OpenTTD Source  1.11.2
intro_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "gui.h"
13 #include "window_gui.h"
14 #include "textbuf_gui.h"
15 #include "network/network.h"
16 #include "genworld.h"
17 #include "network/network_gui.h"
19 #include "landscape_type.h"
20 #include "strings_func.h"
21 #include "fios.h"
22 #include "ai/ai_gui.hpp"
23 #include "gfx_func.h"
24 #include "core/geometry_func.hpp"
25 #include "language.h"
26 #include "rev.h"
27 #include "highscore.h"
28 
29 #include "widgets/intro_widget.h"
30 
31 #include "table/strings.h"
32 #include "table/sprites.h"
33 
34 #include "safeguards.h"
35 
36 struct SelectGameWindow : public Window {
37 
38  SelectGameWindow(WindowDesc *desc) : Window(desc)
39  {
40  this->CreateNestedTree();
41  this->FinishInitNested(0);
42  this->OnInvalidateData();
43  }
44 
50  void OnInvalidateData(int data = 0, bool gui_scope = true) override
51  {
52  if (!gui_scope) return;
57  }
58 
59  void OnInit() override
60  {
61  bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
62  this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
63 
64  bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
65  this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
66  }
67 
68  void DrawWidget(const Rect &r, int widget) const override
69  {
70  switch (widget) {
71  case WID_SGI_BASESET:
73  DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
74  break;
75 
78  DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
79  break;
80  }
81  }
82 
83  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
84  {
85  StringID str = 0;
86  switch (widget) {
87  case WID_SGI_BASESET:
89  str = STR_INTRO_BASESET;
90  break;
91 
94  str = STR_INTRO_TRANSLATION;
95  break;
96  }
97 
98  if (str != 0) {
99  int height = GetStringHeight(str, size->width);
100  if (height > 3 * FONT_HEIGHT_NORMAL) {
101  /* Don't let the window become too high. */
102  Dimension textdim = GetStringBoundingBox(str);
103  textdim.height *= 3;
104  textdim.width -= textdim.width / 2;
105  *size = maxdim(*size, textdim);
106  } else {
107  size->height = height + padding.height;
108  }
109  }
110  }
111 
112  void OnClick(Point pt, int widget, int click_count) override
113  {
114  /* Do not create a network server when you (just) have closed one of the game
115  * creation/load windows for the network server. */
117 
118  switch (widget) {
120  if (_ctrl_pressed) {
122  } else {
124  }
125  break;
126 
131 
133  if (!_network_available) {
134  ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
135  } else {
136  ShowNetworkGameWindow();
137  }
138  break;
139 
143  break;
144 
145  case WID_SGI_OPTIONS: ShowGameOptions(); break;
146  case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
148  case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
150  if (!_network_available) {
151  ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
152  } else {
154  }
155  break;
157  case WID_SGI_EXIT: HandleExitGameRequest(); break;
158  }
159  }
160 };
161 
162 static const NWidgetPart _nested_select_game_widgets[] = {
163  NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
164  NWidget(WWT_PANEL, COLOUR_BROWN),
166 
167  /* 'generate game' and 'load game' buttons */
169  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
170  SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
171  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
172  SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
173  EndContainer(),
174 
176 
177  /* 'play scenario' and 'play heightmap' buttons */
179  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
180  SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
181  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
182  SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
183  EndContainer(),
184 
186 
187  /* 'edit scenario' and 'play multiplayer' buttons */
189  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
190  SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
191  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
192  SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
193  EndContainer(),
194 
196 
197  /* climate selection buttons */
199  NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
201  SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
202  NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
204  SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
205  NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
207  SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
208  NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
210  SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
211  NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
212  EndContainer(),
213 
217  NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
218  EndContainer(),
219  EndContainer(),
222  NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
223  EndContainer(),
224  EndContainer(),
225 
226  /* 'game options' and 'advanced settings' buttons */
228  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
