OpenTTD Source  1.11.0-beta2
network_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../strings_func.h"
12 #include "../date_func.h"
13 #include "../fios.h"
14 #include "network_client.h"
15 #include "network_gui.h"
16 #include "network_gamelist.h"
17 #include "network.h"
18 #include "network_base.h"
19 #include "network_content.h"
20 #include "../gui.h"
21 #include "network_udp.h"
22 #include "../window_func.h"
23 #include "../gfx_func.h"
24 #include "../widgets/dropdown_func.h"
25 #include "../querystring_gui.h"
26 #include "../sortlist_type.h"
27 #include "../company_func.h"
28 #include "../core/geometry_func.hpp"
29 #include "../genworld.h"
30 #include "../map_type.h"
31 #include "../guitimer_func.h"
32 #include "../zoom_func.h"
33 
34 #include "../widgets/network_widget.h"
35 
36 #include "table/strings.h"
37 #include "../table/sprites.h"
38 
39 #include "../stringfilter_type.h"
40 
41 #include "../safeguards.h"
42 
43 #ifdef __EMSCRIPTEN__
44 # include <emscripten.h>
45 #endif
46 
47 static void ShowNetworkStartServerWindow();
48 static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
49 
54  STR_NETWORK_START_SERVER_UNADVERTISED,
55  STR_NETWORK_START_SERVER_ADVERTISED,
57 };
58 
59 static std::vector<StringID> _language_dropdown;
60 
61 void SortNetworkLanguages()
62 {
63  /* Init the strings */
64  if (_language_dropdown.empty()) {
65  for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown.emplace_back(STR_NETWORK_LANG_ANY + i);
66  _language_dropdown.emplace_back(INVALID_STRING_ID);
67  }
68 
69  /* Sort the strings (we don't move 'any' and the 'invalid' one) */
70  std::sort(_language_dropdown.begin() + 1, _language_dropdown.end() - 1, StringIDSorter);
71 }
72 
78 {
80 }
81 
83 typedef uint16 ServerListPosition;
84 static const ServerListPosition SLP_INVALID = 0xFFFF;
85 
88  static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150;
89  bool visible[6];
90 public:
92  {
93  NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP);
94  leaf->SetResize(1, 0);
95  leaf->SetFill(1, 0);
96  this->Add(leaf);
97 
98  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP));
99  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP));
100  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP));
101  this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP));
102 
103  leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
104  leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK).width + GetSpriteSize(SPR_BLOT).width + GetSpriteSize(SPR_FLAGS_BASE).width, 12);
105  leaf->SetFill(0, 1);
106  this->Add(leaf);
107 
108  /* First and last are always visible, the rest is implicitly zeroed */
109  this->visible[0] = true;
110  *lastof(this->visible) = true;
111  }
112 
113  void SetupSmallestSize(Window *w, bool init_array) override
114  {
115  /* Oh yeah, we ought to be findable! */
116  w->nested_array[WID_NG_HEADER] = this;
117 
118  this->smallest_y = 0; // Biggest child.
119  this->fill_x = 1;
120  this->fill_y = 0;
121  this->resize_x = 1; // We only resize in this direction
122  this->resize_y = 0; // We never resize in this direction
123 
124  /* First initialise some variables... */
125  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
126  child_wid->SetupSmallestSize(w, init_array);
127  this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
128  }
129 
130  /* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */
131  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
132  child_wid->current_x = child_wid->smallest_x;
133  child_wid->current_y = this->smallest_y;
134  }
135 
136  this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not
137  }
138 
139  void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
140  {
141  assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
142 
143  this->pos_x = x;
144  this->pos_y = y;
145  this->current_x = given_width;
146  this->current_y = given_height;
147 
148  given_width -= this->tail->smallest_x;
149  NWidgetBase *child_wid = this->head->next;
150  /* The first and last widget are always visible, determine which other should be visible */
151  for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
152  if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) {
153  this->visible[i] = true;
154  given_width -= child_wid->smallest_x;
155  } else {
156  this->visible[i] = false;
157  }
158  child_wid = child_wid->next;
159  }
160 
161  /* All remaining space goes to the first (name) widget */
162  this->head->current_x = given_width;
163 
164  /* Now assign the widgets to their rightful place */
165  uint position = 0; // Place to put next child relative to origin of the container.
166  uint i = rtl ? lengthof(this->visible) - 1 : 0;
167  child_wid = rtl ? this->tail : this->head;
168  while (child_wid != nullptr) {
169  if (this->visible[i]) {
170  child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
171  position += child_wid->current_x;
172  }
173 
174  child_wid = rtl ? child_wid->prev : child_wid->next;
175  i += rtl ? -1 : 1;
176  }
177  }
178 
179  void Draw(const Window *w) override
180  {
181  int i = 0;
182  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
183  if (!this->visible[i++]) continue;
184 
185  child_wid->Draw(w);
186  }
187  }
188 
189  NWidgetCore *GetWidgetFromPos(int x, int y) override
190  {
191  if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
192 
193  int i = 0;
194  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
195  if (!this->visible[i++]) continue;
196  NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
197  if (nwid != nullptr) return nwid;
198  }
199  return nullptr;
200  }
201 
208  {
209  assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
210  return this->visible[widget - WID_NG_NAME];
211  }
212 };
213 
214 class NetworkGameWindow : public Window {
215 protected:
216  /* Runtime saved values */
217  static Listing last_sorting;
218 
219  /* Constants for sorting servers */
220  static GUIGameServerList::SortFunction * const sorter_funcs[];
221  static GUIGameServerList::FilterFunction * const filter_funcs[];
222 
226  ServerListPosition list_pos;
231 
235 
242  {
243  if (!this->servers.NeedRebuild()) return;
244 
245  /* Create temporary array of games to use for listing */
246  this->servers.clear();
247 
248  for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
249  this->servers.push_back(ngl);
250  }
251 
252  /* Apply the filter condition immediately, if a search string has been provided. */
253  StringFilter sf;
254  sf.SetFilterTerm(this->filter_editbox.text.buf);
255 
256  if (!sf.IsEmpty()) {
257  this->servers.SetFilterState(true);
258  this->servers.Filter(sf);
259  } else {
260  this->servers.SetFilterState(false);
261  }
262 
263  this->servers.shrink_to_fit();
264  this->servers.RebuildDone();
265  this->vscroll->SetCount((int)this->servers.size());
266 
267  /* Sort the list of network games as requested. */
268  this->servers.Sort();
269  this->UpdateListPos();
270  }
271 
273  static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
274  {
275  int r = strnatcmp(a->info.server_name, b->info.server_name, true); // Sort by name (natural sorting).
276  return r == 0 ? a->address.CompareTo(b->address) < 0: r < 0;
277  }
278 
284  static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b)
285  {
286  /* Reverse as per default we are interested in most-clients first */
287  int r = a->info.clients_on - b->info.clients_on;
288 
289  if (r == 0) r = a->info.clients_max - b->info.clients_max;
290  if (r == 0) return NGameNameSorter(a, b);
291 
292  return r < 0;
293  }
294 
296  static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b)
297  {
298  /* Sort by the area of the map. */
299  int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width);
300 
301  if (r == 0) r = a->info.map_width - b->info.map_width;
302  return (r != 0) ? r < 0 : NGameClientSorter(a, b);
303  }
304 
306  static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b)
307  {
308  int r = a->info.game_date - b->info.game_date;
309  return (r != 0) ? r < 0 : NGameClientSorter(a, b);
310  }
311 
313  static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b)
314  {
315  int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date;
316  return (r != 0) ? r < 0: NGameDateSorter(a, b);
317  }
318 
323  static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
324  {
325  /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
327 
328  /* Reverse default as we are interested in version-compatible clients first */
329  if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
330  /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
331  if (r == 0) r = b->info.compatible - a->info.compatible;
332  /* Passworded servers should be below unpassworded servers */
333  if (r == 0) r = a->info.use_password - b->info.use_password;
334 
335  /* Finally sort on the number of clients of the server in reverse order. */
336  return (r != 0) ? r < 0 : !NGameClientSorter(a, b);
337  }
338 
341  {
342  if (this->servers.Sort()) this->UpdateListPos();
343  }
344 
347  {
348  this->list_pos = SLP_INVALID;
349  for (uint i = 0; i != this->servers.size(); i++) {
350  if (this->servers[i] == this->server) {
351  this->list_pos = i;
352  break;
353  }
354  }
355  }
356 
357  static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
358  {
359  assert(item != nullptr);
360  assert((*item) != nullptr);
361 
362  sf.ResetState();
363  sf.AddLine((*item)->info.server_name);
364  return sf.GetState();
365  }
366 
373  void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) const
374  {
375  const NWidgetBase *nwi_name = this->GetWidget<NWidgetBase>(WID_NG_NAME);
376  const NWidgetBase *nwi_info = this->GetWidget<NWidgetBase>(WID_NG_INFO);
377 
378  /* show highlighted item with a different colour */
379  if (highlight) GfxFillRect(nwi_name->pos_x + 1, y + 1, nwi_info->pos_x + nwi_info->current_x - 2, y + this->resize.step_height - 2, PC_GREY);
380 
381  /* offsets to vertically centre text and icons */
382  int text_y_offset = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2 + 1;
383  int icon_y_offset = (this->resize.step_height - GetSpriteSize(SPR_BLOT).height) / 2;
384  int lock_y_offset = (this->resize.step_height - GetSpriteSize(SPR_LOCK).height) / 2;
385 
386  DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
387 
388  /* only draw details if the server is online */
389  if (cur_item->online) {
390  const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
391 
392  if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
393  const NWidgetBase *nwi_clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS);
394  SetDParam(0, cur_item->info.clients_on);
395  SetDParam(1, cur_item->info.clients_max);
396  SetDParam(2, cur_item->info.companies_on);
397  SetDParam(3, cur_item->info.companies_max);
398  DrawString(nwi_clients->pos_x, nwi_clients->pos_x + nwi_clients->current_x - 1, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
399  }
400 
401  if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
402  /* map size */
403  const NWidgetBase *nwi_mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE);
404  SetDParam(0, cur_item->info.map_width);
405  SetDParam(1, cur_item->info.map_height);
406  DrawString(nwi_mapsize->pos_x, nwi_mapsize->pos_x + nwi_mapsize->current_x - 1, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
407  }
408 
409  if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
410  /* current date */
411  const NWidgetBase *nwi_date = this->GetWidget<NWidgetBase>(WID_NG_DATE);
412  YearMonthDay ymd;
413  ConvertDateToYMD(cur_item->info.game_date, &ymd);
414  SetDParam(0, ymd.year);
415  DrawString(nwi_date->pos_x, nwi_date->pos_x + nwi_date->current_x - 1, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
416  }
417 
418  if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
419  /* number of years the game is running */
420  const NWidgetBase *nwi_years = this->GetWidget<NWidgetBase>(WID_NG_YEARS);
421  YearMonthDay ymd_cur, ymd_start;
422  ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
423  ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
424  SetDParam(0, ymd_cur.year - ymd_start.year);
425  DrawString(nwi_years->pos_x, nwi_years->pos_x + nwi_years->current_x - 1, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
426  }
427 
428  /* draw a lock if the server is password protected */
429  if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, nwi_info->pos_x + this->lock_offset, y + lock_y_offset);
430 
431  /* draw red or green icon, depending on compatibility with server */
432  DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), nwi_info->pos_x + this->blot_offset, y + icon_y_offset + 1);
433 
434  /* draw flag according to server language */
435  DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, nwi_info->pos_x + this->flag_offset, y + (this->resize.step_height - GetSpriteSize(SPR_FLAGS_BASE + cur_item->info.server_lang).height) / 2);
436  }
437  }
438 
447  {
448  if (this->list_pos == SLP_INVALID) return; // no server selected
449  this->vscroll->ScrollTowards(this->list_pos);
450  }
451 
452 public:
454  {
455  this->list_pos = SLP_INVALID;
456  this->server = nullptr;
457 
458  this->lock_offset = 5;
459  this->blot_offset = this->lock_offset + 3 + GetSpriteSize(SPR_LOCK).width;
460  this->flag_offset = this->blot_offset + 2 + GetSpriteSize(SPR_BLOT).width;
461 
462  this->CreateNestedTree();
463  this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
465 
466  this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
467  this->name_editbox.text.Assign(_settings_client.network.client_name);
468 
469  this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
470  this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
472 
473  /* As the master-server doesn't support "websocket" servers yet, we
474  * let "os/emscripten/pre.js" hardcode a list of servers people can
475  * join. This means the serverlist is curated for now, but it is the
476  * best we can offer. */
477 #ifdef __EMSCRIPTEN__
478  EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
479 #endif
480 
482  this->server = this->last_joined;
483  if (this->last_joined != nullptr) NetworkUDPQueryServer(this->last_joined->address);
484 
485  this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
486 
487  this->servers.SetListing(this->last_sorting);
488  this->servers.SetSortFuncs(this->sorter_funcs);
489  this->servers.SetFilterFuncs(this->filter_funcs);
490  this->servers.ForceRebuild();
491  }
492 
494  {
495  this->last_sorting = this->servers.GetListing();
496  }
497 
498  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
499  {
500  switch (widget) {
501  case WID_NG_MATRIX:
502  resize->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
503  size->height = 12 * resize->height;
504  break;
505 
506  case WID_NG_LASTJOINED:
507  size->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
508  break;
509 
511  size->width = NWidgetScrollbar::GetVerticalDimension().width;
512  break;
513 
