|
const char * | Start (const StringList ¶m) override |
| Start this driver. More...
|
|
void | Stop () override |
| Stop this driver.
|
|
const char * | GetName () const override |
| Return driver name.
|
|
void | AllocateBackingStore (bool force=false) override |
|
void | MainLoop () override |
| Perform the actual drawing.
|
|
void | MakeDirty (int left, int top, int width, int height) override |
| Mark a particular area dirty. More...
|
|
bool | AfterBlitterChange () override |
| Callback invoked after the blitter was changed. More...
|
|
bool | ChangeResolution (int w, int h) override |
| Change the resolution of the window. More...
|
|
bool | ToggleFullscreen (bool fullscreen) override |
| Change the full screen setting. More...
|
|
void | EditBoxLostFocus () override |
| An edit box lost the input focus. More...
|
|
void | MainLoopReal () |
|
virtual void | AcquireBlitterLock () |
| Acquire any lock(s) required to be held when changing blitters. More...
|
|
virtual void | ReleaseBlitterLock () |
| Release any lock(s) required to be held when changing blitters. More...
|
|
virtual bool | ClaimMousePointer () |
|
virtual bool | UseSystemCursor () |
| Get whether the mouse cursor is drawn by the video driver. More...
|
|
virtual void | ClearSystemSprites () |
| Clear all cached sprites.
|
|
virtual bool | HasGUI () const |
| Whether the driver has a graphical user interface with the end user. More...
|
|
virtual bool | HasEfficient8Bpp () const |
| Has this video driver an efficient code path for palette animated 8-bpp sprites? More...
|
|
virtual bool | HasAnimBuffer () |
| Does this video driver support a separate animation buffer in addition to the colour buffer? More...
|
|
virtual uint8 * | GetAnimBuffer () |
| Get a pointer to the animation buffer of the video back-end. More...
|
|
virtual void | EditBoxGainedFocus () |
| An edit box gained the input focus.
|
|
virtual ZoomLevel | GetSuggestedUIZoom () |
| Get a suggested default GUI zoom taking screen DPI into account.
|
|
|
void | Paint () override |
| Paint the window.
|
|
void | CheckPaletteAnim () override |
| Process any pending palette animation.
|
|
NSView * | AllocateDrawView () override |
|
void * | GetVideoPointer () override |
| Get a pointer to the video buffer.
|
|
Dimension | GetScreenSize () const override |
| Get the resolution of the main screen.
|
|
float | GetDPIScale () override |
| Get DPI scaling factor of the screen OTTD is displayed on. More...
|
|
void | InputLoop () override |
| Handle input logic, is CTRL pressed, should we fast-forward, etc.
|
|
bool | LockVideoBuffer () override |
| Make sure the video buffer is ready for drawing. More...
|
|
void | UnlockVideoBuffer () override |
| Unlock a previously locked video buffer.
|
|
bool | PollEvent () override |
| Process a single system event. More...
|
|
void | GameSizeChanged () |
|
const char * | Initialize () |
|
void | UpdateVideoModes () |
|
bool | MakeWindow (int width, int height) |
|
virtual void | ReleaseVideoPointer () |
| Hand video buffer back to the drawing backend.
|
|
void | UpdateAutoResolution () |
| Apply resolution auto-detection and clamp to sensible defaults.
|
|
virtual void | PaintThread () |
| Thread function for threaded drawing.
|
|
bool | Tick () |
| Run the game for a single tick, processing boththe game-tick and draw-tick. More...
|
|
void | SleepTillNextTick () |
| Sleep till the next tick is about to happen.
|
|
std::chrono::steady_clock::duration | GetGameInterval () |
|
std::chrono::steady_clock::duration | GetDrawInterval () |
|
Definition at line 86 of file cocoa_v.h.