OpenTTD Source  1.11.2
smallmap_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "clear_map.h"
12 #include "industry.h"
13 #include "station_map.h"
14 #include "landscape.h"
15 #include "tree_map.h"
16 #include "viewport_func.h"
17 #include "town.h"
18 #include "tunnelbridge_map.h"
19 #include "core/endian_func.hpp"
20 #include "vehicle_base.h"
21 #include "sound_func.h"
22 #include "window_func.h"
23 #include "company_base.h"
24 #include "guitimer_func.h"
25 
26 #include "smallmap_gui.h"
27 
28 #include "table/strings.h"
29 
30 #include <bitset>
31 
32 #include "safeguards.h"
33 
37 
39 static uint8 _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
40 
41 static const int NUM_NO_COMPANY_ENTRIES = 4;
42 
44 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
45 
47 #define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break}
48 
50 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
51 
53 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
54 
56 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
57 
62 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
63 
66  MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
67  MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
68  MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
69  MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
70  MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
71 
72  /* Placeholders for the colours and heights of the legend.
73  * The following values are set at BuildLandLegend() based
74  * on each colour scheme and the maximum map height. */
75  MC(true),
76  MC(false),
77  MC(false),
78  MC(false),
79  MC(false),
80  MC(false),
81  MC(true),
82  MC(false),
83  MC(false),
84  MC(false),
85  MC(false),
86  MC(false),
87  MKEND()
88 };
89 
90 static const LegendAndColour _legend_vehicles[] = {
91  MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
92  MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
93  MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
94  MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
95 
96  MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
97  MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
98  MKEND()
99 };
100 
101 static const LegendAndColour _legend_routes[] = {
102  MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
103  MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
104  MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
105 
106  MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
107  MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
108  MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
109  MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
110  MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
111  MKEND()
112 };
113 
114 static const LegendAndColour _legend_vegetation[] = {
115  MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
116  MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
117  MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
118  MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST),
119  MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
120  MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
121 
122  MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
123  MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
124  MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
125  MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
126  MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
127  MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
128  MKEND()
129 };
130 
131 static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
132  MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
133  MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
134  MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
135  MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
136  /* The legend will be terminated the first time it is used. */
137  MOEND(),
138 };
139 
140 #undef MK
141 #undef MC
142 #undef MS
143 #undef MO
144 #undef MOEND
145 #undef MKEND
146 
157 static bool _smallmap_show_heightmap = false;
164 
169 {
170  uint j = 0;
171 
172  /* Add each name */
173  for (IndustryType ind : _sorted_industry_types) {
174  const IndustrySpec *indsp = GetIndustrySpec(ind);
175  if (indsp->enabled) {
176  _legend_from_industries[j].legend = indsp->name;
178  _legend_from_industries[j].type = ind;
181  _legend_from_industries[j].end = false;
182 
183  /* Store widget number for this industry type. */
184  _industry_to_list_pos[ind] = j;
185  j++;
186  }
187  }
188  /* Terminate the list */
189  _legend_from_industries[j].end = true;
190 
191  /* Store number of enabled industries */
193 }
194 
199 {
200  /* Clear the legend */
201  memset(_legend_linkstats, 0, sizeof(_legend_linkstats));
202 
203  uint i = 0;
204  for (; i < _sorted_cargo_specs.size(); ++i) {
205  const CargoSpec *cs = _sorted_cargo_specs[i];
206 
207  _legend_linkstats[i].legend = cs->name;
208  _legend_linkstats[i].colour = cs->legend_colour;
209  _legend_linkstats[i].type = cs->Index();
210  _legend_linkstats[i].show_on_map = true;
211  }
212 
213  _legend_linkstats[i].col_break = true;
215 
217  _legend_linkstats[i].legend = STR_EMPTY;
219  _legend_linkstats[i].show_on_map = true;
220  }
221 
222  _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
223  _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
224  _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
225  _legend_linkstats[i].end = true;
226 }
227 
228 static const LegendAndColour * const _legend_table[] = {
230  _legend_vehicles,
233  _legend_routes,
234  _legend_vegetation,
235  _legend_land_owners,
236 };
237 
238 #define MKCOLOUR(x) TO_LE32X(x)
239 
240 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
241 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
242 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
243 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
244 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
245 
246 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
247 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
248 
249 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
250 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
251 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
252 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
253 
254 #include "table/heightmap_colours.h"
255 
258  uint32 *height_colours;
259  const uint32 *height_colours_base;
260  size_t colour_count;
261  uint32 default_colour;
262 };
263 
266  {nullptr, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x54)},
267  {nullptr, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)},
268  {nullptr, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x81)},
269 };
270 
275 {
276  /* The smallmap window has never been initialized, so no need to change the legend. */
277  if (_heightmap_schemes[0].height_colours == nullptr) return;
278 
279  /*
280  * The general idea of this function is to fill the legend with an appropriate evenly spaced
281  * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
282  * At the moment there are twelve of these.
283  *
284  * The table below defines up to which height level a particular delta in the legend should be
285  * used. One could opt for just dividing the maximum height and use that as delta, but that
286  * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
287  * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
288  * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
289  * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
290  * that might not be considered appropriate.
291  *
292  * The current method yields at least 7 legend entries and at most 12. It can be increased to
293  * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
294  *
295  * It tries to evenly space the legend items over the two columns that are there for the legend.
296  */
297 
298  /* Table for delta; if max_height is less than the first column, use the second column as value. */
299  uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
300  uint i = 0;
301  for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
302  /* Nothing to do here. */
303  }
304  uint delta = deltas[i][1];
305 
306  int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
307  int rows = CeilDiv(total_entries, 2);
308  int j = 0;
309 
310  for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) {
311  if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue;
312 
313  _legend_land_contours[i].col_break = j % rows == 0;
314  _legend_land_contours[i].end = false;
315  _legend_land_contours[i].height = j * delta;
317  j++;
318  }
319  _legend_land_contours[i].end = true;
320 }
321 
326 {
328 
329  int i = NUM_NO_COMPANY_ENTRIES;
330  for (const Company *c : Company::Iterate()) {
331  _legend_land_owners[i].colour = _colour_gradient[c->colour][5];
332  _legend_land_owners[i].company = c->index;
333  _legend_land_owners[i].show_on_map = true;
334  _legend_land_owners[i].col_break = false;
335  _legend_land_owners[i].end = false;
336  _company_to_list_pos[c->index] = i;
337  i++;
338  }
339 
340  /* Terminate the list */
341  _legend_land_owners[i].end = true;
342 
343  /* Store maximum amount of owner legend entries. */
345 }
346 
347 struct AndOr {
348  uint32 mor;
349  uint32 mand;
350 };
351 
352 static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
353 {
354  return (colour & mask->mand) | mask->mor;
355 }
356 
357 
359 static const AndOr _smallmap_contours_andor[] = {
360  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
361  {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY
362  {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
363  {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
364  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
365  {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
366  {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
367  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
368  {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
369  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
370  {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
371  {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
372 };
373 
375 static const AndOr _smallmap_vehicles_andor[] = {
376  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
377  {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY
378  {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
379  {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
380  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
381  {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION
382  {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
383  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
384  {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
385  {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
386  {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
387  {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
388 };
389 
391 static const byte _tiletype_importance[] = {
392  2, // MP_CLEAR
393  8, // MP_RAILWAY
394  7, // MP_ROAD
395  5, // MP_HOUSE
396  2, // MP_TREES
397  9, // MP_STATION
398  2, // MP_WATER
399  1, // MP_VOID
400  6, // MP_INDUSTRY
401  8, // MP_TUNNELBRIDGE
402  2, // MP_OBJECT
403  0,
404 };
405 
406 
413 static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
414 {
416  return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
417 }
418 
426 static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
427 {
429  return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
430 }
431 
439 static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
440 {
443 }
444 
452 static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
453 {
454  switch (t) {
455  case MP_STATION:
456  switch (GetStationType(tile)) {
457  case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
458  case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
459  case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
460  case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
461  case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
462  default: return MKCOLOUR_FFFF;
463  }
464 
465  case MP_RAILWAY: {
466  AndOr andor = {
467  MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
469  };
470 
472  return ApplyMask(cs->default_colour, &andor);
473  }
474 
475  case MP_ROAD: {
476  const RoadTypeInfo *rti = nullptr;
477  if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
478  rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
479  } else {
480  rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
481  }
482  if (rti != nullptr) {
483  AndOr andor = {
484  MKCOLOUR_0XX0(rti->map_colour),
486  };
487 
489  return ApplyMask(cs->default_colour, &andor);
490  }
491  FALLTHROUGH;
492  }
493 
494  default:
495  /* Ground colour */
497  return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
498  }
499 }
500 
508 static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
509 {
511 }
512 
513 static const uint32 _vegetation_clear_bits[] = {
514  MKCOLOUR_XXXX(PC_GRASS_LAND),
515  MKCOLOUR_XXXX(PC_ROUGH_LAND),
516  MKCOLOUR_XXXX(PC_GREY),
517  MKCOLOUR_XXXX(PC_FIELDS),
518  MKCOLOUR_XXXX(PC_LIGHT_BLUE),
519  MKCOLOUR_XXXX(PC_ORANGE),
520  MKCOLOUR_XXXX(PC_GRASS_LAND),
521  MKCOLOUR_XXXX(PC_GRASS_LAND),
522 };
523 
531 static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
532 {
533  switch (t) {
534  case MP_CLEAR:
535  if (IsClearGround(tile, CLEAR_GRASS)) {
536  if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
537  if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST);
538  }
539  return _vegetation_clear_bits[GetClearGround(tile)];
540 
541  case MP_INDUSTRY:
542  return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
543 
544  case MP_TREES:
546  return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
547  }
548  return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
549 
550  default:
551  return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
552  }
553 }
554 
562 static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
563 {
564  Owner o;
565 
566  switch (t) {
567  case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
568  case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
569  default: o = GetTileOwner(tile); break;
570  /* FIXME: For MP_ROAD there are multiple owners.
571  * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
572  * even if there are no ROADTYPE_ROAD bits on the tile.
573  */
574  }
575 
576  if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
577  if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
580  } else if (o == OWNER_TOWN) {
581  return MKCOLOUR_XXXX(PC_DARK_RED);
582  }
583 
584  return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
585 }
586 
588 static const byte _vehicle_type_colours[6] = {
590 };
591 
592 
595 {
597 }
598 
599 inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const
600 {
601  Point pt;
602  pt.x = (y - x) * 2;
603  pt.y = y + x;
604  return pt;
605 }
606 
613 inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const
614 {
615  int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
616  int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
617 
618  if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
619 
620  /* For negative offsets, round towards -inf. */
621  if (x_offset < 0) x_offset -= this->zoom - 1;
622  if (y_offset < 0) y_offset -= this->zoom - 1;
623 
624  return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
625 }
626 
637 inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const
638 {
639  if (add_sub) px += this->subscroll; // Total horizontal offset.
640 
641  /* For each two rows down, add a x and a y tile, and
642  * For each four pixels to the right, move a tile to the right. */
643  Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
644  px &= 3;
645 
646  if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
647  if (px < 2) {
648  pt.x += this->zoom;
649  px += 2;
650  } else {
651  pt.y += this->zoom;
652  px -= 2;
653  }
654  }
655 
656  *sub = px;
657  return pt;
658 }
659 
669 Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub)
670 {
671  assert(x >= 0 && y >= 0);
672 
673  int new_sub;
674  Point tile_xy = PixelToTile(x, y, &new_sub, false);
675  tx -= tile_xy.x;
676  ty -= tile_xy.y;
677 
678  Point scroll;
679  if (new_sub == 0) {
680  *sub = 0;
681  scroll.x = (tx + this->zoom) * TILE_SIZE;
682  scroll.y = (ty - this->zoom) * TILE_SIZE;
683  } else {
684  *sub = 4 - new_sub;
685  scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
686  scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
687  }
688  return scroll;
689 }
690 
698 {
699  static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
700  static const int MIN_ZOOM_INDEX = 0;
701  static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
702 
703  int new_index, cur_index, sub;
704  Point tile;
705  switch (change) {
706  case ZLC_INITIALIZE:
707  cur_index = - 1; // Definitely different from new_index.
708  new_index = MIN_ZOOM_INDEX;
709  tile.x = tile.y = 0;
710  break;
711 
712  case ZLC_ZOOM_IN:
713  case ZLC_ZOOM_OUT:
714  for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
715  if (this->zoom == zoomlevels[cur_index]) break;
716  }
717  assert(cur_index <= MAX_ZOOM_INDEX);
718 
719  tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
720  new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
721  break;
722 
723  default: NOT_REACHED();
724  }
725 
726  if (new_index != cur_index) {
727  this->zoom = zoomlevels[new_index];
728  if (cur_index >= 0) {
729  Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
730  this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
731  this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
732  } else if (this->map_type == SMT_LINKSTATS) {
733  this->overlay->SetDirty();
734  }
735  this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
736  this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
737  this->SetDirty();
738  }
739 }
740 
746 inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
747 {
748  int importance = 0;
749  TileIndex tile = INVALID_TILE; // Position of the most important tile.
750  TileType et = MP_VOID; // Effective tile type at that position.
751 
752  TILE_AREA_LOOP(ti, ta) {
753  TileType ttype = GetTileType(ti);
754 
755  switch (ttype) {
756  case MP_TUNNELBRIDGE: {
758 
759  switch (tt) {
760  case TRANSPORT_RAIL: ttype = MP_RAILWAY; break;
761  case TRANSPORT_ROAD: ttype = MP_ROAD; break;
762  default: ttype = MP_WATER; break;
763  }
764  break;
765  }
766 
767  case MP_INDUSTRY:
768  /* Special handling of industries while in "Industries" smallmap view. */
769  if (this->map_type == SMT_INDUSTRY) {
770  /* If industry is allowed to be seen, use its colour on the map.
771  * This has the highest priority above any value in _tiletype_importance. */
772  IndustryType type = Industry::GetByTile(ti)->type;
773  if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) {
774  if (type == _smallmap_industry_highlight) {
775  if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
776  } else {
777  return GetIndustrySpec(type)->map_colour * 0x01010101;
778  }
779  }
780  /* Otherwise make it disappear */
781  ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR;
782  }
783  break;
784 
785  default:
786  break;
787  }
788 
789  if (_tiletype_importance[ttype] > importance) {
790  importance = _tiletype_importance[ttype];
791  tile = ti;
792  et = ttype;
793  }
794  }
795 
796  switch (this->map_type) {
797  case SMT_CONTOUR:
798  return GetSmallMapContoursPixels(tile, et);
799 
800  case SMT_VEHICLES:
801  return GetSmallMapVehiclesPixels(tile, et);
802 
803  case SMT_INDUSTRY:
804  return GetSmallMapIndustriesPixels(tile, et);
805 
806  case SMT_LINKSTATS:
807  return GetSmallMapLinkStatsPixels(tile, et);
808 
809  case SMT_ROUTES:
810  return GetSmallMapRoutesPixels(tile, et);
811 
812  case SMT_VEGETATION:
813  return GetSmallMapVegetationPixels(tile, et);
814 
815  case SMT_OWNER:
816  return GetSmallMapOwnerPixels(tile, et);
817 
818  default: NOT_REACHED();
819  }
820 }
821 
835 void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
836 {
837  void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
838  uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
839 
840  do {
841  /* Check if the tile (xc,yc) is within the map range */
842  if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
843 
844  /* Check if the dst pointer points to a pixel inside the screen buffer */
845  if (dst < _screen.dst_ptr) continue;
846  if (dst >= dst_ptr_abs_end) continue;
847 
848  /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
849  TileArea ta;
850  if (min_xy == 1 && (xc == 0 || yc == 0)) {
851  if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
852 
853  ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
854  } else {
855  ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
856  }
857  ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
858 
859  uint32 val = this->GetTileColours(ta);
860  uint8 *val8 = (uint8 *)&val;
861  int idx = std::max(0, -start_pos);
862  for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
863  blitter->SetPixel(dst, idx, 0, val8[idx]);
864  idx++;
865  }
866  /* Switch to next tile in the column */
867  } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
868 }
869 
875 void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
876 {
877  for (const Vehicle *v : Vehicle::Iterate()) {
878  if (v->type == VEH_EFFECT) continue;
879  if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
880 
881  /* Remap into flat coordinates. */
882  Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE);
883 
884  int y = pt.y - dpi->top;
885  if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
886 
887  bool skip = false; // Default is to draw both pixels.
888  int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
889  if (x < 0) {
890  /* if x+1 is 0, that means we're on the very left edge,
891  * and should thus only draw a single pixel */
892  if (++x != 0) continue;
893  skip = true;
894  } else if (x >= dpi->width - 1) {
895  /* Check if we're at the very right edge, and if so draw only a single pixel */
896  if (x != dpi->width - 1) continue;
897  skip = true;
898  }
899 
900  /* Calculate pointer to pixel and the colour */
901  byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
902 
903  /* And draw either one or two pixels depending on clipping */
904  blitter->SetPixel(dpi->dst_ptr, x, y, colour);
905  if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
906  }
907 }
908 
914 {
915  for (const Town *t : Town::Iterate()) {
916  /* Remap the town coordinate */
917  Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
918  int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
919  int y = pt.y;
920 
921  /* Check if the town sign is within bounds */
922  if (x + t->cache.sign.width_small > dpi->left &&
923  x < dpi->left + dpi->width &&
924  y + FONT_HEIGHT_SMALL > dpi->top &&
925  y < dpi->top + dpi->height) {
926  /* And draw it. */
927  SetDParam(0, t->index);
928  DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
929  }
930  }
931 }
932 
937 {
938  /* Find main viewport. */
940 
941  Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top);
942  Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1);
943 
944  Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE);
945  upper_left.x -= this->subscroll;
946 
947  Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE);
948  lower_right.x -= this->subscroll;
949 
950  SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y);
951  SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y);
952 
953  SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y);
954  SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y);
955 }
956 
969 {
971  DrawPixelInfo *old_dpi;
972 
973  old_dpi = _cur_dpi;
974  _cur_dpi = dpi;
975 
976  /* Clear it */
977  GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
978 
979  /* Which tile is displayed at (dpi->left, dpi->top)? */
980  int dx;
981  Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
982  int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
983  int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
984 
985  void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
986  int x = - dx - 4;
987  int y = 0;
988 
989  for (;;) {
990  /* Distance from left edge */
991  if (x >= -3) {
992  if (x >= dpi->width) break; // Exit the loop.