514  case WID_NG_NAME:
515  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
516  break;
517 
518  case WID_NG_CLIENTS:
519  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
524  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE));
525  break;
526 
527  case WID_NG_MAPSIZE:
528  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
531  *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT));
532  break;
533 
534  case WID_NG_DATE:
535  case WID_NG_YEARS:
536  size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
537  SetDParamMaxValue(0, 5);
538  *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
539  break;
540  }
541  }
542 
543  void DrawWidget(const Rect &r, int widget) const override
544  {
545  switch (widget) {
546  case WID_NG_MATRIX: {
547  uint16 y = r.top;
548 
549  const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size());
550 
551  for (int i = this->vscroll->GetPosition(); i < max; ++i) {
552  const NetworkGameList *ngl = this->servers[i];
553  this->DrawServerLine(ngl, y, ngl == this->server);
554  y += this->resize.step_height;
555  }
556  break;
557  }
558 
559  case WID_NG_LASTJOINED:
560  /* Draw the last joined server, if any */
561  if (this->last_joined != nullptr) this->DrawServerLine(this->last_joined, r.top, this->last_joined == this->server);
562  break;
563 
564  case WID_NG_DETAILS:
565  this->DrawDetails(r);
566  break;
567 
568  case WID_NG_NAME:
569  case WID_NG_CLIENTS:
570  case WID_NG_MAPSIZE:
571  case WID_NG_DATE:
572  case WID_NG_YEARS:
573  case WID_NG_INFO:
574  if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
575  break;
576  }
577  }
578 
579 
580  void OnPaint() override
581  {
582  if (this->servers.NeedRebuild()) {
583  this->BuildGUINetworkGameList();
584  }
585  if (this->servers.NeedResort()) {
586  this->SortNetworkGameList();
587  }
588 
589  NetworkGameList *sel = this->server;
590  /* 'Refresh' button invisible if no server selected */
591  this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
592  /* 'Join' button disabling conditions */
593  this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
594  !sel->online || // Server offline
595  sel->info.clients_on >= sel->info.clients_max || // Server full
596  !sel->info.compatible); // Revision mismatch
597 
598  /* 'NewGRF Settings' button invisible if no NewGRF is used */
599  this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr);
600  this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
601 
602 #ifdef __EMSCRIPTEN__
605  this->SetWidgetDisabledState(WID_NG_ADD, true);
607 #endif
608 
609  this->DrawWidgets();
610  }
611 
612  void DrawDetails(const Rect &r) const
613  {
614  NetworkGameList *sel = this->server;
615 
616  const int detail_height = 6 + 8 + 6 + 3 * FONT_HEIGHT_NORMAL;
617 
618  /* Draw the right menu */
619  GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
620  if (sel == nullptr) {
621  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
622  } else if (!sel->online) {
623  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
624 
625  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, STR_NETWORK_SERVER_LIST_SERVER_OFFLINE, TC_FROMSTRING, SA_HOR_CENTER); // server offline
626  } else { // show game info
627 
628  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
629  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
630  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 8 + 2 * FONT_HEIGHT_NORMAL, sel->info.map_name, TC_BLACK, SA_HOR_CENTER); // map name
631 
632  uint16 y = r.top + detail_height + 4;
633 
634  SetDParam(0, sel->info.clients_on);
635  SetDParam(1, sel->info.clients_max);
636  SetDParam(2, sel->info.companies_on);
637  SetDParam(3, sel->info.companies_max);
638  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
639  y += FONT_HEIGHT_NORMAL;
640 
641  SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
642  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANGUAGE); // server language
643  y += FONT_HEIGHT_NORMAL;
644 
645  SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.map_set);
646  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
647  y += FONT_HEIGHT_NORMAL;
648 
649  SetDParam(0, sel->info.map_width);
650  SetDParam(1, sel->info.map_height);
651  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
652  y += FONT_HEIGHT_NORMAL;
653 
655  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
656  y += FONT_HEIGHT_NORMAL;
657 
658  char network_addr_buffer[NETWORK_HOSTNAME_LENGTH + 6 + 7];
659  sel->address.GetAddressAsString(network_addr_buffer, lastof(network_addr_buffer));
660  SetDParamStr(0, network_addr_buffer);
661  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_ADDRESS); // server address
662  y += FONT_HEIGHT_NORMAL;
663 
664  SetDParam(0, sel->info.start_date);
665  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE); // start date
666  y += FONT_HEIGHT_NORMAL;
667 
668  SetDParam(0, sel->info.game_date);
669  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
670  y += FONT_HEIGHT_NORMAL;
671 
672  y += WD_PAR_VSEP_NORMAL;
673 
674  if (!sel->info.compatible) {
675  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch
676  } else if (sel->info.clients_on == sel->info.clients_max) {
677  /* Show: server full, when clients_on == max_clients */
678  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full
679  } else if (sel->info.use_password) {
680  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning
681  }
682  }
683  }
684 
685  void OnClick(Point pt, int widget, int click_count) override
686  {
687  switch (widget) {
688  case WID_NG_CANCEL: // Cancel button
690  break;
691 
692  case WID_NG_NAME: // Sort by name
693  case WID_NG_CLIENTS: // Sort by connected clients
694  case WID_NG_MAPSIZE: // Sort by map size
695  case WID_NG_DATE: // Sort by date
696  case WID_NG_YEARS: // Sort by years
697  case WID_NG_INFO: // Connectivity (green dot)
698  if (this->servers.SortType() == widget - WID_NG_NAME) {
699  this->servers.ToggleSortOrder();
700  if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
701  } else {
702  this->servers.SetSortType(widget - WID_NG_NAME);
703  this->servers.ForceResort();
704  this->SortNetworkGameList();
705  }
706  this->ScrollToSelectedServer();
707  this->SetDirty();
708  break;
709 
710  case WID_NG_MATRIX: { // Show available network games
711  uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
712  this->server = (id_v < this->servers.size()) ? this->servers[id_v] : nullptr;
713  this->list_pos = (server == nullptr) ? SLP_INVALID : id_v;
714  this->SetDirty();
715 
716  /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
717  if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
718  break;
719  }
720 
721  case WID_NG_LASTJOINED: {
722  if (this->last_joined != nullptr) {
723  this->server = this->last_joined;
724 
725  /* search the position of the newly selected server */
726  this->UpdateListPos();
727  this->ScrollToSelectedServer();
728  this->SetDirty();
729 
730  /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
731  if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
732  }
733  break;
734  }
735 
738  break;
739 
740  case WID_NG_SEARCH_LAN:
742  break;
743 
744  case WID_NG_ADD: // Add a server
747  STR_JUST_RAW_STRING,
748  STR_NETWORK_SERVER_LIST_ENTER_IP,
749  NETWORK_HOSTNAME_LENGTH, // maximum number of characters including '\0'
751  break;
752 
753  case WID_NG_START: // Start server
754  ShowNetworkStartServerWindow();
755  break;
756 
757  case WID_NG_JOIN: // Join Game
758  if (this->server != nullptr) {
759  seprintf(_settings_client.network.last_host, lastof(_settings_client.network.last_host), "%s", this->server->address.GetHostname());
761  ShowNetworkLobbyWindow(this->server);
762  }
763  break;
764 
765  case WID_NG_REFRESH: // Refresh
766  if (this->server != nullptr) NetworkUDPQueryServer(this->server->address);
767  break;
768 
769  case WID_NG_NEWGRF: // NewGRF Settings
770  if (this->server != nullptr) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
771  break;
772 
773  case WID_NG_NEWGRF_MISSING: // Find missing content online
774  if (this->server != nullptr) ShowMissingContentWindow(this->server->info.grfconfig);
775  break;
776  }
777  }
778 
784  void OnInvalidateData(int data = 0, bool gui_scope = true) override
785  {
786  this->servers.ForceRebuild();
787  this->SetDirty();
788  }
789 
790  EventState OnKeyPress(WChar key, uint16 keycode) override
791  {
792  EventState state = ES_NOT_HANDLED;
793 
794  /* handle up, down, pageup, pagedown, home and end */
795  if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) {
796  if (this->servers.size() == 0) return ES_HANDLED;
797  switch (keycode) {
798  case WKC_UP:
799  /* scroll up by one */
800  if (this->list_pos == SLP_INVALID) return ES_HANDLED;
801  if (this->list_pos > 0) this->list_pos--;
802  break;
803  case WKC_DOWN:
804  /* scroll down by one */
805  if (this->list_pos == SLP_INVALID) return ES_HANDLED;
806  if (this->list_pos < this->servers.size() - 1) this->list_pos++;
807  break;
808  case WKC_PAGEUP:
809  /* scroll up a page */
810  if (this->list_pos == SLP_INVALID) return ES_HANDLED;
811  this->list_pos = (this->list_pos < this->vscroll->GetCapacity()) ? 0 : this->list_pos - this->vscroll->GetCapacity();
812  break;
813  case WKC_PAGEDOWN:
814  /* scroll down a page */
815  if (this->list_pos == SLP_INVALID) return ES_HANDLED;
816  this->list_pos = std::min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.size() - 1);
817  break;
818  case WKC_HOME:
819  /* jump to beginning */
820  this->list_pos = 0;
821  break;
822  case WKC_END:
823  /* jump to end */
824  this->list_pos = (ServerListPosition)this->servers.size() - 1;
825  break;
826  default: NOT_REACHED();
827  }
828 
829  this->server = this->servers[this->list_pos];
830 
831  /* Scroll to the new server if it is outside the current range. */
832  this->ScrollToSelectedServer();
833 
834  /* redraw window */
835  this->SetDirty();
836  return ES_HANDLED;
837  }
838 
839  if (this->server != nullptr) {
840  if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
841  NetworkGameListRemoveItem(this->server);
842  if (this->server == this->last_joined) this->last_joined = nullptr;
843  this->server = nullptr;
844  this->list_pos = SLP_INVALID;
845  }
846  }
847 
848  return state;
849  }
850 
851  void OnEditboxChanged(int wid) override
852  {
853  switch (wid) {
854  case WID_NG_FILTER: {
855  this->servers.ForceRebuild();
856  this->BuildGUINetworkGameList();
857  this->ScrollToSelectedServer();
858  this->SetDirty();
859  break;
860  }
861 
862  case WID_NG_CLIENT:
863  /* Make sure the name does not start with a space, so TAB completion works */
864  if (!StrEmpty(this->name_editbox.text.buf) && this->name_editbox.text.buf[0] != ' ') {
866  } else {
868  }
869  break;
870  }
871  }
872 
873  void OnQueryTextFinished(char *str) override
874  {
875  if (!StrEmpty(str)) NetworkAddServer(str);
876  }
877 
878  void OnResize() override
879  {
880  this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
881  }
882 
883  void OnRealtimeTick(uint delta_ms) override
884  {
885  if (!this->requery_timer.Elapsed(delta_ms)) return;
886  this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
887 
889  }
890 };
891 
892 Listing NetworkGameWindow::last_sorting = {false, 5};
893 GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
894  &NGameNameSorter,
895  &NGameClientSorter,
896  &NGameMapSizeSorter,
897  &NGameDateSorter,
898  &NGameYearsSorter,
899  &NGameAllowedSorter
900 };
901 
902 GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = {
903  &NGameSearchFilter
904 };
905 
906 static NWidgetBase *MakeResizableHeader(int *biggest_index)
907 {
908  *biggest_index = std::max<int>(*biggest_index, WID_NG_INFO);
909  return new NWidgetServerListHeader();
910 }
911 
912 static const NWidgetPart _nested_network_game_widgets[] = {
913  /* TOP */
915  NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
916  NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
917  NWidget(WWT_DEFSIZEBOX, COLOUR_LIGHT_BLUE),
918  EndContainer(),
919  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
920  NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
921  NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
922  /* LEFT SIDE */
923  NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
924  NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
925  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
926  NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
927  SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
928  EndContainer(),
931  NWidgetFunction(MakeResizableHeader),
932  NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0),
933  SetMatrixDataTip(1, 0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR),
934  EndContainer(),
935  NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
936  EndContainer(),
938  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
939  SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
941  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0),
942  SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST),
943  EndContainer(),
944  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
945  EndContainer(),
946  EndContainer(),
947  EndContainer(),
948  /* RIGHT SIDE */
949  NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
950  NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
951  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
952  NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0),
953  SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
954  EndContainer(),
955  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
957  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 155), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
960  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
961  NWidget(NWID_SPACER), SetFill(1, 0),
962  EndContainer(),
963  EndContainer(),
965  NWidget(NWID_SPACER), SetFill(1, 0),
966  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
967  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL),
968  NWidget(NWID_SPACER), SetFill(1, 0),
969  EndContainer(),
970  EndContainer(),
972  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL),
973  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
974  EndContainer(),
975  EndContainer(),
976  EndContainer(),
977  EndContainer(),
978  EndContainer(),
979  /* BOTTOM */
983  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP),
984  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP),
985  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
986  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
987  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
988  EndContainer(),
989  NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0),
990  EndContainer(),
992  NWidget(NWID_SPACER), SetFill(0, 1),
993  NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE),
994  EndContainer(),
995  EndContainer(),
996  EndContainer(),
