OpenTTD Source  1.11.2
settings_type.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SETTINGS_TYPE_H
11 #define SETTINGS_TYPE_H
12 
13 #include "date_type.h"
14 #include "economy_type.h"
15 #include "town_type.h"
16 #include "transport_type.h"
17 #include "network/core/config.h"
18 #include "company_type.h"
19 #include "cargotype.h"
21 #include "zoom_type.h"
22 #include "openttd.h"
23 
24 /* Used to validate sizes of "max" value in settings. */
25 const size_t MAX_SLE_UINT8 = UINT8_MAX;
26 const size_t MAX_SLE_UINT16 = UINT16_MAX;
27 const size_t MAX_SLE_UINT32 = UINT32_MAX;
28 const size_t MAX_SLE_UINT = UINT_MAX;
29 const size_t MAX_SLE_INT8 = INT8_MAX;
30 const size_t MAX_SLE_INT16 = INT16_MAX;
31 const size_t MAX_SLE_INT32 = INT32_MAX;
32 const size_t MAX_SLE_INT = INT_MAX;
33 
36  SP_BEGIN = 0,
37  SP_EASY = SP_BEGIN,
40 
42 
45 
48 };
49 
58 
60 };
61 
65  byte number_towns;
67  uint32 max_loan;
74  byte terrain_type;
76  bool economy;
78  bool disasters;
80 };
81 
89 };
90 
92 struct GUISettings {
99  bool new_nonstop;
103  uint16 hover_delay_ms;
106  uint8 scroll_mode;
109  byte liveries;
114  uint8 toolbar_pos;
121  byte autosave;
138  bool quick_goto;
139  bool auto_euro;
160  uint16 refresh_rate;
162 
165 
172 
173  uint8 developer;
181 
187  {
188  return this->scenario_developer || this->newgrf_developer_tools;
189  }
190 };
191 
194  bool news_ticker;
195  bool news_full;
196  bool new_year;
197  bool confirm;
198  bool click_beep;
199  bool disaster;
200  bool vehicle;
201  bool ambient;
202 };
203 
206  byte playlist;
207  byte music_vol;
208  byte effect_vol;
209  byte custom_1[33];
210  byte custom_2[33];
211  bool playing;
212  bool shuffle;
213 };
214 
217  byte currency;
219  byte units_power;
222  byte units_force;
227 };
228 
230 struct NewsSettings {
233  uint8 accident;
234  uint8 company_info;
235  uint8 open;
236  uint8 close;
237  uint8 economy;
241  uint8 advice;
242  uint8 new_vehicles;
243  uint8 acceptance;
244  uint8 subsidies;
245  uint8 general;
246 };
247 
250  uint16 sync_freq;
251  uint8 frame_freq;
256  uint16 max_init_time;
257  uint16 max_join_time;
260  uint16 max_lag_time;
262  uint16 server_port;
279  uint8 max_clients;
283  uint8 server_lang;
284  bool reload_cfg;
286  uint16 last_port;
288 };
289 
295  uint8 map_x;
296  uint8 map_y;
304  byte tree_placer;
307  byte town_name;
308  byte landscape;
311  byte variety;
317 };
318 
323  bool autoslope;
336 
343 };
344 
346 struct AISettings {
352 };
353 
359 };
360 
362 struct NPFSettings {
370 
387 };
388 
390 struct YAPFSettings {
422 
429 };
430 
437 
440 
444 
448 
451 };
452 
457  bool selectgoods;
460 };
461 
465  uint8 smoke_amount;
476  uint8 plane_speed;
481  byte road_side;
483 };
484 
487  bool inflation;
488  bool bribe;
496  bool fund_roads;
497  bool give_money;
501  uint8 larger_towns;
511 };
512 
514  uint16 recalc_time;
520  uint8 accuracy;
521  uint8 demand_size;
524 
525  inline DistributionType GetDistributionType(CargoID cargo) const {
526  if (IsCargoInClass(cargo, CC_PASSENGERS)) return this->distribution_pax;
527  if (IsCargoInClass(cargo, CC_MAIL)) return this->distribution_mail;
528  if (IsCargoInClass(cargo, CC_ARMOURED)) return this->distribution_armoured;
529  return this->distribution_default;
530  }
531 };
532 
541 };
542 
546  uint16 servint_trains;
549  uint16 servint_ships;
550 };
551 
559 };
560 
562 struct GameSettings {
577 };
578 
587 };
588 
591 
594 
597 
600 
606 {
607  return (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
608 }
609 
610 #endif /* SETTINGS_TYPE_H */
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition: settings_type.h:497
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:94
GameCreationSettings::min_river_length
byte min_river_length
the minimum river length
Definition: settings_type.h:314
YAPFSettings::rail_curve90_penalty
uint32 rail_curve90_penalty
penalty for 90-deg curve
