation
Operation performed on the file.
Definition: fileio_type.h:47
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:343
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
SaveToConfig
void SaveToConfig()
Save the values to the configuration file.
Definition: settings.cpp:1777
_load_check_data
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
Definition: fios_gui.cpp:38
InitWindowSystem
void InitWindowSystem()
(re)initialize the windowing system
Definition: window.cpp:1897
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:82
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
GenerateWorldSetCallback
void GenerateWorldSetCallback(GWDoneProc *proc)
Set here the function, if any, that you want to be called when landscape generation is done.
Definition: genworld.cpp:228
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
AfterNewGRFScan::dedicated_host
char * dedicated_host
Hostname for the dedicated server.
Definition: openttd.cpp:407
BlitterFactory::SelectBlitter
static Blitter * SelectBlitter(const std::string &name)
Find the requested blitter and return his class.
Definition: factory.hpp:97
NetworkServerGameInfo::map_name
char map_name[NETWORK_NAME_LENGTH]
Map which is played ["random" for a randomized map].
Definition: game.h:25
SLO_CHECK
@ SLO_CHECK
Load file for checking and/or preview.
Definition: fileio_type.h:48
DeterminePaths
void DeterminePaths(const char *exe)
Acquire the base paths (personal dir and game data dir), fill all other paths (save dir,...
Definition: fileio.cpp:1127
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
ship.h
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
_do_autosave
bool _do_autosave
are we doing an autosave at the moment?
Definition: saveload.cpp:68
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:544
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:102
UnInitWindowSystem
void UnInitWindowSystem()
Close down the windowing system.
Definition: window.cpp:1918
DFT_GAME_FILE
@ DFT_GAME_FILE
Save game or scenario file.
Definition: fileio_type.h:31
GameSettings::game_config
class GameConfig * game_config
settings for gamescript
Definition: settings_type.h:555
LoadCheckData::grfconfig
GRFConfig * grfconfig
NewGrf configuration from save.
Definition: fios.h:43
StationCargoList
CargoList that is used for stations.
Definition: cargopacket.h:448
FileToSaveLoad::SetName
void SetName(const char *name)
Set the name of the file.
Definition: saveload.cpp:2923
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
INVALID_YEAR
static const Year INVALID_YEAR
Representation of an invalid year.
Definition: date_type.h:109
HandleBootstrap
bool HandleBootstrap()
Handle all procedures for bootstrapping OpenTTD without a base graphics set.
Definition: bootstrap_gui.cpp:213
Year
int32 Year
Type for the year, note: 0 based, i.e. starts at the year 0.
Definition: date_type.h:18
AfterNewGRFScan::network_conn
char * network_conn
Information about the server to connect to, or nullptr.
Definition: openttd.cpp:409
saveload.h
aircraft.h
base_media_base.h
AUTOSAVE_DIR
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition: fileio_type.h:111
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
_network_bind_list
StringList _network_bind_list
The addresses to bind on.
Definition: network.cpp:63
NetworkBackgroundLoop
void NetworkBackgroundLoop()
We have to do some (simple) background stuff that runs normally, even when we are not in multiplayer.
Definition: network.cpp:840
LoadFromHighScore
void LoadFromHighScore()
Initialize the highscore table to 0 and if any file exists, load in values.
Definition: highscore.cpp:152
town.h
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
LoadCheckData::HasErrors
bool HasErrors()
Check whether loading the game resulted in errors.
Definition: fios.h:67
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:126
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
BaseMedia< GraphicsSet >::GetSetsList
static char * GetSetsList(char *p, const char *last)
Returns a list with the sets.
Definition: base_media_func.h:255
LoadWithFilter
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
Load the game using a (reader) filter.
Definition: saveload.cpp:2744
GETOPT_SHORT_NOVAL
#define GETOPT_SHORT_NOVAL(shortname)
Short option without value.
Definition: getoptdata.h:91
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
AfterNewGRFScan::AfterNewGRFScan
AfterNewGRFScan()
Create a new callback.
Definition: openttd.cpp:417
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:444
SM_LOAD_SCENARIO
@ SM_LOAD_SCENARIO
Load scenario from scenario editor.
Definition: openttd.h:35
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:283
gamelog.h
fios.h
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
CheckCaches
static void CheckCaches()
Check the validity of some of the caches.
Definition: openttd.cpp:1167
GENERATE_NEW_SEED
static const uint32 GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
genworld.h
MakeHeightmapScreenshot
bool MakeHeightmapScreenshot(const char *filename)
Make a heightmap of the current map.
Definition: screenshot.cpp:823
InitializeScreenshotFormats
void InitializeScreenshotFormats()
Initialize screenshot format information on startup, with _screenshot_format_name filled from the loa...
Definition: screenshot.cpp:582
PFE_GL_LANDSCAPE
@ PFE_GL_LANDSCAPE
Time spent processing other world features.
Definition: framerate_type.h:55
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
_ini_musicdriver
std::string _ini_musicdriver
The music driver a stored in the configuration file.
Definition: driver.cpp:28
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:372
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:550
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
ai.hpp
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
VehicleCargoList
CargoList that is used for vehicles.
Definition: cargopacket.h:268
screenshot.h
RebuildTownCaches
void RebuildTownCaches()
Rebuild all the cached variables of towns.
Definition: town_sl.cpp:28
GETOPT_SHORT_OPTVAL
#define GETOPT_SHORT_OPTVAL(shortname)
Short option with optional value.
Definition: getoptdata.h:104
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:59
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
BaseMedia< GraphicsSet >::ini_set
static std::string ini_set
The set as saved in the config file.
Definition: base_media_base.h:179
UpdateNewGRFConfigPalette
bool UpdateNewGRFConfigPalette(int32 p1)
Update the palettes of the graphics from the config file.
Definition: newgrf_config.cpp:287
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
DO_FULL_ANIMATION
@ DO_FULL_ANIMATION
Perform palette animation.
Definition: openttd.h:46
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:342
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:48
COMPANY_NEW_COMPANY
@ COMPANY_NEW_COMPANY
The client wants a new company.
Definition: company_type.h:34
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
GroundVehicleCache
Cached, frequently calculated values.
Definition: ground_vehicle.hpp:29
DumpDebugFacilityNames
char * DumpDebugFacilityNames(char *buf, char *last)
Dump the available debug facility names in the help text.
Definition: debug.cpp:82
AfterNewGRFScan::generation_seed
uint32 generation_seed
Seed for the new game.
Definition: openttd.cpp:406
CompanyProperties::colour
byte colour
Company colour.
Definition: company_base.h:70
GWM_HEIGHTMAP
@ GWM_HEIGHTMAP
Generate a newgame from a heightmap.
Definition: genworld.h:31
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
SLO_SAVE
@ SLO_SAVE
File is being saved.
Definition: fileio_type.h:50
settings_func.h
TILE_AREA_LOOP
#define TILE_AREA_LOOP(var, ta)
A loop which iterates over the tiles of a TileArea.
Definition: tilearea_type.h:232
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:152
PM_PAUSED_SAVELOAD
@ PM_PAUSED_SAVELOAD
A game paused for saving/loading.
Definition: openttd.h:61
DoCommandP
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
Definition: command.cpp:541
MusicDriver::GetInstance
static MusicDriver * GetInstance()
Get the currently active instance of the music driver.
Definition: music_driver.hpp:46
NetworkSettings::last_host
char last_host[NETWORK_HOSTNAME_LENGTH]
IP address of the last joined server.
Definition: settings_type.h:275
CMD_PAUSE
@ CMD_PAUSE
pause the game
Definition: command_type.h:256
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:26
DriverFactoryBase::GetDriversInfo
static char * GetDriversInfo(char *p, const char *last)
Build a human readable list of available drivers, grouped by type.
Definition: driver.cpp:178
GUISettings::starting_colour
byte starting_colour
default color scheme for the company to start a new game with
Definition: settings_type.h:147
S8BPP_NONE
@ S8BPP_NONE
No support for 8bpp by OS or hardware, force 32bpp blitters.
Definition: gfx_type.h:321
roadstop_base.h
AfterNewGRFScan::startyear
Year startyear
The start year.
Definition: openttd.cpp:405
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
SM_SAVE_HEIGHTMAP
@ SM_SAVE_HEIGHTMAP
Save heightmap.