997  EndContainer(),
998 };
999 
1000 static WindowDesc _network_game_window_desc(
1001  WDP_CENTER, "list_servers", 1000, 730,
1003  0,
1004  _nested_network_game_widgets, lengthof(_nested_network_game_widgets)
1005 );
1006 
1007 void ShowNetworkGameWindow()
1008 {
1009  static bool first = true;
1012 
1013  /* Only show once */
1014  if (first) {
1015  first = false;
1016  /* Add all servers from the config file to our list. */
1017  for (const auto &iter : _network_host_list) {
1018  NetworkAddServer(iter.c_str());
1019  }
1020  }
1021 
1022  new NetworkGameWindow(&_network_game_window_desc);
1023 }
1024 
1026  byte widget_id;
1028 
1030  {
1032 
1033  this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
1034  this->name_editbox.text.Assign(_settings_client.network.server_name);
1035 
1037  }
1038 
1039  void SetStringParameters(int widget) const override
1040  {
1041  switch (widget) {
1042  case WID_NSS_CONNTYPE_BTN:
1044  break;
1045 
1046  case WID_NSS_CLIENTS_TXT:
1048  break;
1049 
1050  case WID_NSS_COMPANIES_TXT:
1052  break;
1053 
1056  break;
1057 
1058  case WID_NSS_LANGUAGE_BTN:
1059  SetDParam(0, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang);
1060  break;
1061  }
1062  }
1063 
1064  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1065  {
1066  switch (widget) {
1067  case WID_NSS_CONNTYPE_BTN:
1069  size->width += padding.width;
1070  size->height += padding.height;
1071  break;
1072  }
1073  }
1074 
1075  void DrawWidget(const Rect &r, int widget) const override
1076  {
1077  switch (widget) {
1078  case WID_NSS_SETPWD:
1079  /* If password is set, draw red '*' next to 'Set password' button. */
1080  if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
1081  }
1082  }
1083 
1084  void OnClick(Point pt, int widget, int click_count) override
1085  {
1086  switch (widget) {
1087  case WID_NSS_CANCEL: // Cancel button
1088  ShowNetworkGameWindow();
1089  break;
1090 
1091  case WID_NSS_SETPWD: // Set password button
1092  this->widget_id = WID_NSS_SETPWD;
1094  ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE);
1095  break;
1096 
1097  case WID_NSS_CONNTYPE_BTN: // Connection type
1098  ShowDropDownMenu(this, _connection_types_dropdown, _settings_client.network.server_advertise, WID_NSS_CONNTYPE_BTN, 0, 0); // do it for widget WID_NSS_CONNTYPE_BTN
1099  break;
1100 
1101  case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
1102  case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
1103  case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators
1104  /* Don't allow too fast scrolling. */
1105  if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1106  this->HandleButtonClick(widget);
1107  this->SetDirty();
1108  switch (widget) {
1109  default: NOT_REACHED();
1112  break;
1115  break;
1118  break;
1119  }
1120  }
1121  _left_button_clicked = false;
1122  break;
1123 
1124  case WID_NSS_CLIENTS_TXT: // Click on number of clients
1125  this->widget_id = WID_NSS_CLIENTS_TXT;
1127  ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE);
1128  break;
1129 
1130  case WID_NSS_COMPANIES_TXT: // Click on number of companies
1131  this->widget_id = WID_NSS_COMPANIES_TXT;
1133  ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE);
1134  break;
1135 
1136  case WID_NSS_SPECTATORS_TXT: // Click on number of spectators
1137  this->widget_id = WID_NSS_SPECTATORS_TXT;
1139  ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, 4, this, CS_NUMERAL, QSF_NONE);
1140  break;
1141 
1142  case WID_NSS_LANGUAGE_BTN: { // Language
1143  uint sel = 0;
1144  for (uint i = 0; i < _language_dropdown.size() - 1; i++) {
1145  if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) {
1146  sel = i;
1147  break;
1148  }
1149  }
1150  ShowDropDownMenu(this, _language_dropdown.data(), sel, WID_NSS_LANGUAGE_BTN, 0, 0);
1151  break;
1152  }
1153 
1154  case WID_NSS_GENERATE_GAME: // Start game
1155  _is_network_server = true;
1156  if (_ctrl_pressed) {
1158  } else {
1160  }
1161  break;
1162 
1163  case WID_NSS_LOAD_GAME:
1164  _is_network_server = true;
1166  break;
1167 
1168  case WID_NSS_PLAY_SCENARIO:
1169  _is_network_server = true;
1171  break;
1172 
1174  _is_network_server = true;
1176  break;
1177  }
1178  }
1179 
1180  void OnDropdownSelect(int widget, int index) override
1181  {
1182  switch (widget) {
1183  case WID_NSS_CONNTYPE_BTN:
1184  _settings_client.network.server_advertise = (index != 0);
1185  break;
1186  case WID_NSS_LANGUAGE_BTN:
1187  _settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
1188  break;
1189  default:
1190  NOT_REACHED();
1191  }
1192 
1193  this->SetDirty();
1194  }
1195 
1196  void OnEditboxChanged(int wid) override
1197  {
1198  if (wid == WID_NSS_GAMENAME) {
1200  }
1201  }
1202 
1203  void OnTimeout() override
1204  {
1206  for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
1207  if (this->IsWidgetLowered(*widget)) {
1208  this->RaiseWidget(*widget);
1209  this->SetWidgetDirty(*widget);
1210  }
1211  }
1212  }
1213 
1214  void OnQueryTextFinished(char *str) override
1215  {
1216  if (str == nullptr) return;
1217 
1218  if (this->widget_id == WID_NSS_SETPWD) {
1220  } else {
1221  int32 value = atoi(str);
1222  this->SetWidgetDirty(this->widget_id);
1223  switch (this->widget_id) {
1224  default: NOT_REACHED();
1228  }
1229  }
1230 
1231  this->SetDirty();
1232  }
1233 };
1234 
1235 static const NWidgetPart _nested_network_start_server_window_widgets[] = {
1237  NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
1238  NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1239  EndContainer(),
1240  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND),
1241  NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1243  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1244  /* Game name widgets */
1245  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL),
1246  NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP),
1247  EndContainer(),
1248  EndContainer(),
1249 
1251  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1252  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_ADVERTISED_LABEL, STR_NULL),
1253  NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP),
1254  EndContainer(),
1255  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1256  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN, STR_NULL),
1257  NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP),
1258  EndContainer(),
1259  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1260  NWidget(NWID_SPACER), SetFill(1, 1),
1261  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
1262  EndContainer(),
1263  EndContainer(),
1264 
1266  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1267  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL),
1269  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1270  NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1271  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
1272  EndContainer(),
1273  EndContainer(),
1274 
1275  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1276  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL),
1278  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1279  NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1280  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
1281  EndContainer(),
1282  EndContainer(),
1283 
1284  NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
1285  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, STR_NULL),
1287  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP),
1288  NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SPECTATORS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP),
1289  NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP),
1290  EndContainer(),
1291  EndContainer(),
1292  EndContainer(),
1293 
1294  /* 'generate game' and 'load game' buttons */
1296  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
1297  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
1298  EndContainer(),
1299 
1300  /* 'play scenario' and 'play heightmap' buttons */
1302  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
1303  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
1304  EndContainer(),
1305 
1307  NWidget(NWID_SPACER), SetFill(1, 0),
1308  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12),
1309  NWidget(NWID_SPACER), SetFill(1, 0),
1310  EndContainer(),
1311  EndContainer(),
1312  EndContainer(),
1313 };
1314 
1315 static WindowDesc _network_start_server_window_desc(
1316  WDP_CENTER, nullptr, 0, 0,
1318  0,
1319  _nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets)
1320 );
1321 
1322 static void ShowNetworkStartServerWindow()
1323 {
1326 
1327  new NetworkStartServerWindow(&_network_start_server_window_desc);
1328 }
1329 
1330 struct NetworkLobbyWindow : public Window {
1333  NetworkCompanyInfo company_info[MAX_COMPANIES];
1334  Scrollbar *vscroll;
1335 
1337  Window(desc), company(INVALID_COMPANY), server(ngl)
1338  {
1339  this->CreateNestedTree();
1340  this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
1342  }
1343 
1344  CompanyID NetworkLobbyFindCompanyIndex(byte pos) const
1345  {
1346  /* Scroll through all this->company_info and get the 'pos' item that is not empty. */
1347  for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
1348  if (!StrEmpty(this->company_info[i].company_name)) {
1349  if (pos-- == 0) return i;
1350  }
1351  }
1352 
1353  return COMPANY_FIRST;
1354  }
1355 
1356  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1357  {
1358  switch (widget) {
1359  case WID_NL_HEADER:
1361  break;
1362 
1363  case WID_NL_MATRIX:
1364  resize->height = WD_MATRIX_TOP + std::max<uint>(std::max(GetSpriteSize(SPR_LOCK).height, GetSpriteSize(SPR_PROFIT_LOT).height), FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
1365  size->height = 10 * resize->height;
1366  break;
1367 
1368  case WID_NL_DETAILS:
1369  size->height = 30 + 11 * FONT_HEIGHT_NORMAL;
1370  break;
1371  }
1372  }
1373 
1374  void SetStringParameters(int widget) const override
1375  {
1376  switch (widget) {
1377  case WID_NL_TEXT:
1378  SetDParamStr(0, this->server->info.server_name);
1379  break;
1380  }
1381  }
1382 
1383  void DrawWidget(const Rect &r, int widget) const override
1384  {
1385  switch (widget) {
1386  case WID_NL_DETAILS:
1387  this->DrawDetails(r);
1388  break;
1389 
1390  case WID_NL_MATRIX:
1391  this->DrawMatrix(r);
1392  break;
1393  }
1394  }
1395 
1396  void OnPaint() override
1397  {
1398  const NetworkGameInfo *gi = &this->server->info;
1399 
1400  /* Join button is disabled when no company is selected and for AI companies. */
1401  this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
1402  /* Cannot start new company if there are too many. */
1404  /* Cannot spectate if there are too many spectators. */
1406 
1407  this->vscroll->SetCount(gi->companies_on);
1408 
1409  /* Draw window widgets */
1410  this->DrawWidgets();
1411  }
1412 
1413  void DrawMatrix(const Rect &r) const
1414  {
1415  bool rtl = _current_text_dir == TD_RTL;
1416  uint left = r.left + WD_FRAMERECT_LEFT;
1417  uint right = r.right - WD_FRAMERECT_RIGHT;
1418  uint text_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - FONT_HEIGHT_NORMAL) / 2 + WD_MATRIX_TOP;
1419 
1420  Dimension lock_size = GetSpriteSize(SPR_LOCK);
1421  int lock_width = lock_size.width;
1422  int lock_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - lock_size.height) / 2 + WD_MATRIX_TOP;
1423 
1424  Dimension profit_size = GetSpriteSize(SPR_PROFIT_LOT);
1425  int profit_width = lock_size.width;
1426  int profit_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - profit_size.height) / 2 + WD_MATRIX_TOP;
1427 
1428  uint text_left = left + (rtl ? lock_width + profit_width + 4 : 0);
1429  uint text_right = right - (rtl ? 0 : lock_width + profit_width + 4);
1430  uint profit_left = rtl ? left : right - profit_width;
1431  uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2;
1432 
1433  int y = r.top;
1434  /* Draw company list */
1435  int pos = this->vscroll->GetPosition();
1436  while (pos < this->server->info.companies_on) {
1437  byte company = NetworkLobbyFindCompanyIndex(pos);
1438  bool income = false;
1439  if (this->company == company) {
1440  GfxFillRect(r.left + WD_BEVEL_LEFT, y + 1, r.right - WD_BEVEL_RIGHT, y + this->resize.step_height - 2, PC_GREY); // show highlighted item with a different colour
1441  }
1442 
1443  DrawString(text_left, text_right, y + text_offset, this->company_info[company].company_name, TC_BLACK);
1444  if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, lock_left, y + lock_y_offset);
1445 
1446  /* If the company's income was positive puts a green dot else a red dot */
1447  if (this->company_info[company].income >= 0) income = true;
1448  DrawSprite(income ? SPR_PROFIT_LOT : SPR_PROFIT_NEGATIVE, PAL_NONE, profit_left, y + profit_y_offset);
1449 
1450  pos++;
1451  y += this->resize.step_height;
1452  if (pos >= this->vscroll->GetPosition() + this->vscroll->GetCapacity()) break;
1453  }
1454  }
1455 
1456  void DrawDetails(const Rect &r) const
1457  {
1458  const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12;
1459  /* Draw info about selected company when it is selected in the left window. */
1460  GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
1461  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
1462 
1463  if (this->company == INVALID_COMPANY || StrEmpty(this->company_info[this->company].company_name)) return;
1464 
1465  int y = r.top + detail_height + 4;
1466  const NetworkGameInfo *gi = &this->server->info;
1467 
1468  SetDParam(0, gi->clients_on);
1469  SetDParam(1, gi->clients_max);
1470  SetDParam(2, gi->companies_on);
1471  SetDParam(3, gi->companies_max);
1472  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
1473  y += FONT_HEIGHT_NORMAL;
1474 
1475  SetDParamStr(0, this->company_info[this->company].company_name);
1476  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_COMPANY_NAME);
1477  y += FONT_HEIGHT_NORMAL;
1478 
1479  SetDParam(0, this->company_info[this->company].inaugurated_year);
1480  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR); // inauguration year
1481  y += FONT_HEIGHT_NORMAL;
1482 
1483  SetDParam(0, this->company_info[this->company].company_value);
1484  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VALUE); // company value
1485  y += FONT_HEIGHT_NORMAL;
1486 
1487  SetDParam(0, this->company_info[this->company].money);
1488  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE); // current balance
1489  y += FONT_HEIGHT_NORMAL;
1490 
1491  SetDParam(0, this->company_info[this->company].income);
1492  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME); // last year's income
1493  y += FONT_HEIGHT_NORMAL;
1494 
1495  SetDParam(0, this->company_info[this->company].performance);
1496  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PERFORMANCE); // performance
1497  y += FONT_HEIGHT_NORMAL;
1498 
1499  SetDParam(0, this->company_info[this->company].num_vehicle[NETWORK_VEH_TRAIN]);
