OpenTTD Source  1.11.2
articulated_vehicles.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef ARTICULATED_VEHICLES_H
11 #define ARTICULATED_VEHICLES_H
12 
13 #include "vehicle_type.h"
14 #include "engine_type.h"
15 
16 uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
18 void AddArticulatedParts(Vehicle *first);
19 void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask);
20 CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
21 CargoTypes GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
24 bool IsArticulatedEngine(EngineID engine_type);
26 
27 
28 #endif /* ARTICULATED_VEHICLES_H */
IsArticulatedVehicleRefittable
bool IsArticulatedVehicleRefittable(EngineID engine)
Checks whether any of the articulated parts is refittable.
Definition: articulated_vehicles.cpp:203
GetIntersectionOfArticulatedRefitMasks
CargoTypes GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ands the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:268
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:81
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:311
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:353
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
IsArticulatedVehicleCarryingDifferentCargoes
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type)
Tests if all parts of an articulated vehicle are refitted to the same cargo.
Definition: articulated_vehicles.cpp:283
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
IsArticulatedEngine
bool IsArticulatedEngine(EngineID engine_type)
Does a NewGRF report that this should be an articulated vehicle?
Definition: articulated_vehicles.cpp:62
CountArticulatedParts
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
Count the number of articulated parts of an engine.
Definition: articulated_vehicles.cpp:73
GetUnionOfArticulatedRefitMasks
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:255
GetArticulatedRefitMasks
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:229
vehicle_type.h
engine_type.h
GetCapacityOfArticulatedParts
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
Definition: articulated_vehicles.cpp:139
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20