OpenTTD Source
1.11.0-beta2
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#include "core/address.h"
Go to the source code of this file.
Functions | |
void | NetworkUDPInitialize () |
Initialize the whole UDP bit. | |
void | NetworkUDPSearchGame () |
Find all servers. | |
void | NetworkUDPQueryMasterServer () |
Request the the server-list from the master server. | |
void | NetworkUDPQueryServer (NetworkAddress address, bool manually=false) |
Query a specific server. More... | |
void | NetworkUDPAdvertise () |
Register us to the master server This function checks if it needs to send an advertise. More... | |
void | NetworkUDPRemoveAdvertise (bool blocking) |
Remove our advertise from the master-server. More... | |
void | NetworkUDPClose () |
Close all UDP related stuff. | |
void | NetworkBackgroundUDPLoop () |
Receive the UDP packets. | |
Sending and receiving UDP messages.
Definition in file network_udp.h.
void NetworkUDPAdvertise | ( | ) |
Register us to the master server This function checks if it needs to send an advertise.
< The last time we performed an advertisement.
Definition at line 571 of file network_udp.cpp.
References _network_advertise_retries, _network_need_advertise, _network_server, _network_udp_server, _networking, _settings_client, ADVERTISE_NORMAL_INTERVAL(), ADVERTISE_RETRY_INTERVAL(), ADVERTISE_RETRY_TIMES, ClientSettings::network, NetworkUDPAdvertiseThread(), NetworkSettings::server_advertise, and StartNewThread().
void NetworkUDPQueryServer | ( | NetworkAddress | address, |
bool | manually | ||
) |
Query a specific server.
address | The address of the server. |
manually | Whether the address was entered manually. |
Definition at line 78 of file network_udp.cpp.
References DoNetworkUDPQueryServer(), NetworkAddress::IsResolved(), and StartNewThread().
Referenced by NetworkGameListRequery().
void NetworkUDPRemoveAdvertise | ( | bool | blocking | ) |
Remove our advertise from the master-server.
blocking | whether to wait until the removal has finished. |
Definition at line 519 of file network_udp.cpp.
References _network_server, _network_udp_server, _networking, NetworkUDPRemoveAdvertiseThread(), and StartNewThread().
Referenced by NetworkDisconnect(), and MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER().