OpenTTD Source
1.11.2
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Public Member Functions | |
const char * | Start (const StringList ¶m) override |
Start this driver. More... | |
void | Stop () override |
Stop this driver. | |
const char * | GetName () const override |
Return driver name. | |
void | AllocateBackingStore (bool force=false) override |
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void | MainLoop () override |
Perform the actual drawing. | |
void | MakeDirty (int left, int top, int width, int height) override |
Mark a particular area dirty. More... | |
bool | AfterBlitterChange () override |
Callback invoked after the blitter was changed. More... | |
bool | ChangeResolution (int w, int h) override |
Change the resolution of the window. More... | |
bool | ToggleFullscreen (bool fullscreen) override |
Change the full screen setting. More... | |
void | EditBoxLostFocus () override |
An edit box lost the input focus. More... | |
std::vector< int > | GetListOfMonitorRefreshRates () override |
Get a list of refresh rates of each available monitor. More... | |
void | MainLoopReal () |
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virtual void | ToggleVsync (bool vsync) |
Change the vsync setting. More... | |
virtual bool | ClaimMousePointer () |
virtual bool | UseSystemCursor () |
Get whether the mouse cursor is drawn by the video driver. More... | |
virtual void | PopulateSystemSprites () |
Populate all sprites in cache. | |
virtual void | ClearSystemSprites () |
Clear all cached sprites. | |
virtual bool | HasGUI () const |
Whether the driver has a graphical user interface with the end user. More... | |
virtual bool | HasEfficient8Bpp () const |
Has this video driver an efficient code path for palette animated 8-bpp sprites? More... | |
virtual bool | HasAnimBuffer () |
Does this video driver support a separate animation buffer in addition to the colour buffer? More... | |
virtual uint8 * | GetAnimBuffer () |
Get a pointer to the animation buffer of the video back-end. More... | |
virtual void | EditBoxGainedFocus () |
An edit box gained the input focus. | |
virtual ZoomLevel | GetSuggestedUIZoom () |
Get a suggested default GUI zoom taking screen DPI into account. | |
void | QueueOnMainThread (std::function< void()> &&func) |
Queue a function to be called on the main thread with game state lock held and video buffer locked. More... | |
void | GameLoopPause () |
Pause the game-loop for a bit, releasing the game-state lock. More... | |
Data Fields | |
CGContextRef | cgcontext |
Context reference for Quartz subdriver. | |
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bool | setup |
Window is currently being created. | |
OTTD_CocoaWindow * | window |
Pointer to window object. | |
OTTD_CocoaView * | cocoaview |
Pointer to view object. | |
CGColorSpaceRef | color_space |
Window color space. | |
OTTD_CocoaWindowDelegate * | delegate |
Window delegate object. | |
Protected Member Functions | |
void | Paint () override |
Paint the window. | |
void | CheckPaletteAnim () override |
Process any pending palette animation. | |
NSView * | AllocateDrawView () override |
void * | GetVideoPointer () override |
Get a pointer to the video buffer. | |
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Dimension | GetScreenSize () const override |
Get the resolution of the main screen. | |
float | GetDPIScale () override |
Get DPI scaling factor of the screen OTTD is displayed on. More... | |
void | InputLoop () override |
Handle input logic, is CTRL pressed, should we fast-forward, etc. | |
bool | LockVideoBuffer () override |
Make sure the video buffer is ready for drawing. More... | |
void | UnlockVideoBuffer () override |
Unlock a previously locked video buffer. | |
bool | PollEvent () override |
Process a single system event. More... | |
void | GameSizeChanged () |
const char * | Initialize () |
void | UpdateVideoModes () |
bool | MakeWindow (int width, int height) |
virtual void | ReleaseVideoPointer () |
Hand video buffer back to the drawing backend. | |
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void | UpdateAutoResolution () |
Apply resolution auto-detection and clamp to sensible defaults. | |
void | StartGameThread () |
Start the loop for game-tick. | |
void | StopGameThread () |
Stop the loop for the game-tick. More... | |
void | Tick () |
Give the video-driver a tick. More... | |
void | SleepTillNextTick () |
Sleep till the next tick is about to happen. | |
std::chrono::steady_clock::duration | GetGameInterval () |
std::chrono::steady_clock::duration | GetDrawInterval () |
Private Member Functions | |
void | BlitIndexedToView32 (int left, int top, int right, int bottom) |
void | UpdatePalette (uint first_color, uint num_colors) |
Private Attributes | |
int | buffer_depth |
Colour depth of used frame buffer. | |
void * | pixel_buffer |
used for direct pixel access | |
void * | window_buffer |
Colour translation from palette to screen. | |
int | window_width |
Current window width in pixel. | |
int | window_height |
Current window height in pixel. | |
int | window_pitch |
uint32 | palette [256] |
Colour Palette. | |
Additional Inherited Members | |
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enum | Type { DT_BEGIN = 0, DT_MUSIC = 0, DT_SOUND, DT_VIDEO, DT_END } |
The type of driver. More... | |
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static VideoDriver * | GetInstance () |
Get the currently active instance of the video driver. | |
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static void | GameThreadThunk (VideoDriver *drv) |
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Rect | dirty_rect |
Region of the screen that needs redrawing. | |
bool | buffer_locked |
Video buffer was locked by the main thread. | |
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const uint | ALLOWED_DRIFT = 5 |
How many times videodriver can miss deadlines without it being overly compensated. | |
std::chrono::steady_clock::time_point | next_game_tick |
std::chrono::steady_clock::time_point | next_draw_tick |
bool | fast_forward_key_pressed |
The fast-forward key is being pressed. | |
bool | fast_forward_via_key |
The fast-forward was enabled by key press. | |
bool | is_game_threaded |
std::thread | game_thread |
std::mutex | game_state_mutex |
std::mutex | game_thread_wait_mutex |
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overridevirtual |
Start this driver.
parm | Parameters passed to the driver. |
Implements Driver.