OpenTTD Source  1.11.0-beta2
afterload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../date_func.h"
26 #include "../roadveh.h"
27 #include "../train.h"
28 #include "../station_base.h"
29 #include "../waypoint_base.h"
30 #include "../roadstop_base.h"
31 #include "../tunnelbridge_map.h"
32 #include "../pathfinder/yapf/yapf_cache.h"
33 #include "../elrail_func.h"
34 #include "../signs_func.h"
35 #include "../aircraft.h"
36 #include "../object_map.h"
37 #include "../object_base.h"
38 #include "../tree_map.h"
39 #include "../company_func.h"
40 #include "../road_cmd.h"
41 #include "../ai/ai.hpp"
42 #include "../ai/ai_gui.hpp"
43 #include "../town.h"
44 #include "../economy_base.h"
45 #include "../animated_tile_func.h"
46 #include "../subsidy_base.h"
47 #include "../subsidy_func.h"
48 #include "../newgrf.h"
49 #include "../engine_func.h"
50 #include "../rail_gui.h"
51 #include "../core/backup_type.hpp"
52 #include "../smallmap_gui.h"
53 #include "../news_func.h"
54 #include "../order_backup.h"
55 #include "../error.h"
56 #include "../disaster_vehicle.h"
57 #include "../ship.h"
58 #include "../water.h"
59 
60 
61 #include "saveload_internal.h"
62 
63 #include <signal.h>
64 
65 #include "../safeguards.h"
66 
67 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
68 
79 void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
80 {
81  /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
82  * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
83  if (!IsTileFlat(t)) {
84  if (include_invalid_water_class) {
86  return;
87  } else {
88  SlErrorCorrupt("Invalid water class for dry tile");
89  }
90  }
91 
92  /* Mark tile dirty in all cases */
94 
95  if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
96  /* tiles at map borders are always WATER_CLASS_SEA */
98  return;
99  }
100 
101  bool has_water = false;
102  bool has_canal = false;
103  bool has_river = false;
104 
105  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
106  TileIndex neighbour = TileAddByDiagDir(t, dir);
107  switch (GetTileType(neighbour)) {
108  case MP_WATER:
109  /* clear water and shipdepots have already a WaterClass associated */
110  if (IsCoast(neighbour)) {
111  has_water = true;
112  } else if (!IsLock(neighbour)) {
113  switch (GetWaterClass(neighbour)) {
114  case WATER_CLASS_SEA: has_water = true; break;
115  case WATER_CLASS_CANAL: has_canal = true; break;
116  case WATER_CLASS_RIVER: has_river = true; break;
117  default: SlErrorCorrupt("Invalid water class for tile");
118  }
119  }
120  break;
121 
122  case MP_RAILWAY:
123  /* Shore or flooded halftile */
124  has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
125  break;
126 
127  case MP_TREES:
128  /* trees on shore */
129  has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE);
130  break;
131 
132  default: break;
133  }
134  }
135 
136  if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
138  return;
139  }
140 
141  if (has_river && !has_canal) {
143  } else if (has_canal || !has_water) {
145  } else {
147  }
148 }
149 
150 static void ConvertTownOwner()
151 {
152  for (TileIndex tile = 0; tile != MapSize(); tile++) {
153  switch (GetTileType(tile)) {
154  case MP_ROAD:
155  if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
156  _m[tile].m3 = OWNER_TOWN;
157  }
158  FALLTHROUGH;
159 
160  case MP_TUNNELBRIDGE:
161  if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
162  break;
163 
164  default: break;
165  }
166  }
167 }
168 
169 /* since savegame version 4.1, exclusive transport rights are stored at towns */
170 static void UpdateExclusiveRights()
171 {
172  for (Town *t : Town::Iterate()) {
173  t->exclusivity = INVALID_COMPANY;
174  }
175 
176  /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
177  * could be implemented this way:
178  * 1.) Go through all stations
179  * Build an array town_blocked[ town_id ][ company_id ]
180  * that stores if at least one station in that town is blocked for a company
181  * 2.) Go through that array, if you find a town that is not blocked for
182  * one company, but for all others, then give him exclusivity.
183  */
184 }
185 
186 static const byte convert_currency[] = {
187  0, 1, 12, 8, 3,
188  10, 14, 19, 4, 5,
189  9, 11, 13, 6, 17,
190  16, 22, 21, 7, 15,
191  18, 2, 20,
192 };
193 
194 /* since savegame version 4.2 the currencies are arranged differently */
195 static void UpdateCurrencies()
196 {
198 }
199 
200 /* Up to revision 1413 the invisible tiles at the southern border have not been
201  * MP_VOID, even though they should have. This is fixed by this function
202  */
203 static void UpdateVoidTiles()
204 {
205  for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
206  for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
207 }
208 
209 static inline RailType UpdateRailType(RailType rt, RailType min)
210 {
211  return rt >= min ? (RailType)(rt + 1): rt;
212 }
213 
218 {
222  RebuildViewportKdtree();
223 }
224 
225 void ClearAllCachedNames()
226 {
227  ClearAllStationCachedNames();
228  ClearAllTownCachedNames();
229  ClearAllIndustryCachedNames();
230 }
231 
242 {
243  /* Initialize windows */
246 
247  /* Update coordinates of the signs. */
248  ClearAllCachedNames();
250  ResetViewportAfterLoadGame();
251 
252  for (Company *c : Company::Iterate()) {
253  /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
254  * accordingly if it is not the case. No need to set it on companies that are not been used already,
255  * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
256  if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
257  c->inaugurated_year = _cur_year;
258  }
259  }
260 
261  /* Count number of objects per type */
262  for (Object *o : Object::Iterate()) {
263  Object::IncTypeCount(o->type);
264  }
265 
266  /* Identify owners of persistent storage arrays */
267  for (Industry *i : Industry::Iterate()) {
268  if (i->psa != nullptr) {
269  i->psa->feature = GSF_INDUSTRIES;
270  i->psa->tile = i->location.tile;
271  }
272  }
273  for (Station *s : Station::Iterate()) {
274  if (s->airport.psa != nullptr) {
275  s->airport.psa->feature = GSF_AIRPORTS;
276  s->airport.psa->tile = s->airport.tile;
277  }
278  }
279  for (Town *t : Town::Iterate()) {
280  for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
281  (*it)->feature = GSF_FAKE_TOWNS;
282  (*it)->tile = t->xy;
283  }
284  }
285  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
286  if (rv->IsFrontEngine()) {
287  rv->CargoChanged();
288  }
289  }
290 
291  RecomputePrices();
292 
294 
296 
297  /* Towns have a noise controlled number of airports system
298  * So each airport's noise value must be added to the town->noise_reached value
299  * Reset each town's noise_reached value to '0' before. */
301 
303  ShowNewGRFError();
305 
306  /* Rebuild the smallmap list of owners. */
308 }
309 
310 typedef void (CDECL *SignalHandlerPointer)(int);
311 static SignalHandlerPointer _prev_segfault = nullptr;
312 static SignalHandlerPointer _prev_abort = nullptr;
313 static SignalHandlerPointer _prev_fpe = nullptr;
314 
315 static void CDECL HandleSavegameLoadCrash(int signum);
316 
321 static void SetSignalHandlers()
322 {
323  _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
324  _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
325  _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
326 }
327 
331 static void ResetSignalHandlers()
332 {
333  signal(SIGSEGV, _prev_segfault);
334  signal(SIGABRT, _prev_abort);
335  signal(SIGFPE, _prev_fpe);
336 }
337 
344 {
346  if (la->at != GLAT_LOAD) return &c->ident;
347 
348  const LoggedChange *lcend = &la->change[la->changes];
349  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
350  if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
351  }
352 
353  return &c->ident;
354 }
355 
358 
365 {
367 }
368 
375 static void CDECL HandleSavegameLoadCrash(int signum)
376 {
378 
379  char buffer[8192];
380  char *p = buffer;
381  p += seprintf(p, lastof(buffer), "Loading your savegame caused OpenTTD to crash.\n");
382 
383  for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
385  }
386 
388  p += seprintf(p, lastof(buffer),
389  "This is most likely caused by a missing NewGRF or a NewGRF that\n"
390  "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
391  "cannot easily determine whether a replacement NewGRF is of a newer\n"
392  "or older version.\n"
393  "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
394  "This means that if the author makes incompatible NewGRFs with the\n"
395  "same GRF ID OpenTTD cannot magically do the right thing. In most\n"
396  "cases OpenTTD will load the savegame and not crash, but this is an\n"
397  "exception.\n"
398  "Please load the savegame with the appropriate NewGRFs installed.\n"
399  "The missing/compatible NewGRFs are:\n");
400 
401  for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
402  if (HasBit(c->flags, GCF_COMPATIBLE)) {
403  const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
404  char buf[40];
405  md5sumToString(buf, lastof(buf), replaced->md5sum);
406  p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n Loaded NewGRF \"%s\" with same GRF ID instead.\n", BSWAP32(c->ident.grfid), buf, c->filename);
407  }
408  if (c->status == GCS_NOT_FOUND) {
409  char buf[40];
410  md5sumToString(buf, lastof(buf), c->ident.md5sum);
411  p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->ident.grfid), c->filename, buf);
412  }
413  }
414  } else {
415  p += seprintf(p, lastof(buffer),
416  "This is probably caused by a corruption in the savegame.\n"
417  "Please file a bug report and attach this savegame.\n");
418  }
419 
420  ShowInfo(buffer);
421 
422  SignalHandlerPointer call = nullptr;
423  switch (signum) {
424  case SIGSEGV: call = _prev_segfault; break;
425  case SIGABRT: call = _prev_abort; break;
426  case SIGFPE: call = _prev_fpe; break;
427  default: NOT_REACHED();
428  }
429  if (call != nullptr) call(signum);
430 }
431 
438 {
440 
441  /* remove leftover rail piece from crossing (from very old savegames) */
442  Train *v = nullptr;
443  for (Train *w : Train::Iterate()) {
444  if (w->tile == t) {
445  v = w;
446  break;
447  }
448  }
449 
450  if (v != nullptr) {
451  /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
452  SetTileOwner(t, v->owner);
453  return;
454  }
455 
456  /* try to find any connected rail */
457  for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
458  TileIndex tt = t + TileOffsByDiagDir(dd);
459  if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
462  SetTileOwner(t, GetTileOwner(tt));
463  return;
464  }
465  }
466 
467  if (IsLevelCrossingTile(t)) {
468  /* else change the crossing to normal road (road vehicles won't care) */
469  Owner road = GetRoadOwner(t, RTT_ROAD);
470  Owner tram = GetRoadOwner(t, RTT_TRAM);
471  RoadBits bits = GetCrossingRoadBits(t);
472  bool hasroad = HasBit(_me[t].m7, 6);
473  bool hastram = HasBit(_me[t].m7, 7);
474 
475  /* MakeRoadNormal */
476  SetTileType(t, MP_ROAD);
477  SetTileOwner(t, road);
478  _m[t].m3 = (hasroad ? bits : 0);
479  _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
480  SB(_me[t].m6, 2, 4, 0);
481  SetRoadOwner(t, RTT_TRAM, tram);
482  return;
483  }
484 
485  /* if it's not a crossing, make it clean land */
486  MakeClear(t, CLEAR_GRASS, 0);
487 }
488 
496 {
497  /* Compute place where this vehicle entered the tile */
498  int entry_x = v->x_pos;
499  int entry_y = v->y_pos;
500  switch (dir) {
501  case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
502  case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
503  case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
504  case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
505  case INVALID_DIR: break;
506  default: NOT_REACHED();
507  }
508  byte entry_z = GetSlopePixelZ(entry_x, entry_y);
509 
510  /* Compute middle of the tile. */
511  int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
512  int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
513  byte middle_z = GetSlopePixelZ(middle_x, middle_y);
514 
515  /* middle_z == entry_z, no height change. */
516  if (middle_z == entry_z) return 0;
517 
518  /* middle_z < entry_z, we are going downwards. */
519  if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
520 
521  /* middle_z > entry_z, we are going upwards. */
522  return 1U << GVF_GOINGUP_BIT;
523 }
524 
531 static inline bool MayHaveBridgeAbove(TileIndex t)
532 {
533  return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
535 }
536 
543 {
545 
546  TileIndex map_size = MapSize();
547 
548  extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
549  /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
550  if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
551 
553 
555  GamelogTestMode();
556 
557  RebuildTownKdtree();
558  RebuildStationKdtree();
559  /* This needs to be done even before conversion, because some conversions will destroy objects
560  * that otherwise won't exist in the tree. */
561  RebuildViewportKdtree();
562 
564 
567  } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
568  DEBUG(net, 0, "The loading savegame was paused due to an error state.");
569  DEBUG(net, 0, " The savegame cannot be used for multiplayer!");
570  /* Restore the signals */
572  return false;
573  } else if (!_networking || _network_server) {
574  /* If we are in singleplayer mode, i.e. not networking, and loading the
575  * savegame or we are loading the savegame as network server we do
576  * not want to be bothered by being paused because of the automatic
577  * reason of a network server, e.g. joining clients or too few
578  * active clients. Note that resetting these values for a network
579  * client are very bad because then the client is going to execute
580  * the game loop when the server is not, i.e. it desyncs. */
582  }
583 
584  /* In very old versions, size of train stations was stored differently.