1500  SetDParam(1, this->company_info[this->company].num_vehicle[NETWORK_VEH_LORRY]);
1501  SetDParam(2, this->company_info[this->company].num_vehicle[NETWORK_VEH_BUS]);
1502  SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]);
1503  SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
1504  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles
1505  y += FONT_HEIGHT_NORMAL;
1506 
1507  SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]);
1508  SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]);
1509  SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]);
1510  SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
1511  SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
1512  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations
1513  y += FONT_HEIGHT_NORMAL;
1514 
1515  SetDParamStr(0, this->company_info[this->company].clients);
1516  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players
1517  }
1518 
1519  void OnClick(Point pt, int widget, int click_count) override
1520  {
1521  switch (widget) {
1522  case WID_NL_CANCEL: // Cancel button
1523  ShowNetworkGameWindow();
1524  break;
1525 
1526  case WID_NL_MATRIX: { // Company list
1527  uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NL_MATRIX);
1528  this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
1529  this->SetDirty();
1530 
1531  /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
1532  if (click_count > 1 && !this->IsWidgetDisabled(WID_NL_JOIN)) this->OnClick(pt, WID_NL_JOIN, 1);
1533  break;
1534  }
1535 
1536  case WID_NL_JOIN: // Join company
1537  /* Button can be clicked only when it is enabled. */
1538  NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
1539  break;
1540 
1541  case WID_NL_NEW: // New company
1543  break;
1544 
1545  case WID_NL_SPECTATE: // Spectate game
1547  break;
1548 
1549  case WID_NL_REFRESH: // Refresh
1550  NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
1552  /* Clear the information so removed companies don't remain */
1553  for (auto &company : this->company_info) company = {};
1554  break;
1555  }
1556  }
1557 
1558  void OnResize() override
1559  {
1560  this->vscroll->SetCapacityFromWidget(this, WID_NL_MATRIX);
1561  }
1562 };
1563 
1564 static const NWidgetPart _nested_network_lobby_window_widgets[] = {
1566  NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
1567  NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_GAME_LOBBY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1568  EndContainer(),
1569  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_BACKGROUND),
1570  NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NL_TEXT), SetDataTip(STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN, STR_NULL), SetResize(1, 0), SetPadding(10, 10, 0, 10),
1572  NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
1573  /* Company list. */
1575  NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(),
1576  NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NL_MATRIX), SetMinimalSize(146, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP), SetScrollbar(WID_NL_SCROLLBAR),
1577  EndContainer(),
1578  NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NL_SCROLLBAR),
1580  /* Company info. */
1581  NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_DETAILS), SetMinimalSize(232, 0), SetResize(1, 1), SetFill(1, 1), EndContainer(),
1582  EndContainer(),
1584  /* Buttons. */
1587  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_JOIN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_JOIN_COMPANY, STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP),
1588  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_NEW), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_NEW_COMPANY, STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP),
1589  EndContainer(),
1591  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_SPECTATE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_SPECTATE_GAME, STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP),
1592  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_REFRESH), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
1593  EndContainer(),
1595  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
1596  NWidget(NWID_SPACER), SetFill(1, 1),
1597  EndContainer(),
1598  EndContainer(),
1600  EndContainer(),
1601 };
1602 
1603 static WindowDesc _network_lobby_window_desc(
1604  WDP_CENTER, nullptr, 0, 0,
1606  0,
1607  _nested_network_lobby_window_widgets, lengthof(_nested_network_lobby_window_widgets)
1608 );
1609 
1615 {
1618 
1619  NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
1621 
1622  new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
1623 }
1624 
1631 {
1633  return (lobby != nullptr && company < MAX_COMPANIES) ? &lobby->company_info[company] : nullptr;
1634 }
1635 
1636 /* The window below gives information about the connected clients
1637  * and also makes able to kick them (if server) and stuff like that. */
1638 
1639 extern void DrawCompanyIcon(CompanyID cid, int x, int y);
1640 
1646 
1647 static const NWidgetPart _nested_client_list_popup_widgets[] = {
1648  NWidget(WWT_PANEL, COLOUR_GREY, WID_CLP_PANEL), EndContainer(),
1649 };
1650 
1651 static WindowDesc _client_list_popup_desc(
1652  WDP_AUTO, nullptr, 0, 0,
1654  0,
1655  _nested_client_list_popup_widgets, lengthof(_nested_client_list_popup_widgets)
1656 );
1657 
1658 /* Here we start to define the options out of the menu */
1659 static void ClientList_Kick(const NetworkClientInfo *ci)
1660 {
1661  NetworkServerKickClient(ci->client_id, nullptr);
1662 }
1663 
1664 static void ClientList_Ban(const NetworkClientInfo *ci)
1665 {
1666  NetworkServerKickOrBanIP(ci->client_id, true, nullptr);
1667 }
1668 
1669 static void ClientList_SpeakToClient(const NetworkClientInfo *ci)
1670 {
1672 }
1673 
1674 static void ClientList_SpeakToCompany(const NetworkClientInfo *ci)
1675 {
1677 }
1678 
1679 static void ClientList_SpeakToAll(const NetworkClientInfo *ci)
1680 {
1682 }
1683 
1690  };
1691 
1692  uint sel_index;
1693  ClientID client_id;
1694  Point desired_location;
1695  std::vector<ClientListAction> actions;
1696 
1702  inline void AddAction(StringID name, ClientList_Action_Proc *proc)
1703  {
1704  this->actions.push_back({name, proc});
1705  }
1706 
1707  NetworkClientListPopupWindow(WindowDesc *desc, int x, int y, ClientID client_id) :
1708  Window(desc),
1709  sel_index(0), client_id(client_id)
1710  {
1711  this->desired_location.x = x;
1712  this->desired_location.y = y;
1713 
1714  const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
1715 
1716  if (_network_own_client_id != ci->client_id) {
1717  this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, &ClientList_SpeakToClient);
1718  }
1719 
1721  this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, &ClientList_SpeakToCompany);
1722  }
1723  this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll);
1724 
1725  /* A server can kick clients (but not himself). */
1727  this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick);
1728  this->AddAction(STR_NETWORK_CLIENTLIST_BAN, &ClientList_Ban);
1729  }
1730 
1731  this->InitNested(client_id);
1732  CLRBITS(this->flags, WF_WHITE_BORDER);
1733  }
1734 
1735  Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
1736  {
1737  return this->desired_location;
1738  }
1739 
1740  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1741  {
1742  Dimension d = *size;
1743  for (const ClientListAction &action : this->actions) {
1744  d = maxdim(GetStringBoundingBox(action.name), d);
1745  }
1746 
1747  d.height *= (uint)this->actions.size();
1749  d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
1750  *size = d;
1751  }
1752 
1753  void DrawWidget(const Rect &r, int widget) const override
1754  {
1755  /* Draw the actions */
1756  int sel = this->sel_index;
1757  int y = r.top + WD_FRAMERECT_TOP;
1758  for (const ClientListAction &action : this->actions) {
1759  TextColour colour;
1760  if (sel-- == 0) { // Selected item, highlight it
1761  GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK);
1762  colour = TC_WHITE;
1763  } else {
1764  colour = TC_BLACK;
1765  }
1766 
1767  DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, action.name, colour);
1768  y += FONT_HEIGHT_NORMAL;
1769  }
1770  }
1771 
1772  void OnMouseLoop() override
1773  {
1774  /* We selected an action */
1775  uint index = (_cursor.pos.y - this->top - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL;
1776 
1777  if (_left_button_down) {
1778  if (index == this->sel_index || index >= this->actions.size()) return;
1779 
1780  this->sel_index = index;
1781  this->SetDirty();
1782  } else {
1783  if (index < this->actions.size() && _cursor.pos.y >= this->top) {
1784  const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(this->client_id);
1785  if (ci != nullptr) this->actions[index].proc(ci);
1786  }
1787 
1789  }
1790  }
1791 };
1792 
1796 static void PopupClientList(ClientID client_id, int x, int y)
1797 {
1799 
1800  if (NetworkClientInfo::GetByClientID(client_id) == nullptr) return;
1801 
1802  new NetworkClientListPopupWindow(&_client_list_popup_desc, x, y, client_id);
1803 }
1804 
1805 static const NWidgetPart _nested_client_list_widgets[] = {
1807  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1808  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1809  NWidget(WWT_STICKYBOX, COLOUR_GREY),
1810  EndContainer(),
1812 };
1813 
1814 static WindowDesc _client_list_desc(
1815  WDP_AUTO, "list_clients", 0, 0,
1817  0,
1818  _nested_client_list_widgets, lengthof(_nested_client_list_widgets)
1819 );
1820 
1825  int selected_item;
1826 
1827  uint server_client_width;
1828  uint line_height;
1829 
1830  Dimension icon_size;
1831 
1833  Window(desc),
1834  selected_item(-1)
1835  {
1836  this->InitNested(window_number);
1837  }
1838 
1843  {
1844  int num = 0;
1845 
1846  /* Should be replaced with a loop through all clients */
1847  for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
1848  if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
1849  }
1850 
1851  num *= this->line_height;
1852 
1853  int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y);
1854  /* If height is changed */
1855  if (diff != 0) {
1856  ResizeWindow(this, 0, diff, false);
1857  return false;
1858  }
1859  return true;
1860  }
1861 
1862  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1863  {
1864  if (widget != WID_CL_PANEL) return;
1865 
1866  this->server_client_width = std::max(GetStringBoundingBox(STR_NETWORK_SERVER).width, GetStringBoundingBox(STR_NETWORK_CLIENT).width) + WD_FRAMERECT_RIGHT;
1867  this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
1868  this->line_height = std::max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
1869 
1870  uint width = 100; // Default width
1871  for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
1872  width = std::max(width, GetStringBoundingBox(ci->client_name).width);
1873  }
1874 
1875  size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT + width + WD_FRAMERECT_RIGHT;
1876  }
1877 
1878  void OnPaint() override
1879  {
1880  /* Check if we need to reset the height */
1881  if (!this->CheckClientListHeight()) return;
1882 
1883  this->DrawWidgets();
1884  }
1885 
1886  void DrawWidget(const Rect &r, int widget) const override
1887  {
1888  if (widget != WID_CL_PANEL) return;
1889 
1890  bool rtl = _current_text_dir == TD_RTL;
1891  int icon_offset = (this->line_height - icon_size.height) / 2;
1892  int text_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2;
1893 
1894  uint y = r.top + WD_FRAMERECT_TOP;
1895  uint left = r.left + WD_FRAMERECT_LEFT;
1896  uint right = r.right - WD_FRAMERECT_RIGHT;
1897  uint type_icon_width = this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT;
1898 
1899 
1900  uint type_left = rtl ? right - this->server_client_width : left;
1901  uint type_right = rtl ? right : left + this->server_client_width - 1;
1902  uint icon_left = rtl ? right - type_icon_width + WD_FRAMERECT_LEFT : left + this->server_client_width;
1903  uint name_left = rtl ? left : left + type_icon_width;
1904  uint name_right = rtl ? right - type_icon_width : right;
1905 
1906  int i = 0;
1907  for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
1908  TextColour colour;
1909  if (this->selected_item == i++) { // Selected item, highlight it
1910  GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK);
1911  colour = TC_WHITE;
1912  } else {
1913  colour = TC_BLACK;
1914  }
1915 
1916  if (ci->client_id == CLIENT_ID_SERVER) {
1917  DrawString(type_left, type_right, y + text_offset, STR_NETWORK_SERVER, colour);
1918  } else {
1919  DrawString(type_left, type_right, y + text_offset, STR_NETWORK_CLIENT, colour);
1920  }
1921 
1922  /* Filter out spectators */
1923  if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_offset);
1924 
1925  DrawString(name_left, name_right, y + text_offset, ci->client_name, colour);
1926 
1927  y += line_height;
1928  }
1929  }
1930 
1931  void OnClick(Point pt, int widget, int click_count) override
1932  {
1933  /* Show the popup with option */
1934  if (this->selected_item != -1) {
1935  int client_no = this->selected_item;
1937  if (client_no == 0) {
1938  PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
1939  break;
1940  }
1941  client_no--;
1942  }
1943  }
1944  }
1945 
1946  void OnMouseOver(Point pt, int widget) override
1947  {
1948  /* -1 means we left the current window */
1949  if (pt.y == -1) {
1950  this->selected_item = -1;
1951  this->SetDirty();
1952  return;
1953  }
1954 
1955  /* Find the new selected item (if any) */
1956  pt.y -= this->GetWidget<NWidgetBase>(WID_CL_PANEL)->pos_y;
1957  int item = -1;
1959  item = (pt.y - WD_FRAMERECT_TOP) / this->line_height;
1960  }
1961 
1962  /* It did not change.. no update! */
1963  if (item == this->selected_item) return;
1964  this->selected_item = item;
1965 
1966  /* Repaint */
1967  this->SetDirty();
1968  }
1969 };
1970 
1971 void ShowClientList()
1972 {
1973  AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
1974 }
1975 
1980 
1982  NetworkPasswordType password_type;
1983 
1985  {
1988  }
1989 
1990  void DrawWidget(const Rect &r, int widget) const override
1991  {
1992  if (widget != WID_NJS_BACKGROUND) return;
1993 
1994  uint8 progress; // used for progress bar
1995  DrawString(r.left + 2, r.right - 2, r.top + 20, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER);
1996  switch (_network_join_status) {
1997  case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
1998  case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
1999  progress = 10; // first two stages 10%
2000  break;
2001  case NETWORK_JOIN_STATUS_WAITING:
2003  DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_HOR_CENTER);
2004  progress = 15; // third stage is 15%
2005  break;
2006  case NETWORK_JOIN_STATUS_DOWNLOADING:
2009  DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_HOR_CENTER);
2010  if (_network_join_bytes_total == 0) {
2011  progress = 15; // We don't have the final size yet; the server is still compressing!