993 
994  int end_pos = std::min(dpi->width, x + 4);
995  int reps = (dpi->height - y + 1) / 2; // Number of lines.
996  if (reps > 0) {
997  this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
998  }
999  }
1000 
1001  if (y == 0) {
1002  tile_y += this->zoom;
1003  y++;
1004  ptr = blitter->MoveTo(ptr, 0, 1);
1005  } else {
1006  tile_x -= this->zoom;
1007  y--;
1008  ptr = blitter->MoveTo(ptr, 0, -1);
1009  }
1010  ptr = blitter->MoveTo(ptr, 2, 0);
1011  x += 2;
1012  }
1013 
1014  /* Draw vehicles */
1015  if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
1016 
1017  /* Draw link stat overlay */
1018  if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi);
1019 
1020  /* Draw town names */
1021  if (this->show_towns) this->DrawTowns(dpi);
1022 
1023  /* Draw map indicators */
1024  this->DrawMapIndicators();
1025 
1026  _cur_dpi = old_dpi;
1027 }
1028 
1033 {
1034  StringID legend_tooltip;
1035  StringID enable_all_tooltip;
1036  StringID disable_all_tooltip;
1037  int plane;
1038  switch (this->map_type) {
1039  case SMT_INDUSTRY:
1040  legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
1041  enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
1042  disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
1043  plane = 0;
1044  break;
1045 
1046  case SMT_OWNER:
1047  legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
1048  enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
1049  disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
1050  plane = 0;
1051  break;
1052 
1053  case SMT_LINKSTATS:
1054  legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
1055  enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
1056  disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
1057  plane = 0;
1058  break;
1059 
1060  default:
1061  legend_tooltip = STR_NULL;
1062  enable_all_tooltip = STR_NULL;
1063  disable_all_tooltip = STR_NULL;
1064  plane = 1;
1065  break;
1066  }
1067 
1068  this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
1069  this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
1070  this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
1071  this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
1072 }
1073 
1074 SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD))
1075 {
1077  this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
1078  this->InitNested(window_number);
1079  this->LowerWidget(this->map_type + WID_SM_CONTOUR);
1080 
1082 
1084 
1086 
1087  this->SetupWidgetData();
1088 
1089  this->SetZoomLevel(ZLC_INITIALIZE, nullptr);
1091  this->SetOverlayCargoMask();
1092 }
1093 
1094 SmallMapWindow::~SmallMapWindow()
1095 {
1096  delete this->overlay;
1097  this->BreakIndustryChainLink();
1098 }
1099 
1104 {
1105  /* Rebuild colour indices if necessary. */
1107 
1108  for (uint n = 0; n < lengthof(_heightmap_schemes); n++) {
1109  /* The heights go from 0 up to and including maximum. */
1110  int heights = _settings_game.construction.map_height_limit + 1;
1111  _heightmap_schemes[n].height_colours = ReallocT<uint32>(_heightmap_schemes[n].height_colours, heights);
1112 
1113  for (int z = 0; z < heights; z++) {
1114  size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights;
1115 
1116  /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
1118  }
1119  }
1120 
1122  BuildLandLegend();
1123 }
1124 
1125 /* virtual */ void SmallMapWindow::SetStringParameters(int widget) const
1126 {
1127  switch (widget) {
1128  case WID_SM_CAPTION:
1129  SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
1130  break;
1131  }
1132 }
1133 
1134 /* virtual */ void SmallMapWindow::OnInit()
1135 {
1136  uint min_width = 0;
1139  for (uint i = 0; i < lengthof(_legend_table); i++) {
1140  uint height = 0;
1141  uint num_columns = 1;
1142  for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
1143  StringID str;
1144  if (i == SMT_INDUSTRY) {
1145  SetDParam(0, tbl->legend);
1147  str = STR_SMALLMAP_INDUSTRY;
1148  } else if (i == SMT_LINKSTATS) {
1149  SetDParam(0, tbl->legend);
1150  str = STR_SMALLMAP_LINKSTATS;
1151  } else if (i == SMT_OWNER) {
1152  if (tbl->company != INVALID_COMPANY) {
1153  if (!Company::IsValidID(tbl->company)) {
1154  /* Rebuild the owner legend. */
1155  BuildOwnerLegend();
1156  this->OnInit();
1157  return;
1158  }
1159  /* Non-fixed legend entries for the owner view. */
1160  SetDParam(0, tbl->company);
1161  str = STR_SMALLMAP_COMPANY;
1162  } else {
1163  str = tbl->legend;
1164  }
1165  } else {
1166  if (tbl->col_break) {
1167  this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1168  height = 0;
1169  num_columns++;
1170  }
1171  height++;
1172  str = tbl->legend;
1173  }
1174  min_width = std::max(GetStringBoundingBox(str).width, min_width);
1175  }
1176  this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1177  this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns);
1178  }
1179 
1180  /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1182 }
1183 
1184 /* virtual */ void SmallMapWindow::OnPaint()
1185 {
1186  if (this->map_type == SMT_OWNER) {
1187  for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
1188  if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
1189  /* Rebuild the owner legend. */
1190  BuildOwnerLegend();
1191  this->InvalidateData(1);
1192  break;
1193  }
1194  }
1195  }
1196 
1197  this->DrawWidgets();
1198 }
1199 
1200 /* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
1201 {
1202  switch (widget) {
1203  case WID_SM_MAP: {
1204  DrawPixelInfo new_dpi;
1205  if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
1206  this->DrawSmallMap(&new_dpi);
1207  break;
1208  }
1209 
1210  case WID_SM_LEGEND: {
1211  uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
1212  uint number_of_rows = this->GetNumberRowsLegend(columns);
1213  bool rtl = _current_text_dir == TD_RTL;
1214  uint y_org = r.top + WD_FRAMERECT_TOP;
1215  uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
1216  uint y = y_org;
1217  uint i = 0; // Row counter for industry legend.
1218  uint row_height = FONT_HEIGHT_SMALL;
1219 
1220  uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
1221  uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
1222  uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
1223  uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
1224 
1225  StringID string = STR_NULL;
1226  switch (this->map_type) {
1227  case SMT_INDUSTRY:
1228  string = STR_SMALLMAP_INDUSTRY;
1229  break;
1230  case SMT_LINKSTATS:
1231  string = STR_SMALLMAP_LINKSTATS;
1232  break;
1233  case SMT_OWNER:
1234  string = STR_SMALLMAP_COMPANY;
1235  break;
1236  default:
1237  break;
1238  }
1239 
1240  for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
1241  if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) {
1242  /* Column break needed, continue at top, COLUMN_WIDTH pixels
1243  * (one "row") to the right. */
1244  x += rtl ? -(int)this->column_width : this->column_width;
1245  y = y_org;
1246  i = 1;
1247  }
1248 
1249  uint8 legend_colour = tbl->colour;
1250 
1251  switch (this->map_type) {
1252  case SMT_INDUSTRY:
1253  /* Industry name must be formatted, since it's not in tiny font in the specs.
1254  * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1255  SetDParam(0, tbl->legend);
1257  if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) {
1259  }
1260  FALLTHROUGH;
1261 
1262  case SMT_LINKSTATS:
1263  SetDParam(0, tbl->legend);
1264  FALLTHROUGH;
1265 
1266  case SMT_OWNER:
1267  if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) {
1268  if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company);
1269  if (!tbl->show_on_map) {
1270  /* Simply draw the string, not the black border of the legend colour.