585  * They had swapped width and height if station was built along the Y axis.
586  * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
587  * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
588  * recompute the width and height. Doing this unconditionally for all old
589  * savegames simplifies the code. */
591  for (Station *st : Station::Iterate()) {
592  st->train_station.w = st->train_station.h = 0;
593  }
594  for (TileIndex t = 0; t < map_size; t++) {
595  if (!IsTileType(t, MP_STATION)) continue;
596  if (_m[t].m5 > 7) continue; // is it a rail station tile?
597  Station *st = Station::Get(_m[t].m2);
598  assert(st->train_station.tile != 0);
599  int dx = TileX(t) - TileX(st->train_station.tile);
600  int dy = TileY(t) - TileY(st->train_station.tile);
601  assert(dx >= 0 && dy >= 0);
602  st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
603  st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
604  }
605  }
606 
609 
610  /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
611  for (TileIndex t = 0; t < map_size; t++) {
612  _m[t].height = GB(_m[t].type, 0, 4);
613  SB(_m[t].type, 0, 2, GB(_me[t].m6, 0, 2));
614  SB(_me[t].m6, 0, 2, 0);
615  if (MayHaveBridgeAbove(t)) {
616  SB(_m[t].type, 2, 2, GB(_me[t].m6, 6, 2));
617  SB(_me[t].m6, 6, 2, 0);
618  } else {
619  SB(_m[t].type, 2, 2, 0);
620  }
621  }
622  }
623 
624  /* in version 2.1 of the savegame, town owner was unified. */
625  if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
626 
627  /* from version 4.1 of the savegame, exclusive rights are stored at towns */
628  if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
629 
630  /* from version 4.2 of the savegame, currencies are in a different order */
631  if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
632 
633  /* In old version there seems to be a problem that water is owned by
634  * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
635  * (4.3) version, so I just check when versions are older, and then
636  * walk through the whole map.. */
637  if (IsSavegameVersionBefore(SLV_4, 3)) {
638  for (TileIndex t = 0; t < map_size; t++) {
639  if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
641  }
642  }
643  }
644 
646  for (Company *c : Company::Iterate()) {
647  c->name = CopyFromOldName(c->name_1);
648  if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
649  c->president_name = CopyFromOldName(c->president_name_1);
650  if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
651  }
652 
653  for (Station *st : Station::Iterate()) {
654  st->name = CopyFromOldName(st->string_id);
655  /* generating new name would be too much work for little effect, use the station name fallback */
656  if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
657  }
658 
659  for (Town *t : Town::Iterate()) {
660  t->name = CopyFromOldName(t->townnametype);
661  if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
662  }
663  }
664 
665  /* From this point the old names array is cleared. */
666  ResetOldNames();
667 
669  /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
670  for (Station *st : Station::Iterate()) {
671  if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
672  if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
673  }
674 
675  /* the same applies to Company::location_of_HQ */
676  for (Company *c : Company::Iterate()) {
677  if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
678  c->location_of_HQ = INVALID_TILE;
679  }
680  }
681  }
682 
683  /* convert road side to my format. */
685 
686  /* Check if all NewGRFs are present, we are very strict in MP mode */
688  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
689  if (c->status == GCS_NOT_FOUND) {
690  GamelogGRFRemove(c->ident.grfid);
691  } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
692  GamelogGRFCompatible(&c->ident);
693  }
694  }
695 
696  if (_networking && gcf_res != GLC_ALL_GOOD) {
697  SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
698  /* Restore the signals */
700  return false;
701  }
702 
703  switch (gcf_res) {
704  case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
705  case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
706  default: break;
707  }
708 
709  /* The value of _date_fract got divided, so make sure that old games are converted correctly. */
711 
712  /* Update current year
713  * must be done before loading sprites as some newgrfs check it */
715 
716  /*
717  * Force the old behaviour for compatibility reasons with old savegames. As new
718  * settings can only be loaded from new savegames loading old savegames with new
719  * versions of OpenTTD will normally initialize settings newer than the savegame
720  * version with "new game" defaults which the player can define to their liking.
721  * For some settings we override that to keep the behaviour the same as when the
722  * game was saved.
723  *
724  * Note that there is no non-stop in here. This is because the setting could have
725  * either value in TTDPatch. To convert it properly the user has to make sure the
726  * right value has been chosen in the settings. Otherwise we will be converting
727  * it incorrectly in half of the times without a means to correct that.
728  */
737  }
743  }
749  }
756  }
757 
760  }
761 
762  /* Load the sprites */
763  GfxLoadSprites();
765 
766  /* Copy temporary data to Engine pool */
768 
769  /* Connect front and rear engines of multiheaded trains and converts
770  * subtype to the new format */
772 
773  /* Connect front and rear engines of multiheaded trains */
775 
776  /* Fix the CargoPackets *and* fix the caches of CargoLists.
777  * If this isn't done before Stations and especially Vehicles are
778  * running their AfterLoad we might get in trouble. In the case of
779  * vehicles we could give the wrong (cached) count of items in a
780  * vehicle which causes different results when getting their caches
781  * filled; and that could eventually lead to desyncs. */
783 
784  /* Oilrig was moved from id 15 to 9. We have to do this conversion
785  * here as AfterLoadVehicles can check it indirectly via the newgrf
786  * code. */
788  for (Station *st : Station::Iterate()) {
789  if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
790  st->airport.type = AT_OILRIG;
791  }
792  }
793  }
794 
795  /* Update all vehicles */
796  AfterLoadVehicles(true);
797 
798  /* Make sure there is an AI attached to an AI company */
799  {
800  for (const Company *c : Company::Iterate()) {
801  if (c->is_ai && c->ai_instance == nullptr) AI::StartNew(c->index);
802  }
803  }
804 
805  /* make sure there is a town in the game */
806  if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
807  SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
808  /* Restore the signals */
810  return false;
811  }
812 
813  /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
814  * This problem appears in savegame version 21 too, see r3455. But after loading the
815  * savegame and saving again, the buggy map array could be converted to new savegame
816  * version. It didn't show up before r12070. */
817  if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
818 
819  /* If Load Scenario / New (Scenario) Game is used,
820  * a company does not exist yet. So create one here.
821  * 1 exception: network-games. Those can have 0 companies
822  * But this exception is not true for non-dedicated network servers! */
824  DoStartupNewCompany(false);
827  }
828 
829  /* Fix the cache for cargo payments. */
830  for (CargoPayment *cp : CargoPayment::Iterate()) {
831  cp->front->cargo_payment = cp;
832  cp->current_station = cp->front->last_station_visited;
833  }
834 
836  /* Locks in very old savegames had OWNER_WATER as owner */
837  for (TileIndex t = 0; t < MapSize(); t++) {
838  switch (GetTileType(t)) {
839  default: break;
840 
841  case MP_WATER:
843  break;
844 
845  case MP_STATION: {
846  if (HasBit(_me[t].m6, 3)) SetBit(_me[t].m6, 2);
847  StationGfx gfx = GetStationGfx(t);
848  StationType st;
849  if ( IsInsideMM(gfx, 0, 8)) { // Rail station
850  st = STATION_RAIL;
851  SetStationGfx(t, gfx - 0);
852  } else if (IsInsideMM(gfx, 8, 67)) { // Airport
853  st = STATION_AIRPORT;
854  SetStationGfx(t, gfx - 8);
855  } else if (IsInsideMM(gfx, 67, 71)) { // Truck
856  st = STATION_TRUCK;
857  SetStationGfx(t, gfx - 67);
858  } else if (IsInsideMM(gfx, 71, 75)) { // Bus
859  st = STATION_BUS;
860  SetStationGfx(t, gfx - 71);
861  } else if (gfx == 75) { // Oil rig
862  st = STATION_OILRIG;
863  SetStationGfx(t, gfx - 75);
864  } else if (IsInsideMM(gfx, 76, 82)) { // Dock
865  st = STATION_DOCK;
866  SetStationGfx(t, gfx - 76);
867  } else if (gfx == 82) { // Buoy
868  st = STATION_BUOY;
869  SetStationGfx(t, gfx - 82);
870  } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
871  st = STATION_AIRPORT;
872  SetStationGfx(t, gfx - 83 + 67 - 8);
873  } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
874  st = STATION_TRUCK;
876  } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
877  st = STATION_BUS;
879  } else {
880  /* Restore the signals */
882  return false;
883  }
884  SB(_me[t].m6, 3, 3, st);
885  break;
886  }
887  }
888  }
889  }
890 
891  for (TileIndex t = 0; t < map_size; t++) {
892  switch (GetTileType(t)) {
893  case MP_STATION: {
895 
896  /* Sanity check */
897  if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
898 
899  /* Set up station spread */
900  bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
901 
902  /* Waypoints don't have road stops/oil rigs in the old format */
903  if (!Station::IsExpected(bst)) break;
904  Station *st = Station::From(bst);
905 
906  switch (GetStationType(t)) {
907  case STATION_TRUCK:
908  case STATION_BUS:
910  /* Before version 5 you could not have more than 250 stations.
911  * Version 6 adds large maps, so you could only place 253*253
912  * road stops on a map (no freeform edges) = 64009. So, yes
913  * someone could in theory create such a full map to trigger
914  * this assertion, it's safe to assume that's only something
915  * theoretical and does not happen in normal games. */
916  assert(RoadStop::CanAllocateItem());
917 
918  /* From this version on there can be multiple road stops of the
919  * same type per station. Convert the existing stops to the new
920  * internal data structure. */
921  RoadStop *rs = new RoadStop(t);
922 
923  RoadStop **head =
924  IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
925  *head = rs;
926  }
927  break;
928 
929  case STATION_OILRIG: {
930  /* The internal encoding of oil rigs was changed twice.
931  * It was 3 (till 2.2) and later 5 (till 5.1).
932  * DeleteOilRig asserts on the correct type, and
933  * setting it unconditionally does not hurt.
934  */
936 
937  /* Very old savegames sometimes have phantom oil rigs, i.e.
938  * an oil rig which got shut down, but not completely removed from
939  * the map
940  */
941  TileIndex t1 = TILE_ADDXY(t, 0, 1);
942  if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
943  DeleteOilRig(t);
944  }
945  break;
946  }
947 
948  default: break;
949  }
950  break;
951  }
952 
953  default: break;
954  }
955  }
956 
957  /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
958  * This has to be called after the oilrig airport_type update above ^^^ ! */
960 
961  /* In version 6.1 we put the town index in the map-array. To do this, we need
962  * to use m2 (16bit big), so we need to clean m2, and that is where this is
963  * all about ;) */
964  if (IsSavegameVersionBefore(SLV_6, 1)) {
965  for (TileIndex t = 0; t < map_size; t++) {
966  switch (GetTileType(t)) {
967  case MP_HOUSE:
968  _m[t].m4 = _m[t].m2;
970  break;
971 
972  case MP_ROAD:
973  _m[t].m4 |= (_m[t].m2 << 4);
974  if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
976  } else {
977  SetTownIndex(t, 0);
978  }
979  break;
980 
981  default: break;
982  }
983  }
984  }
985 
986  /* Force the freeform edges to false for old savegames. */
989  }
990 
991  /* From version 9.0, we update the max passengers of a town (was sometimes negative
992  * before that. */
994  for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
995  }
996 
997  /* From version 16.0, we included autorenew on engines, which are now saved, but
998  * of course, we do need to initialize them for older savegames. */
1000  for (Company *c : Company::Iterate()) {
1001  c->engine_renew_list = nullptr;
1002  c->settings.engine_renew = false;
1003  c->settings.engine_renew_months = 6;
1004  c->settings.engine_renew_money = 100000;
1005  }
1006 
1007  /* When loading a game, _local_company is not yet set to the correct value.