Definition: openttd.h:33
LoadCheckData::error_data
char * error_data
Data to pass to SetDParamStr when displaying error.
Definition: fios.h:34
LoadCheckData::gamelog_actions
uint gamelog_actions
Number of gamelog actions.
Definition: fios.h:47
highscore.h
GetSaveLoadErrorString
const char * GetSaveLoadErrorString()
Get the string representation of the error message.
Definition: saveload.cpp:2474
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:37
GWM_RANDOM
@ GWM_RANDOM
Generate a random map for SE.
Definition: genworld.h:30
CrashLog::SetErrorMessage
static void SetErrorMessage(const char *message)
Sets a message for the error message handler.
Definition: crashlog.cpp:498
GameConfig
Definition: game_config.hpp:15
NetworkSettings::default_company_pass
char default_company_pass[NETWORK_PASSWORD_LENGTH]
default password for new companies in encrypted form
Definition: settings_type.h:261
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:18
ShowHelp
static void ShowHelp()
Show the help message when someone passed a wrong parameter.
Definition: openttd.cpp:164
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
GETOPT_END
#define GETOPT_END()
Option terminator.
Definition: getoptdata.h:107
FioCloseAll
void FioCloseAll()
Close all slotted open files.
Definition: fileio.cpp:183
ParseResolution
static void ParseResolution(Dimension *res, const char *s)
Extract the resolution from the given string and store it in the 'res' parameter.
Definition: openttd.cpp:285
SettingsDisableElrail
bool SettingsDisableElrail(int32 p1)
_settings_game.disable_elrail callback
Definition: elrail.cpp:593
GUISettings::pause_on_newgame
bool pause_on_newgame
whether to start new games paused or not
Definition: settings_type.h:124
AIConfig::GetConfig
static AIConfig * GetConfig(CompanyID company, ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: ai_config.cpp:45
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:94
ParseConnectionString
void ParseConnectionString(const char **company, const char **port, char *connection_string)
Converts a string to ip/port/company Format: IP:port::company.
Definition: network.cpp:464
SL_REINIT
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
Definition: saveload.h:335
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:16
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:47
road_gui.h
AI::Initialize
static void Initialize()
Initialize the AI system.
Definition: ai_core.cpp:161
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
PSM_ENTER_GAMELOOP
@ PSM_ENTER_GAMELOOP
Enter the gameloop, changes will be permanent.
Definition: newgrf_storage.h:20
ShutdownGame
static void ShutdownGame()
Uninitializes drivers, frees allocated memory, cleans pools, ...
Definition: openttd.cpp:302
DoAutosave
static void DoAutosave()
Create an autosave.
Definition: openttd.cpp:1441
VehicleCache
Cached often queried values common to all vehicles.
Definition: vehicle_base.h:120
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
_use_threaded_modal_progress
bool _use_threaded_modal_progress
Threading usable for modal progress?
Definition: progress.cpp:19
industry.h
safeguards.h
GUISettings::keep_all_autosave
bool keep_all_autosave
name the autosave in a different way
Definition: settings_type.h:113
NetworkDisconnect
void NetworkDisconnect(bool blocking, bool close_admins)
We want to disconnect from the host/clients.
Definition: network.cpp:784
music_driver.hpp
SaveHotkeysToConfig
void SaveHotkeysToConfig()
Save the hotkeys to the config file.
Definition: hotkeys.cpp:363
UninitFreeType
void UninitFreeType()
Free everything allocated w.r.t.
Definition: fontcache.cpp:706
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
PoolBase::Clean
static void Clean(PoolType)
Clean all pools of given type.
Definition: pool_func.cpp:30
FT_INVALID
@ FT_INVALID
Invalid or unknown file type.
Definition: fileio_type.h:22
NetworkShutDown
void NetworkShutDown()
This shuts the network down.
Definition: network.cpp:1076
SaveLoadVersion
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition: saveload.h:30
Game::Uninitialize
static void Uninitialize(bool keepConfig)
Uninitialize the Game system.
Definition: game_core.cpp:97
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:60
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:52
NetworkSettings::last_port
uint16 last_port
port of the last joined server
Definition: settings_type.h:276
GetOptData::opt
char * opt
Option value, if available (else nullptr).