Definition: settings_type.h:411
NPFSettings::npf_road_curve_penalty
uint32 npf_road_curve_penalty
the penalty for curves
Definition: settings_type.h:382
GUISettings::station_numtracks
byte station_numtracks
the number of platforms to default on for rail stations
Definition: settings_type.h:147
NetworkSettings::rcon_password
char rcon_password[NETWORK_PASSWORD_LENGTH]
password for rconsole (server side)
Definition: settings_type.h:267
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:455
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:474
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:449
NetworkSettings::client_name
char client_name[NETWORK_CLIENT_NAME_LENGTH]
name of the player (as client)
Definition: settings_type.h:270
transport_type.h
NetworkSettings::max_password_time
uint16 max_password_time
maximum amount of time, in game ticks, a client may take to enter the password
Definition: settings_type.h:259
GameCreationSettings::generation_seed
uint32 generation_seed
noise seed for world generation
Definition: settings_type.h:292
ID_FUND_ONLY
@ ID_FUND_ONLY
The game does not build industries.
Definition: settings_type.h:52
GUISettings::station_dragdrop
bool station_dragdrop
whether drag and drop is enabled for stations
Definition: settings_type.h:149
YAPFSettings::road_curve_penalty
uint32 road_curve_penalty
penalty for curves
Definition: settings_type.h:398
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:446
ClientSettings
All settings that are only important for the local client.
Definition: settings_type.h:580
GUISettings::refresh_rate
uint16 refresh_rate
How often we refresh the screen (time between draw-ticks).
Definition: settings_type.h:160
AIConfig
Definition: ai_config.hpp:16
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:469
GameSettings::ai_config
class AIConfig * ai_config[MAX_COMPANIES]
settings per company
Definition: settings_type.h:568
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:434
YAPFSettings::rail_pbs_signal_back_penalty
uint32 rail_pbs_signal_back_penalty
penalty for passing a pbs signal from the backside
Definition: settings_type.h:420
GUISettings::station_show_coverage
bool station_show_coverage
whether to highlight coverage area
Definition: settings_type.h:150
NPFSettings::npf_road_drive_through_penalty
uint32 npf_road_drive_through_penalty
the penalty for going through a drive-through road stop
Definition: settings_type.h:384
YAPFSettings::rail_lastred_penalty
uint32 rail_lastred_penalty
penalty for last red signal
Definition: settings_type.h:406
ViewportScrollMode
ViewportScrollMode
Settings relating to viewport/smallmap scrolling.
Definition: settings_type.h:83
GUISettings::drag_signals_fixed_distance
bool drag_signals_fixed_distance
keep fixed distance between signals when dragging
Definition: settings_type.h:141
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:575
AISettings::ai_disable_veh_roadveh
bool ai_disable_veh_roadveh
disable types for AI
Definition: settings_type.h:349
NPFSettings::npf_rail_slope_penalty
uint32 npf_rail_slope_penalty
the penalty for sloping upwards
Definition: settings_type.h:375
OrderSettings
Settings related to orders.
Definition: settings_type.h:454
YAPFSettings::rail_look_ahead_signal_p2
int32 rail_look_ahead_signal_p2
constant in polynomial penalty function
Definition: settings_type.h:417
ID_VERY_LOW
@ ID_VERY_LOW
Very few industries at game start.
Definition: settings_type.h:54
NetworkSettings::max_spectators
uint8 max_spectators
maximum amount of spectators
Definition: settings_type.h:280
GUISettings::newgrf_developer_tools
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
Definition: settings_type.h:175
EconomySettings::allow_shares
bool allow_shares
allow the buying/selling of shares
Definition: settings_type.h:490
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:466
NewsSettings::open
uint8 open
NewsDisplay on new industry constructions.