1008  * However, in a dedicated server we are a spectator, so nothing needs to
1009  * happen. In case we are not a dedicated server, the local company always
1010  * becomes company 0, unless we are in the scenario editor where all the
1011  * companies are 'invalid'.
1012  */
1014  if (!_network_dedicated && c != nullptr) {
1016  }
1017  }
1018 
1020  for (TileIndex t = 0; t < map_size; t++) {
1021  switch (GetTileType(t)) {
1022  case MP_RAILWAY:
1023  if (IsPlainRail(t)) {
1024  /* Swap ground type and signal type for plain rail tiles, so the
1025  * ground type uses the same bits as for depots and waypoints. */
1026  uint tmp = GB(_m[t].m4, 0, 4);
1027  SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
1028  SB(_m[t].m2, 0, 4, tmp);
1029  } else if (HasBit(_m[t].m5, 2)) {
1030  /* Split waypoint and depot rail type and remove the subtype. */
1031  ClrBit(_m[t].m5, 2);
1032  ClrBit(_m[t].m5, 6);
1033  }
1034  break;
1035 
1036  case MP_ROAD:
1037  /* Swap m3 and m4, so the track type for rail crossings is the
1038  * same as for normal rail. */
1039  Swap(_m[t].m3, _m[t].m4);
1040  break;
1041 
1042  default: break;
1043  }
1044  }
1045  }
1046 
1048  /* Added the RoadType */
1049  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1050  for (TileIndex t = 0; t < map_size; t++) {
1051  switch (GetTileType(t)) {
1052  case MP_ROAD:
1053  SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
1054  switch (GetRoadTileType(t)) {
1055  default: SlErrorCorrupt("Invalid road tile type");
1056  case ROAD_TILE_NORMAL:
1057  SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
1058  SB(_m[t].m4, 4, 4, 0);
1059  SB(_me[t].m6, 2, 4, 0);
1060  break;
1061  case ROAD_TILE_CROSSING:
1062  SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
1063  break;
1064  case ROAD_TILE_DEPOT: break;
1065  }
1066  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1067  break;
1068 
1069  case MP_STATION:
1070  if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
1071  break;
1072 
1073  case MP_TUNNELBRIDGE:
1074  /* Middle part of "old" bridges */
1075  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1076  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1077  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1078  }
1079  break;
1080 
1081  default: break;
1082  }
1083  }
1084  }
1085 
1087  bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1088  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1089 
1090  for (TileIndex t = 0; t < map_size; t++) {
1091  switch (GetTileType(t)) {
1092  case MP_ROAD:
1093  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
1094  SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
1095  switch (GetRoadTileType(t)) {
1096  default: SlErrorCorrupt("Invalid road tile type");
1097  case ROAD_TILE_NORMAL:
1098  SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
1099  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1100  SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
1101  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1102  SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
1103  break;
1104 
1105  case ROAD_TILE_CROSSING:
1106  SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
1107  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1108  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1109  SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
1110  SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
1111  break;
1112 
1113  case ROAD_TILE_DEPOT:
1114  break;
1115  }
1116  if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1117  const Town *town = CalcClosestTownFromTile(t);
1118  if (town != nullptr) SetTownIndex(t, town->index);
1119  }
1120  _m[t].m4 = 0;
1121  break;
1122 
1123  case MP_STATION:
1124  if (!IsRoadStop(t)) break;
1125 
1126  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1127  SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
1128  SB(_m[t].m3, 4, 4, _m[t].m1);
1129  _m[t].m4 = 0;
1130  break;
1131 
1132  case MP_TUNNELBRIDGE:
1133  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1134  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1135  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1136 
1137  Owner o = GetTileOwner(t);
1138  SB(_me[t].m7, 0, 5, o); // road owner
1139  SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1140  }
1141  SB(_me[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
1142  SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
1143 
1144  _m[t].m2 = 0;
1145  _m[t].m4 = 0;
1146  break;
1147 
1148  default: break;
1149  }
1150  }
1151  }
1152 
1153  /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1155  for (TileIndex t = 0; t < map_size; t++) {
1156  switch (GetTileType(t)) {
1157  case MP_RAILWAY:
1158  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1159  break;
1160 
1161  case MP_ROAD:
1162  if (IsLevelCrossing(t)) {
1163  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1164  }
1165  break;
1166 
1167  case MP_STATION:
1168  if (HasStationRail(t)) {
1169  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1170  }
1171  break;
1172 
1173  case MP_TUNNELBRIDGE:
1175  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1176  }
1177  break;
1178 
1179  default:
1180  break;
1181  }
1182  }
1183  }
1184 
1186  for (TileIndex t = 0; t < map_size; t++) {
1188  if (IsBridgeTile(t)) {
1189  if (HasBit(_m[t].m5, 6)) { // middle part
1190  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1191 
1192  if (HasBit(_m[t].m5, 5)) { // transport route under bridge?
1193  if (GB(_m[t].m5, 3, 2) == TRANSPORT_RAIL) {
1194  MakeRailNormal(
1195  t,
1196  GetTileOwner(t),
1197  axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1198  GetRailType(t)
1199  );
1200  } else {
1201  TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1202 
1203  /* MakeRoadNormal */
1204  SetTileType(t, MP_ROAD);
1205  _m[t].m2 = town;
1206  _m[t].m3 = 0;
1207  _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1208  SB(_me[t].m6, 2, 4, 0);
1209  _me[t].m7 = 1 << 6;
1210  SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1211  }
1212  } else {
1213  if (GB(_m[t].m5, 3, 2) == 0) {
1214  MakeClear(t, CLEAR_GRASS, 3);
1215  } else {
1216  if (!IsTileFlat(t)) {
1217  MakeShore(t);
1218  } else {
1219  if (GetTileOwner(t) == OWNER_WATER) {
1220  MakeSea(t);
1221  } else {
1222  MakeCanal(t, GetTileOwner(t), Random());
1223  }
1224  }
1225  }
1226  }
1227  SetBridgeMiddle(t, axis);
1228  } else { // ramp
1229  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1230  uint north_south = GB(_m[t].m5, 5, 1);
1231  DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1232  TransportType type = (TransportType)GB(_m[t].m5, 1, 2);
1233 
1234  _m[t].m5 = 1 << 7 | type << 2 | dir;
1235  }
1236  }
1237  }
1238 
1239  for (Vehicle* v : Vehicle::Iterate()) {
1240  if (!v->IsGroundVehicle()) continue;
1241  if (IsBridgeTile(v->tile)) {
1242  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1243 
1244  if (dir != DirToDiagDir(v->direction)) continue;
1245  switch (dir) {
1246  default: SlErrorCorrupt("Invalid vehicle direction");
1247  case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1248  case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1249  case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1250  case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1251  }
1252  } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
1253  v->tile = GetNorthernBridgeEnd(v->tile);
1254  v->UpdatePosition();
1255  } else {
1256  continue;
1257  }
1258  if (v->type == VEH_TRAIN) {
1259  Train::From(v)->track = TRACK_BIT_WORMHOLE;
1260  } else {
1262  }
1263  }
1264  }
1265 
1267  /* Add road subtypes */
1268  for (TileIndex t = 0; t < map_size; t++) {
1269  bool has_road = false;
1270  switch (GetTileType(t)) {
1271  case MP_ROAD:
1272  has_road = true;
1273  break;
1274  case MP_STATION:
1275  has_road = IsRoadStop(t);
1276  break;
1277  case MP_TUNNELBRIDGE:
1279  break;
1280  default:
1281  break;
1282  }
1283 
1284  if (has_road) {
1285  RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1286  RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1287 
1288  assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1289  SetRoadTypes(t, road_rt, tram_rt);
1290  SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
1291  }
1292  }
1293  }
1294 
1295  /* Elrails got added in rev 24 */
1297  RailType min_rail = RAILTYPE_ELECTRIC;
1298 
1299  for (Train *v : Train::Iterate()) {
1300  RailType rt = RailVehInfo(v->engine_type)->railtype;
1301 
1302  v->railtype = rt;
1303  if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1304  }
1305 
1306  /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1307  for (TileIndex t = 0; t < map_size; t++) {
1308  switch (GetTileType(t)) {
1309  case MP_RAILWAY:
1310  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1311  break;
1312 
1313  case MP_ROAD:
1314  if (IsLevelCrossing(t)) {
1315  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1316  }
1317  break;
1318 
1319  case MP_STATION:
1320  if (HasStationRail(t)) {
1321  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1322  }
1323  break;
1324 
1325  case MP_TUNNELBRIDGE:
1327  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1328  }
1329  break;
1330 
1331  default:
1332  break;
1333  }
1334  }
1335 
1336  for (Train *v : Train::Iterate()) {
1337  if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1338  }
1339 
1340  }
1341 
1342  /* In version 16.1 of the savegame a company can decide if trains, which get
1343  * replaced, shall keep their old length. In all prior versions, just default
1344  * to false */
1345  if (IsSavegameVersionBefore(SLV_16, 1)) {
1346  for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1347  }
1348 
1350  /* Waypoints became subclasses of stations ... */
1352  /* ... and buoys were moved to waypoints. */
1354  }
1355 
1356  /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1357  * room for PBS. Now in version 21 move it back :P. */
1359  for (TileIndex t = 0; t < map_size; t++) {
1360  switch (GetTileType(t)) {
1361  case MP_RAILWAY:
1362  if (HasSignals(t)) {
1363  /* Original signal type/variant was stored in m4 but since saveload
1364  * version 48 they are in m2. The bits has been already moved to m2
1365  * (see the code somewhere above) so don't use m4, use m2 instead. */
1366 
1367  /* convert PBS signals to combo-signals */
1368  if (HasBit(_m[t].m2, 2)) SB(_m[t].m2, 0, 2, SIGTYPE_COMBO);
1369 
1370  /* move the signal variant back */
1371  SB(_m[t].m2, 2, 1, HasBit(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1372  ClrBit(_m[t].m2, 3);
1373  }
1374 
1375  /* Clear PBS reservation on track */
1376  if (!IsRailDepotTile(t)) {
1377  SB(_m[t].m4, 4, 4, 0);
1378  } else {
1379  ClrBit(_m[t].m3, 6);
1380  }
1381  break;
1382 
1383  case MP_STATION: // Clear PBS reservation on station
1384  ClrBit(_m[t].m3, 6);
1385  break;
1386 
1387  default: break;
1388  }
1389  }
1390  }
1391 
1393  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1394  rv->vehstatus &= ~0x40;
1395  }
1396  }
1397 
1399  for (Station *st : Station::Iterate()) {
1400  st->last_vehicle_type = VEH_INVALID;
1401  }
1402  }
1403 
1405 
1408  }
1409 
1410  for (Company *c : Company::Iterate()) {
1411  c->avail_railtypes = GetCompanyRailtypes(c->index);
1412  c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1413  }
1414 
1415  if (!IsSavegameVersionBefore(SLV_27)) AfterLoadStations();
1416 
1417  /* Time starts at 0 instead of 1920.
1418  * Account for this in older games by adding an offset */
1422 
1423  for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1424  for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1425  for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1426  for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
1427  for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
1428 
1429  for (Vehicle *v : Vehicle::Iterate()) {
1430  v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
1431  v->build_year += ORIGINAL_BASE_YEAR;
1432  }
1433  }
1434 
1435  /* From 32 on we save the industry who made the farmland.
