@ TE_RISING
Make the text effect slowly go upwards.
@ TE_STATIC
Keep the text effect static.
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID colour)
Display vehicle loading indicators.
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID colour)
Update vehicle loading indicators.
void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income)
Display animated feeder income.