1271  * This will enforce the idea of the disabled item */
1272  DrawString(x + text_left, x + text_right, y, string, TC_GREY);
1273  } else {
1274  DrawString(x + text_left, x + text_right, y, string, TC_BLACK);
1275  GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour
1276  }
1277  break;
1278  }
1279  FALLTHROUGH;
1280 
1281  default:
1282  if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
1283  /* Anything that is not an industry or a company is using normal process */
1284  GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
1285  DrawString(x + text_left, x + text_right, y, tbl->legend);
1286  break;
1287  }
1288  GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour
1289 
1290  y += row_height;
1291  }
1292  }
1293  }
1294 }
1295 
1301 {
1302  this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
1303  this->map_type = map_type;
1304  this->LowerWidget(this->map_type + WID_SM_CONTOUR);
1305 
1306  this->SetupWidgetData();
1307 
1308  if (map_type == SMT_LINKSTATS) this->overlay->SetDirty();
1309  if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink();
1310  this->SetDirty();
1311 }
1312 
1321 inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const
1322 {
1323  /* Reserve one column for link colours */
1324  uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
1325  uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns);
1326  return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others});
1327 }
1328 
1340 void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item)
1341 {
1342  if (_ctrl_pressed) {
1343  /* Disable all, except the clicked one */
1344  bool changes = false;
1345  for (int i = begin_legend_item; i != end_legend_item; i++) {
1346  bool new_state = (i == click_pos);
1347  if (legend[i].show_on_map != new_state) {
1348  changes = true;
1349  legend[i].show_on_map = new_state;
1350  }
1351  }
1352  if (!changes) {
1353  /* Nothing changed? Then show all (again). */
1354  for (int i = begin_legend_item; i != end_legend_item; i++) {
1355  legend[i].show_on_map = true;
1356  }
1357  }
1358  } else {
1359  legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
1360  }
1361 
1362  if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink();
1363 }
1364 
1369 {
1370  CargoTypes cargo_mask = 0;
1371  for (int i = 0; i != _smallmap_cargo_count; ++i) {
1372  if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
1373  }
1374  this->overlay->SetCargoMask(cargo_mask);
1375 }
1376 
1383 {
1384  const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
1385  uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
1386  uint columns = this->GetNumberColumnsLegend(wi->current_x);
1387  uint number_of_rows = this->GetNumberRowsLegend(columns);
1388  if (line >= number_of_rows) return -1;
1389 
1390  bool rtl = _current_text_dir == TD_RTL;
1391  int x = pt.x - wi->pos_x;
1392  if (rtl) x = wi->current_x - x;
1393  uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
1394 
1395  return (column * number_of_rows) + line;
1396 }
1397 
1398 /* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget)
1399 {
1400  IndustryType new_highlight = INVALID_INDUSTRYTYPE;
1401  if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
1402  int industry_pos = GetPositionOnLegend(pt);
1403  if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
1404  new_highlight = _legend_from_industries[industry_pos].type;
1405  }
1406  }
1407  if (new_highlight != _smallmap_industry_highlight) {
1408  _smallmap_industry_highlight = new_highlight;
1411  this->SetDirty();
1412  }
1413 }
1414 
1415 /* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
1416 {
1417  switch (widget) {
1418  case WID_SM_MAP: { // Map window
1419  if (click_count > 0) this->mouse_capture_widget = widget;
1420 
1421  const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1423  int sub;
1424  pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
1425  ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
1426 
1427  this->SetDirty();
1428  break;
1429  }
1430 
1431  case WID_SM_ZOOM_IN:
1432  case WID_SM_ZOOM_OUT: {
1433  const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1434  Point pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
1435  this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
1436  if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
1437  break;
1438  }
1439 
1440  case WID_SM_CONTOUR: // Show land contours
1441  case WID_SM_VEHICLES: // Show vehicles
1442  case WID_SM_INDUSTRIES: // Show industries
1443  case WID_SM_LINKSTATS: // Show route map
1444  case WID_SM_ROUTES: // Show transport routes
1445  case WID_SM_VEGETATION: // Show vegetation
1446  case WID_SM_OWNERS: // Show land owners
1447  this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
1448  if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
1449  break;
1450 
1451  case WID_SM_CENTERMAP: // Center the smallmap again
1454  if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
1455  break;
1456 
1457  case WID_SM_TOGGLETOWNNAME: // Toggle town names
1458  this->show_towns = !this->show_towns;
1460 
1461  this->SetDirty();
1462  if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
1463  break;
1464 
1465  case WID_SM_LEGEND: // Legend
1466  if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) {
1467  int click_pos = this->GetPositionOnLegend(pt);
1468  if (click_pos < 0) break;
1469 
1470  /* If industry type small map*/
1471  if (this->map_type == SMT_INDUSTRY) {
1472  /* If click on industries label, find right industry type and enable/disable it. */
1473  if (click_pos < _smallmap_industry_count) {
1475  }
1476  } else if (this->map_type == SMT_LINKSTATS) {
1477  if (click_pos < _smallmap_cargo_count) {
1479  this->SetOverlayCargoMask();
1480  }
1481  } else if (this->map_type == SMT_OWNER) {
1482  if (click_pos < _smallmap_company_count) {
1483  this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
1484  }
1485  }
1486  this->SetDirty();
1487  }
1488  break;
1489 
1490  case WID_SM_ENABLE_ALL:
1491  case WID_SM_DISABLE_ALL: {
1492  LegendAndColour *tbl = nullptr;
1493  switch (this->map_type) {
1494  case SMT_INDUSTRY:
1496  this->BreakIndustryChainLink();
1497  break;
1498  case SMT_OWNER:
1499  tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
1500  break;
1501  case SMT_LINKSTATS:
1502  tbl = _legend_linkstats;
1503  break;
1504  default:
1505  NOT_REACHED();
1506  }
1507  for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
1508  tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
1509  }
1510  if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask();
1511  this->SetDirty();
1512  break;
1513  }
1514 
1515  case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
1518  this->SetDirty();
1519  break;
1520  }
1521 }
1522 
1531 /* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
1532 {
1533  if (!gui_scope) return;
1534 
1535  switch (data) {
1536  case 1:
1537  /* The owner legend has already been rebuilt. */
1538  this->ReInit();
1539  break;
1540 
1541  case 0: {
1542  extern std::bitset<NUM_INDUSTRYTYPES> _displayed_industries;
1543  if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
1544 
1545  for (int i = 0; i != _smallmap_industry_count; i++) {
1547  }
1548  break;
1549  }
1550 
1551  case 2:
1553  break;
1554 
1555  default: NOT_REACHED();
1556  }
1557  this->SetDirty();
1558 }
1559 
1560 /* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget)
1561 {
1562  if (widget != WID_SM_MAP || _scrolling_viewport) return false;
1563 
1564  _scrolling_viewport = true;
1565  return true;
1566 }
1567 
1568 /* virtual */ void SmallMapWindow::OnMouseWheel(int wheel)
1569 {
1571  const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1572  int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
1573  int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
1574  if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
1575  Point pt = {cursor_x, cursor_y};
1576  this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
1577  }
1578  }
1579 }
1580 
1581 /* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms)
1582 {
1583  /* Update the window every now and then */
1584  if (!this->refresh.Elapsed(delta_ms)) return;
1585 
1586  if (this->map_type == SMT_LINKSTATS) {
1587  uint32 company_mask = this->GetOverlayCompanyMask();
1588  if (this->overlay->GetCompanyMask() != company_mask) {
1589  this->overlay->SetCompanyMask(company_mask);
1590  } else {
1591  this->overlay->SetDirty();
1592  }
1593  }
1595 
1597  this->SetDirty();
1598 }
1599 
1607 void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
1608 {
1609  const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1610  Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
1611  hv.x *= this->zoom;
1612  hv.y *= this->zoom;
1613 
1614  if (sx < -hv.x) {
1615  sx = -hv.x;
1616  sub = 0;
1617  }
1618  if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
1619  sx = MapMaxX() * TILE_SIZE - hv.x;
1620  sub = 0;
1621  }
1622  if (sy < -hv.y) {
1623  sy = -hv.y;
1624  sub = 0;
1625  }
1626  if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
1627  sy = MapMaxY() * TILE_SIZE - hv.y;
1628  sub = 0;
1629  }
1630 
1631  this->scroll_x = sx;
1632  this->scroll_y = sy;
1633  this->subscroll = sub;
1634  if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty();
1635 }
1636 
1637 /* virtual */ void SmallMapWindow::OnScroll(Point delta)
1638 {
1640 
1641  /* While tile is at (delta.x, delta.y)? */
1642  int sub;
1643  Point pt = this->PixelToTile(delta.x, delta.y, &sub);
1644  this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
1645 
1646  this->SetDirty();
1647 }
1648 
1653 {
1655  Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
1656 
1657  int sub;
1658  const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1659  Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE,
1660  std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
1661  this->SetNewScroll(sxy.x, sxy.y, sub);
1662  this->SetDirty();
1663 }
1664 
1671 {
1672  int x = (st->rect.right + st->rect.left + 1) / 2;
1673  int y = (st->rect.bottom + st->rect.top + 1) / 2;
1674  Point ret = this->RemapTile(x, y);
1675 
1676  /* Same magic 3 as in DrawVehicles; that's where I got it from.
1677  * No idea what it is, but without it the result looks bad.