1436  * To give this prettiness to old savegames, we remove all farmfields and
1437  * plant new ones. */
1439  for (TileIndex t = 0; t < map_size; t++) {
1440  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1441  /* remove fields */
1442  MakeClear(t, CLEAR_GRASS, 3);
1443  }
1444  }
1445 
1446  for (Industry *i : Industry::Iterate()) {
1447  uint j;
1448 
1450  for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1451  }
1452  }
1453  }
1454 
1455  /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1457  for (Order *order : Order::Iterate()) {
1458  order->SetRefit(CT_NO_REFIT);
1459  }
1460 
1461  for (Vehicle *v : Vehicle::Iterate()) {
1462  v->current_order.SetRefit(CT_NO_REFIT);
1463  }
1464  }
1465 
1466  /* from version 38 we have optional elrails, since we cannot know the
1467  * preference of a user, let elrails enabled; it can be disabled manually */
1469  /* do the same as when elrails were enabled/disabled manually just now */
1472 
1473  /* From version 53, the map array was changed for house tiles to allow
1474  * space for newhouses grf features. A new byte, m7, was also added. */
1476  for (TileIndex t = 0; t < map_size; t++) {
1477  if (IsTileType(t, MP_HOUSE)) {
1478  if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
1479  /* Move the construction stage from m3[7..6] to m5[5..4].
1480  * The construction counter does not have to move. */
1481  SB(_m[t].m5, 3, 2, GB(_m[t].m3, 6, 2));
1482  SB(_m[t].m3, 6, 2, 0);
1483 
1484  /* The "house is completed" bit is now in m6[2]. */
1485  SetHouseCompleted(t, false);
1486  } else {
1487  /* The "lift has destination" bit has been moved from
1488  * m5[7] to m7[0]. */
1489  SB(_me[t].m7, 0, 1, HasBit(_m[t].m5, 7));
1490  ClrBit(_m[t].m5, 7);
1491 
1492  /* The "lift is moving" bit has been removed, as it does
1493  * the same job as the "lift has destination" bit. */
1494  ClrBit(_m[t].m1, 7);
1495 
1496  /* The position of the lift goes from m1[7..0] to m6[7..2],
1497  * making m1 totally free, now. The lift position does not
1498  * have to be a full byte since the maximum value is 36. */
1499  SetLiftPosition(t, GB(_m[t].m1, 0, 6 ));
1500 
1501  _m[t].m1 = 0;
1502  _m[t].m3 = 0;
1503  SetHouseCompleted(t, true);
1504  }
1505  }
1506  }
1507  }
1508 
1509  /* Check and update house and town values */
1511 
1513  for (TileIndex t = 0; t < map_size; t++) {
1514  if (IsTileType(t, MP_INDUSTRY)) {
1515  switch (GetIndustryGfx(t)) {
1516  case GFX_POWERPLANT_SPARKS:
1517  _m[t].m3 = GB(_m[t].m1, 2, 5);
1518  break;
1519 
1520  case GFX_OILWELL_ANIMATED_1:
1521  case GFX_OILWELL_ANIMATED_2:
1522  case GFX_OILWELL_ANIMATED_3:
1523  _m[t].m3 = GB(_m[t].m1, 0, 2);
1524  break;
1525 
1526  case GFX_COAL_MINE_TOWER_ANIMATED:
1527  case GFX_COPPER_MINE_TOWER_ANIMATED:
1528  case GFX_GOLD_MINE_TOWER_ANIMATED:
1529  _m[t].m3 = _m[t].m1;
1530  break;
1531 
1532  default: // No animation states to change
1533  break;
1534  }
1535  }
1536  }
1537  }
1538 
1540  /* Originally just the fact that some cargo had been paid for was
1541  * stored to stop people cheating and cashing in several times. This
1542  * wasn't enough though as it was cleared when the vehicle started
1543  * loading again, even if it didn't actually load anything, so now the
1544  * amount that has been paid is stored. */
1545  for (Vehicle *v : Vehicle::Iterate()) {
1546  ClrBit(v->vehicle_flags, 2);
1547  }
1548  }
1549 
1550  /* Buoys do now store the owner of the previous water tile, which can never
1551  * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1553  for (Waypoint *wp : Waypoint::Iterate()) {
1554  if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1555  }
1556  }
1557 
1559  /* Aircraft units changed from 8 mph to 1 km-ish/h */
1560  for (Aircraft *v : Aircraft::Iterate()) {
1561  if (v->subtype <= AIR_AIRCRAFT) {
1562  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1563  v->cur_speed *= 128;
1564  v->cur_speed /= 10;
1565  v->acceleration = avi->acceleration;
1566  }
1567  }
1568  }
1569 
1571 
1573  for (TileIndex t = 0; t < map_size; t++) {
1574  if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) {
1576  }
1577  }
1578  }
1579 
1580  /* A setting containing the proportion of towns that grow twice as
1581  * fast was added in version 54. From version 56 this is now saved in the
1582  * town as cities can be built specifically in the scenario editor. */
1584  for (Town *t : Town::Iterate()) {
1585  if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1586  t->larger_town = true;
1587  }
1588  }
1589  }
1590 
1592  /* Added a FIFO queue of vehicles loading at stations */
1593  for (Vehicle *v : Vehicle::Iterate()) {
1594  if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1595  !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1596  v->current_order.IsType(OT_LOADING)) { // loading
1597  Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1598 
1599  /* The loading finished flag is *only* set when actually completely
1600  * finished. Because the vehicle is loading, it is not finished. */
1601  ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1602  }
1603  }
1604  } else if (IsSavegameVersionBefore(SLV_59)) {
1605  /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1606 
1607  for (Station *st : Station::Iterate()) {
1608  std::list<Vehicle *>::iterator iter;
1609  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
1610  Vehicle *v = *iter;
1611  iter++;
1612  if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
1613  }
1614  }
1615  }
1616 
1618  /* Setting difficulty industry_density other than zero get bumped to +1
1619  * since a new option (very low at position 1) has been added */
1622  }
1623 
1624  /* Same goes for number of towns, although no test is needed, just an increment */
1626  }
1627 
1629  /* Since now we allow different signal types and variants on a single tile.
1630  * Move signal states to m4 to make room and clone the signal type/variant. */
1631  for (TileIndex t = 0; t < map_size; t++) {
1632  if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1633  /* move signal states */
1634  SetSignalStates(t, GB(_m[t].m2, 4, 4));
1635  SB(_m[t].m2, 4, 4, 0);
1636  /* clone signal type and variant */
1637  SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
1638  }
1639  }
1640  }
1641 
1643  /* In some old savegames a bit was cleared when it should not be cleared */
1644  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1645  if (rv->state == 250 || rv->state == 251) {
1646  SetBit(rv->state, 2);
1647  }
1648  }
1649  }
1650 
1652  /* Added variables to support newindustries */
1653  for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1654  }
1655 
1656  /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1657  Replace the owner for those by OWNER_NONE. */
1659  for (TileIndex t = 0; t < map_size; t++) {
1660  if (IsTileType(t, MP_WATER) &&
1662  GetTileOwner(t) == OWNER_WATER &&
1663  TileHeight(t) != 0) {
1665  }
1666  }
1667  }
1668 
1669  /*
1670  * Add the 'previous' owner to the ship depots so we can reset it with
1671  * the correct values when it gets destroyed. This prevents that
1672  * someone can remove canals owned by somebody else and it prevents
1673  * making floods using the removal of ship depots.
1674  */
1676  for (TileIndex t = 0; t < map_size; t++) {
1677  if (IsShipDepotTile(t)) {
1678  _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1679  }
1680  }
1681  }
1682 
1684  for (Station *st : Station::Iterate()) {
1685  for (CargoID c = 0; c < NUM_CARGO; c++) {
1686  st->goods[c].last_speed = 0;
1687  if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
1688  }
1689  }
1690  }
1691 
1693  uint j;
1694  for (Industry * i : Industry::Iterate()) {
1695  const IndustrySpec *indsp = GetIndustrySpec(i->type);
1696  for (j = 0; j < lengthof(i->produced_cargo); j++) {
1697  i->produced_cargo[j] = indsp->produced_cargo[j];
1698  }
1699  for (j = 0; j < lengthof(i->accepts_cargo); j++) {
1700  i->accepts_cargo[j] = indsp->accepts_cargo[j];
1701  }
1702  }
1703  }
1704 
1705  /* Before version 81, the density of grass was always stored as zero, and
1706  * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1707  * land used to have zero density, now they have full density. Therefore,
1708  * make all grassy/rough land trees have a density of 3. */
1710  for (TileIndex t = 0; t < map_size; t++) {
1711  if (GetTileType(t) == MP_TREES) {
1712  TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
1713  if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3);
1714  }
1715  }
1716  }
1717 
1718 
1720  /* Rework of orders. */
1721  for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1722 
1723  for (Vehicle *v : Vehicle::Iterate()) {
1724  if (v->orders.list != nullptr && v->orders.list->GetFirstOrder() != nullptr && v->orders.list->GetFirstOrder()->IsType(OT_NOTHING)) {
1725  v->orders.list->FreeChain();
1726  v->orders.list = nullptr;
1727  }
1728 
1729  v->current_order.ConvertFromOldSavegame();
1730  if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1731  for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1732  }
1733  }
1734  } else if (IsSavegameVersionBefore(SLV_94)) {
1735  /* Unload and transfer are now mutual exclusive. */
1736  for (Order *order : Order::Iterate()) {
1737  if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1738  order->SetUnloadType(OUFB_TRANSFER);
1739  order->SetLoadType(OLFB_NO_LOAD);
1740  }
1741  }
1742 
1743  for (Vehicle *v : Vehicle::Iterate()) {
1744  if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1745  v->current_order.SetUnloadType(OUFB_TRANSFER);
1746  v->current_order.SetLoadType(OLFB_NO_LOAD);
1747  }
1748  }
1749  }
1750 
1752  /* Set all share owners to INVALID_COMPANY for
1753  * 1) all inactive companies
1754  * (when inactive companies were stored in the savegame - TTD, TTDP and some
1755  * *really* old revisions of OTTD; else it is already set in InitializeCompanies())
1756  * 2) shares that are owned by inactive companies or self
1757  * (caused by cheating clients in earlier revisions) */
1758  for (Company *c : Company::Iterate()) {
1759  for (uint i = 0; i < 4; i++) {
1760  CompanyID company = c->share_owners[i];
1761  if (company == INVALID_COMPANY) continue;
1762  if (!Company::IsValidID(company) || company == c->index) c->share_owners[i] = INVALID_COMPANY;
1763  }
1764  }
1765  }
1766 
1767  /* The water class was moved/unified. */
1769  for (TileIndex t = 0; t < map_size; t++) {
1770  switch (GetTileType(t)) {
1771  case MP_STATION:
1772  switch (GetStationType(t)) {
1773  case STATION_OILRIG:
1774  case STATION_DOCK:
1775  case STATION_BUOY:
1776  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1777  SB(_m[t].m3, 0, 2, 0);
1778  break;
1779 
1780  default:
1782  break;
1783  }
1784  break;
1785 
1786  case MP_WATER:
1787  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1788  SB(_m[t].m3, 0, 2, 0);
1789  break;
1790 
1791  case MP_OBJECT:
1793  break;
1794 
1795  default:
1796  /* No water class. */
1797  break;
1798  }
1799  }
1800  }
1801 
1803  for (TileIndex t = 0; t < map_size; t++) {
1804  /* Move river flag and update canals to use water class */
1805  if (IsTileType(t, MP_WATER)) {
1806  if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1807  if (IsWater(t)) {
1808  Owner o = GetTileOwner(t);
1809  if (o == OWNER_WATER) {
1810  MakeSea(t);
1811  } else {
1812  MakeCanal(t, o, Random());
1813  }
1814  } else if (IsShipDepot(t)) {
1815  Owner o = (Owner)_m[t].m4; // Original water owner
1817  }
1818  }
1819  }
1820  }
1821 
1822  /* Update locks, depots, docks and buoys to have a water class based
1823  * on its neighbouring tiles. Done after river and canal updates to
1824  * ensure neighbours are correct. */
1825  for (TileIndex t = 0; t < map_size; t++) {
1826  if (!IsTileFlat(t)) continue;
1827 
1829  if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1830  }
1831  }
1832 
1834  for (TileIndex t = 0; t < map_size; t++) {
1835  /* skip oil rigs at borders! */
1836  if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1837  (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
1838  /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1839  * This conversion has to be done before buoys with invalid owner are removed. */
1841  }
1842 
1843  if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1844  Owner o = GetTileOwner(t);
1845  if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1846  Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1848  cur_company.Restore();
1849  }
1850  if (IsBuoyTile(t)) {
1851  /* reset buoy owner to OWNER_NONE in the station struct
1852  * (even if it is owned by active company) */
1854  }
1855  } else if (IsTileType(t, MP_ROAD)) {
1856  /* works for all RoadTileType */
1857  FOR_ALL_ROADTRAMTYPES(rtt) {
1858  /* update even non-existing road types to update tile owner too */
1859  Owner o = GetRoadOwner(t, rtt);
1860  if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1861  }
1862  if (IsLevelCrossing(t)) {
1864  }
1865  } else if (IsPlainRailTile(t)) {
1867  }
1868  }
1869 
1870  /* Convert old PF settings to new */
1873  } else {
1875  }
1876 
1879  } else {
1881  }
1882 
1885  } else {
1887  }
1888  }
1889 
1891  /* Profits are now with 8 bit fract */
1892  for (Vehicle *v : Vehicle::Iterate()) {
1893  v->profit_this_year <<= 8;
1894  v->profit_last_year <<= 8;
1895  v->running_ticks = 0;
1896  }
1897  }
1898 
1900  /* Increase HouseAnimationFrame from 5 to 7 bits */
1901  for (TileIndex t = 0; t < map_size; t++) {
1902  if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1903  SB(_me[t].m6, 2, 6, GB(_me[t].m6, 3, 5));
1904  SB(_m[t].m3, 5, 1, 0);
1905  }
1906  }
1907  }
1908 
1910  GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1911  /* Remove all trams from savegames without tram support.