Definition: getoptdata.h:31
gfx_layout.h
ScanNewGRFFiles
void ScanNewGRFFiles(NewGRFScanCallback *callback)
Scan for all NewGRFs.
Definition: newgrf_config.cpp:729
ErrorMessageData
The data of the error message.
Definition: error.h:29
DFT_OLD_GAME_FILE
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Definition: fileio_type.h:30
vseprintf
int CDECL vseprintf(char *str, const char *last, const char *format, va_list ap)
Safer implementation of vsnprintf; same as vsnprintf except:
Definition: string.cpp:61
error.h
GUISettings::max_num_autosaves
byte max_num_autosaves
controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num...
Definition: settings_type.h:117
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
_network_reconnect
uint8 _network_reconnect
Reconnect timeout.
Definition: network.cpp:62
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:55
AI::GameLoop
static void GameLoop()
Called every game-tick to let AIs do something.
Definition: ai_core.cpp:67
WindowDesc::SaveToConfig
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
Definition: window.cpp:164
date_func.h
linkgraphschedule.h
stdafx.h
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
GameMode
GameMode
Mode which defines the state of the game.
Definition: openttd.h:16
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:34
SM_SAVE_GAME
@ SM_SAVE_GAME
Save game.
Definition: openttd.h:32
OptionData
Data of an option.
Definition: getoptdata.h:22
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:168
GetOptData
Data storage for parsing command line options.
Definition: getoptdata.h:30
viewport_func.h
PerformanceMeasurer::Paused
static void Paused(PerformanceElement elem)
Indicate that a cycle of "pause" where no processing occurs.
Definition: framerate_gui.cpp:275
LoadCheckData::error
StringID error
Error message from loading. INVALID_STRING_ID if no error.
Definition: fios.h:33
animated_tile_func.h
GenerateDefaultSaveName
void GenerateDefaultSaveName(char *buf, const char *last)
Fill the buffer with the default name for a savegame or screenshot.
Definition: saveload.cpp:2861
Layouter::ReduceLineCache
static void ReduceLineCache()
Reduce the size of linecache if necessary to prevent infinite growth.
Definition: gfx_layout.cpp:908
PT_ALL
@ PT_ALL
All pool types.
Definition: pool_type.hpp:23
AI::GetConsoleList
static char * GetConsoleList(char *p, const char *last, bool newest_only=false)
Wrapper function for AIScanner::GetAIConsoleList.
Definition: ai_core.cpp:318
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:19
ObjectSpec::name
StringID name
The name for this object.
Definition: newgrf_object.h:62
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:37
sound_driver.hpp
IncreaseDate
void IncreaseDate()
Increases the tick counter, increases date and possibly calls procedures that have to be called daily...
Definition: date.cpp:270
_blitter_autodetected
bool _blitter_autodetected
Was the blitter autodetected or specified by the user?
Definition: driver.cpp:31
DFT_INVALID
@ DFT_INVALID
Unknown or invalid file.
Definition: fileio_type.h:43
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:46
rail_gui.h
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
NetworkAddress
Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string a...
Definition: address.h:29
vehicle_func.h
rev.h
Game::GameLoop
static void GameLoop()
Called every game-tick to let Game do something.
Definition: game_core.cpp:31
station_base.h
Driver::DT_SOUND
@ DT_SOUND
A sound driver.
Definition: driver.h:43
TarScanner::SCENARIO
@ SCENARIO
Scan for scenarios and heightmaps.
Definition: fileio_func.h:90
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:378
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:605
DeleteWindowById
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
Definition: window.cpp:1165
PFE_GAMELOOP
@ PFE_GAMELOOP
Speed of gameloop processing.
Definition: framerate_type.h:49
AI::KillAll
static void KillAll()
Kill any and all AIs we manage.
Definition: ai_core.cpp:151
DetailedFileType
DetailedFileType
Kinds of files in each AbstractFileType.
Definition: fileio_type.h:28
LoadCheckData::Clear
void Clear()
Reset read data.
Definition: fios_gui.cpp:47
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:215
PFE_GL_ECONOMY
@ PFE_GL_ECONOMY
Time spent processing cargo movement.