2012  break;
2013  }
2014  FALLTHROUGH;
2015 
2016  default: // Waiting is 15%, so the resting receivement of map is maximum 70%
2017  progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
2018  }
2019 
2020  /* Draw nice progress bar :) */
2021  DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE);
2022  }
2023 
2024  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2025  {
2026  if (widget != WID_NJS_BACKGROUND) return;
2027 
2028  size->height = 25 + 2 * FONT_HEIGHT_NORMAL;
2029 
2030  /* Account for the statuses */
2031  uint width = 0;
2032  for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) {
2033  width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i).width);
2034  }
2035 
2036  /* For the number of waiting (other) players */
2038  width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING).width);
2039 
2040  /* Account for downloading ~ 10 MiB */
2041  SetDParamMaxDigits(0, 8);
2042  SetDParamMaxDigits(1, 8);
2043  width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1).width);
2044  width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_2).width);
2045 
2046  /* Give a bit more clearing for the widest strings than strictly needed */
2047  size->width = width + WD_FRAMERECT_LEFT + WD_FRAMERECT_BOTTOM + 10;
2048  }
2049 
2050  void OnClick(Point pt, int widget, int click_count) override
2051  {
2052  if (widget == WID_NJS_CANCELOK) { // Disconnect button
2054  SwitchToMode(SM_MENU);
2055  ShowNetworkGameWindow();
2056  }
2057  }
2058 
2059  void OnQueryTextFinished(char *str) override
2060  {
2061  if (StrEmpty(str)) {
2063  ShowNetworkGameWindow();
2064  return;
2065  }
2066 
2067  switch (this->password_type) {
2070  default: NOT_REACHED();
2071  }
2072  }
2073 };
2074 
2075 static const NWidgetPart _nested_network_join_status_window_widgets[] = {
2076  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2077  NWidget(WWT_PANEL, COLOUR_GREY),
2078  NWidget(WWT_EMPTY, COLOUR_GREY, WID_NJS_BACKGROUND),
2080  NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
2081  NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL),
2082  NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
2083  EndContainer(),
2085  EndContainer(),
2086 };
2087 
2088 static WindowDesc _network_join_status_window_desc(
2089  WDP_CENTER, nullptr, 0, 0,
2091  WDF_MODAL,
2092  _nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets)
2093 );
2094 
2095 void ShowJoinStatusWindow()
2096 {
2098  new NetworkJoinStatusWindow(&_network_join_status_window_desc);
2099 }
2100 
2101 void ShowNetworkNeedPassword(NetworkPasswordType npt)
2102 {
2104  if (w == nullptr) return;
2105  w->password_type = npt;
2106 
2107  StringID caption;
2108  switch (npt) {
2109  default: NOT_REACHED();
2110  case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
2111  case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
2112  }
2114 }
2115 
2119 
2120  NetworkCompanyPasswordWindow(WindowDesc *desc, Window *parent) : Window(desc), password_editbox(lengthof(_settings_client.network.default_company_pass))
2121  {
2122  this->InitNested(0);
2123  this->UpdateWarningStringSize();
2124 
2125  this->parent = parent;
2127  this->password_editbox.cancel_button = WID_NCP_CANCEL;
2128  this->password_editbox.ok_button = WID_NCP_OK;
2130  }
2131 
2132  void UpdateWarningStringSize()
2133  {
2134  assert(this->nested_root->smallest_x > 0);
2136  this->warning_size.height = GetStringHeight(STR_WARNING_PASSWORD_SECURITY, this->warning_size.width);
2137  this->warning_size.height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
2138 
2139  this->ReInit();
2140  }
2141 
2142  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
2143  {
2144  if (widget == WID_NCP_WARNING) {
2145  *size = this->warning_size;
2146  }
2147  }
2148 
2149  void DrawWidget(const Rect &r, int widget) const override
2150  {
2151  if (widget != WID_NCP_WARNING) return;
2152 
2154  r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
2155  STR_WARNING_PASSWORD_SECURITY, TC_FROMSTRING, SA_CENTER);
2156  }
2157 
2158  void OnOk()
2159  {
2162  }
2163 
2164  NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
2165  }
2166 
2167  void OnClick(Point pt, int widget, int click_count) override
2168  {
2169  switch (widget) {
2170  case WID_NCP_OK:
2171  this->OnOk();
2172  FALLTHROUGH;
2173 
2174  case WID_NCP_CANCEL:
2175  delete this;
2176  break;
2177 
2180  this->SetDirty();
2181  break;
2182  }
2183  }
2184 };
2185 
2186 static const NWidgetPart _nested_network_company_password_window_widgets[] = {
2188  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
2189  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2190  EndContainer(),
2191  NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND),
2192  NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
2193  NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
2194  NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
2195  NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
2196  EndContainer(),
2197  NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
2198  NWidget(NWID_SPACER), SetFill(1, 0),
2200  SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP),
2201  EndContainer(),
2202  EndContainer(),
2203  EndContainer(),
2204  NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_WARNING), EndContainer(),
2206  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL),
2207  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK),
2208  EndContainer(),
2209 };
2210 
2211 static WindowDesc _network_company_password_window_desc(
2212  WDP_AUTO, nullptr, 0, 0,
2214  0,
2215  _nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets)
2216 );
2217 
2218 void ShowNetworkCompanyPasswordWindow(Window *parent)
2219 {
2221 
2222  new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
2223 }
NWidgetServerListHeader::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: network_gui.cpp:189
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:1994
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:718
network_content.h
NetworkGameWindow::NGameAllowedSorter
static bool NGameAllowedSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by joinability.
Definition: network_gui.cpp:323
WID_NL_JOIN
@ WID_NL_JOIN
'Join company' button.
Definition: network_widget.h:93
_network_join_bytes_total
uint32 _network_join_bytes_total
The total number of bytes to download.
Definition: network_gui.cpp:1979
NetworkGameInfo
The game information that is sent from the server to the clients.
Definition: game.h:32
WD_FRAMERECT_TOP
@ WD_FRAMERECT_TOP
Offset at top to draw the frame rectangular area.
Definition: window_gui.h:62
NetworkGameWindow::name_editbox
QueryString name_editbox
Client name editbox.
Definition: network_gui.cpp:228
NetworkSettings::client_name
char client_name[NETWORK_CLIENT_NAME_LENGTH]
name of the player (as client)
Definition: settings_type.h:260
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3321
WID_NSS_CLIENTS_TXT
@ WID_NSS_CLIENTS_TXT
'Max clients' text.
Definition: network_widget.h:63
WID_NG_REFRESH
@ WID_NG_REFRESH
'Refresh server' button.
Definition: network_widget.h:40
NetworkGameWindow
Definition: network_gui.cpp:214
NWidgetFunction
static NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1145
WID_NSS_CANCEL
@ WID_NSS_CANCEL
'Cancel' button.
Definition: network_widget.h:82
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
WID_NSS_GAMENAME
@ WID_NSS_GAMENAME
Background for editbox to set game name.
Definition: network_widget.h:57
GUIList::SortType
uint8 SortType() const
Get the sorttype of the list.
Definition: sortlist_type.h:93
NWidgetServerListHeader::MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER
static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER
Minimum width before adding a new header.
Definition: network_gui.cpp:88
QueryString::ok_button
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
Definition: querystring_gui.h:27
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:314
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:35
SetScrollbar
static NWidgetPart SetScrollbar(int index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1094
NetworkSettings::max_spectators
uint8 max_spectators
maximum amount of spectators
Definition: settings_type.h:270
QSF_PASSWORD
@ QSF_PASSWORD
password entry box, show warning about password security
Definition: textbuf_gui.h:23
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
Scrollbar::GetCapacity
uint16 GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:621
Window::DrawSortButtonState
void DrawSortButtonState(int widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition: widget.cpp:636
Window::nested_root
NWidgetBase * nested_root
Root of the nested tree.
Definition: window_gui.h:329
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1045
GUIList::Sort
bool Sort(Comp compare)
Sort the list.
Definition: sortlist_type.h:247
Window::GetScrollbar
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:309
NetworkGameInfo::companies_max
byte companies_max
Max companies allowed on server.
Definition: game.h:49
NetworkClientListPopupWindow::ClientListAction
Container for actions that can be executed.
Definition: network_gui.cpp:1687
NetworkGameWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:498
NetworkGameWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: network_gui.cpp:878
_network_join_waiting
uint8 _network_join_waiting
The number of clients waiting in front of us.
Definition: network_gui.cpp:1977
QSF_ACCEPT_UNCHANGED
@ QSF_ACCEPT_UNCHANGED
return success even when the text didn't change
Definition: textbuf_gui.h:20
NetworkGameWindow::vscroll
Scrollbar * vscroll
vertical scrollbar of the list of servers
Definition: network_gui.cpp:227
NetworkClientListWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1862
StringFilter::IsEmpty
bool IsEmpty() const
Check whether any filter words were entered.
Definition: stringfilter_type.h:59
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:38
NetworkSettings::max_clients
uint8 max_clients
maximum amount of clients
Definition: settings_type.h:269
NetworkLobbyWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1519
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:995
WID_NL_MATRIX
@ WID_NL_MATRIX
List of companies.
Definition: network_widget.h:90
WID_NG_NEWGRF_MISSING
@ WID_NG_NEWGRF_MISSING
'Find missing NewGRF online' button.
Definition: network_widget.h:43
NetworkSettings::server_lang
uint8 server_lang
language of the server
Definition: settings_type.h:273
NWidgetContainer::Add
void Add(NWidgetBase *wid)
Append widget wid to container.
Definition: widget.cpp:951
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:27
_connection_types_dropdown
static const StringID _connection_types_dropdown[]
Advertisement options in the start server window.