1912  * There would be trams without tram track under causing crashes sooner or later. */
1913  for (RoadVehicle *v : RoadVehicle::Iterate()) {
1914  if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1915  ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1916  delete v;
1917  }
1918  }
1919  }
1920 
1922  for (TileIndex t = 0; t < map_size; t++) {
1923  /* Set newly introduced WaterClass of industry tiles */
1924  if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1926  }
1927  if (IsTileType(t, MP_INDUSTRY)) {
1928  if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1930  } else {
1932  }
1933  }
1934 
1935  /* Replace "house construction year" with "house age" */
1936  if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1937  _m[t].m5 = Clamp(_cur_year - (_m[t].m5 + ORIGINAL_BASE_YEAR), 0, 0xFF);
1938  }
1939  }
1940  }
1941 
1942  /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1943  * format here, as an old layout wouldn't work properly anyway. To be safe, we
1944  * clear any possible PBS reservations as well. */
1946  for (TileIndex t = 0; t < map_size; t++) {
1947  switch (GetTileType(t)) {
1948  case MP_RAILWAY:
1949  if (HasSignals(t)) {
1950  /* move the signal variant */
1951  SetSignalVariant(t, TRACK_UPPER, HasBit(_m[t].m2, 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1952  SetSignalVariant(t, TRACK_LOWER, HasBit(_m[t].m2, 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1953  ClrBit(_m[t].m2, 2);
1954  ClrBit(_m[t].m2, 6);
1955  }
1956 
1957  /* Clear PBS reservation on track */
1958  if (IsRailDepot(t)) {
1959  SetDepotReservation(t, false);
1960  } else {
1962  }
1963  break;
1964 
1965  case MP_ROAD: // Clear PBS reservation on crossing
1966  if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1967  break;
1968 
1969  case MP_STATION: // Clear PBS reservation on station
1970  if (HasStationRail(t)) SetRailStationReservation(t, false);
1971  break;
1972 
1973  case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1975  break;
1976 
1977  default: break;
1978  }
1979  }
1980  }
1981 
1982  /* Reserve all tracks trains are currently on. */
1984  for (const Train *t : Train::Iterate()) {
1985  if (t->First() == t) t->ReserveTrackUnderConsist();
1986  }
1987  }
1988 
1990  for (TileIndex t = 0; t < map_size; t++) {
1991  /* Now all crossings should be in correct state */
1992  if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
1993  }
1994  }
1995 
1997  /* Non-town-owned roads now store the closest town */
1999 
2000  /* signs with invalid owner left from older savegames */
2001  for (Sign *si : Sign::Iterate()) {
2002  if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2003  }
2004 
2005  /* Station can get named based on an industry type, but the current ones
2006  * are not, so mark them as if they are not named by an industry. */
2007  for (Station *st : Station::Iterate()) {
2008  st->indtype = IT_INVALID;
2009  }
2010  }
2011 
2013  for (Aircraft *a : Aircraft::Iterate()) {
2014  /* Set engine_type of shadow and rotor */
2015  if (!a->IsNormalAircraft()) {
2016  a->engine_type = a->First()->engine_type;
2017  }
2018  }
2019 
2020  /* More companies ... */
2021  for (Company *c : Company::Iterate()) {
2022  if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = 0xFFFF;
2023  }
2024 
2025  for (Engine *e : Engine::Iterate()) {
2026  if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
2027  }
2028 
2029  for (Town *t : Town::Iterate()) {
2030  if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
2031  for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2032  }
2033  }
2034 
2036  for (TileIndex t = 0; t < map_size; t++) {
2037  /* Check for HQ bit being set, instead of using map accessor,
2038  * since we've already changed it code-wise */
2039  if (IsTileType(t, MP_OBJECT) && HasBit(_m[t].m5, 7)) {
2040  /* Move size and part identification of HQ out of the m5 attribute,
2041  * on new locations */
2042  _m[t].m3 = GB(_m[t].m5, 0, 5);
2043  _m[t].m5 = OBJECT_HQ;
2044  }
2045  }
2046  }
2048  for (TileIndex t = 0; t < map_size; t++) {
2049  if (!IsTileType(t, MP_OBJECT)) continue;
2050 
2051  /* Reordering/generalisation of the object bits. */
2052  ObjectType type = _m[t].m5;
2053  SB(_me[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
2054  _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
2055 
2056  /* Make sure those bits are clear as well! */
2057  _m[t].m4 = 0;
2058  _me[t].m7 = 0;
2059  }
2060  }
2061 
2063  /* Make real objects for object tiles. */
2064  for (TileIndex t = 0; t < map_size; t++) {
2065  if (!IsTileType(t, MP_OBJECT)) continue;
2066 
2067  if (Town::GetNumItems() == 0) {
2068  /* No towns, so remove all objects! */
2069  DoClearSquare(t);
2070  } else {
2071  uint offset = _m[t].m3;
2072 
2073  /* Also move the animation state. */
2074  _m[t].m3 = GB(_me[t].m6, 2, 4);
2075  SB(_me[t].m6, 2, 4, 0);
2076 
2077  if (offset == 0) {
2078  /* No offset, so make the object. */
2079  ObjectType type = _m[t].m5;
2080  int size = type == OBJECT_HQ ? 2 : 1;
2081 
2082  if (!Object::CanAllocateItem()) {
2083  /* Nice... you managed to place 64k lighthouses and
2084  * antennae on the map... boohoo. */
2085  SlError(STR_ERROR_TOO_MANY_OBJECTS);
2086  }
2087 
2088  Object *o = new Object();
2089  o->location.tile = t;
2090  o->location.w = size;
2091  o->location.h = size;
2092  o->build_date = _date;
2093  o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
2094  _m[t].m2 = o->index;
2095  Object::IncTypeCount(type);
2096  } else {
2097  /* We're at an offset, so get the ID from our "root". */
2098  TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2099  assert(IsTileType(northern_tile, MP_OBJECT));
2100  _m[t].m2 = _m[northern_tile].m2;
2101  }
2102  }
2103  }
2104  }
2105 
2107  /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2108  if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2111  } else {
2114  }
2115 
2116  /* Initialize layout of all towns. Older versions were using different
2117  * generator for random town layout, use it if needed. */
2118  for (Town *t : Town::Iterate()) {
2120  t->layout = _settings_game.economy.town_layout;
2121  continue;
2122  }
2123 
2124  /* Use old layout randomizer code */
2125  byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2126  switch (layout) {
2127  default: break;
2128  case 5: layout = 1; break;
2129  case 0: layout = 2; break;
2130  }
2131  t->layout = static_cast<TownLayout>(layout - 1);
2132  }
2133  }
2134 
2136  /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2137  * The conversion affects oil rigs and buoys too, but it doesn't matter as
2138  * they have st->owner == OWNER_NONE already. */
2139  for (Station *st : Station::Iterate()) {
2140  if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2141  }
2142  }
2143 
2144  /* Trains could now stop in a specific location. */
2146  for (Order *o : Order::Iterate()) {
2147  if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2148  }
2149  }
2150 
2153  for (Company *c : Company::Iterate()) {
2154  c->settings.vehicle = _old_vds;
2155  }
2156  }
2157 
2159  /* Delete small ufos heading for non-existing vehicles */
2160  for (Vehicle *v : DisasterVehicle::Iterate()) {
2161  if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
2162  const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
2163  if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2164  delete v;
2165  }
2166  }
2167  }
2168 
2169  /* We didn't store cargo payment yet, so make them for vehicles that are
2170  * currently at a station and loading/unloading. If they don't get any
2171  * payment anymore they just removed in the next load/unload cycle.
2172  * However, some 0.7 versions might have cargo payment. For those we just
2173  * add cargopayment for the vehicles that don't have it.
2174  */
2175  for (Station *st : Station::Iterate()) {
2176  std::list<Vehicle *>::iterator iter;
2177  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
2178  /* There are always as many CargoPayments as Vehicles. We need to make the
2179  * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2182  Vehicle *v = *iter;
2183  if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2184  }
2185  }
2186  }
2187 
2189  /* Animated tiles would sometimes not be actually animated or
2190  * in case of old savegames duplicate. */
2191 
2192  extern std::vector<TileIndex> _animated_tiles;
2193 
2194  for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2195  /* Remove if tile is not animated */
2196  bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2197 
2198  /* and remove if duplicate */
2199  for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2200  remove = *tile == *j;
2201  }
2202 
2203  if (remove) {
2204  tile = _animated_tiles.erase(tile);
2205  } else {
2206  tile++;
2207  }
2208  }
2209  }
2210 
2212  /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2213  for (Waypoint *wp : Waypoint::Iterate()) {
2214  if (wp->facilities & FACIL_TRAIN) {
2215  wp->train_station.tile = wp->xy;
2216  wp->train_station.w = 1;
2217  wp->train_station.h = 1;
2218  } else {
2219  wp->train_station.tile = INVALID_TILE;
2220  wp->train_station.w = 0;
2221  wp->train_station.h = 0;
2222  }
2223  }
2224  }
2225 
2227  /* Convert old subsidies */
2228  for (Subsidy *s : Subsidy::Iterate()) {
2229  if (s->remaining < 12) {
2230  /* Converting nonawarded subsidy */
2231  s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2232  s->awarded = INVALID_COMPANY; // not awarded to anyone
2233  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2234  switch (cs->town_effect) {
2235  case TE_PASSENGERS:
2236  case TE_MAIL:
2237  /* Town -> Town */
2238  s->src_type = s->dst_type = ST_TOWN;
2239  if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2240  break;
2241  case TE_GOODS:
2242  case TE_FOOD:
2243  /* Industry -> Town */
2244  s->src_type = ST_INDUSTRY;
2245  s->dst_type = ST_TOWN;
2246  if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2247  break;
2248  default:
2249  /* Industry -> Industry */
2250  s->src_type = s->dst_type = ST_INDUSTRY;
2251  if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2252  break;
2253  }
2254  } else {
2255  /* Do our best for awarded subsidies. The original source or destination industry
2256  * can't be determined anymore for awarded subsidies, so invalidate them.
