OpenTTD Source
1.11.0-beta2
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#include "stdafx.h"
#include "blitter/factory.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "video/video_driver.hpp"
#include "fontcache.h"
#include "error.h"
#include "gui.h"
#include "base_media_base.h"
#include "saveload/saveload.h"
#include "company_func.h"
#include "command_func.h"
#include "news_func.h"
#include "fios.h"
#include "aircraft.h"
#include "roadveh.h"
#include "train.h"
#include "ship.h"
#include "console_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "ai/ai.hpp"
#include "ai/ai_config.hpp"
#include "settings_func.h"
#include "genworld.h"
#include "progress.h"
#include "strings_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "roadstop_base.h"
#include "elrail_func.h"
#include "rev.h"
#include "highscore.h"
#include "station_base.h"
#include "crashlog.h"
#include "engine_func.h"
#include "core/random_func.hpp"
#include "rail_gui.h"
#include "road_gui.h"
#include "core/backup_type.hpp"
#include "hotkeys.h"
#include "newgrf.h"
#include "misc/getoptdata.h"
#include "game/game.hpp"
#include "game/game_config.hpp"
#include "town.h"
#include "subsidy_func.h"
#include "gfx_layout.h"
#include "viewport_func.h"
#include "viewport_sprite_sorter.h"
#include "framerate_type.h"
#include "industry.h"
#include "linkgraph/linkgraphschedule.h"
#include <stdarg.h>
#include <system_error>
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | AfterNewGRFScan |
Callback structure of statements to be executed after the NewGRF scan. More... | |
Functions | |
void | CallLandscapeTick () |
void | IncreaseDate () |
Increases the tick counter, increases date and possibly calls procedures that have to be called daily, monthly or yearly. | |
void | DoPaletteAnimations () |
void | MusicLoop () |
Check music playback status and start/stop/song-finished. More... | |
void | ResetMusic () |
void | CallWindowGameTickEvent () |
Dispatch OnGameTick event over all windows. | |
bool | HandleBootstrap () |
Handle all procedures for bootstrapping OpenTTD without a base graphics set. More... | |
Company * | DoStartupNewCompany (bool is_ai, CompanyID company=INVALID_COMPANY) |
Create a new company and sets all company variables default values. More... | |
void | ShowOSErrorBox (const char *buf, bool system) |
void CDECL | usererror (const char *s,...) |
Error handling for fatal user errors. More... | |
void CDECL | error (const char *s,...) |
Error handling for fatal non-user errors. More... | |
void CDECL | ShowInfoF (const char *str,...) |
Shows some information on the console/a popup box depending on the OS. More... | |
static void | ShowHelp () |
Show the help message when someone passed a wrong parameter. | |
static void | WriteSavegameInfo (const char *name) |
static void | ParseResolution (Dimension *res, const char *s) |
Extract the resolution from the given string and store it in the 'res' parameter. More... | |
static void | ShutdownGame () |
Uninitializes drivers, frees allocated memory, cleans pools, ... More... | |
static void | LoadIntroGame (bool load_newgrfs=true) |
Load the introduction game. More... | |
void | MakeNewgameSettingsLive () |
void | OpenBrowser (const char *url) |
int | openttd_main (int argc, char *argv[]) |
Main entry point for this lovely game. More... | |
void | HandleExitGameRequest () |
static void | MakeNewGameDone () |
static void | MakeNewGame (bool from_heightmap, bool reset_settings) |
static void | MakeNewEditorWorldDone () |
static void | MakeNewEditorWorld () |
bool | SafeLoad (const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=nullptr) |
Load the specified savegame but on error do different things. More... | |
void | SwitchToMode (SwitchMode new_mode) |
static void | CheckCaches () |
Check the validity of some of the caches. More... | |
void | StateGameLoop () |
State controlling game loop. More... | |
static void | DoAutosave () |
Create an autosave. More... | |
void | GameLoop () |
Variables | |
std::string | _config_file |
Configuration file of OpenTTD. | |
bool | _save_config = false |
static const OptionData | _options [] |
Options of OpenTTD. More... | |
Functions related to starting OpenTTD.
Definition in file openttd.cpp.
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Check the validity of some of the caches.
Especially in the sense of desyncs between the cached value and what the value would be when calculated from the 'base' data.
Definition at line 1167 of file openttd.cpp.
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Create an autosave.
The default name is "autosave#.sav". However with the setting 'keep_all_autosave' the name defaults to company-name + date
Definition at line 1441 of file openttd.cpp.
Company* DoStartupNewCompany | ( | bool | is_ai, |
CompanyID | company = INVALID_COMPANY |
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Create a new company and sets all company variables default values.
is_ai | is an AI company? |
company | CompanyID to use for the new company |
Definition at line 538 of file company_cmd.cpp.
void CDECL error | ( | const char * | s, |
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Error handling for fatal non-user errors.
s | the string to print. |
Definition at line 129 of file openttd.cpp.
