OpenTTD Source
1.11.2
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#include "../stdafx.h"
#include "../vehicle_func.h"
#include "../train.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../aircraft.h"
#include "../station_base.h"
#include "../effectvehicle_base.h"
#include "../company_base.h"
#include "../company_func.h"
#include "../disaster_vehicle.h"
#include "saveload.h"
#include <map>
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
void | ConnectMultiheadedTrains () |
Link front and rear multiheaded engines to each other This is done when loading a savegame. | |
void | ConvertOldMultiheadToNew () |
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found. | |
void | UpdateOldAircraft () |
need to be called to load aircraft from old version | |
static void | CheckValidVehicles () |
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includes none...) This only makes a difference if NewGRFs are missing, otherwise all vehicles will be valid. More... | |
void | AfterLoadVehicles (bool part_of_load) |
Called after load to update coordinates. More... | |
bool | TrainController (Train *v, Vehicle *nomove, bool reverse=true) |
Move a vehicle chain one movement stop forwards. More... | |
void | ReverseTrainDirection (Train *v) |
Turn a train around. More... | |
void | ReverseTrainSwapVeh (Train *v, int l, int r) |
Swap vehicles l and r in consist v, and reverse their direction. More... | |
void | FixupTrainLengths () |
Fixup old train spacing. | |
const SaveLoad * | GetVehicleDescription (VehicleType vt) |
Make it possible to make the saveload tables "friends" of other classes. More... | |
static void | Save_VEHS () |
Will be called when the vehicles need to be saved. | |
void | Load_VEHS () |
Will be called when vehicles need to be loaded. More... | |
static void | Ptrs_VEHS () |
Variables | |
byte | _age_cargo_skip_counter |
Skip aging of cargo? Used before savegame version 162. | |
static uint8 | _cargo_days |
static uint16 | _cargo_source |
static uint32 | _cargo_source_xy |
static uint16 | _cargo_count |
static uint16 | _cargo_paid_for |
static Money | _cargo_feeder_share |
static uint32 | _cargo_loaded_at_xy |
const ChunkHandler | _veh_chunk_handlers [] |
Code handling saving and loading of vehicles
Definition in file vehicle_sl.cpp.
void AfterLoadVehicles | ( | bool | part_of_load | ) |
Called after load to update coordinates.
So we can set the #previous and #first pointers while loading.
For instantiating the shared vehicle chain.
Definition at line 240 of file vehicle_sl.cpp.
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static |
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includes none...) This only makes a difference if NewGRFs are missing, otherwise all vehicles will be valid.
This does not make such a game playable, it only prevents crash.
Definition at line 209 of file vehicle_sl.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::GetPoolSize(), INVALID_ENGINE, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Iterate(), Engine::IterateType(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
const SaveLoad* GetVehicleDescription | ( | VehicleType | vt | ) |
Make it possible to make the saveload tables "friends" of other classes.
So we can use private/protected variables in the saveload code.
Saving and loading the current order of vehicles.
The vehicles have a cargo list (and we want that saved).
vt | the vehicle type. Can be VEH_END for the common vehicle description data |
Save and load of vehicles
Definition at line 581 of file vehicle_sl.cpp.
References SLE_VAR.
void Load_VEHS | ( | ) |
Will be called when vehicles need to be loaded.
Loading of ancient vehicles.
Definition at line 894 of file vehicle_sl.cpp.
void ReverseTrainDirection | ( | Train * | v | ) |
Turn a train around.
v | Train to turn around. |
Definition at line 1808 of file train_cmd.cpp.
References FreeTrainTrackReservation(), HasBit(), InvalidateWindowData(), IsRailDepotTile(), Vehicle::tile, TrainApproachingCrossingTile(), VRF_TRAIN_STUCK, and WC_VEHICLE_DEPOT.
void ReverseTrainSwapVeh | ( | Train * | v, |
int | l, | ||
int | r | ||
) |
Swap vehicles l and r in consist v, and reverse their direction.
v | Consist to change. |
l | Vehicle index in the consist of the first vehicle. |
r | Vehicle index in the consist of the second vehicle. |
Definition at line 1589 of file train_cmd.cpp.
References Vehicle::direction, GroundVehicle< T, Type >::gv_flags, SpecializedVehicle< T, Type >::Next(), Swap(), SwapTrainFlags(), Vehicle::tile, UpdateStatusAfterSwap(), Vehicle::vehstatus, VS_HIDDEN, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
Move a vehicle chain one movement stop forwards.
v | First vehicle to move. |
nomove | Stop moving this and all following vehicles. |
reverse | Set to false to not execute the vehicle reversing. This does not change any other logic. |
Definition at line 3098 of file train_cmd.cpp.
References DIAGDIR_BEGIN, DiagdirBetweenTiles(), DiagdirReachesTrackdirs(), FindFirstTrack(), SpecializedVehicle< T, Type >::First(), GetNewVehiclePos(), GetTileRailType(), GetTileTrackStatus(), HasBit(), Vehicle::IsFrontEngine(), IsValidDiagDirection(), GetNewVehiclePosResult::new_tile, SpecializedVehicle< T, Type >::Next(), GetNewVehiclePosResult::old_tile, SpecializedVehicle< T, Type >::Previous(), Rail90DegTurnDisallowed(), ReverseDiagDir(), TRACK_BIT_DEPOT, TRACK_BIT_NONE, TRACK_BIT_WORMHOLE, TrackCrossesTracks(), TrackdirBitsToTrackBits(), TrackStatusToRedSignals(), TrackStatusToTrackdirBits(), TrainCheckIfLineEnds(), TrainEnterStation(), TRANSPORT_RAIL, VehicleEnterTile(), VETS_CANNOT_ENTER, VETS_ENTERED_STATION, VETS_STATION_ID_OFFSET, Vehicle::x_pos, GetNewVehiclePosResult::y, and Vehicle::y_pos.
Referenced by AdvanceWagonsAfterSwap(), and FixupTrainLengths().
const ChunkHandler _veh_chunk_handlers[] |