2257  * Town -> Town subsidies are converted using simple heuristic */
2258  s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2259  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2260  switch (cs->town_effect) {
2261  case TE_PASSENGERS:
2262  case TE_MAIL: {
2263  /* Town -> Town */
2264  const Station *ss = Station::GetIfValid(s->src);
2265  const Station *sd = Station::GetIfValid(s->dst);
2266  if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2267  Company::IsValidID(ss->owner)) {
2268  s->src_type = s->dst_type = ST_TOWN;
2269  s->src = ss->town->index;
2270  s->dst = sd->town->index;
2271  s->awarded = ss->owner;
2272  continue;
2273  }
2274  break;
2275  }
2276  default:
2277  break;
2278  }
2279  }
2280  /* Awarded non-town subsidy or invalid source/destination, invalidate */
2281  delete s;
2282  }
2283  }
2284 
2286  /* Recompute inflation based on old unround loan limit
2287  * Note: Max loan is 500000. With an inflation of 4% across 170 years
2288  * that results in a max loan of about 0.7 * 2^31.
2289  * So taking the 16 bit fractional part into account there are plenty of bits left
2290  * for unmodified savegames ...
2291  */
2292  uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2293 
2294  /* ... well, just clamp it then. */
2295  if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2296 
2297  /* Simulate the inflation, so we also get the payment inflation */
2298  while (_economy.inflation_prices < aimed_inflation) {
2299  if (AddInflation(false)) break;
2300  }
2301  }
2302 
2304  for (const Depot *d : Depot::Iterate()) {
2305  /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2306  * Remove them here, so they don't cause issues further down the line */
2307  if (!IsDepotTile(d->xy)) {
2308  DEBUG(sl, 0, "Removing invalid depot %d at %d, %d", d->index, TileX(d->xy), TileY(d->xy));
2309  delete d;
2310  d = nullptr;
2311  continue;
2312  }
2313  _m[d->xy].m2 = d->index;
2314  if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
2315  }
2316  }
2317 
2318  /* The behaviour of force_proceed has been changed. Now
2319  * it counts signals instead of some random time out. */
2321  for (Train *t : Train::Iterate()) {
2322  if (t->force_proceed != TFP_NONE) {
2323  t->force_proceed = TFP_STUCK;
2324  }
2325  }
2326  }
2327 
2328  /* The bits for the tree ground and tree density have
2329  * been swapped (m2 bits 7..6 and 5..4. */
2331  for (TileIndex t = 0; t < map_size; t++) {
2332  if (IsTileType(t, MP_CLEAR)) {
2333  if (GetRawClearGround(t) == CLEAR_SNOW) {
2335  SetBit(_m[t].m3, 4);
2336  } else {
2337  ClrBit(_m[t].m3, 4);
2338  }
2339  }
2340  if (IsTileType(t, MP_TREES)) {
2341  uint density = GB(_m[t].m2, 6, 2);
2342  uint ground = GB(_m[t].m2, 4, 2);
2343  uint counter = GB(_m[t].m2, 0, 4);
2344  _m[t].m2 = ground << 6 | density << 4 | counter;
2345  }
2346  }
2347  }
2348 
2349  /* Wait counter and load/unload ticks got split. */
2351  for (Aircraft *a : Aircraft::Iterate()) {
2352  a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2353  }
2354 
2355  for (Train *t : Train::Iterate()) {
2356  t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2357  }
2358  }
2359 
2360  /* Airport tile animation uses animation frame instead of other graphics id */
2362  struct AirportTileConversion {
2363  byte old_start;
2364  byte num_frames;
2365  };
2366  static const AirportTileConversion atc[] = {
2367  {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2368  {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2369  {62, 2}, // 1 unused tile
2370  {66, 12}, // APT_RADAR_FENCE_SW
2371  {78, 12}, // APT_RADAR_FENCE_NE
2372  {101, 10}, // 9 unused tiles
2373  {111, 8}, // 7 unused tiles
2374  {119, 15}, // 14 unused tiles (radar)
2375  {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2376  };
2377  for (TileIndex t = 0; t < map_size; t++) {
2378  if (IsAirportTile(t)) {
2379  StationGfx old_gfx = GetStationGfx(t);
2380  byte offset = 0;
2381  for (uint i = 0; i < lengthof(atc); i++) {
2382  if (old_gfx < atc[i].old_start) {
2383  SetStationGfx(t, old_gfx - offset);
2384  break;
2385  }
2386  if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2387  SetAnimationFrame(t, old_gfx - atc[i].old_start);
2388  SetStationGfx(t, atc[i].old_start - offset);
2389  break;
2390  }
2391  offset += atc[i].num_frames - 1;
2392  }
2393  }
2394  }
2395  }
2396 
2398  for (Station *st : Station::Iterate()) {
2399  if (st->airport.tile != INVALID_TILE) {
2400  st->airport.w = st->airport.GetSpec()->size_x;
2401  st->airport.h = st->airport.GetSpec()->size_y;
2402  }
2403  }
2404  }
2405 
2407  for (TileIndex t = 0; t < map_size; t++) {
2408  /* Reset tropic zone for VOID tiles, they shall not have any. */
2410  }
2411 
2412  /* We need to properly number/name the depots.
2413  * The first step is making sure none of the depots uses the
2414  * 'default' names, after that we can assign the names. */
2415  for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2416 
2417  for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
2418  }
2419 
2421  for (Depot *d : Depot::Iterate()) d->build_date = _date;
2422  }
2423 
2424  /* In old versions it was possible to remove an airport while a plane was
2425  * taking off or landing. This gives all kind of problems when building
2426  * another airport in the same station so we don't allow that anymore.
2427  * For old savegames with such aircraft we just throw them in the air and
2428  * treat the aircraft like they were flying already. */
2430  for (Aircraft *v : Aircraft::Iterate()) {
2431  if (!v->IsNormalAircraft()) continue;
2433  if (st == nullptr && v->state != FLYING) {
2434  v->state = FLYING;
2437  /* get aircraft back on running altitude */
2438  if ((v->vehstatus & VS_CRASHED) == 0) {
2439  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2440  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2441  }
2442  }
2443  }
2444  }
2445 
2446  /* Move the animation frame to the same location (m7) for all objects. */
2448  for (TileIndex t = 0; t < map_size; t++) {
2449  switch (GetTileType(t)) {
2450  case MP_HOUSE:
2451  if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2452  uint per_proc = _me[t].m7;
2453  _me[t].m7 = GB(_me[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
2454  SB(_m[t].m3, 5, 1, 0);
2455  SB(_me[t].m6, 2, 6, std::min(per_proc, 63U));
2456  }
2457  break;
2458 
2459  case MP_INDUSTRY: {
2460  uint rand = _me[t].m7;
2461  _me[t].m7 = _m[t].m3;
2462  _m[t].m3 = rand;
2463  break;
2464  }
2465 
2466  case MP_OBJECT:
2467  _me[t].m7 = _m[t].m3;
2468  _m[t].m3 = 0;
2469  break;
2470 
2471  default:
2472  /* For stations/airports it's already at m7 */
2473  break;
2474  }
2475  }
2476  }
2477 
2478  /* Add (random) colour to all objects. */
2480  for (Object *o : Object::Iterate()) {
2481  Owner owner = GetTileOwner(o->location.tile);
2482  o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
2483  }
2484  }
2485 
2487  for (TileIndex t = 0; t < map_size; t++) {
2488  if (!IsTileType(t, MP_STATION)) continue;
2489  if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2491  }
2492  }
2493 
2494  /* Waypoints with custom name may have a non-unique town_cn,
2495  * renumber those. First set all affected waypoints to the
2496  * highest possible number to get them numbered in the
2497  * order they have in the pool. */
2498  for (Waypoint *wp : Waypoint::Iterate()) {
2499  if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2500  }
2501 
2502  for (Waypoint* wp : Waypoint::Iterate()) {
2503  if (!wp->name.empty()) MakeDefaultName(wp);
2504  }
2505  }
2506 
2508  _industry_builder.Reset(); // Initialize industry build data.
2509 
2510  /* The moment vehicles go from hidden to visible changed. This means
2511  * that vehicles don't always get visible anymore causing things to
2512  * get messed up just after loading the savegame. This fixes that. */
2513  for (Vehicle *v : Vehicle::Iterate()) {
2514  /* Not all vehicle types can be inside a tunnel. Furthermore,
2515  * testing IsTunnelTile() for invalid tiles causes a crash. */
2516  if (!v->IsGroundVehicle()) continue;
2517 
2518  /* Is the vehicle in a tunnel? */
2519  if (!IsTunnelTile(v->tile)) continue;
2520 
2521  /* Is the vehicle actually at a tunnel entrance/exit? */
2522  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2523  if (!IsTunnelTile(vtile)) continue;
2524 
2525  /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2526  if (GetSlopePixelZ(v->x_pos, v->y_pos) != v->z_pos) continue;
2527 
2528  /* What way are we going? */
2529  const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2530  const DiagDirection vdir = DirToDiagDir(v->direction);
2531 
2532  /* Have we passed the visibility "switch" state already? */
2533  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2534  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2535  extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2536 
2537  /* Should the vehicle be hidden or not? */
2538  bool hidden;
2539  if (dir == vdir) { // Entering tunnel
2540  hidden = frame >= _tunnel_visibility_frame[dir];
2541  v->tile = vtile;
2542  } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2543  hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2544  /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2545  v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2546  } else {
2547  /* We could get here in two cases:
2548  * - for road vehicles, it is reversing at the end of the tunnel
2549  * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2550  * Whatever case it is, do not change anything and use the old values.
2551  * Especially changing RV's state would break its reversing in the middle. */
2552  continue;
2553  }
2554 
2555  if (hidden) {
2556  v->vehstatus |= VS_HIDDEN;
2557 
2558  switch (v->type) {
2559  case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2560  case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2561  default: NOT_REACHED();
2562  }
2563  } else {
2564  v->vehstatus &= ~VS_HIDDEN;
2565 
2566  switch (v->type) {
2567  case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2568  case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2569  default: NOT_REACHED();
2570  }
2571  }
2572  }
2573  }
2574 
2576  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2577  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2578 
2579  bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2580  if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2581  extern const byte _road_stop_stop_frame[];
2582  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2583  } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2584  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2585  }
2586  }
2587  }
2588 
2590  /* The train's pathfinder lost flag got moved. */
2591  for (Train *t : Train::Iterate()) {
2592  if (!HasBit(t->flags, 5)) continue;
2593 
2594  ClrBit(t->flags, 5);
2595  SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2596  }
2597 
2598  /* Introduced terraform/clear limits. */
2599  for (Company *c : Company::Iterate()) {
2600  c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2601  c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2602  }
2603  }
2604 
2606  for (Vehicle *v : Vehicle::Iterate()) {
2607  switch (v->type) {
2608  case VEH_TRAIN: {
2609  Train *t = Train::From(v);
2610 
2611  /* Clear old GOINGUP / GOINGDOWN flags.
2612  * It was changed in savegame version 139, but savegame
2613  * version 158 doesn't use these bits, so it doesn't hurt
2614  * to clear them unconditionally. */
2615  ClrBit(t->flags, 1);
2616  ClrBit(t->flags, 2);
2617 
2618  /* Clear both bits first. */
2621 
2622  /* Crashed vehicles can't be going up/down. */
2623  if (t->vehstatus & VS_CRASHED) break;
2624 
2625  /* Only X/Y tracks can be sloped. */
2626  if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2627 
2629  break;
2630  }
2631  case VEH_ROAD: {
2632  RoadVehicle *rv = RoadVehicle::From(v);
2635 
2636  /* Crashed vehicles can't be going up/down. */
2637  if (rv->vehstatus & VS_CRASHED) break;
2638 
2639  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2640 
2641  TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2642  TrackBits trackbits = TrackStatusToTrackBits(ts);
2643 
2644  /* Only X/Y tracks can be sloped. */
2645  if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2646 
2647  Direction dir = rv->direction;
2648 
2649  /* Test if we are reversing. */
2650  Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2651  if (AxisToDirection(a) != dir &&
2652  AxisToDirection(a) != ReverseDir(dir)) {
2653  /* When reversing, the road vehicle is on the edge of the tile,
2654  * so it can be safely compared to the middle of the tile. */
2655  dir = INVALID_DIR;
2656  }
2657 
2658  rv->gv_flags |= FixVehicleInclination(rv, dir);
2659  break;
2660  }
2661  case VEH_SHIP:
2662  break;
2663 
2664  default:
2665  continue;
2666  }
2667 
2668  if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2669  /* In old versions, z_pos was 1 unit lower on bridge heads.