229  SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
231  SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
232  EndContainer(),
233 
235 
236  /* 'script settings' and 'newgrf settings' buttons */
238  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
239  SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
240  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
241  SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
242  EndContainer(),
243 
245 
246  /* 'online content' and 'highscore' buttons */
249  SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
250  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
251  SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
252  EndContainer(),
253 
255 
256  /* 'exit program' button */
258  NWidget(NWID_SPACER), SetFill(1, 0),
259  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
260  SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
261  NWidget(NWID_SPACER), SetFill(1, 0),
262  EndContainer(),
263 
265 
266  EndContainer(),
267 };
268 
269 static WindowDesc _select_game_desc(
270  WDP_CENTER, nullptr, 0, 0,
272  0,
273  _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
274 );
275 
276 void ShowSelectGameWindow()
277 {
278  new SelectGameWindow(&_select_game_desc);
279 }
280 
281 static void AskExitGameCallback(Window *w, bool confirmed)
282 {
283  if (confirmed) _exit_game = true;
284 }
285 
286 void AskExitGame()
287 {
288  ShowQuery(
289  STR_QUIT_CAPTION,
290  STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
291  nullptr,
292  AskExitGameCallback
293  );
294 }
295 
296 
297 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
298 {
299  if (confirmed) {
302  }
303 }
304 
305 void AskExitToGameMenu()
306 {
307  ShowQuery(
308  STR_ABANDON_GAME_CAPTION,
309  (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
310  nullptr,
311  AskExitToGameMenuCallback
312  );
313 }
SZSP_NONE
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
Definition: widget_type.h:399
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:1994
network_content.h
LanguagePackHeader::missing
uint16 missing
number of missing strings.
Definition: language.h:40
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:51
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
landscape_type.h
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1055
WID_SGI_TOYLAND_LANDSCAPE
@ WID_SGI_TOYLAND_LANDSCAPE
Select toyland landscape button.
Definition: intro_widget.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:308
WID_SGI_EXIT
@ WID_SGI_EXIT
Exit button.
Definition: intro_widget.h:35
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:435
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1832
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
WID_SGI_PLAY_SCENARIO
@ WID_SGI_PLAY_SCENARIO
Play scenario button.
Definition: intro_widget.h:17
SelectGameWindow
Definition: intro_gui.cpp:36
ShowNetworkContentListWindow
void ShowNetworkContentListWindow(ContentVector *cv=nullptr, ContentType type1=CONTENT_TYPE_END, ContentType type2=CONTENT_TYPE_END)
Show the content list window with a given set of content.
Definition: network_content_gui.cpp:1138
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
ai_gui.hpp
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
ShowGameOptions
void ShowGameOptions()
Open the game options window.
Definition: settings_gui.cpp:747
ShowGameSettings
void ShowGameSettings()
Open advanced settings window.
Definition: settings_gui.cpp:2468
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
network_gui.h
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_func.h:106
fios.h
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition: genworld_gui.cpp:1012
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1871
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:919
GENERATE_NEW_SEED
static const uint32 GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
genworld.h
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1023
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:842
textbuf_gui.h
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:372
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:763
WID_SGI_ARCTIC_LANDSCAPE
@ WID_SGI_ARCTIC_LANDSCAPE
Select arctic landscape button.
Definition: intro_widget.h:22
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:564
WID_SGI_HIGHSCORE
@ WID_SGI_HIGHSCORE
Highscore button.
Definition: intro_widget.h:30
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
gfx_func.h
WindowDesc
High level window description.
Definition: window_gui.h:166
SelectGameWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: intro_gui.cpp:112
window_gui.h
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:438
WID_SGI_GRF_SETTINGS
@ WID_SGI_GRF_SETTINGS
NewGRF button.
Definition: intro_widget.h:32
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition: error_gui.cpp:330
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:323
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1000
WID_SGI_CONTENT_DOWNLOAD
@ WID_SGI_CONTENT_DOWNLOAD
Content Download button.