1678  */
1679  ret.x -= 3 + this->subscroll;
1680  return ret;
1681 }
1682 
1684 bool SmallMapWindow::show_towns = true;
1686 
1697 public:
1699  {
1700  this->smallmap_window = nullptr;
1701  }
1702 
1703  void SetupSmallestSize(Window *w, bool init_array) override
1704  {
1705  NWidgetBase *display = this->head;
1706  NWidgetBase *bar = display->next;
1707 
1708  display->SetupSmallestSize(w, init_array);
1709  bar->SetupSmallestSize(w, init_array);
1710 
1711  this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
1712  assert(this->smallmap_window != nullptr);
1713  this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
1715  this->fill_x = std::max(display->fill_x, bar->fill_x);
1716  this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y);
1717  this->resize_x = std::max(display->resize_x, bar->resize_x);
1718  this->resize_y = std::min(display->resize_y, bar->resize_y);
1719  }
1720 
1721  void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
1722  {
1723  this->pos_x = x;
1724  this->pos_y = y;
1725  this->current_x = given_width;
1726  this->current_y = given_height;
1727 
1728  NWidgetBase *display = this->head;
1729  NWidgetBase *bar = display->next;
1730 
1731  if (sizing == ST_SMALLEST) {
1732  this->smallest_x = given_width;
1733  this->smallest_y = given_height;
1734  /* Make display and bar exactly equal to their minimal size. */
1735  display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
1736  bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
1737  }
1738 
1739  uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
1740  uint display_height = given_height - bar_height;
1741  display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
1742  bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
1743  }
1744 
1745  NWidgetCore *GetWidgetFromPos(int x, int y) override
1746  {
1747  if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
1748  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
1749  NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
1750  if (widget != nullptr) return widget;
1751  }
1752  return nullptr;
1753  }
1754 
1755  void Draw(const Window *w) override
1756  {
1757  for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) child_wid->Draw(w);
1758  }
1759 };
1760 
1763  NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
1764  NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
1765  EndContainer(),
1766 };
1767 
1770  NWidget(WWT_PANEL, COLOUR_BROWN),
1772  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
1774  /* Top button row. */
1776  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
1777  SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
1778  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
1779  SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
1780  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK),
1781  SetDataTip(SPR_DOT_SMALL, STR_NULL), SetFill(1, 1),
1782  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
1783  SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
1784  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
1785  SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
1786  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
1787  SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
1788  EndContainer(),
1789  /* Bottom button row. */
1791  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
1792  SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
1793  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
1794  SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
1795  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS),
1796  SetDataTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
1797  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
1798  SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
1799  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
1800  SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
1801  NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
1802  SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
1803  EndContainer(),
1804  NWidget(NWID_SPACER), SetResize(0, 1),
1805  EndContainer(),
1806  EndContainer(),
1807  EndContainer(),
1808 };
1809 
1810 static NWidgetBase *SmallMapDisplay(int *biggest_index)
1811 {
1812  NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
1813 
1815  MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
1816  return map_display;
1817 }
1818 
1819 
1820 static const NWidgetPart _nested_smallmap_widgets[] = {
1822  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
1823  NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1824  NWidget(WWT_SHADEBOX, COLOUR_BROWN),
1825  NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
1826  NWidget(WWT_STICKYBOX, COLOUR_BROWN),
1827  EndContainer(),
1828  NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
1829  /* Bottom button row and resize box. */
1831  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
1833  NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
1834  NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
1835  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
1836  NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
1837  EndContainer(),
1838  EndContainer(),
1839  NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
1840  EndContainer(),
1841  EndContainer(),
1842  NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
1843  EndContainer(),
1844 };
1845 
1846 static WindowDesc _smallmap_desc(
1847  WDP_AUTO, "smallmap", 484, 314,
1849  0,
1850  _nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
1851 );
1852 
1857 {
1858  AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
1859 }
1860 
1869 bool ScrollMainWindowTo(int x, int y, int z, bool instant)
1870 {
1871  bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
1872 
1873  /* If a user scrolls to a tile (via what way what so ever) and already is on
1874  * that tile (e.g.: pressed twice), move the smallmap to that location,
1875  * so you directly see where you are on the smallmap. */
1876 
1877  if (res) return res;
1878 
1879  SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
1880  if (w != nullptr) w->SmallMapCenterOnCurrentPos();
1881 
1882  return res;
1883 }
_sorted_industry_types
std::array< IndustryType, NUM_INDUSTRYTYPES > _sorted_industry_types
Industry types sorted by name.
Definition: industry_gui.cpp:185
PC_WHITE
static const uint8 PC_WHITE
White palette colour.
Definition: gfx_func.h:209
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:46
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:49
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:325
LegendAndColour::type
IndustryType type
Type of industry. Only valid for industry entries.
Definition: smallmap_gui.h:34
WD_FRAMERECT_TOP
@ WD_FRAMERECT_TOP
Offset at top to draw the frame rectangular area.
Definition: window_gui.h:62
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
LinkGraphOverlay::LINK_COLOURS
static const uint8 LINK_COLOURS[]
Colours for the various "load" states of links.
Definition: linkgraph_gui.h:43
RoadTypeInfo
Definition: road.h:75
sound_func.h
GetSmallMapRoutesPixels
static uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Routes".
Definition: smallmap_gui.cpp:452
NUM_INDUSTRYTYPES
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like INV...
Definition: industry_type.h:26
_green_map_heights
static const uint32 _green_map_heights[]
Height map colours for the green colour scheme, ordered by height.
Definition: heightmap_colours.h:13
SmallMapWindow::min_number_of_fixed_rows
uint min_number_of_fixed_rows
Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
Definition: smallmap_gui.h:73
IndustrySpec::map_colour
byte map_colour
colour used for the small map
Definition: industrytype.h:126
_smallmap_show_heightmap
static bool _smallmap_show_heightmap
Show heightmap in industry and owner mode of smallmap window.
Definition: smallmap_gui.cpp:157
NWidgetFunction
static NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1155
Blitter::SetPixel
virtual void SetPixel(void *video, int x, int y, uint8 colour)=0
Draw a pixel with a given colour on the video-buffer.
WC_INDUSTRY_CARGOES
@ WC_INDUSTRY_CARGOES
Industry cargoes chain; Window numbers:
Definition: window_type.h:504
WID_SM_ROUTES
@ WID_SM_ROUTES
Button to select the routes view.
Definition: smallmap_widget.h:26
SmallMapWindow::map_type
static SmallMapType map_type
Currently displayed legends.
Definition: smallmap_gui.h:63
ScrollWindowTo
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Definition: viewport.cpp:2397
NWidgetSmallmapDisplay::Draw
void Draw(const Window *w) override
Definition: smallmap_gui.cpp:1755
SmallMapWindow::LEGEND_BLOB_WIDTH
static const uint LEGEND_BLOB_WIDTH
Width of the coloured blob in front of a line text in the WID_SM_LEGEND widget.
Definition: smallmap_gui.h:67
WID_SM_VEGETATION
@ WID_SM_VEGETATION
Button to select the vegetation view.
Definition: smallmap_widget.h:27
endian_func.hpp
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:64
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1055
PC_YELLOW
static const uint8 PC_YELLOW
Yellow palette colour.
Definition: gfx_func.h:219
PC_DARK_RED
static const uint8 PC_DARK_RED
Dark red palette colour.
Definition: gfx_func.h:212
smallmap_gui.h
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:308
guitimer_func.h
SmallMapColourScheme::height_colours_base
const uint32 * height_colours_base
Base table for determining the colours.
Definition: smallmap_gui.cpp:259
_sorted_cargo_specs
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
Definition: cargotype.cpp:132
MOEND
#define MOEND()
Macro used for forcing a rebuild of the owner legend the first time it is used.
Definition: smallmap_gui.cpp:53
Window::ReInit
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:995
company_base.h
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SmallMapWindow::ZLC_ZOOM_IN
@ ZLC_ZOOM_IN
Zoom in.
Definition: smallmap_gui.h:60
tunnelbridge_map.h
SmallMapWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: smallmap_gui.cpp:1184
Blitter
How all blitters should look like.
Definition: base.hpp:28
_smallmap_cargo_count
static int _smallmap_cargo_count
Number of cargos in the link stats legend.
Definition: smallmap_gui.cpp:36
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
Station
Station data structure.
Definition: station_base.h:450
SmallMapWindow::SmallMapCenterOnCurrentPos
void SmallMapCenterOnCurrentPos()
Center the small map on the current center of the viewport.
Definition: smallmap_gui.cpp:1652
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:327
PC_ORANGE
static const uint8 PC_ORANGE
Orange palette colour.
Definition: gfx_func.h:217
PC_RED
static const uint8 PC_RED
Red palette colour.
Definition: gfx_func.h:213
SmallMapWindow::DrawHorizMapIndicator
static void DrawHorizMapIndicator(int x, int x2, int y)
Draws horizontal part of map indicator.
Definition: smallmap_gui.h:105
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:321
LegendAndColour::company
CompanyID company
Company to display. Only valid for company entries of the owner legend.
Definition: smallmap_gui.h:36
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:63
MS
#define MS(a, b)
Macro for break marker in arrays of LegendAndColour.
Definition: smallmap_gui.cpp:62
SmallMapWindow::OnRightClick
bool OnRightClick(Point pt, int widget) override
A click with the right mouse button has been made on the window.
Definition: smallmap_gui.cpp:1560
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
PC_RAINFOREST
static const uint8 PC_RAINFOREST
Pale green palette colour for rainforest.
Definition: gfx_func.h:232
TROPICZONE_RAINFOREST
@ TROPICZONE_RAINFOREST
Rainforest tile.