2670  * However, this invalid state could be converted to new savegames
2671  * by loading and saving the game in a new version. */
2672  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos);
2673  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2674  if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2675  v->direction != DiagDirToDir(dir)) {
2676  /* If the train has left the bridge, it shouldn't have
2677  * track == TRACK_BIT_WORMHOLE - this could happen
2678  * when the train was reversed while on the last "tick"
2679  * on the ramp before leaving the ramp to the bridge. */
2680  Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2681  }
2682  }
2683 
2684  /* If the vehicle is really above v->tile (not in a wormhole),
2685  * it should have set v->z_pos correctly. */
2686  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos));
2687  }
2688 
2689  /* Fill Vehicle::cur_real_order_index */
2690  for (Vehicle *v : Vehicle::Iterate()) {
2691  if (!v->IsPrimaryVehicle()) continue;
2692 
2693  /* Older versions are less strict with indices being in range and fix them on the fly */
2694  if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2695 
2696  v->cur_real_order_index = v->cur_implicit_order_index;
2697  v->UpdateRealOrderIndex();
2698  }
2699  }
2700 
2702  /* If the savegame is old (before version 100), then the value of 255
2703  * for these settings did not mean "disabled". As such everything
2704  * before then did reverse.
2705  * To simplify stuff we disable all turning around or we do not
2706  * disable anything at all. So, if some reversing was disabled we
2707  * will keep reversing disabled, otherwise it'll be turned on. */
2709 
2710  for (Train *t : Train::Iterate()) {
2711  _settings_game.vehicle.max_train_length = std::max<uint8>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2712  }
2713  }
2714 
2716  /* Setting difficulty industry_density other than zero get bumped to +1
2717  * since a new option (minimal at position 1) has been added */
2720  }
2721  }
2722 
2724  /* Before savegame version 161, persistent storages were not stored in a pool. */
2725 
2727  for (Industry *ind : Industry::Iterate()) {
2728  assert(ind->psa != nullptr);
2729 
2730  /* Check if the old storage was empty. */
2731  bool is_empty = true;
2732  for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2733  if (ind->psa->GetValue(i) != 0) {
2734  is_empty = false;
2735  break;
2736  }
2737  }
2738 
2739  if (!is_empty) {
2740  ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2741  } else {
2742  delete ind->psa;
2743  ind->psa = nullptr;
2744  }
2745  }
2746  }
2747 
2749  for (Station *st : Station::Iterate()) {
2750  if (!(st->facilities & FACIL_AIRPORT)) continue;
2751  assert(st->airport.psa != nullptr);
2752 
2753  /* Check if the old storage was empty. */
2754  bool is_empty = true;
2755  for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2756  if (st->airport.psa->GetValue(i) != 0) {
2757  is_empty = false;
2758  break;
2759  }
2760  }
2761 
2762  if (!is_empty) {
2763  st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2764  } else {
2765  delete st->airport.psa;
2766  st->airport.psa = nullptr;
2767 
2768  }
2769  }
2770  }
2771  }
2772 
2773  /* This triggers only when old snow_lines were copied into the snow_line_height. */
2776  }
2777 
2779  /* We store 4 fences in the field tiles instead of only SE and SW. */
2780  for (TileIndex t = 0; t < map_size; t++) {
2781  if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2782  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2783  uint fence = GB(_m[t].m4, 5, 3);
2784  if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2785  SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2786  }
2787  fence = GB(_m[t].m4, 2, 3);
2788  if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2789  SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2790  }
2791  SB(_m[t].m4, 2, 3, 0);
2792  SB(_m[t].m4, 5, 3, 0);
2793  }
2794  }
2795 
2796  /* The center of train vehicles was changed, fix up spacing. */
2798 
2800  for (Town *t : Town::Iterate()) {
2801  /* Set the default cargo requirement for town growth */
2803  case LT_ARCTIC:
2804  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
2805  break;
2806 
2807  case LT_TROPIC:
2808  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
2810  break;
2811  }
2812  }
2813  }
2814 
2816  /* Adjust zoom level to account for new levels */
2817  _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2818  _saved_scrollpos_x *= ZOOM_LVL_BASE;
2819  _saved_scrollpos_y *= ZOOM_LVL_BASE;
2820  }
2821 
2822  /* When any NewGRF has been changed the availability of some vehicles might
2823  * have been changed too. e->company_avail must be set to 0 in that case
2824  * which is done by StartupEngines(). */
2825  if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2826 
2827  /* The road owner of standard road stops was not properly accounted for. */
2829  for (TileIndex t = 0; t < map_size; t++) {
2830  if (!IsStandardRoadStopTile(t)) continue;
2831  Owner o = GetTileOwner(t);
2832  SetRoadOwner(t, RTT_ROAD, o);
2833  SetRoadOwner(t, RTT_TRAM, o);
2834  }
2835  }
2836 
2838  /* Introduced tree planting limit. */
2839  for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2840  }
2841 
2843  /* Fix too high inflation rates */
2844  if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2846 
2847  /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2848  for (Company *c : Company::Iterate()) {
2849  c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2850  }
2851  }
2852 
2854  extern uint8 _old_diff_level;
2855  /* Initialise script settings profile */
2856  _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
2857  }
2858 
2860  /* Aircraft acceleration variable was bonkers */
2861  for (Aircraft *v : Aircraft::Iterate()) {
2862  if (v->subtype <= AIR_AIRCRAFT) {
2863  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2864  v->acceleration = avi->acceleration;
2865  }
2866  }
2867 
2868  /* Blocked tiles could be reserved due to a bug, which causes
2869  * other places to assert upon e.g. station reconstruction. */
2870  for (TileIndex t = 0; t < map_size; t++) {
2872  SetRailStationReservation(t, false);
2873  }
2874  }
2875  }
2876 
2878  /* The global units configuration is split up in multiple configurations. */
2879  extern uint8 _old_units;
2880  _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2881  _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2882  _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2883  _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2885  _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2886  }
2887 
2889  /* Move ObjectType from map to pool */
2890  for (TileIndex t = 0; t < map_size; t++) {
2891  if (IsTileType(t, MP_OBJECT)) {
2892  Object *o = Object::Get(_m[t].m2);
2893  o->type = _m[t].m5;
2894  _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
2895  }
2896  }
2897  }
2898 
2900  /* Fix articulated road vehicles.
2901  * Some curves were shorter than other curves.
2902  * Now they have the same length, but that means that trailing articulated parts will
2903  * take longer to go through the curve than the parts in front which already left the courve.
2904  * So, make articulated parts catch up. */
2905  bool roadside = _settings_game.vehicle.road_side == 1;
2906  std::vector<uint> skip_frames;
2907  for (RoadVehicle *v : RoadVehicle::Iterate()) {
2908  if (!v->IsFrontEngine()) continue;
2909  skip_frames.clear();
2910  TileIndex prev_tile = v->tile;
2911  uint prev_tile_skip = 0;
2912  uint cur_skip = 0;
2913  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2914  if (u->tile != prev_tile) {
2915  prev_tile_skip = cur_skip;
2916  prev_tile = u->tile;
2917  } else {
2918  cur_skip = prev_tile_skip;
2919  }
2920 
2921  uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2922 
2923  /* The following 3 curves now take longer than before */
2924  switch (u->state) {
2925  case 2:
2926  cur_skip++;
2927  if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2928  break;
2929 
2930  case 4:
2931  cur_skip++;
2932  if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2933  break;
2934 
2935  case 5:
2936  cur_skip++;
2937  if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2938  break;
2939 
2940  default:
2941  break;
2942  }
2943  }
2944  while (cur_skip > skip_frames[0]) {
2945  RoadVehicle *u = v;
2946  RoadVehicle *prev = nullptr;
2947  for (uint sf : skip_frames) {
2948  extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
2949  if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2950 
2951  prev = u;
2952  u = u->Next();
2953  }
2954  cur_skip--;
2955  }
2956  }
2957  }
2958 
2960  for (Order *order : Order::Iterate()) {
2961  order->SetTravelTimetabled(order->GetTravelTime() > 0);
2962  order->SetWaitTimetabled(order->GetWaitTime() > 0);
2963  }
2964  for (OrderList *orderlist : OrderList::Iterate()) {
2965  orderlist->RecalculateTimetableDuration();
2966  }
2967  }
2968 
2969  /*
2970  * Only keep order-backups for network clients (and when replaying).
2971  * If we are a network server or not networking, then we just loaded a previously
2972  * saved-by-server savegame. There are no clients with a backup, so clear it.
2973  * Furthermore before savegame version SLV_192 the actual content was always corrupt.
2974  */
2976 #ifndef DEBUG_DUMP_COMMANDS
2977  /* Note: We cannot use CleanPool since that skips part of the destructor
2978  * and then leaks un-reachable Orders in the order pool. */
2979  for (OrderBackup *ob : OrderBackup::Iterate()) {
2980  delete ob;
2981  }
2982 #endif
2983  }
2984 
2986  /* Convert towns growth_rate and grow_counter to ticks */
2987  for (Town *t : Town::Iterate()) {
2988  /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
2989  if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
2990  if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
2991  t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
2992  }
2993  /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
2994  t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
2995  }
2996  }
2997 
2999  /* Make sure added industry cargo slots are cleared */
3000  for (Industry *i : Industry::Iterate()) {
3001  for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
3002  i->produced_cargo[ci] = CT_INVALID;
3003  i->produced_cargo_waiting[ci] = 0;
3004  i->production_rate[ci] = 0;
3005  i->last_month_production[ci] = 0;
3006  i->last_month_transported[ci] = 0;
3007  i->last_month_pct_transported[ci] = 0;
3008  i->this_month_production[ci] = 0;
3009  i->this_month_transported[ci] = 0;
3010  }
3011  for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
3012  i->accepts_cargo[ci] = CT_INVALID;
3013  i->incoming_cargo_waiting[ci] = 0;
3014  }
3015  /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3016  * The loading routine should put the original singular value into the first array element. */
3017  for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
3018  if (i->accepts_cargo[ci] != CT_INVALID) {
3019  i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
3020  } else {
3021  i->last_cargo_accepted_at[ci] = 0;
3022  }
3023  }
3024  }
3025  }
3026 
3028  /* Move ships from lock slope to upper or lower position. */
3029  for (Ship *s : Ship::Iterate()) {
3030  /* Suitable tile? */
3031  if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3032 
3033  /* We don't need to adjust position when at the tile centre */
3034  int x = s->x_pos & 0xF;
3035  int y = s->y_pos & 0xF;
3036  if (x == 8 && y == 8) continue;
3037 
3038  /* Test if ship is on the second half of the tile */
3039  bool second_half;
3040  DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3041  switch (shipdiagdir) {
3042  default: NOT_REACHED();
3043  case DIAGDIR_NE: second_half = x < 8; break;
3044  case DIAGDIR_NW: second_half = y < 8; break;
3045  case DIAGDIR_SW: second_half = x > 8; break;
3046  case DIAGDIR_SE: second_half = y > 8; break;
3047  }
3048 
3049  DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3050 
3051  /* Heading up slope == passed half way */
3052  if ((shipdiagdir == slopediagdir) == second_half) {
3053  /* On top half of lock */
3054  s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3055  } else {
3056  /* On lower half of lock */
3057  s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3058  }
3059  }
3060  }
3061 
3063  /* Ensure the original cargo generation mode is used */
3065  }
3066 
3068  /* Ensure the original neutral industry/station behaviour is used */
3070 
3071  /* Link oil rigs to their industry and back. */
3072  for (Station *st : Station::Iterate()) {
3073  if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3074  /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3075  st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3076  st->industry->neutral_station = st;
3077  }
3078  }
3079  } else {
3080  /* Link neutral station back to industry, as this is not saved. */
3081  for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3082  }
3083 
3085  /* Update water class for trees. */
3086  for (TileIndex t = 0; t < map_size; t++) {
3088  }
3089  }
3090 
3091  /* Update structures for multitile docks */
3093  for (TileIndex t = 0; t < map_size; t++) {
3094  /* Clear docking tile flag from relevant tiles as it
3095  * was not previously cleared. */
3097  SetDockingTile(t, false);
3098  }
3099  /* Add docks and oilrigs to Station::ship_station. */
3100  if (IsTileType(t, MP_STATION)) {
3101  if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3102  }
3103  }
3104  }
3105 
3107  /* Update station docking tiles. Was only needed for pre-SLV_MULTITLE_DOCKS
3108  * savegames, but a bug in docking tiles touched all savegames between
3109  * SLV_MULTITILE_DOCKS and SLV_ENDING_YEAR. */
3110  for (Station *st : Station::Iterate()) {
3111  if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3112  }
3113 
3114  /* Reset roadtype/streetcartype info for non-road bridges. */
3115  for (TileIndex t = 0; t < map_size; t++) {
3118  }
3119  }
3120  }
3121 
3122  /* Make sure all industries exclusive supplier/consumer set correctly. */
3124  for (Industry *i : Industry::Iterate()) {
3125  i->exclusive_supplier = INVALID_OWNER;
3126  i->exclusive_consumer = INVALID_OWNER;
3127  }
3128  }
3129 
3130  /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3132 
3133  /* Station acceptance is some kind of cache */
3135  for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3136  }
3137 
3138  /* Road stops is 'only' updating some caches */
3140  AfterLoadLabelMaps();
3143 
3144  GamelogPrintDebug(1);
3145 
3147  /* Restore the signals */
3149 
3151  return true;
3152 }
3153 
3163 {
3164  /* reload grf data */
3165  GfxLoadSprites();
3167  RecomputePrices();
3168  /* reload vehicles */
3169  ResetVehicleHash();
3170  AfterLoadVehicles(false);
3171  StartupEngines();
3173  /* update station graphics */
3174  AfterLoadStations();
3175  /* Update company statistics. */
3177  /* Check and update house and town values */
3179  /* Delete news referring to no longer existing entities */
3181  /* Update livery selection windows */
3183  /* Update company infrastructure counts. */
3185  /* redraw the whole screen */
3188 }
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1276
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:200
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TE_WATER
@ TE_WATER
Cargo behaves water-like.
Definition: cargotype.h:30
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:41
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:44
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:279
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:325
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:266
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:78
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:125
RoadVehicle::state
byte state
Definition: roadveh.h:109
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3321
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:542
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:215
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:432
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1428
AxisToDirection
static Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:20
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2468
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:455
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:420
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:61
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:329
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:94
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:179
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:561
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:28
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:272
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:279
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:117
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:299
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo paypent since game start; 16 bit fractional part.
Definition: economy_type.h:37
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:452
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:278
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:375
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:642
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:60
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:300
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:489
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:202
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:425
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:340
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:32
ConstructionSettings::max_heightlevel
uint8 max_heightlevel
maximum allowed heightlevel
Definition: settings_type.h:307
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:241
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:170
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3595
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:342
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:23
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:295
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:128
SetTileType
static void SetTileType(TileIndex tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:81
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1077
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:79
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:223
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:66
Station
Station data structure.
Definition: station_base.h:450
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:155
SLV_178
@ SLV_178
178 24789
Definition: saveload.h:256
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:191
IsHouseCompleted
static bool IsHouseCompleted(TileIndex t)
Get the completion of this house.
Definition: town_map.h:145
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:177
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:53
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:101
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:58
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:218
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:281
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:183
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:414
GetIndustryType
IndustryType GetIndustryType(TileIndex tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:104
TE_FOOD
@ TE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:31
SetRailStationReservation
static void SetRailStationReservation(TileIndex t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:405
_gamelog_actions
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:326
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:85
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TOWN_GROWTH_TICKS
static const int TOWN_GROWTH_TICKS
cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
Definition: date_type.h:37
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:158
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:82
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:117
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:242
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:503
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:110
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:487
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:154
SetDate
void SetDate(Date date, DateFract fract)
Set the date.
Definition: date.cpp:37
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:105
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:549
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
_me
TileExtended * _me
Extended Tiles of the map.
Definition: map.cpp:31
ShowAIDebugWindowIfAIError
void ShowAIDebugWindowIfAIError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: ai_gui.cpp:1558
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:185
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:211
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:291
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:545
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:42
Tile::m2
uint16 m2
Primarily used for indices to towns, industries and stations.
Definition: map_type.h:20
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:147
SetStationGfx
static void SetStationGfx(TileIndex t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:250
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:148
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:42
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:294
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:136
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:162
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:208
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:157
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:478
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:167
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:103
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:55
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:195
LoggedAction::at
GamelogActionType at
Type of action.
Definition: gamelog_internal.h:83
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:49
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:49
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:69
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:296
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:59
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:78
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(TileIndex t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:531
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:467
SetRoadTypes
static void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:20
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
Engine
Definition: engine_base.h:21
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:178
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
FindFirstCargoWithTownEffect
const CargoSpec * FindFirstCargoWithTownEffect(TownEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2777
SLV_102
@ SLV_102
102 14332
Definition: saveload.h:165
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:283
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:321
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:693
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:253
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:142
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:134
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:106
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
GRFIdentifier::md5sum
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
Tile::m1
byte m1
Primarily used for ownership information.
Definition: map_type.h:21
IsTruckStop
static bool IsTruckStop(TileIndex t)
Is the station at t a truck stop?
Definition: station_map.h:180
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:43
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:357
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2122
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:163
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:212
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:249
SetFence
static void SetFence(TileIndex t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:84
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
GRFIdentifier::grfid
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:44
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
ST_TOWN
@ ST_TOWN
Source/destination is a town.
Definition: cargo_type.h:148
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:372
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:550
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:589
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:116
GamelogGRFRemove
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:29
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
IsSavegameVersionUntil
static bool IsSavegameVersionUntil(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:829
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:59
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
TE_MAIL
@ TE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:28
MapSizeX
static uint MapSizeX()
Get the size of the map along the X.
Definition: map_func.h:72
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:69
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:428
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:600
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
GetHouseType
static HouseID GetHouseType(TileIndex t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:59
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:160
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:382
TE_PASSENGERS
@ TE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:27
StationType
StationType
Station types.
Definition: station_type.h:32
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:286
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:235
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:380
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:22
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:468
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:342
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:556
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:411
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:324
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:205
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:30
GetRawClearGround
static ClearGround GetRawClearGround(TileIndex t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:429
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:493
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:14
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:236
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:125
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:522
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:230
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:81
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:514
LoggedAction::changes
uint32 changes
Number of changes in this action.
Definition: gamelog_internal.h:82
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:176
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:190
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:152
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:454
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:75
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:89
Pool::MAX_SIZE
static const size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:80
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3577
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:474
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:83
XYNSToDiagDir
static DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:76
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:303
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:240
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
GetOverriddenIdentifier
static const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: afterload.cpp:343
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:553
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:328
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:371
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:53
ObjectType
uint16 ObjectType
Types of objects.
Definition: object_type.h:14
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:51
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:37
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:200
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:121
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:18
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:47
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2216
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:194
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
SettingsDisableElrail
bool SettingsDisableElrail(int32 p1)
_settings_game.disable_elrail callback
Definition: elrail.cpp:593
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:18
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:146
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:327
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:65
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:94
MakeVoid
static void MakeVoid(TileIndex t)
Make a nice void tile ;)
Definition: void_map.h:19
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:464
SLV_27
@ SLV_27
27 4757
Definition: saveload.h:75
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:147
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:232
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:216
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:47
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:895
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:364
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:98
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:155
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:718
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:131
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:522
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:293
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:559
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:31
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:196
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:51
HasStationTileRail
static bool HasStationTileRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height
Definition: settings_type.h:289
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:355
Train
'Train' is either a loco or a wagon.
Definition: train.h:85
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:319
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:66
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
SetLiftPosition
static void SetLiftPosition(TileIndex t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:135
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:118
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:141
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:262
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:57
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:187
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:815
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:97
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:52
TileHash
static uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:151
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:46
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:50
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:58
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:193
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1686
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:530
GamelogTestRevision
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:105
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:560
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:210
MapSizeY
static uint MapSizeY()
Get the size of the map along the Y.
Definition: map_func.h:82
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:40
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:248
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:73
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:55
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:103
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:62
LoggedAction::change
LoggedChange * change
First logged change in this action.
Definition: gamelog_internal.h:81
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:484
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:461
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:217
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:380
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:21
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1828
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:93
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:206
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:76
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:119
_gamelog_action
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:284
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:490
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:213
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:113
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:209
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:281
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:212
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:19
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:45
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:326
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:419
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TE_GOODS
@ TE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:29
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:310
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:381
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:496
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2276
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:869
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:495
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:239
IsBuoyTile
static bool IsBuoyTile(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:316
Ship
All ships have this type.
Definition: ship.h:26
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:240
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
Tile::m5
byte m5
General purpose.
Definition: map_type.h:24
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:60
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:464
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
GamelogPrintDebug
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:378
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:32
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:195
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:207
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:48
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:324
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:359
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
GLCT_GRFCOMPAT
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog_internal.h:23
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:77
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1162
GamelogGRFCompatible
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
GetStationGfx
static StationGfx GetStationGfx(TileIndex t)
Get the station graphics of this tile.
Definition: station_map.h:68
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:209
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:453
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:358
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:86
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:954
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:233
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:24
SetHouseCompleted
static void SetHouseCompleted(TileIndex t, bool status)
Mark this house as been completed.
Definition: town_map.h:156
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:17
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:213
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:152
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:71
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:421
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3339
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:62
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:140
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:250
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:217
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:177
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:253
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1985
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:60
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:375
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:276
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:221
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:46
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:203
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:570
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:64
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:189
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:299
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:457
Sign
Definition: signs_base.h:22
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:263
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:88
GamelogGRFAddList
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:442
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:40
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:746
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:427
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:219
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:342
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:52
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:241
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(TileIndex t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:437
LoggedChange::grfcompat
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
Definition: gamelog_internal.h:57
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:305
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:326
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1231
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:94
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:220
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
DEF_END_YEAR
static const Year DEF_END_YEAR
The default scoring end year.
Definition: date_type.h:88
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:65
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:268
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:161
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:170
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:68
saveload_internal.h
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:435
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:495
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:532
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1619
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:436
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:49
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:562
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:309
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:166
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TileExtended::m7
byte m7
Primarily used for newgrf support.
Definition: map_type.h:35
INVALID_TILE
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:83
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:72
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:164
GamelogOldver
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:462
GamelogTestMode
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:450
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:233
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:1970
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
OverrideManagerBase::GetGRFID
uint32 GetGRFID(uint16 entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:156
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:65
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:459
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1938
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:154
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:569
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:112
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:551
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:558
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:274
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:127
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:121
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:35
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:460
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:318
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:188
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:208
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:504
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SetWaterClass
static void SetWaterClass(TileIndex t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:118
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:70
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:157
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:141
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:43
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Tile::m3
byte m3
General purpose.
Definition: map_type.h:22
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:97
Economy::old_max_loan_unround_fract
uint16 old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:41
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:68
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:37
SetAnimationFrame
static void SetAnimationFrame(TileIndex t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:101
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:226
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:63
Company
Definition: company_base.h:110
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:312
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:226
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:56
CT_NO_REFIT
@ CT_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
Definition: cargo_type.h:67
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:211
Tile::height
byte height
The height of the northern corner.
Definition: map_type.h:19
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:74
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:447
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:708
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:50
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:184
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:331
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3162
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:491
Object::build_date
Date build_date
Date of construction.
Definition: object_base.h:27
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:110
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
Order
Definition: order_base.h:32
Company::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:187
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Tile::m4
byte m4
General purpose.
Definition: map_type.h:23
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
_m
Tile * _m
Tiles of the map.
Definition: map.cpp:30
TOWN_GROWTH_RATE_NONE
static const uint16 TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:465
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:207
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:502
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:214
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:83
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:111
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:129
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:225
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
LoggedAction
Contains information about one logged action that caused at least one logged change.
Definition: gamelog_internal.h:80
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:514
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:33
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:271
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:101
DAYS_TILL_ORIGINAL_BASE_YEAR
#define DAYS_TILL_ORIGINAL_BASE_YEAR
The offset in days from the '_date == 0' till 'ConvertYMDToDate(ORIGINAL_BASE_YEAR,...
Definition: date_type.h:80
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:519
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:505
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:585
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:521
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:100
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:233
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:255
SetClearGroundDensity
static void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
Definition: saveload.h:284
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:538
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:124