- Global AircraftController (Aircraft *v)
- De-mystify the cur_speed values for helicopter rotors.
- Global CanEnterTileOwnerCheck (Owner owner, TileIndex tile, DiagDirection enterdir)
- This function should be used in other places than just NPF, maybe moved to another file too.
- Global CmdBuildRoadDepot (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
- When checking for the tile slope, distinguish between "Flat land required" and "land sloped in wrong direction"
- Global CmdBuildSingleSignal (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
- p2 should be replaced by two bits for "along" and "against" the track.
- Global CmdBuildTrainDepot (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
- When checking for the tile slope, distinguish between "Flat land required" and "land sloped in wrong direction"
- Global CmdBuyCompany (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
- currently this only works for AI companies
- Global CommonRaiseLowerBigLand (TileIndex tile, int mode)
- : Incorporate into game itself to allow for ingame raising/lowering of larger chunks at the same time OR remove altogether, as we have 'level land' ?
- Global CYapfCostRailT< Types >::m_max_cost
- fix maximum cost failing with caching (e.g. FS#2900)
- Global NPFHash (uint key1, uint key2)
- Think of a better hash.
- Class NWidgetViewport
- Class derives from NWidgetCore, but does not use colour, widget_data, or tool_tip.
- Global PropertyID
- Currently the list only contains properties which are used more than once in the code. I.e. they are available for callback 0x36.
- File sprites.h
- Split the "Sprites" enum into smaller chunks and document them
- File tunnelbridge_cmd.cpp
- separate this file into two