Definition: framerate_type.h:50
subsidy_func.h
SaveToHighScore
void SaveToHighScore()
Save HighScore table to file.
Definition: highscore.cpp:124
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
FillNewGRFVehicleCache
void FillNewGRFVehicleCache(const Vehicle *v)
Fill the grf_cache of the given vehicle.
Definition: newgrf_engine.cpp:1400
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
AfterNewGRFScan::dedicated_port
uint16 dedicated_port
Port for the dedicated server.
Definition: openttd.cpp:408
_ini_blitter
std::string _ini_blitter
The blitter as stored in the configuration file.
Definition: driver.cpp:30
FiosGetSavegameListCallback
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
Callback for FiosGetFileList.
Definition: fios.cpp:467
GameCreationSettings::map_x
uint8 map_x
X size of map.
Definition: settings_type.h:285
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1162
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:106
video_driver.hpp
NO_DIRECTORY
@ NO_DIRECTORY
A path without any base directory.
Definition: fileio_type.h:125
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:17
Driver::DT_VIDEO
@ DT_VIDEO
A video driver.
Definition: driver.h:44
framerate_type.h
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:62
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:177
_ini_sounddriver
std::string _ini_sounddriver
The sound driver a stored in the configuration file.
Definition: driver.cpp:26
NETWORK_DEFAULT_DEBUGLOG_PORT
static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT
The default port debug-log is sent to (TCP)
Definition: config.h:31
ScheduleErrorMessage
void ScheduleErrorMessage(const ErrorMessageData &data)
Schedule an error.
Definition: error_gui.cpp:446
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:60
_options
static const OptionData _options[]
Options of OpenTTD.
Definition: openttd.cpp:510
GWM_EMPTY
@ GWM_EMPTY
Generate an empty map (sea-level)
Definition: genworld.h:29
newgrf.h
SM_RESTART_HEIGHTMAP
@ SM_RESTART_HEIGHTMAP
Load a heightmap and start a new game from it with current settings.
Definition: openttd.h:38
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:64
BaseMedia< GraphicsSet >::FindSets
static uint FindSets()
Do the scan for files.
Definition: base_media_base.h:189
PFE_ALLSCRIPTS
@ PFE_ALLSCRIPTS
Sum of all GS/AI scripts.
Definition: framerate_type.h:61
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:457
progress.h
ShowInfoF
void CDECL ShowInfoF(const char *str,...)
Shows some information on the console/a popup box depending on the OS.
Definition: openttd.cpp:151
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:442
CallWindowGameTickEvent
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
Definition: window.cpp:3353
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
ResetNewGRFData
void ResetNewGRFData()
Reset all NewGRF loaded data.
Definition: newgrf.cpp:8555
GameCreationSettings::starting_year
Year starting_year
starting date
Definition: settings_type.h:283
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:300
SaveOrLoadResult
SaveOrLoadResult
Save or load result codes.
Definition: saveload.h:332
company_func.h
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:24
GamelogReset
void GamelogReset()
Resets and frees all memory allocated - used before loading or starting a new game.
Definition: gamelog.cpp:115
SM_RELOADGAME
@ SM_RELOADGAME
Reload the savegame / scenario / heightmap you started the game with.
Definition: openttd.h:28
FiosType
FiosType
Elements of a file system that are recognized.
Definition: fileio_type.h:67
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:31
InitFreeType
void InitFreeType(bool monospace)
(Re)initialize the freetype related things, i.e.
Definition: fontcache.cpp:683
WaitTillGeneratedWorld
void WaitTillGeneratedWorld()
This will wait for the thread to finish up his work.
Definition: genworld.cpp:247
AnimateAnimatedTiles
void AnimateAnimatedTiles()
Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
Definition: animated_tile.cpp:50
GWM_NEWGAME
@ GWM_NEWGAME
Generate a map for a new game.
Definition: genworld.h:28
GetOptData::GetOpt
int GetOpt()
Find the next option.
Definition: getoptdata.cpp:22
DriverFactoryBase::SelectDriver
static void SelectDriver(const std::string &name, Driver::Type type)
Find the requested driver and return its class.