Definition: intro_widget.h:33
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:321
highscore.h
_missing_extra_graphics
uint _missing_extra_graphics
Number of sprites provided by the fallback extra GRF, i.e. missing in the baseset.
Definition: newgrf_config.cpp:174
WID_SGI_PLAY_NETWORK
@ WID_SGI_PLAY_NETWORK
Play network button.
Definition: intro_widget.h:20
GUISettings::missing_strings_threshold
byte missing_strings_threshold
the number of missing strings before showing the warning
Definition: settings_type.h:154
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:102
_current_language
const LanguageMetadata * _current_language
The currently loaded language.
Definition: strings.cpp:46
safeguards.h
WID_SGI_LOAD_GAME
@ WID_SGI_LOAD_GAME
Load game button.
Definition: intro_widget.h:16
WID_SGI_TEMPERATE_LANDSCAPE
@ WID_SGI_TEMPERATE_LANDSCAPE
Select temperate landscape button.
Definition: intro_widget.h:21
WID_SGI_TRANSLATION_SELECTION
@ WID_SGI_TRANSLATION_SELECTION
Translation selection.
Definition: intro_widget.h:27
sprites.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
language.h
stdafx.h
ShowSaveLoadDialog
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
Definition: fios_gui.cpp:920
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
WID_SGI_TRANSLATION
@ WID_SGI_TRANSLATION
Translation errors.
Definition: intro_widget.h:28
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1021
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
WID_SGI_BASESET_SELECTION
@ WID_SGI_BASESET_SELECTION
Baseset selection.
Definition: intro_widget.h:25
GetStringHeight
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:689
ShowHighscoreTable
void ShowHighscoreTable(int difficulty=SP_CUSTOM, int8 rank=-1)
Show the highscore table for a given difficulty.
Definition: highscore_gui.cpp:230
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:46
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1289
rev.h
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1008
WID_SGI_GENERATE_GAME
@ WID_SGI_GENERATE_GAME
Generate game button.
Definition: intro_widget.h:15
strings_func.h
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:179
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1123
SelectGameWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: intro_gui.cpp:68
geometry_func.hpp
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:956
SetNewLandscapeType
void SetNewLandscapeType(byte landscape)
Changes landscape type and sets genworld window dirty.
Definition: genworld_gui.cpp:61
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
WID_SGI_AI_SETTINGS
@ WID_SGI_AI_SETTINGS
AI button.
Definition: intro_widget.h:34
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1848
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
WID_SGI_SETTINGS_OPTIONS
@ WID_SGI_SETTINGS_OPTIONS
Settings button.
Definition: intro_widget.h:31
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:24
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:31
WID_SGI_PLAY_HEIGHTMAP
@ WID_SGI_PLAY_HEIGHTMAP
Play heightmap button.
Definition: intro_widget.h:18
network.h
SelectGameWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: intro_gui.cpp:50
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:369
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:992
gui.h
Window
Data structure for an opened window.
Definition: window_gui.h:277
_network_available
bool _network_available
is network mode available?
Definition: network.cpp:54
WID_SGI_EDIT_SCENARIO
@ WID_SGI_EDIT_SCENARIO
Edit scenario button.
Definition: intro_widget.h:19
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
ShowAIConfigWindow
void ShowAIConfigWindow()
Open the AI config window.
Definition: ai_gui.cpp:971
intro_widget.h
WID_SGI_OPTIONS
@ WID_SGI_OPTIONS
Options button.
Definition: intro_widget.h:29
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
SelectGameWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: intro_gui.cpp:59
SelectGameWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: intro_gui.cpp:83
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:155
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:454
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:56
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:81
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:581
WID_SGI_BASESET
@ WID_SGI_BASESET
Baseset errors.
Definition: intro_widget.h:26
_grfconfig_newgame
GRFConfig * _grfconfig_newgame
First item in list of default GRF set up.
Definition: newgrf_config.cpp:172
WID_SGI_TROPIC_LANDSCAPE
@ WID_SGI_TROPIC_LANDSCAPE
Select tropic landscape button.
Definition: intro_widget.h:23