Definition: tile_type.h:77
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1133
SmallMapWindow::GetOverlayCompanyMask
uint32 GetOverlayCompanyMask() const
Get a bitmask for company links to be displayed.
Definition: smallmap_gui.h:145
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
SmallMapWindow::SetupWidgetData
void SetupWidgetData()
Function to set up widgets depending on the information being shown on the smallmap.
Definition: smallmap_gui.cpp:1032
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:47
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
vehicle_base.h
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:939
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
WID_SM_LEGEND
@ WID_SM_LEGEND
Bottom panel to display smallmap legends.
Definition: smallmap_widget.h:18
SmallMapWindow::GetTileColours
uint32 GetTileColours(const TileArea &ta) const
Decide which colours to show to the user for a group of tiles.
Definition: smallmap_gui.cpp:746
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
WID_SM_CONTOUR
@ WID_SM_CONTOUR
Button to select the contour view (height map).
Definition: smallmap_widget.h:22
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:640
SmallMapColourScheme::default_colour
uint32 default_colour
Default colour of the land.
Definition: smallmap_gui.cpp:261
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:55
VSM_VIEWPORT_RMB_FIXED
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:84
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:54
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
_smallmap_industry_count
static int _smallmap_industry_count
Number of used industries.
Definition: smallmap_gui.cpp:34
SmallMapWindow::zoom
int zoom
Zoom level. Bigger number means more zoom-out (further away).
Definition: smallmap_gui.h:79
MAX_TILE_HEIGHT
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition: tile_type.h:22
WID_SM_SHOW_HEIGHT
@ WID_SM_SHOW_HEIGHT
Show heightmap toggle button.
Definition: smallmap_widget.h:34
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
clear_map.h
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
PC_GRASS_LAND
static const uint8 PC_GRASS_LAND
Dark green palette colour for grass land.
Definition: gfx_func.h:230
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:635
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
SmallMapWindow::SwitchMapType
void SwitchMapType(SmallMapType map_type)
Select a new map type.
Definition: smallmap_gui.cpp:1300
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
NWidgetBase::smallest_y
uint smallest_y
Smallest vertical size of the widget in a filled window.
Definition: widget_type.h:180
MakeNWidgets
NWidgetContainer * MakeNWidgets(const NWidgetPart *parts, int count, int *biggest_index, NWidgetContainer *container)
Construct a nested widget tree from an array of parts.
Definition: widget.cpp:2805
NWidgetSmallmapDisplay
Custom container class for displaying smallmap with a vertically resizing legend panel.
Definition: smallmap_gui.cpp:1695
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:48
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:52
SmallMapWindow::column_width
uint column_width
Width of a column in the WID_SM_LEGEND widget.
Definition: smallmap_gui.h:74
SmallMapWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: smallmap_gui.cpp:1134
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:199
SmallMapWindow::min_number_of_columns
uint min_number_of_columns
Minimal number of columns in legends.
Definition: smallmap_gui.h:72
_dark_green_map_heights
static const uint32 _dark_green_map_heights[]
Height map colours for the dark green colour scheme, ordered by height.
Definition: heightmap_colours.h:132
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:919
SmallMapWindow::scroll_x
int32 scroll_x
Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
Definition: smallmap_gui.h:76
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1023
SmallMapWindow
Class managing the smallmap window.
Definition: smallmap_gui.h:43
SmallMapWindow::show_towns
static bool show_towns
Display town names in the smallmap.
Definition: smallmap_gui.h:64
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:842
GetClearGround
static ClearGround GetClearGround(TileIndex t)
Get the type of clear tile.
Definition: clear_map.h:59
LinkGraphOverlay::SetCompanyMask
void SetCompanyMask(uint32 company_mask)
Set a new company mask and rebuild the cache.
Definition: linkgraph_gui.cpp:368
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
SmallMapWindow::GetNumberColumnsLegend
uint GetNumberColumnsLegend(uint width) const
Return number of columns that can be displayed in width pixels.
Definition: smallmap_gui.h:124
SmallMapWindow::DrawSmallMap
void DrawSmallMap(DrawPixelInfo *dpi) const
Draws the small map.
Definition: smallmap_gui.cpp:968
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:564
SmallMapWindow::GetStationMiddle
Point GetStationMiddle(const Station *st) const
Get the center of the given station as point on the screen in the smallmap window.
Definition: smallmap_gui.cpp:1670
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
SmallMapWindow::SetZoomLevel
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
Initialize or change the zoom level.
Definition: smallmap_gui.cpp:697
IsTileOnWater
static bool IsTileOnWater(TileIndex t)
Tests if the tile was built on water.
Definition: water_map.h:130
_smallmap_industry_highlight_state
static bool _smallmap_industry_highlight_state
State of highlight blinking.
Definition: smallmap_gui.cpp:161
WindowDesc
High level window description.
Definition: window_gui.h:166
SmallMapWindow::ComputeScroll
Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
Compute base parameters of the smallmap such that tile (tx, ty) starts at pixel (x,...
Definition: smallmap_gui.cpp:669
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:438
SmallMapWindow::GetMinLegendWidth
uint GetMinLegendWidth() const
Compute minimal required width of the legends.
Definition: smallmap_gui.h:115
GUISettings::scrollwheel_scrolling
uint8 scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:130
WID_SM_SELECT_BUTTONS
@ WID_SM_SELECT_BUTTONS
Selection widget for the buttons present in some smallmap modes.
Definition: smallmap_widget.h:31
LinkGraphOverlay
Handles drawing of links into some window.
Definition: linkgraph_gui.h:37
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:30
CargoSpec::Index
CargoID Index() const
Determines index of this cargospec.
Definition: cargotype.h:88
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
GUITimer
Definition: guitimer_func.h:13
_nested_smallmap_bar
static const NWidgetPart _nested_smallmap_bar[]
Widget parts of the smallmap legend bar + image buttons.
Definition: smallmap_gui.cpp:1769
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:154
SmallMapWindow::ZoomLevelChange
ZoomLevelChange
Available kinds of zoomlevel changes.
Definition: smallmap_gui.h:57
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
SmallMapWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: smallmap_gui.cpp:1531
SmallMapWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: smallmap_gui.cpp:1415
SmallMapWindow::GetNumberRowsLegend
uint GetNumberRowsLegend(uint columns) const
Get the number of rows in the legend from the number of columns.
Definition: smallmap_gui.cpp:1321
InverseRemapCoords
static Point InverseRemapCoords(int x, int y)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition: landscape.h:112
SmallMapWindow::ZLC_ZOOM_OUT
@ ZLC_ZOOM_OUT
Zoom out.
Definition: smallmap_gui.h:59
ST_SMALLEST
@ ST_SMALLEST
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
Definition: widget_type.h:110
SmallMapWindow::DrawVehicles
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
Adds vehicles to the smallmap.
Definition: smallmap_gui.cpp:875
TILE_AREA_LOOP
#define TILE_AREA_LOOP(var, ta)
A loop which iterates over the tiles of a TileArea.
Definition: tilearea_type.h:232
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:584
WID_SM_LINKSTATS
@ WID_SM_LINKSTATS
Button to select the link stats view.
Definition: smallmap_widget.h:25
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1861
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
_vehicle_type_colours
static const byte _vehicle_type_colours[6]
Vehicle colours in #SMT_VEHICLES mode.
Definition: smallmap_gui.cpp:588
LinkGraphOverlay::SetCargoMask
void SetCargoMask(CargoTypes cargo_mask)
Set a new cargo mask and rebuild the cache.
Definition: linkgraph_gui.cpp:357
SmallMapWindow::DrawVertMapIndicator
static void DrawVertMapIndicator(int x, int y, int y2)
Draws vertical part of map indicator.
Definition: smallmap_gui.h:93
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
Industry::type
IndustryType type
type of industry.
Definition: industry.h:83
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:321
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:76
LegendAndColour::col_break
bool col_break
Perform a column break and go further at the next column.
Definition: smallmap_gui.h:39
WID_SM_ZOOM_IN
@ WID_SM_ZOOM_IN
Button to zoom in one step.
Definition: smallmap_widget.h:20
WID_SM_VEHICLES
@ WID_SM_VEHICLES
Button to select the vehicles view.
Definition: smallmap_widget.h:23
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:984
NWidgetBase::smallest_x
uint smallest_x
Smallest horizontal size of the widget in a filled window.
Definition: widget_type.h:179
WD_FRAMERECT_LEFT
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
Definition: window_gui.h:60
_legend_land_contours
static LegendAndColour _legend_land_contours[]
Legend text giving the colours to look for on the minimap.
Definition: smallmap_gui.cpp:65
SmallMapWindow::DrawMapIndicators
void DrawMapIndicators() const
Adds map indicators to the smallmap.
Definition: smallmap_gui.cpp:936
heightmap_colours.h
NWidgetBase::AssignSizePosition
virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)=0
WID_SM_DISABLE_ALL
@ WID_SM_DISABLE_ALL
Button to disable display of all legend entries.