Definition: driver.cpp:83
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:129
AfterNewGRFScan
Callback structure of statements to be executed after the NewGRF scan.
Definition: openttd.cpp:404
network.h
MusicLoop
void MusicLoop()
Check music playback status and start/stop/song-finished.
Definition: music_gui.cpp:422
NetworkChangeCompanyPassword
const char * NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
Change the company password of a given company.
Definition: network.cpp:162
IsDockingTile
static bool IsDockingTile(TileIndex t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:365
CheckForMissingGlyphs
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
Check whether the currently loaded language pack uses characters that the currently loaded font does ...
Definition: strings.cpp:2101
SLO_INVALID
@ SLO_INVALID
Unknown file operation.
Definition: fileio_type.h:52
NewGRFScanCallback
Callback for NewGRF scanning.
Definition: newgrf_config.h:207
LoadFilter
Interface for filtering a savegame till it is loaded.
Definition: saveload_filter.h:14
Town
Town data structure.
Definition: town.h:50
TrainCache
Variables that are cached to improve performance and such.
Definition: train.h:69
WindowDesc::LoadFromConfig
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
Definition: window.cpp:141
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1619
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:568
random_func.hpp
LoadHotkeysFromConfig
void LoadHotkeysFromConfig()
Load the hotkeys from the config file.
Definition: hotkeys.cpp:357
VideoDriver::MainLoop
virtual void MainLoop()=0
Perform the actual drawing.
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
TarScanner::BASESET
@ BASESET
Scan for base sets.
Definition: fileio_func.h:87
GenerateWorld
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings)
Generate a world.
Definition: genworld.cpp:301
SoundDriver::GetInstance
static SoundDriver * GetInstance()
Get the currently active instance of the sound driver.
Definition: sound_driver.hpp:35
PSM_LEAVE_GAMELOOP
@ PSM_LEAVE_GAMELOOP
Leave the gameloop, changes will be temporary.
Definition: newgrf_storage.h:21
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
crashlog.h
BasePersistentStorageArray::SwitchMode
static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode=false)
Clear temporary changes made since the last call to SwitchMode, and set whether subsequent changes sh...
Definition: newgrf_storage.cpp:55
fontcache.h
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:304
IConsoleCmdExec
void IConsoleCmdExec(const char *cmdstr, const uint recurse_count)
Execute a given command passed to us.
Definition: console.cpp:407
ScriptConfig::Change
void Change(const char *name, int version=-1, bool force_exact_match=false, bool is_random=false)
Set another Script to be loaded in this slot.
Definition: script_config.cpp:19
ProcessAsyncSaveFinish
void ProcessAsyncSaveFinish()
Handle async save finishes.
Definition: saveload.cpp:402
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:1970
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1938
gui.h
LoadIntroGame
static void LoadIntroGame(bool load_newgrfs=true)
Load the introduction game.
Definition: openttd.cpp:335
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:24
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:569
GUISettings::last_newgrf_count
uint32 last_newgrf_count
the numbers of NewGRFs we found during the last scan
Definition: settings_type.h:143
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:558
LoadCheckData::HasNewGrfs
bool HasNewGrfs()
Check whether the game uses any NewGrfs.
Definition: fios.h:76
getoptdata.h
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:460
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:341
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition: newgrf_config.cpp:496
BaseMedia< GraphicsSet >::GetUsedSet
static const GraphicsSet * GetUsedSet()
Return the used set.
Definition: base_media_func.h:357
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:57
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
StateGameLoop
void StateGameLoop()
State controlling game loop.
Definition: openttd.cpp:1359
NetworkStartUp
void NetworkStartUp()
This tries to launch the network for a given OS.
Definition: network.cpp:1055
HasModalProgress
static bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:21
InitializeSpriteSorter
void InitializeSpriteSorter()
Choose the "best" sprite sorter and set _vp_sprite_sorter.
Definition: viewport.cpp:3453
viewport_sprite_sorter.h
Driver::DT_MUSIC
@ DT_MUSIC
A music driver, needs to be before sound to properly shut down extmidi forked music players.
Definition: driver.h:42
console_func.h
_network_available
bool _network_available
is network mode available?
