OpenTTD Source
1.11.0-beta2
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10 #ifndef EFFECTVEHICLE_BASE_H
11 #define EFFECTVEHICLE_BASE_H
uint16 animation_state
State primarily used to change the graphics/behaviour.
bool Tick()
Calls the tick handler of the vehicle.
EffectVehicle()
We don't want GCC to zero our struct! It already is zeroed and has an index!
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
TransparencyOption
Transparency option bits: which position in _transparency_opt stands for which transparency.
virtual ~EffectVehicle()
We want to 'destruct' the right class.
A special vehicle is one of the following:
TransparencyOption GetTransparencyOption() const
Determines the transparency option affecting the effect.
byte animation_substate
Sub state to time the change of the graphics/behaviour.