Definition: smallmap_widget.h:33
IsInsideBS
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:188
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:52
_smallmap_contours_andor
static const AndOr _smallmap_contours_andor[]
Colour masks for "Contour" and "Routes" modes.
Definition: smallmap_gui.cpp:359
SmallMapColourScheme
Colour scheme of the smallmap.
Definition: smallmap_gui.cpp:257
WD_FRAMERECT_RIGHT
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
Definition: window_gui.h:61
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:102
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:124
_smallmap_company_count
static int _smallmap_company_count
Number of entries in the owner legend.
Definition: smallmap_gui.cpp:35
_tiletype_importance
static const byte _tiletype_importance[]
Mapping of tile type to importance of the tile (higher number means more interesting to show).
Definition: smallmap_gui.cpp:391
_legend_from_industries
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1]
Allow room for all industries, plus a terminator entry This is required in order to have the industry...
Definition: smallmap_gui.cpp:153
_smallmap_industry_highlight
static IndustryType _smallmap_industry_highlight
Highlight a specific industry type.
Definition: smallmap_gui.cpp:159
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:16
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
MC
#define MC(col_break)
Macro for a height legend entry with configurable colour.
Definition: smallmap_gui.cpp:47
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
SmallMapWindow::GetPositionOnLegend
int GetPositionOnLegend(Point pt)
Determines the mouse position on the legend.
Definition: smallmap_gui.cpp:1382
LegendAndColour::legend
StringID legend
String corresponding to the coloured item.
Definition: smallmap_gui.h:33
WID_SM_BLANK
@ WID_SM_BLANK
Empty button as placeholder.
Definition: smallmap_widget.h:19
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:393
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
industry.h
safeguards.h
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:318
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:333
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
_industry_to_list_pos
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]
For connecting industry type to position in industries list(small map legend)
Definition: smallmap_gui.cpp:155
_displayed_industries
std::bitset< NUM_INDUSTRYTYPES > _displayed_industries
Communication from the industry chain window to the smallmap window about what industries to display.
Definition: industry_gui.cpp:49
_smallmap_vehicles_andor
static const AndOr _smallmap_vehicles_andor[]
Colour masks for "Vehicles", "Industry", and "Vegetation" modes.
Definition: smallmap_gui.cpp:375
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:55
_heightmap_schemes
static SmallMapColourScheme _heightmap_schemes[]
Available colour schemes for height maps.
Definition: smallmap_gui.cpp:265
VSM_MAP_RMB_FIXED
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:85
Viewport::virtual_width
int virtual_width
width << zoom
Definition: viewport_type.h:30
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
ScrollMainWindowTo
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Definition: smallmap_gui.cpp:1869
GetSmallMapIndustriesPixels
static uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Industries".
Definition: smallmap_gui.cpp:439
SmallMapWindow::SmallMapType
SmallMapType
Types of legends in the WID_SM_LEGEND widget.
Definition: smallmap_gui.h:46
NWidgetContainer::head
NWidgetBase * head
Pointer to first widget in container.
Definition: widget_type.h:391
stdafx.h
PC_BLACK
static const uint8 PC_BLACK
Black palette colour.
Definition: gfx_func.h:206
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:114
landscape.h
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3261
SmallMapWindow::DrawSmallMapColumn
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
Draws one column of tiles of the small map in a certain mode onto the screen buffer,...
Definition: smallmap_gui.cpp:835
viewport_func.h
Window::mouse_capture_widget
int mouse_capture_widget
Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse captu...
Definition: window_gui.h:336
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:183
SmallMapWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: smallmap_gui.cpp:1200
PC_TREES
static const uint8 PC_TREES
Green palette colour for trees.
Definition: gfx_func.h:234
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:38
GetSmallMapOwnerPixels
static uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Owner".
Definition: smallmap_gui.cpp:562
InverseRemapCoords2
Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition: landscape.cpp:104
PC_GREY
static const uint8 PC_GREY
Grey palette colour.
Definition: gfx_func.h:208
SmallMapWindow::BreakIndustryChainLink
static void BreakIndustryChainLink()
Notify the industry chain window to stop sending newly selected industries.
Definition: smallmap_gui.cpp:594
NWidgetBase::next
NWidgetBase * next
Pointer to next widget in container. Managed by parent container widget.
Definition: widget_type.h:188
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
FillDrawPixelInfo
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition: gfx.cpp:1616
FONT_HEIGHT_SMALL
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
Definition: gfx_func.h:176
SmallMapWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: smallmap_gui.cpp:1581
PC_FIELDS
static const uint8 PC_FIELDS
Light brown palette colour for fields.
Definition: gfx_func.h:233
BuildIndustriesLegend
void BuildIndustriesLegend()
Fills an array for the industries legends.
Definition: smallmap_gui.cpp:168
IsTileForestIndustry
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
Definition: industry_cmd.cpp:962
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:50
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:66
MK
#define MK(a, b)
Macro for ordinary entry of LegendAndColour.
Definition: smallmap_gui.cpp:44
PC_VERY_DARK_BROWN
static const uint8 PC_VERY_DARK_BROWN
Almost-black brown palette colour.
Definition: gfx_func.h:215
WID_SM_ZOOM_OUT
@ WID_SM_ZOOM_OUT
Button to zoom out one step.
Definition: smallmap_widget.h:21
IndustrySpec::enabled
bool enabled
entity still available (by default true).newgrf can disable it, though
Definition: industrytype.h:140
MKEND
#define MKEND()
Macro for end of list marker in arrays of LegendAndColour.
Definition: smallmap_gui.cpp:56
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
WWT_PUSHIMGBTN
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
Definition: widget_type.h:103
NWidgetBase::fill_y
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:173
SmallMapWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: smallmap_gui.cpp:1125
WID_SM_OWNERS
@ WID_SM_OWNERS
Button to select the owners view.
Definition: smallmap_widget.h:28
SmallMapWindow::subscroll
int32 subscroll
Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner o...
Definition: smallmap_gui.h:78
SmallMapWindow::OnScroll
void OnScroll(Point delta) override
Handle the request for (viewport) scrolling.
Definition: smallmap_gui.cpp:1637
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1008
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:378
Industry::GetIndustryTypeCount
static uint16 GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
Definition: industry.h:179
NWidgetSmallmapDisplay::AssignSizePosition
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
Definition: smallmap_gui.cpp:1721
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:185
GetSmallMapLinkStatsPixels
static uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "link stats".
Definition: smallmap_gui.cpp:508
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:53
SmallMapWindow::OnMouseOver
void OnMouseOver(Point pt, int widget) override
The mouse is currently moving over the window or has just moved outside of the window.
Definition: smallmap_gui.cpp:1398
ST_RESIZE
@ ST_RESIZE
Resize the nested widget tree.
Definition: widget_type.h:111
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
INVALID_INDUSTRYTYPE
static const IndustryType INVALID_INDUSTRYTYPE
one above amount is considered invalid
Definition: industry_type.h:27
SmallMapWindow::SetOverlayCargoMask
void SetOverlayCargoMask()
Set the link graph overlay cargo mask from the legend.
Definition: smallmap_gui.cpp:1368
SmallMapWindow::SetNewScroll
void SetNewScroll(int sx, int sy, int sub)
Set new scroll_x, scroll_y, and subscroll values after limiting them such that the center of the smal...
Definition: smallmap_gui.cpp:1607
_violet_map_heights
static const uint32 _violet_map_heights[]
Height map colours for the violet colour scheme, ordered by height.
Definition: heightmap_colours.h:235
TileType
TileType
The different types of tiles.
Definition: tile_type.h:45
SmallMapWindow::INDUSTRY_MIN_NUMBER_OF_COLUMNS
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS
Minimal number of columns in the WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
Definition: smallmap_gui.h:68
PC_ROUGH_LAND
static const uint8 PC_ROUGH_LAND
Dark green palette colour for rough land.
Definition: gfx_func.h:229
LegendAndColour::height
uint8 height
Height in tiles. Only valid for height legend entries.
Definition: smallmap_gui.h:35
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1123
NWidgetBase::fill_x
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
Definition: widget_type.h:172
LegendAndColour::colour
uint8 colour
Colour of the item on the map.
Definition: smallmap_gui.h:32
LinkGraphOverlay::Draw
void Draw(const DrawPixelInfo *dpi)
Draw the linkgraph overlay or some part of it, in the area given.
Definition: linkgraph_gui.cpp:239
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3339
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:956
tree_map.h
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:175
ShowSmallMap
void ShowSmallMap()
Show the smallmap window.
Definition: smallmap_gui.cpp:1856
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
LegendAndColour::show_on_map
bool show_on_map
For filtering industries, if true, industry is shown on the map in colour.
Definition: smallmap_gui.h:37
RoadTypeInfo::map_colour
byte map_colour
Colour on mini-map.
Definition: road.h:154
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:64
NWidgetSmallmapDisplay::SetupSmallestSize
void SetupSmallestSize(Window *w, bool init_array) override
Definition: smallmap_gui.cpp:1703
WID_SM_INDUSTRIES
@ WID_SM_INDUSTRIES
Button to select the industries view.