References VideoDriver::GetInstance(), lastof, and vseprintf().
Referenced by ScriptInfo::AddLabels(), ScriptInfo::AddSetting(), AllocateMap(), ScriptInfo::CheckMethod(), CheckTrainAttachment(), NetworkUDPSocketHandler::CloseConnection(), NetworkHTTPSocketHandler::CloseConnection(), CmdConvertRail(), CmdStartStopVehicle(), DEFINE_POOL_METHOD(), DisableStaticNewGRFInfluencingNonStaticNewGRFs(), BaseMedia< GraphicsSet >::GetSet(), MallocError(), NetworkExecuteLocalCommandQueue(), ReallocError(), RemoveFromRailBaseStation(), Squirrel::RunError(), ServerNetworkAdminSocketHandler::SendClientError(), ServerNetworkAdminSocketHandler::SendError(), ServerNetworkGameSocketHandler::SendError(), VideoDriver_SDL_OpenGL::Start(), VideoDriver_SDL_Base::Start(), strecpy(), Squirrel::ThrowError(), and TranslateGRFStrings().
bool HandleBootstrap | ( | ) |
Handle all procedures for bootstrapping OpenTTD without a base graphics set.
This requires all kinds of trickery that is needed to avoid the use of sprites from the base graphics set which are pretty interwoven.
Definition at line 213 of file bootstrap_gui.cpp.
References _network_available, BlitterFactory::GetCurrentBlitter(), and BaseMedia< GraphicsSet >::GetUsedSet().
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Load the introduction game.
load_newgrfs | Whether to load the NewGRFs or not. |
Definition at line 335 of file openttd.cpp.
void MusicLoop | ( | ) |
Check music playback status and start/stop/song-finished.
Called from main loop.
Definition at line 422 of file music_gui.cpp.
References _music.
int openttd_main | ( | int | argc, |
char * | argv[] | ||
) |
Main entry point for this lovely game.
argc | The number of arguments passed to this game. |
argv | The values of the arguments. |
Definition at line 545 of file openttd.cpp.
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Extract the resolution from the given string and store it in the 'res' parameter.
res | variable to store the resolution in. |
s | the string to decompose. |
Definition at line 285 of file openttd.cpp.
References ShowInfoF().
bool SafeLoad | ( | const std::string & | filename, |
SaveLoadOperation | fop, | ||
DetailedFileType | dft, | ||
GameMode | newgm, | ||
Subdirectory | subdir, | ||
struct LoadFilter * | lf = nullptr |
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Load the specified savegame but on error do different things.
If loading fails due to corrupt savegame, bad version, etc. go back to a previous correct state. In the menu for example load the intro game again.
filename | file to be loaded |
fop | mode of loading, always SLO_LOAD |
newgm | switch to this mode of loading fails due to some unknown error |
subdir | default directory to look for filename, set to 0 if not needed |
lf | Load filter to use, if nullptr: use filename + subdir. |
Definition at line 968 of file openttd.cpp.
References DFT_GAME_FILE, DFT_OLD_GAME_FILE, and SLO_LOAD.
void CDECL ShowInfoF | ( | const char * | str, |
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Shows some information on the console/a popup box depending on the OS.
str | the text to show. |
Definition at line 151 of file openttd.cpp.
References lastof, and vseprintf().
Referenced by CheckExternalFiles(), GetFontByFaceName(), ParseResolution(), and IniFile::ReportFileError().
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Uninitializes drivers, frees allocated memory, cleans pools, ...
Generally, prepares the game for shutting down
Definition at line 302 of file openttd.cpp.
void StateGameLoop | ( | ) |
State controlling game loop.
The state must not be changed from anywhere but here. That check is enforced in DoCommand.
Definition at line 1359 of file openttd.cpp.
References _network_server, _networking, _pause_mode, Game::GameLoop(), HasModalProgress(), PerformanceMeasurer::Paused(), PFE_GAMELOOP, PFE_GL_AIRCRAFT, PFE_GL_ECONOMY, PFE_GL_LANDSCAPE, PFE_GL_ROADVEHS, PFE_GL_SHIPS, PFE_GL_TRAINS, PM_UNPAUSED, Layouter::ReduceLineCache(), PerformanceAccumulator::Reset(), StateGameLoop_LinkGraphPauseControl(), and UpdateLandscapingLimits().
Referenced by ClientNetworkGameSocketHandler::GameLoop().
void CDECL usererror | ( | const char * | s, |
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Error handling for fatal user errors.
s | the string to print. |
Definition at line 100 of file openttd.cpp.
References lastof, and vseprintf().
Referenced by FioOpenFile(), LoadGrfFile(), LoadGrfFileIndexed(), LoadNextSprite(), DriverFactoryBase::SelectDriver(), and DriverFactoryBase::SelectDriverImpl().
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Options of OpenTTD.
Definition at line 510 of file openttd.cpp.