Definition: network.cpp:54
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:112
InitializeRoadGUI
void InitializeRoadGUI()
I really don't know why rail_gui.cpp has this too, shouldn't be included in the other one?
Definition: road_gui.cpp:1283
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:454
MemCmpT
static int MemCmpT(const T *ptr1, const T *ptr2, size_t num=1)
Type-safe version of memcmp().
Definition: mem_func.hpp:63
strecat
char * strecat(char *dst, const char *src, const char *last)
Appends characters from one string to another.
Definition: string.cpp:84
FileToSaveLoad::SetMode
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
Definition: saveload.cpp:2894
NetworkSettings::reload_cfg
bool reload_cfg
reload the config file before restarting
Definition: settings_type.h:274
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
GETOPT_SHORT_VALUE
#define GETOPT_SHORT_VALUE(shortname)
Short option with value.
Definition: getoptdata.h:97
Company
Definition: company_base.h:110
game_config.hpp
Driver::Stop
virtual void Stop()=0
Stop this driver.
ScriptConfig::SSS_FORCE_GAME
@ SSS_FORCE_GAME
Get the Script config from the current game.
Definition: script_config.hpp:105
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
ClientSettings::music
MusicSettings music
settings related to music/sound
Definition: settings_type.h:571
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
SL_OK
@ SL_OK
completed successfully
Definition: saveload.h:333
LoadFromConfig
void LoadFromConfig(bool startup)
Load the values from the configuration files.
Definition: settings.cpp:1747
Company::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
UpdateGUIZoom
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
Definition: gfx.cpp:1892
MusicSettings::music_vol
byte music_vol
The requested music volume.
Definition: settings_type.h:197
_sl_version
SaveLoadVersion _sl_version
the major savegame version identifier
Definition: saveload.cpp:65
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition: company_cmd.cpp:266
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:23
network_func.h
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:56
GetOptData::numleft
int numleft
Number of arguments left in argv.
Definition: getoptdata.h:32
GamelogInfo
void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
Get some basic information from the given gamelog.
Definition: gamelog.cpp:806
AfterNewGRFScan::join_server_password
const char * join_server_password
The password to join the server with.
Definition: openttd.cpp:410
_ini_videodriver
std::string _ini_videodriver
The video driver a stored in the configuration file.
Definition: driver.cpp:21
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:286
BlitterFactory::GetBlittersInfo
static char * GetBlittersInfo(char *p, const char *last)
Fill a buffer with information about the blitters.
Definition: factory.hpp:151
Game::GetConsoleList
static char * GetConsoleList(char *p, const char *last, bool newest_only=false)
Wrapper function for GameScanner::GetConsoleList.
Definition: game_core.cpp:228
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:81
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:514
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:567
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
InitializeLanguagePacks
void InitializeLanguagePacks()
Make a list of the available language packs.
Definition: strings.cpp:1947
NewGRFCache
Cached often queried (NewGRF) values.
Definition: vehicle_base.h:65
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:519
FileToSaveLoad::file_op
SaveLoadOperation file_op
File operation to perform.
Definition: saveload.h:340
ai_config.hpp
engine_func.h
StateGameLoop_LinkGraphPauseControl
void StateGameLoop_LinkGraphPauseControl()
Pause the game if in 2 _date_fract ticks, we would do a join with the next link graph job,...
Definition: linkgraphschedule.cpp:171
news_func.h
hotkeys.h
roadveh.h
_modal_progress_work_mutex
std::mutex _modal_progress_work_mutex
Rights for the performing work.
Definition: progress.cpp:21
AfterNewGRFScan::OnNewGRFsScanned
virtual void OnNewGRFsScanned()
Called whenever the NewGRF scan completed.
Definition: openttd.cpp:428
RunTileLoop
void RunTileLoop()
Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
Definition: landscape.cpp:801
SM_RESTARTGAME
@ SM_RESTARTGAME
Restart --> 'Random game' with current settings.
Definition: openttd.h:27
BaseMedia< GraphicsSet >::SetSet
static bool SetSet(const std::string &name)
Set the set to be used.
Definition: base_media_func.h:228
backup_type.hpp
Game::Initialize
static void Initialize()
Initialize the Game system.
Definition: game_core.cpp:57