Definition: smallmap_widget.h:24
SmallMapWindow::DrawTowns
void DrawTowns(const DrawPixelInfo *dpi) const
Adds town names to the smallmap.
Definition: smallmap_gui.cpp:913
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:224
_company_to_list_pos
static uint _company_to_list_pos[MAX_COMPANIES]
For connecting company ID to position in owner list (small map legend)
Definition: smallmap_gui.cpp:163
CargoSpec::name
StringID name
Name of this type of cargo.
Definition: cargotype.h:70
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:44
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
WWT_INSET
@ WWT_INSET
Pressed (inset) panel, most commonly used as combo box text area.
Definition: widget_type.h:49
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
PC_WATER
static const uint8 PC_WATER
Dark blue palette colour for water.
Definition: gfx_func.h:235
NWidgetContainer
Baseclass for container widgets.
Definition: widget_type.h:377
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:319
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
GUITimer::Elapsed
bool Elapsed(uint delta)
Test if a timer has elapsed.
Definition: guitimer_func.h:55
TileArea
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition: tilearea_type.h:96
SmallMapWindow::RemapTile
Point RemapTile(int tile_x, int tile_y) const
Remap tile to location on this smallmap.
Definition: smallmap_gui.cpp:613
GUISettings::smallmap_land_colour
uint8 smallmap_land_colour
colour used for land and heightmap at the smallmap
Definition: settings_type.h:105
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:32
WID_SM_TOGGLETOWNNAME
@ WID_SM_TOGGLETOWNNAME
Toggle button to display town names.
Definition: smallmap_widget.h:30
LinkGraphOverlay::SetDirty
void SetDirty()
Mark the linkgraph dirty to be rebuilt next time Draw() is called.
Definition: linkgraph_gui.h:62
station_map.h
window_func.h
_legend_linkstats
static LegendAndColour _legend_linkstats[NUM_CARGO+lengthof(_linkstat_colours_in_legenda)+1]
Legend entries for the link stats view.
Definition: smallmap_gui.cpp:148
SoundSettings::click_beep
bool click_beep
Beep on a random selection of buttons.
Definition: settings_type.h:198
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Town
Town data structure.
Definition: town.h:50
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:369
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:320
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:186
LinkGraphOverlay::GetCompanyMask
uint32 GetCompanyMask()
Get a bitmask of the currently shown companies.
Definition: linkgraph_gui.h:68
INVALID_TILE
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:88
WID_SM_MAP
@ WID_SM_MAP
Panel containing the smallmap.
Definition: smallmap_widget.h:17
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
TILE_HEIGHT_STEP
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
Definition: viewport_func.h:19
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:992
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
AndOr
Definition: smallmap_gui.cpp:347
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:565
SmallMapWindow::refresh
GUITimer refresh
Refresh timer.
Definition: smallmap_gui.h:81
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:121
WID_SM_MAP_BORDER
@ WID_SM_MAP_BORDER
Border around the smallmap.
Definition: smallmap_widget.h:16
SmallMapWindow::scroll_y
int32 scroll_y
Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
Definition: smallmap_gui.h:77
Window
Data structure for an opened window.
Definition: window_gui.h:277
SizingType
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition()
Definition: widget_type.h:109
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
IndustrySpec::name
StringID name
Displayed name of the industry.
Definition: industrytype.h:127
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:318
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:484
SmallMapWindow::SelectLegendItem
void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item=0)
Select and toggle a legend item.
Definition: smallmap_gui.cpp:1340
GUISettings::scroll_mode
uint8 scroll_mode
viewport scroll mode
Definition: settings_type.h:106
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:602
SmallMapWindow::RebuildColourIndexIfNecessary
void RebuildColourIndexIfNecessary()
Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightl...
Definition: smallmap_gui.cpp:1103
PC_DARK_GREY
static const uint8 PC_DARK_GREY
Dark grey palette colour.
Definition: gfx_func.h:207
Viewport::virtual_height
int virtual_height
height << zoom
Definition: viewport_type.h:31
SmallMapWindow::map_height_limit
static int map_height_limit
Currently used/cached map height limit.
Definition: smallmap_gui.h:65
SmallMapWindow::ZLC_INITIALIZE
@ ZLC_INITIALIZE
Initialize zoom level.
Definition: smallmap_gui.h:58
SmallMapColourScheme::height_colours
uint32 * height_colours
Cached colours for each level in a map.
Definition: smallmap_gui.cpp:258
PC_LIGHT_BLUE
static const uint8 PC_LIGHT_BLUE
Light blue palette colour.
Definition: gfx_func.h:227
GetSmallMapVehiclesPixels
static uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Vehicles".
Definition: smallmap_gui.cpp:426
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
OrthogonalTileArea::ClampToMap
void ClampToMap()
Clamp the tile area to map borders.
Definition: tilearea.cpp:142
MO
#define MO(a, b)
Macro for non-company owned property entry of LegendAndColour.
Definition: smallmap_gui.cpp:50
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:292
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
LegendAndColour
Structure for holding relevant data for legends in small map.
Definition: smallmap_gui.h:31
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
Window::LowerWidget
void LowerWidget(byte widget_index)
Marks a widget as lowered.
Definition: window_gui.h:475
Company
Definition: company_base.h:110
LegendAndColour::end
bool end
This is the end of the list.
Definition: smallmap_gui.h:38
NWidgetBase::resize_x
uint resize_x
Horizontal resize step (0 means not resizable).
Definition: widget_type.h:174
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:182
_linkstat_colours_in_legenda
static uint8 _linkstat_colours_in_legenda[]
Link stat colours shown in legenda.
Definition: smallmap_gui.cpp:39
WID_SM_CENTERMAP
@ WID_SM_CENTERMAP
Button to move smallmap center to main window center.
Definition: smallmap_widget.h:29
BuildLinkStatsLegend
void BuildLinkStatsLegend()
Populate legend table for the link stat view.
Definition: smallmap_gui.cpp:198
_scrolling_viewport
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition: window.cpp:77
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:97
PC_GREEN
static const uint8 PC_GREEN
Green palette colour.
Definition: gfx_func.h:223
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:454
SmallMapWindow::PixelToTile
Point PixelToTile(int px, int py, int *sub, bool add_sub=true) const
Determine the tile relative to the base tile of the smallmap, and the pixel position at that tile for...
Definition: smallmap_gui.cpp:637
NWidgetCore::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: widget.cpp:912
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:48
NUM_NO_COMPANY_ENTRIES
static const int NUM_NO_COMPANY_ENTRIES
Number of entries in the owner legend that are not companies.
Definition: smallmap_gui.cpp:41
SmallMapWindow::FORCE_REFRESH_PERIOD
static const uint FORCE_REFRESH_PERIOD
map is redrawn after that many milliseconds.
Definition: smallmap_gui.h:69
WID_SM_ENABLE_ALL
@ WID_SM_ENABLE_ALL
Button to enable display of all legend entries.
Definition: smallmap_widget.h:32
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
SmallMapWindow::GetLegendHeight
uint GetLegendHeight(uint num_columns) const
Compute height given a number of columns.
Definition: smallmap_gui.h:134
SmallMapWindow::OnMouseWheel
void OnMouseWheel(int wheel) override
The mouse wheel has been turned.
Definition: smallmap_gui.cpp:1568
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:581
PC_BARE_LAND
static const uint8 PC_BARE_LAND
Brown palette colour for bare land.
Definition: gfx_func.h:231
BuildLandLegend
void BuildLandLegend()
(Re)build the colour tables for the legends.
Definition: smallmap_gui.cpp:274
SmallMapColourScheme::colour_count
size_t colour_count
The number of colours.
Definition: smallmap_gui.cpp:260
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:155
GetSmallMapVegetationPixels
static uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
Definition: smallmap_gui.cpp:531
NWidgetSmallmapDisplay::smallmap_window
const SmallMapWindow * smallmap_window
Window manager instance.
Definition: smallmap_gui.cpp:1696
_nested_smallmap_display
static const NWidgetPart _nested_smallmap_display[]
Widget parts of the smallmap display.
Definition: smallmap_gui.cpp:1762
WID_SM_CAPTION
@ WID_SM_CAPTION
Caption of the window.
Definition: smallmap_widget.h:15
SmallMapWindow::BLINK_PERIOD
static const uint BLINK_PERIOD
highlight blinking interval in milliseconds.
Definition: smallmap_gui.h:70
GetSmallMapContoursPixels
static uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Contour".
Definition: smallmap_gui.cpp:413
NWidgetSmallmapDisplay::GetWidgetFromPos
NWidgetCore * GetWidgetFromPos(int x, int y) override
Definition: smallmap_gui.cpp:1745
NWidgetBase::SetupSmallestSize
virtual void SetupSmallestSize(Window *w, bool init_array)=0
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:62
TREE_GROUND_ROUGH_SNOW
@ TREE_GROUND_ROUGH_SNOW
A snow tile that is rough underneath.
Definition: tree_map.h:57