OpenTTD Source
1.11.0-beta2
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Go to the source code of this file.
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static const char * | _vertex_shader_sprite [] |
Vertex shader that positions a sprite on screen. More... | |
static const char * | _vertex_shader_sprite_150 [] |
GLSL 1.50 vertex shader that positions a sprite on screen. More... | |
static const char * | _frag_shader_direct [] |
Fragment shader that reads the fragment colour from a 32bpp texture. More... | |
static const char * | _frag_shader_direct_150 [] |
GLSL 1.50 fragment shader that reads the fragment colour from a 32bpp texture. More... | |
static const char * | _frag_shader_palette [] |
Fragment shader that performs a palette lookup to read the colour from an 8bpp texture. More... | |
static const char * | _frag_shader_palette_150 [] |
GLSL 1.50 fragment shader that performs a palette lookup to read the colour from an 8bpp texture. More... | |
static const char * | _frag_shader_remap_func |
Fragment shader function for remap brightness modulation. More... | |
static const char * | _frag_shader_rgb_mask_blend [] |
Fragment shader that performs a palette lookup to read the colour from an 8bpp texture. More... | |
static const char * | _frag_shader_rgb_mask_blend_150 [] |
GLSL 1.50 fragment shader that performs a palette lookup to read the colour from an 8bpp texture. More... | |
static const char * | _frag_shader_sprite_blend [] |
Fragment shader that performs a palette lookup to read the colour from a sprite texture. More... | |
static const char * | _frag_shader_sprite_blend_150 [] |
GLSL 1.50 fragment shader that performs a palette lookup to read the colour from a sprite texture. More... | |
OpenGL shader programs.
Definition in file opengl_shader.h.
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Fragment shader that reads the fragment colour from a 32bpp texture.
Definition at line 43 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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GLSL 1.50 fragment shader that reads the fragment colour from a 32bpp texture.
Definition at line 53 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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Fragment shader that performs a palette lookup to read the colour from an 8bpp texture.
Definition at line 64 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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GLSL 1.50 fragment shader that performs a palette lookup to read the colour from an 8bpp texture.
Definition at line 76 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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Fragment shader function for remap brightness modulation.
Definition at line 90 of file opengl_shader.h.
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Fragment shader that performs a palette lookup to read the colour from an 8bpp texture.
Definition at line 104 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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GLSL 1.50 fragment shader that performs a palette lookup to read the colour from an 8bpp texture.
Definition at line 128 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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Fragment shader that performs a palette lookup to read the colour from a sprite texture.
Definition at line 151 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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GLSL 1.50 fragment shader that performs a palette lookup to read the colour from a sprite texture.
Definition at line 179 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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Vertex shader that positions a sprite on screen.
Definition at line 13 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().
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GLSL 1.50 vertex shader that positions a sprite on screen.
Definition at line 28 of file opengl_shader.h.
Referenced by OpenGLBackend::InitShaders().