Definition: settings_type.h:235
GUISettings::show_newgrf_name
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
Definition: settings_type.h:158
GameCreationSettings::custom_sea_level
byte custom_sea_level
manually entered percentage of water in the map
Definition: settings_type.h:313
ConstructionSettings::extra_tree_placement
uint8 extra_tree_placement
(dis)allow building extra trees in-game
Definition: settings_type.h:334
NetworkSettings::autoclean_unprotected
uint8 autoclean_unprotected
remove passwordless companies after this many months
Definition: settings_type.h:275
GUISettings::station_gui_sort_by
uint8 station_gui_sort_by
sort cargo entries in the station gui by station name or amount
Definition: settings_type.h:167
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:503
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:439
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:41
YAPFSettings::max_search_nodes
uint32 max_search_nodes
stop path-finding when this number of nodes visited
Definition: settings_type.h:392
MusicSettings
Settings related to music.
Definition: settings_type.h:205
GameCreationSettings::map_y
uint8 map_y
Y size of map.
Definition: settings_type.h:296
TownCargoGenMode
TownCargoGenMode
Town cargo generation modes.
Definition: town_type.h:101
ScriptSettings::script_max_memory_megabytes
uint32 script_max_memory_megabytes
limit on memory a single script instance may have allocated
Definition: settings_type.h:358
SP_HARD
@ SP_HARD
Hard difficulty.
Definition: settings_type.h:39
GUISettings::date_format_in_default_names
uint8 date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
Definition: settings_type.h:126
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:356
NPFSettings
Settings related to the new pathfinder.
Definition: settings_type.h:362
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:308
NetworkSettings::max_clients
uint8 max_clients
maximum amount of clients
Definition: settings_type.h:279
NetworkSettings::frame_freq
uint8 frame_freq
how often do we send commands to the clients
Definition: settings_type.h:251
NetworkSettings::server_port
uint16 server_port
port the server listens on
Definition: settings_type.h:262
GameCreationSettings::tgen_smoothness
byte tgen_smoothness
how rough is the terrain from 0-3
Definition: settings_type.h:303
NetworkSettings::server_lang
uint8 server_lang
language of the server
Definition: settings_type.h:283
LocaleSettings::digit_group_separator
char * digit_group_separator
thousand separator for non-currencies
Definition: settings_type.h:224
NETWORK_NAME_LENGTH
static const uint NETWORK_NAME_LENGTH
The maximum length of the server name and map name, in bytes including '\0'.
Definition: config.h:40
GUISettings::autosave_on_exit
bool autosave_on_exit
save an autosave when you quit the game, but do not ask "Do you really want to quit?...
Definition: settings_type.h:124
YAPFSettings::rail_crossing_penalty
uint32 rail_crossing_penalty
penalty for level crossing
Definition: settings_type.h:413
GUISettings::graph_line_thickness
uint8 graph_line_thickness
the thickness of the lines in the various graph guis
Definition: settings_type.h:155
UnitID
uint16 UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
NetworkSettings::connect_to_ip
char connect_to_ip[NETWORK_HOSTNAME_LENGTH]
default for the "Add server" query
Definition: settings_type.h:272
YAPFSettings::rail_longer_platform_per_tile_penalty
uint32 rail_longer_platform_per_tile_penalty
penalty for longer station platform than train (per tile)
Definition: settings_type.h:424
DifficultySettings
Settings related to the difficulty of the game.
Definition: settings_type.h:63
NewsSettings::advice
uint8 advice
NewsDisplay on advice affecting the player's vehicles.
Definition: settings_type.h:241
GUISettings::sg_new_nonstop
bool sg_new_nonstop
ttdpatch compatible nonstop handling read from pre v93 savegames
Definition: settings_type.h:98
GUISettings::station_gui_group_order
uint8 station_gui_group_order
the order of grouping cargo entries in the station gui
Definition: settings_type.h:166
NewsSettings::close
uint8 close
NewsDisplay about closing industries.