Definition: network_gui.cpp:53
NETWORK_NAME_LENGTH
static const uint NETWORK_NAME_LENGTH
The maximum length of the server name and map name, in bytes including '\0'.
Definition: config.h:40
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
WD_MATRIX_TOP
@ WD_MATRIX_TOP
Offset at top of a matrix cell.
Definition: window_gui.h:78
NetworkStartServerWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1075
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
Scrollbar::ScrollTowards
void ScrollTowards(int position)
Scroll towards the given position; if the item is visible nothing happens, otherwise it will be shown...
Definition: widget_type.h:730
NetworkSettings::connect_to_ip
char connect_to_ip[NETWORK_HOSTNAME_LENGTH]
default for the "Add server" query
Definition: settings_type.h:262
WID_NSS_SPECTATORS_BTNU
@ WID_NSS_SPECTATORS_BTNU
'Max spectators' uparrow.
Definition: network_widget.h:72
WID_NSS_GAMENAME_LABEL
@ WID_NSS_GAMENAME_LABEL
Label for the game name.
Definition: network_widget.h:56
Scrollbar::GetScrolledRowFromWidget
int GetScrolledRowFromWidget(int clickpos, const Window *const w, int widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:1966
NetworkGameWindow::OnKeyPress
EventState OnKeyPress(WChar key, uint16 keycode) override
A key has been pressed.
Definition: network_gui.cpp:790
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
NetworkGameWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: network_gui.cpp:784
GUIList< NetworkGameList *, StringFilter & >
WID_NJS_CANCELOK
@ WID_NJS_CANCELOK
Cancel / OK button.
Definition: network_widget.h:113
_network_server
bool _network_server
network-server is active
Definition: network.cpp:53
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:396
NetworkGameWidgets
NetworkGameWidgets
Widgets of the NetworkGameWindow class.
Definition: network_widget.h:14
NetworkGameListAddItem
NetworkGameList * NetworkGameListAddItem(NetworkAddress address)
Add a new item to the linked gamelist.
Definition: network_gamelist.cpp:71
NetworkGameWindow::SortNetworkGameList
void SortNetworkGameList()
Sort the server list.
Definition: network_gui.cpp:340
WID_NG_CANCEL
@ WID_NG_CANCEL
'Cancel' button.
Definition: network_widget.h:50
NetworkClientInfo::client_name
char client_name[NETWORK_CLIENT_NAME_LENGTH]
Name of the client.
Definition: network_base.h:25
ShowNetworkLobbyWindow
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
Show the networklobbywindow with the selected server.
Definition: network_gui.cpp:1614
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:63
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:472
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1832
WC_COMPANY_PASSWORD_WINDOW
@ WC_COMPANY_PASSWORD_WINDOW
Company password query; Window numbers:
Definition: window_type.h:497
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
NetworkGameWindow::servers
GUIGameServerList servers
list with game servers.
Definition: network_gui.cpp:225
NetworkJoinStatus
NetworkJoinStatus
Status of the clients during joining.
Definition: network_internal.h:53
WID_NG_LASTJOINED_LABEL
@ WID_NG_LASTJOINED_LABEL
Label "Last joined server:".
Definition: network_widget.h:33
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:57
NetworkCompanyPasswordWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:2149
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1133
NetworkServerGameInfo::map_name
char map_name[NETWORK_NAME_LENGTH]
Map which is played ["random" for a randomized map].
Definition: game.h:25
NetworkGameWindow::NGameNameSorter
static bool NGameNameSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by name.
Definition: network_gui.cpp:273
NetworkClientListPopupWindow::actions
std::vector< ClientListAction > actions
Actions to execute.
Definition: network_gui.cpp:1695
WID_NSS_COMPANIES_BTND
@ WID_NSS_COMPANIES_BTND
'Max companies' downarrow.
Definition: network_widget.h:66
WC_CLIENT_LIST_POPUP
@ WC_CLIENT_LIST_POPUP
Popup for the client list; Window numbers:
Definition: window_type.h:478
NetworkClientListPopupWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1740
ShowMissingContentWindow
void ShowMissingContentWindow(const GRFConfig *list)
Show the content list window with all missing grfs from the given list.
Definition: newgrf_gui.cpp:1543
Scrollbar::SetCount
void SetCount(int num)
Sets the number of elements in the list.
Definition: widget_type.h:669
NetworkCompanyPasswordWindow::password_editbox
QueryString password_editbox
Password editbox.
Definition: network_gui.cpp:2117
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
MAX_CLIENTS
static const uint MAX_CLIENTS
How many clients can we have.
Definition: network_type.h:16
NetworkGameInfo::use_password
bool use_password
Is this server passworded?
Definition: game.h:44
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:250
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:929
NetworkJoinStatusWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1990
NWidgetLeaf
Leaf widget.
Definition: widget_type.h:769
WID_NL_TEXT
@ WID_NL_TEXT
Heading text.
Definition: network_widget.h:88
NetworkGameWindow::OnEditboxChanged
void OnEditboxChanged(int wid) override
The text in an editbox has been edited.
Definition: network_gui.cpp:851
WD_FRAMETEXT_TOP
@ WD_FRAMETEXT_TOP
Top offset of the text of the frame.
Definition: window_gui.h:72
WID_NSS_BACKGROUND
@ WID_NSS_BACKGROUND
Background of the window.
Definition: network_widget.h:55
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:83
WID_NG_NEWGRF_MISSING_SEL
@ WID_NG_NEWGRF_MISSING_SEL
Selection widget for the above button.
Definition: network_widget.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:640
UpdateNetworkGameWindow
void UpdateNetworkGameWindow()
Update the network new window because a new server is found on the network.
Definition: network_gui.cpp:77
NetworkUDPSearchGame
void NetworkUDPSearchGame()
Find all servers.
Definition: network_udp.cpp:484
WID_NG_FILTER
@ WID_NG_FILTER
Panel with the edit box to enter the search text.
Definition: network_widget.h:20
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
DeleteWindowByClass
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
Definition: window.cpp:1178
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:104
network_gui.h
NetworkGameInfo::map_width
uint16 map_width
Map width.
Definition: game.h:36
NetworkCompanyPasswordWindow
Definition: network_gui.cpp:2116
_network_join_status
NetworkJoinStatus _network_join_status
The status of joining.
Definition: network_gui.cpp:1976
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:711
WID_CLP_PANEL
@ WID_CLP_PANEL
Panel of the window.
Definition: network_widget.h:107
WID_NG_MAPSIZE
@ WID_NG_MAPSIZE
'Map size' button.
Definition: network_widget.h:25
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_func.h:106
NetworkGameList::address
NetworkAddress address
The connection info of the game server.
Definition: network_gamelist.h:19
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_func.h:97
NetworkGameWindow::NGameClientSorter
static bool NGameClientSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the amount of clients online on a server.
Definition: network_gui.cpp:284
GUIList::SetSortType
void SetSortType(uint8 n_type)
Set the sorttype of the list.
Definition: sortlist_type.h:103
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:635
NETWORK_CLIENT_NAME_LENGTH
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
Definition: config.h:47
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
NWidgetBase::smallest_y
uint smallest_y
Smallest vertical size of the widget in a filled window.
Definition: widget_type.h:170
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:588
WD_FRAMETEXT_LEFT
@ WD_FRAMETEXT_LEFT
Left offset of the text of the frame.
Definition: window_gui.h:70
NetworkGameInfo::version_compatible
bool version_compatible
Can we connect to this server or not? (based on server_revision)
Definition: game.h:42
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1871
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:909
GENERATE_NEW_SEED
static const uint32 GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
NetworkStartServerWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:1039
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1013
NetworkLobbyWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1383
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
WID_NCP_SAVE_AS_DEFAULT_PASSWORD
@ WID_NCP_SAVE_AS_DEFAULT_PASSWORD
Toggle 'button' for saving the current password as default password.
Definition: network_widget.h:121
NetworkLobbyWindow::server
NetworkGameList * server
Selected server.
Definition: network_gui.cpp:1332
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:842
GUIList::SetFilterFuncs
void SetFilterFuncs(FilterFunction *const *n_funcs)
Hand the array of filter function pointers to the sort list.
Definition: sortlist_type.h:341
WID_NSS_LANGUAGE_LABEL
@ WID_NSS_LANGUAGE_LABEL
Label for 'language spoken'.
Definition: network_widget.h:74
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
Window::querystrings
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:328
network_base.h
WID_NSS_CLIENTS_BTNU
@ WID_NSS_CLIENTS_BTNU
'Max clients' uparrow.
Definition: network_widget.h:64
NWidgetServerListHeader
Full blown container to make it behave exactly as we want :)
Definition: network_gui.cpp:87
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:763
WID_NSS_SPECTATORS_BTND
@ WID_NSS_SPECTATORS_BTND
'Max spectators' downarrow.
Definition: network_widget.h:70
WID_NG_SCROLLBAR
@ WID_NG_SCROLLBAR
Scrollbar of matrix.
Definition: network_widget.h:31
_network_game_list
NetworkGameList * _network_game_list
Game list of this client.
Definition: network_gamelist.cpp:23
WID_NG_MAIN
@ WID_NG_MAIN
Main panel.
Definition: network_widget.h:15
NetworkLobbyWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: network_gui.cpp:1374
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
NetworkStartServerWindow::OnEditboxChanged
void OnEditboxChanged(int wid) override
The text in an editbox has been edited.
Definition: network_gui.cpp:1196
NWidgetBase::prev
NWidgetBase * prev
Pointer to previous widget in container. Managed by parent container widget.
Definition: widget_type.h:179
WID_NSS_PLAY_SCENARIO
@ WID_NSS_PLAY_SCENARIO
Play scenario button.
Definition: network_widget.h:79
NetworkGameWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: network_gui.cpp:883
WID_NSS_CONNTYPE_BTN
@ WID_NSS_CONNTYPE_BTN
'Connection type' droplist button.
Definition: network_widget.h:60
WindowDesc
High level window description.
Definition: window_gui.h:166
NetworkUDPQueryServer
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
Query a specific server.
Definition: network_udp.cpp:78
NetworkJoinStatusWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2050
WID_NL_NEW
@ WID_NL_NEW
'New company' button.
Definition: network_widget.h:94
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
NetworkLobbyWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: network_gui.cpp:1558
WID_NG_CLIENTS
@ WID_NG_CLIENTS
'Clients' button.
Definition: network_widget.h:24
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:119
NetworkGameWindow::last_joined
NetworkGameList * last_joined
the last joined server
Definition: network_gui.cpp:224
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:428
WID_NG_ADD
@ WID_NG_ADD
'Add server' button.
Definition: network_widget.h:48
NWidgetServerListHeader::AssignSizePosition
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
Definition: network_gui.cpp:139
GUITimer
Definition: guitimer_func.h:13
NetworkGameInfo::start_date
Date start_date
When the game started.
Definition: game.h:34
GUIList::IsDescSortOrder
bool IsDescSortOrder() const
Check if the sort order is descending.
Definition: sortlist_type.h:223
COMPANY_NEW_COMPANY
@ COMPANY_NEW_COMPANY
The client wants a new company.
Definition: company_type.h:34
WID_NSS_COMPANIES_BTNU
@ WID_NSS_COMPANIES_BTNU
'Max companies' uparrow.
Definition: network_widget.h:68
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:154
NetworkStartServerWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:1214
Listing
Data structure describing how to show the list (what sort direction and criteria).
Definition: sortlist_type.h:30
GUIList::SetFilterState
void SetFilterState(bool state)
Enable or disable the filter.
Definition: sortlist_type.h:302
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
NetworkGameInfo::server_lang
byte server_lang
Language of the server (we should make a nice table for this)
Definition: game.h:46
NetworkSettings::server_password
char server_password[NETWORK_PASSWORD_LENGTH]
password for joining this server
Definition: settings_type.h:256
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:322
NetworkUDPQueryMasterServer
void NetworkUDPQueryMasterServer()
Request the the server-list from the master server.
Definition: network_udp.cpp:469
NetworkClientListWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: network_gui.cpp:1878
NetworkClientListWindow
Main handle for clientlist.
Definition: network_gui.cpp:1824
NetworkSettings::last_host
char last_host[NETWORK_HOSTNAME_LENGTH]
IP address of the last joined server.
Definition: settings_type.h:275
NWidgetContainer::tail
NWidgetBase * tail
Pointer to last widget in container.
Definition: widget_type.h:382
NetworkLobbyWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: network_gui.cpp:1396
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:891
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1861
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:69
NWidgetServerListHeader::SetupSmallestSize
void SetupSmallestSize(Window *w, bool init_array) override
Definition: network_gui.cpp:113
NetworkStartServerWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: network_gui.cpp:1180
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:320
WN_NETWORK_WINDOW_START
@ WN_NETWORK_WINDOW_START
Network start server.
Definition: window_type.h:30
NetworkStartServerWindow::name_editbox
QueryString name_editbox
Server name editbox.
Definition: network_gui.cpp:1027
NetworkGameInfo::companies_on
byte companies_on
How many started companies do we have.
