OpenTTD Source  1.11.0-beta2
8bpp_simple.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../zoom_func.h"
12 #include "8bpp_simple.hpp"
13 
14 #include "../safeguards.h"
15 
18 
20 {
21  const uint8 *src, *src_line;
22  uint8 *dst, *dst_line;
23 
24  /* Find where to start reading in the source sprite */
25  src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
26  dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
27 
28  for (int y = 0; y < bp->height; y++) {
29  dst = dst_line;
30  dst_line += bp->pitch;
31 
32  src = src_line;
33  src_line += bp->sprite_width * ScaleByZoom(1, zoom);
34 
35  for (int x = 0; x < bp->width; x++) {
36  uint colour = 0;
37 
38  switch (mode) {
39  case BM_COLOUR_REMAP:
40  case BM_CRASH_REMAP:
41  colour = bp->remap[*src];
42  break;
43 
44  case BM_TRANSPARENT:
45  if (*src != 0) colour = bp->remap[*dst];
46  break;
47 
48  case BM_BLACK_REMAP:
49  if (*src != 0) *dst = 0;
50  break;
51 
52  default:
53  colour = *src;
54  break;
55  }
56  if (colour != 0) *dst = colour;
57  dst++;
58  src += ScaleByZoom(1, zoom);
59  }
60  }
61 }
62 
63 Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
64 {
65  Sprite *dest_sprite;
66  dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width);
67 
68  dest_sprite->height = sprite->height;
69  dest_sprite->width = sprite->width;
70  dest_sprite->x_offs = sprite->x_offs;
71  dest_sprite->y_offs = sprite->y_offs;
72 
73  /* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
74  for (int i = 0; i < sprite->height * sprite->width; i++) {
75  dest_sprite->data[i] = sprite->data[i].m;
76  }
77 
78  return dest_sprite;
79 }
SpriteLoader::CommonPixel::m
uint8 m
Remap-channel.
Definition: spriteloader.hpp:38
8bpp_simple.hpp
FBlitter_8bppSimple
Factory for the most trivial 8bpp blitter.
Definition: 8bpp_simple.hpp:26
Blitter::BlitterParams::top
int top
The top offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:42
BM_TRANSPARENT
@ BM_TRANSPARENT
Perform transparency colour remapping.
Definition: base.hpp:20
Blitter::BlitterParams::skip_left
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition: base.hpp:35
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
Blitter::BlitterParams::width
int width
The width in pixels that needs to be drawn to dst.
Definition: base.hpp:37
Sprite::data
byte data[]
Sprite data.
Definition: spritecache.h:22
Blitter::BlitterParams::dst
void * dst
Destination buffer.
Definition: base.hpp:44
Sprite::height
uint16 height
Height of the sprite.
Definition: spritecache.h:18
Sprite::x_offs
int16 x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
Blitter::BlitterParams::sprite_width
int sprite_width
Real width of the sprite.
Definition: base.hpp:39
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
Blitter::BlitterParams::pitch
int pitch
The pitch of the destination buffer.
Definition: base.hpp:45
SpriteLoader::Sprite::data
SpriteLoader::CommonPixel * data
The sprite itself.
Definition: spriteloader.hpp:54
Blitter::BlitterParams::sprite
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition: base.hpp:32
Blitter_8bppSimple::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Definition: 8bpp_simple.cpp:19
BM_COLOUR_REMAP
@ BM_COLOUR_REMAP
Perform a colour remapping.
Definition: base.hpp:19
iFBlitter_8bppSimple
static FBlitter_8bppSimple iFBlitter_8bppSimple
Instantiation of the simple 8bpp blitter factory.
Definition: 8bpp_simple.cpp:17
BM_CRASH_REMAP
@ BM_CRASH_REMAP
Perform a crash remapping.
Definition: base.hpp:21
Sprite::width
uint16 width
Width of the sprite.
Definition: spritecache.h:19
SpriteLoader::Sprite::x_offs
int16 x_offs
The x-offset of where the sprite will be drawn.
Definition: spriteloader.hpp:50
BM_BLACK_REMAP
@ BM_BLACK_REMAP
Perform remapping to a completely blackened sprite.
Definition: base.hpp:22
SpriteLoader::Sprite::width
uint16 width
Width of the sprite.
Definition: spriteloader.hpp:49
ScaleByZoom
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
Blitter::BlitterParams::left
int left
The left offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:41
Sprite::y_offs
int16 y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:47
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:31
Blitter::BlitterParams::height
int height
The height in pixels that needs to be drawn to dst.
Definition: base.hpp:38
SpriteLoader::Sprite::y_offs
int16 y_offs
The y-offset of where the sprite will be drawn.
Definition: spriteloader.hpp:51
SpriteLoader::Sprite::height
uint16 height
Height of the sprite.
Definition: spriteloader.hpp:48
Blitter::BlitterParams::skip_top
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
Definition: base.hpp:36
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
Blitter::BlitterParams::remap
const byte * remap
XXX – Temporary storage for remap array.
Definition: base.hpp:33
Blitter_8bppSimple::Encode
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override
Convert a sprite from the loader to our own format.
Definition: 8bpp_simple.cpp:63