Definition: game.h:48
WF_WHITE_BORDER
@ WF_WHITE_BORDER
Window white border counter bit mask.
Definition: window_gui.h:240
NetworkLobbyWindow::company
CompanyID company
Selected company.
Definition: network_gui.cpp:1331
GUIList< NetworkGameList *, StringFilter & >::SortFunction
bool SortFunction(const NetworkGameList * &, const NetworkGameList * &)
Signature of sort function.
Definition: sortlist_type.h:48
NWidgetResizeBase::SetResize
void SetResize(uint resize_x, uint resize_y)
Set resize step of the widget.
Definition: widget.cpp:848
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:984
GUIList::SetListing
void SetListing(Listing l)
Import sort conditions.
Definition: sortlist_type.h:130
NWidgetBase::smallest_x
uint smallest_x
Smallest horizontal size of the widget in a filled window.
Definition: widget_type.h:169
WD_FRAMERECT_LEFT
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
Definition: window_gui.h:60
WID_NSS_SPECTATORS_TXT
@ WID_NSS_SPECTATORS_TXT
'Max spectators' text.
Definition: network_widget.h:71
NWidgetBase::AssignSizePosition
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)=0
NetworkGameWindow::NGameDateSorter
static bool NGameDateSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by current date.
Definition: network_gui.cpp:306
IsInsideBS
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:188
NetworkSettings::default_company_pass
char default_company_pass[NETWORK_PASSWORD_LENGTH]
default password for new companies in encrypted form
Definition: settings_type.h:261
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:39
WID_NCP_WARNING
@ WID_NCP_WARNING
Warning text about password security.
Definition: network_widget.h:122
WD_PAR_VSEP_NORMAL
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
Definition: window_gui.h:137
WD_FRAMERECT_RIGHT
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
Definition: window_gui.h:61
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:719
WD_FRAMERECT_BOTTOM
@ WD_FRAMERECT_BOTTOM
Offset at bottom to draw the frame rectangular area.
Definition: window_gui.h:63
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:102
NetworkClientListWindow::OnMouseOver
void OnMouseOver(Point pt, int widget) override
The mouse is currently moving over the window or has just moved outside of the window.
Definition: network_gui.cpp:1946
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:124
WID_NG_MATRIX
@ WID_NG_MATRIX
Panel with list of games.
Definition: network_widget.h:30
WD_FRAMETEXT_BOTTOM
@ WD_FRAMETEXT_BOTTOM
Bottom offset of the text of the frame.
Definition: window_gui.h:73
NetworkGameWindow::filter_editbox
QueryString filter_editbox
Editbox for filter on servers.
Definition: network_gui.cpp:229
NetworkGameWindow::NGameYearsSorter
static bool NGameYearsSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the number of days the game is running.
Definition: network_gui.cpp:313
NetworkClientListPopupWindow::ClientListAction::proc
ClientList_Action_Proc * proc
Action to execute.
Definition: network_gui.cpp:1689
NetworkGameWindow::requery_timer
GUITimer requery_timer
Timer for network requery.
Definition: network_gui.cpp:230
WID_NG_HEADER
@ WID_NG_HEADER
Header container of the matrix.
Definition: network_widget.h:22
SetMatrixDataTip
static NWidgetPart SetMatrixDataTip(uint8 cols, uint8 rows, StringID tip)
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
Definition: widget_type.h:1031
WID_NSS_CONNTYPE_LABEL
@ WID_NSS_CONNTYPE_LABEL
Label for 'connection type'.
Definition: network_widget.h:59
WID_NSS_GENERATE_GAME
@ WID_NSS_GENERATE_GAME
New game button.
Definition: network_widget.h:77
NetworkAddress::GetPort
uint16 GetPort() const
Get the port.
Definition: address.cpp:35
ConvertDateToYMD
void ConvertDateToYMD(Date date, YearMonthDay *ymd)
Converts a Date to a Year, Month & Day.
Definition: date.cpp:94
WID_NG_NEWGRF
@ WID_NG_NEWGRF
'NewGRF Settings' button.
Definition: network_widget.h:41
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:392
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:337
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
WID_NG_CLIENT
@ WID_NG_CLIENT
Panel with editbox to set client name.
Definition: network_widget.h:18
NetworkCompanyPasswordWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:2167
WID_NJS_BACKGROUND
@ WID_NJS_BACKGROUND
Background of the window.
Definition: network_widget.h:112
NETWORK_COMPANY_PASSWORD
@ NETWORK_COMPANY_PASSWORD
The password of the company.
Definition: network_type.h:74
NetworkDisconnect
void NetworkDisconnect(bool blocking, bool close_admins)
We want to disconnect from the host/clients.
Definition: network.cpp:784
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1131
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:317
WID_NCP_CANCEL
@ WID_NCP_CANCEL
Close the window without changing anything.
Definition: network_widget.h:123
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:310
COMPANY_INACTIVE_CLIENT
@ COMPANY_INACTIVE_CLIENT
The client is joining.
Definition: company_type.h:33
NWidgetServerListHeader::IsWidgetVisible
bool IsWidgetVisible(NetworkGameWidgets widget) const
Checks whether the given widget is actually visible.
Definition: network_gui.cpp:207
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:232
CLIENT_ID_SERVER
@ CLIENT_ID_SERVER
Servers always have this ID.
Definition: network_type.h:41
WN_NETWORK_WINDOW_GAME
@ WN_NETWORK_WINDOW_GAME
Network game window.
Definition: window_type.h:27
WID_NCP_LABEL
@ WID_NCP_LABEL
Label in front of the password field.
Definition: network_widget.h:119
NetworkGameWindow::blot_offset
int blot_offset
Left offset for green/yellow/red compatibility icon.
Definition: network_gui.cpp:233
NetworkClientListWindow::CheckClientListHeight
bool CheckClientListHeight()
Finds the amount of clients and set the height correct.
Definition: network_gui.cpp:1842
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:60
NetworkSettings::last_port
uint16 last_port
port of the last joined server
Definition: settings_type.h:276
NetworkGameWindow::BuildGUINetworkGameList
void BuildGUINetworkGameList()
(Re)build the GUI network game list (a.k.a.
Definition: network_gui.cpp:241
NetworkStartServerWindow::widget_id
byte widget_id
The widget that has the pop-up input menu.
Definition: network_gui.cpp:1026
WID_NSS_LANGUAGE_BTN
@ WID_NSS_LANGUAGE_BTN
'Language spoken' droplist button.
Definition: network_widget.h:75
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:978
WDF_MODAL
@ WDF_MODAL
The window is a modal child of some other window, meaning the parent is 'inactive'.
Definition: window_gui.h:209
network_client.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
NetworkSettings::server_name
char server_name[NETWORK_NAME_LENGTH]
name of the server
Definition: settings_type.h:255
ShowDropDownMenu
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:494
NWidgetContainer::head
NWidgetBase * head
Pointer to first widget in container.
Definition: widget_type.h:381
NetworkStartServerWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1064
PopupClientList
static void PopupClientList(ClientID client_id, int x, int y)
Show the popup (action list)
Definition: network_gui.cpp:1796
WID_NG_YEARS
@ WID_NG_YEARS
'Years' button.
Definition: network_widget.h:27
WD_FRAMETEXT_RIGHT
@ WD_FRAMETEXT_RIGHT
Right offset of the text of the frame.
Definition: window_gui.h:71
NetworkGameInfo::server_name
char server_name[NETWORK_NAME_LENGTH]
Server name.
Definition: game.h:38
Window::SetFocusedWidget
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:495
ShowSaveLoadDialog
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
Definition: fios_gui.cpp:920
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
PC_BLACK
static const uint8 PC_BLACK
Black palette colour.
Definition: gfx_func.h:206
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:312
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:114
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:218
GUIList::ToggleSortOrder
void ToggleSortOrder()
Toggle the sort order Since that is the worst condition for the sort function reverse the list here.
Definition: sortlist_type.h:233
GUIList::NeedResort
bool NeedResort()
Check if a resort is needed next loop If used the resort timer will decrease every call till 0.
Definition: sortlist_type.h:199
CS_ALPHANUMERAL
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition: string_type.h:27
NetworkStartServerWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: network_gui.cpp:1203
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:173
WID_NL_CANCEL
@ WID_NL_CANCEL
'Cancel' button.
Definition: network_widget.h:97
WID_NSS_PLAY_HEIGHTMAP
@ WID_NSS_PLAY_HEIGHTMAP
Play heightmap button.
Definition: network_widget.h:80
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:912
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
NetworkClientInfo::client_id
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition: network_base.h:24
WID_NG_DATE
@ WID_NG_DATE
'Date' button.
Definition: network_widget.h:26
PC_GREY
static const uint8 PC_GREY
Grey palette colour.
Definition: gfx_func.h:208
NETWORK_PASSWORD_LENGTH
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
Definition: config.h:45
NWidgetBase::next
NWidgetBase * next
Pointer to next widget in container. Managed by parent container widget.
Definition: widget_type.h:178
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
WID_NL_SCROLLBAR
@ WID_NL_SCROLLBAR
Scroll bar.
Definition: network_widget.h:91
Window::nested_array
NWidgetBase ** nested_array
Array of pointers into the tree. Do not access directly, use Window::GetWidget() instead.
Definition: window_gui.h:330
NWidgetResizeBase::SetFill
void SetFill(uint fill_x, uint fill_y)
Set the filling of the widget from initial size.
Definition: widget.cpp:837
WID_NL_HEADER
@ WID_NL_HEADER
Header above list of companies.
Definition: network_widget.h:89
NetworkClientListPopupWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1753
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:59
GetStringHeight
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:689
NetworkSettings::server_advertise
bool server_advertise
advertise the server to the masterserver
Definition: settings_type.h:259
NetworkGameWindow::DrawServerLine
void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) const
Draw a single server line.
Definition: network_gui.cpp:373
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:913
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
GUIList::NeedRebuild
bool NeedRebuild() const
Check if a rebuild is needed.
Definition: sortlist_type.h:362
NetworkClientListPopupWindow::OnInitialPosition
Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
Compute the initial position of the window.
Definition: network_gui.cpp:1735
NetworkServerKickClient
void NetworkServerKickClient(ClientID client_id, const char *reason)
Kick a single client.
Definition: network_server.cpp:2084
WID_NG_INFO
@ WID_NG_INFO
Third button in the game list panel.
Definition: network_widget.h:28
WID_NSS_CLIENTS_LABEL
@ WID_NSS_CLIENTS_LABEL
Label for 'max clients'.
Definition: network_widget.h:61
YearMonthDay::year
Year year
Year (0...)
Definition: date_type.h:104
NetworkJoinStatusWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2024
NetworkGameWindow::ScrollToSelectedServer
void ScrollToSelectedServer()
Scroll the list up or down to the currently selected server.
Definition: network_gui.cpp:446
WID_NCP_BACKGROUND
@ WID_NCP_BACKGROUND
Background of the window.
Definition: network_widget.h:118
NetworkGameWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:543
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
NetworkGameWindow::server
NetworkGameList * server
selected server
Definition: network_gui.cpp:223
WID_NG_NEWGRF_SEL
@ WID_NG_NEWGRF_SEL
Selection 'widget' to hide the NewGRF settings.
Definition: network_widget.h:42
NWidgetBase::fill_y
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:163
SBS_DOWN
@ SBS_DOWN
Sort ascending.
Definition: window_gui.h:224
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
NetworkAddress
Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string a...
Definition: address.h:29
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:998
WID_NG_SEARCH_LAN
@ WID_NG_SEARCH_LAN
'Search LAN server' button.
Definition: network_widget.h:47
WID_NL_REFRESH
@ WID_NL_REFRESH
'Refresh server' button.
Definition: network_widget.h:96
WID_NG_LASTJOINED
@ WID_NG_LASTJOINED
Info about the last joined server.
Definition: network_widget.h:34
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_networkclientinfo_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:378
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:82
DeleteWindowById
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
Delete a window by its class and window number (if it is open).
Definition: window.cpp:1165
NetworkStartServerWindow
Definition: network_gui.cpp:1025
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:175
NetworkGameInfo::clients_max
byte clients_max
Max clients allowed on server.
Definition: game.h:47
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
network_udp.h
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
WD_BEVEL_RIGHT
@ WD_BEVEL_RIGHT
Width of right bevel border.
Definition: window_gui.h:55
NetworkStartServerWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1084
WID_NCP_PASSWORD
@ WID_NCP_PASSWORD
Input field for the password.
Definition: network_widget.h:120
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:179
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1113
PC_DARK_BLUE
static const uint8 PC_DARK_BLUE
Dark blue palette colour.
Definition: gfx_func.h:226
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
NWidgetBase::fill_x
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:162
WC_NETWORK_WINDOW
@ WC_NETWORK_WINDOW
Network window; Window numbers:
Definition: window_type.h:466
GUIList< NetworkGameList *, StringFilter & >::FilterFunction
bool CDECL FilterFunction(const NetworkGameList * *, StringFilter &)
Signature of filter function.
Definition: sortlist_type.h:49
WID_NG_SEARCH_INTERNET
@ WID_NG_SEARCH_INTERNET
'Search internet server' button.
Definition: network_widget.h:46
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:104
WID_NL_DETAILS
@ WID_NL_DETAILS
Company details.
Definition: network_widget.h:92
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:946
NetworkServerKickOrBanIP
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
Ban, or kick, everyone joined from the given client's IP.
Definition: network_server.cpp:2096
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:485
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:88
NWidgetServerListHeader::visible
bool visible[6]
The visible headers.
Definition: network_gui.cpp:89
WID_NSS_COMPANIES_LABEL
@ WID_NSS_COMPANIES_LABEL
Label for 'max companies'.
Definition: network_widget.h:65
NetworkGameWindow::UpdateListPos
void UpdateListPos()
Set this->list_pos to match this->server.
Definition: network_gui.cpp:346
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
ClientList_Action_Proc
void ClientList_Action_Proc(const NetworkClientInfo *ci)
Prototype for ClientList actions.
Definition: network_gui.cpp:1645
NetworkLobbyWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:1356
WID_NG_NAME
@ WID_NG_NAME
'Name' button.
Definition: network_widget.h:23
GUIList::GetListing
Listing GetListing() const
Export current sort conditions.
Definition: sortlist_type.h:116
NetworkClientListPopupWindow
Popup selection window to chose an action to perform.
Definition: network_gui.cpp:1685
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:165
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:493
NetworkAddress::CompareTo
int CompareTo(NetworkAddress &address)
Compare the address of this class with the address of another.
Definition: address.h:130
NetworkPasswordType
NetworkPasswordType
The type of password we're asking for.
Definition: network_type.h:72
EventState
EventState
State of handling an event.
Definition: window_type.h:717
WID_NG_JOIN
@ WID_NG_JOIN
'Join game' button.
Definition: network_widget.h:39
Scrollbar::GetPosition
uint16 GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:630
ClientNetworkGameSocketHandler::SendCompanyPassword
static NetworkRecvStatus SendCompanyPassword(const char *password)
Set the company password as requested.
Definition: network_client.cpp:394
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:69
WID_NSS_SETPWD
@ WID_NSS_SETPWD
'Set password' button.
Definition: network_widget.h:58
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:442
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
WID_NSS_CLIENTS_BTND
@ WID_NSS_CLIENTS_BTND
'Max clients' downarrow.
Definition: network_widget.h:62
GUIList::Filter
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
Definition: sortlist_type.h:318
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1848
WID_NG_START
@ WID_NG_START
'Start server' button.
Definition: network_widget.h:49
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
NWidgetServerListHeader::Draw
void Draw(const Window *w) override
Definition: network_gui.cpp:179
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:31
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
NWidgetContainer
Baseclass for container widgets.
Definition: widget_type.h:367
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:318
NetworkGameInfo::game_date
Date game_date
Current date.
Definition: game.h:35
GUIList::ForceResort
void ForceResort()
Force a resort next Sort call Reset the resort timer if used too.
Definition: sortlist_type.h:213
NC_NONE
@ NC_NONE
All flags cleared.
Definition: widget_type.h:427
GUITimer::Elapsed
bool Elapsed(uint delta)
Test if a timer has elapsed.
Definition: guitimer_func.h:55
ShowNetworkChatQueryWindow
void ShowNetworkChatQueryWindow(DestType type, int dest)
Show the chat window.
Definition: network_chat_gui.cpp:553
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:175
NetworkGameList
Structure with information shown in the game list (GUI)
Definition: network_gamelist.h:17
network.h
NetworkChangeCompanyPassword
const char * NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
Change the company password of a given company.
Definition: network.cpp:162
NetworkGameListRequery
void NetworkGameListRequery()
Requeries the (game) servers we have not gotten a reply from.
Definition: network_gamelist.cpp:140
WD_BEVEL_LEFT
@ WD_BEVEL_LEFT
Width of left bevel border.
Definition: window_gui.h:54
WD_MATRIX_BOTTOM
@ WD_MATRIX_BOTTOM
Offset at bottom of a matrix cell.
Definition: window_gui.h:79
MILLISECONDS_PER_TICK
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition: gfx_type.h:310
GUIList::ForceRebuild
void ForceRebuild()
Force that a rebuild is needed.
Definition: sortlist_type.h:370
Window::ToggleWidgetLoweredState
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
Definition: window_gui.h:463
WID_NG_CLIENT_LABEL
@ WID_NG_CLIENT_LABEL
Label in front of client name edit box.
Definition: network_widget.h:17
WID_NL_BACKGROUND
@ WID_NL_BACKGROUND
Background of the window.
Definition: network_widget.h:87
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:367
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:319
YearMonthDay
Data structure to convert between Date and triplet (year, month, and day).
Definition: date_type.h:103
NetworkGameInfo::server_revision
char server_revision[NETWORK_REVISION_LENGTH]
The version number the server is using (e.g.: 'r304' or 0.5.0)
Definition: game.h:40
NetworkCompanyPasswordWindow::warning_size
Dimension warning_size
How much space to use for the warning text.
Definition: network_gui.cpp:2118
SPR_FLAGS_BASE
static const SpriteID SPR_FLAGS_BASE
Flags sprites (in same order as enum NetworkLanguage)
Definition: sprites.h:291
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, int widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:1980
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:568
Window::SortButtonWidth
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition: widget.cpp:656
WN_NETWORK_WINDOW_LOBBY
@ WN_NETWORK_WINDOW_LOBBY
Network lobby window.
Definition: window_type.h:28
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1075
NetworkGameWindow::lock_offset
int lock_offset
Left offset for lock icon.
Definition: network_gui.cpp:232
WID_NSS_COMPANIES_TXT
@ WID_NSS_COMPANIES_TXT
'Max companies' text.
Definition: network_widget.h:67
DESTTYPE_BROADCAST
@ DESTTYPE_BROADCAST
Send message/notice to all clients (All)
Definition: network_type.h:82
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:176
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
NetworkClientListWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:1931
NETWORK_HOSTNAME_LENGTH
static const uint NETWORK_HOSTNAME_LENGTH
The maximum length of the host name, in bytes including '\0'.
Definition: config.h:42
strnatcmp
int strnatcmp(const char *s1, const char *s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition: string.cpp:625
NetworkGameInfo::spectators_on
byte spectators_on
How many spectators do we have?
Definition: game.h:50
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:982
NetworkGameList::next
NetworkGameList * next
Next pointer to make a linked game list.
Definition: network_gamelist.h:23
network_gamelist.h
DESTTYPE_CLIENT
@ DESTTYPE_CLIENT
Send message/notice to only a certain client (Private)
Definition: network_type.h:84
Window
Data structure for an opened window.
Definition: window_gui.h:276
GUIList::RebuildDone
void RebuildDone()
Notify the sortlist that the rebuild is done.
Definition: sortlist_type.h:380
SizingType
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition()
Definition: widget_type.h:109
WID_NCP_OK
@ WID_NCP_OK
Safe the password etc.
Definition: network_widget.h:124
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:318
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:483
WID_NSS_LOAD_GAME
@ WID_NSS_LOAD_GAME
Load game button.
Definition: network_widget.h:78
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:602
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:66
_network_host_list
StringList _network_host_list
The servers we know.
Definition: network.cpp:64
NetworkGameWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: network_gui.cpp:580
NetworkGameInfo::map_height
uint16 map_height
Map height.
Definition: game.h:37
NetworkGameList::info
NetworkGameInfo info
The game information of this server.
Definition: network_gamelist.h:18
NetworkServerGameInfo::clients_on
byte clients_on
Current count of clients on server.
Definition: game.h:26
SBS_UP
@ SBS_UP
Sort descending.
Definition: window_gui.h:225
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:112
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:32
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
Window::IsWidgetDisabled
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:421
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:282
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:597
NetworkGameInfo::grfconfig
GRFConfig * grfconfig
List of NewGRF files used.
Definition: game.h:33
NetworkGameWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: network_gui.cpp:685
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
WID_NG_DETAILS
@ WID_NG_DETAILS
Panel with game details.
Definition: network_widget.h:37
NWidgetBase::resize_x
uint resize_x
Horizontal resize step (0 means not resizable).
Definition: widget_type.h:164
NetworkCompanyInfo
Company information stored at the client side.
Definition: network_gui.h:27
WID_NG_FILTER_LABEL
@ WID_NG_FILTER_LABEL
Label in front of the filter/search edit box.
Definition: network_widget.h:19
NetworkGameListRemoveItem
void NetworkGameListRemoveItem(NetworkGameList *remove)
Remove an item from the gamelist linked list.
Definition: network_gamelist.cpp:110
NetworkJoinStatusWindow
Definition: network_gui.cpp:1981
NetworkClientListPopupWindow::OnMouseLoop
void OnMouseLoop() override
Called for every mouse loop run, which is at least once per (game) tick.
Definition: network_gui.cpp:1772
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
NetworkClientListPopupWindow::AddAction
void AddAction(StringID name, ClientList_Action_Proc *proc)
Add an action to the list of actions to execute.
Definition: network_gui.cpp:1702
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:172
NetworkGameList::online
bool online
False if the server did not respond (default status)
Definition: network_gamelist.h:20
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:383
SetDParamMaxDigits
void SetDParamMaxDigits(uint n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:120
NetworkJoinStatusWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:2059
NWidgetResizeBase::SetMinimalSize
void SetMinimalSize(uint min_x, uint min_y)
Set minimal size of the widget.
Definition: widget.cpp:815
_network_join_bytes
uint32 _network_join_bytes
The number of bytes we already downloaded.
Definition: network_gui.cpp:1978
WID_CL_PANEL
@ WID_CL_PANEL
Panel of the window.
Definition: network_widget.h:102
NetworkGameWindow::list_pos
ServerListPosition list_pos
position of the selected server
Definition: network_gui.cpp:226
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:155
WID_NSS_SPECTATORS_LABEL
@ WID_NSS_SPECTATORS_LABEL
Label for 'max spectators'.
Definition: network_widget.h:69
WID_NG_LASTJOINED_SPACER
@ WID_NG_LASTJOINED_SPACER
Spacer after last joined server panel.
Definition: network_widget.h:35
NetworkGameWindow::NGameMapSizeSorter
static bool NGameMapSizeSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by map size.
Definition: network_gui.cpp:296
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:39
NWidgetCore::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: widget.cpp:912
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:48
NetworkAddress::GetAddressAsString
void GetAddressAsString(char *buffer, const char *last, bool with_family=true)
Get the address as a string, e.g.
Definition: address.cpp:77
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:56
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:28
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:23
NetworkClientListWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: network_gui.cpp:1886
NetworkGameInfo::compatible
bool compatible
Can we connect to this server or not? (based on server_revision and grf_match.
Definition: game.h:43
NetworkLobbyWindow
Definition: network_gui.cpp:1330
StringFilter
String filter and state.
Definition: stringfilter_type.h:31
NetworkGameWindow::flag_offset
int flag_offset
Left offset for language flag icon.
Definition: network_gui.cpp:234
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:286
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
WID_NL_SPECTATE
@ WID_NL_SPECTATE
'Spectate game' button.
Definition: network_widget.h:95
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
GetLobbyCompanyInfo
NetworkCompanyInfo * GetLobbyCompanyInfo(CompanyID company)
Get the company information of a given company to fill for the lobby.
Definition: network_gui.cpp:1630
NetworkClientListPopupWindow::ClientListAction::name
StringID name
Name of the action to execute.
Definition: network_gui.cpp:1688
NETWORK_GAME_PASSWORD
@ NETWORK_GAME_PASSWORD
The password of the game.
Definition: network_type.h:73
NetworkGameWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: network_gui.cpp:873
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:68
ClientNetworkGameSocketHandler::SendGamePassword
static NetworkRecvStatus SendGamePassword(const char *password)
Set the game password as requested.
Definition: network_client.cpp:382
GUIList::SetSortFuncs
void SetSortFuncs(SortFunction *const *n_funcs)
Hand the array of sort function pointers to the sort list.
Definition: sortlist_type.h:270
NetworkGameInfo::spectators_max
byte spectators_max
Max spectators allowed on server.
Definition: game.h:51
NetworkSettings::max_companies
uint8 max_companies
maximum amount of companies
Definition: settings_type.h:268
NetworkCompanyPasswordWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: network_gui.cpp:2142
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
Resize the window.
Definition: window.cpp:2153
DrawCompanyIcon
void DrawCompanyIcon(CompanyID cid, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:142
NetworkGameInfo::map_set
byte map_set
Graphical set.
Definition: game.h:52
WID_NG_DETAILS_SPACER
@ WID_NG_DETAILS_SPACER
Spacer for game actual details.
Definition: network_widget.h:38