Definition: settings_type.h:236
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:67
NewsSettings::production_nobody
uint8 production_nobody
NewsDisplay of production changes of industries affecting no one.
Definition: settings_type.h:240
MusicSettings::shuffle
bool shuffle
Whether to shuffle the music.
Definition: settings_type.h:212
YAPFSettings::rail_depot_reverse_penalty
uint32 rail_depot_reverse_penalty
penalty for reversing in the depot
Definition: settings_type.h:412
ConstructionSettings::clear_per_64k_frames
uint32 clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition: settings_type.h:339
DifficultySettings::town_council_tolerance
byte town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Definition: settings_type.h:79
GUISettings::scrollwheel_multiplier
uint8 scrollwheel_multiplier
how much 'wheel' per incoming event from the OS?
Definition: settings_type.h:131
SettingsProfile
SettingsProfile
Settings profiles and highscore tables.
Definition: settings_type.h:35
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:321
GUISettings::new_nonstop
bool new_nonstop
ttdpatch compatible nonstop handling
Definition: settings_type.h:99
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:517
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:501
NetworkSettings::network_id
char network_id[NETWORK_SERVER_ID_LENGTH]
network ID for servers
Definition: settings_type.h:273
YAPFSettings::rail_lastred_exit_penalty
uint32 rail_lastred_exit_penalty
penalty for last red exit signal
Definition: settings_type.h:407
GUISettings::default_rail_type
uint8 default_rail_type
the default rail type for the rail GUI
Definition: settings_type.h:113
SP_MULTIPLAYER
@ SP_MULTIPLAYER
Special "multiplayer" highscore. Not saved, always specific to the current game.
Definition: settings_type.h:46
ID_MINIMAL
@ ID_MINIMAL
Start with just the industries that must be present.
Definition: settings_type.h:53
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:563
GameCreationSettings::variety
byte variety
variety level applied to TGP
Definition: settings_type.h:311
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:221
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition: settings_type.h:470
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:558
DifficultySettings::vehicle_costs
byte vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:69
GameSettings::game_config
class GameConfig * game_config
settings for gamescript
Definition: settings_type.h:569
Year
int32 Year
Type for the year, note: 0 based, i.e. starts at the year 0.
Definition: date_type.h:18
NetworkSettings::pause_on_join
bool pause_on_join
pause the game when people join
Definition: settings_type.h:261
GUISettings::window_soft_limit
uint8 window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
Definition: settings_type.h:117
YAPFSettings::rail_look_ahead_max_signals
uint32 rail_look_ahead_max_signals
max. number of signals taken into consideration in look-ahead load balancer
Definition: settings_type.h:414
YAPFSettings::ship_curve45_penalty
uint32 ship_curve45_penalty
penalty for 45-deg curve for ships
Definition: settings_type.h:427
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:307
NPFSettings::npf_crossing_penalty
uint32 npf_crossing_penalty
the penalty for level crossings
Definition: settings_type.h:383
YAPFSettings::rail_shorter_platform_penalty
uint32 rail_shorter_platform_penalty
penalty for shorter station platform than train
Definition: settings_type.h:425
GUISettings::newgrf_default_palette
uint8 newgrf_default_palette
default palette to use for NewGRFs without action 14 palette information
Definition: settings_type.h:180
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
YAPFSettings
Settings related to the yet another pathfinder.
Definition: settings_type.h:390
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:492
GUISettings::autosave
byte autosave
how often should we do autosaves?
Definition: settings_type.h:121
VSM_VIEWPORT_RMB_FIXED
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:84
EconomySettings::initial_city_size
uint8 initial_city_size
multiplier for the initial size of the cities compared to towns
Definition: settings_type.h:502
NetworkSettings::autoclean_protected
uint8 autoclean_protected
remove the password from passworded companies after this many months
Definition: settings_type.h:276
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:78
NPFSettings::npf_rail_pbs_cross_penalty
uint32 npf_rail_pbs_cross_penalty
the penalty for crossing a reserved rail track
Definition: settings_type.h:378
LinkGraphSettings
Definition: settings_type.h:513
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition: settings_type.h:196
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:481
GUISettings::timetable_in_ticks
bool timetable_in_ticks
whether to show the timetable in ticks rather than days
Definition: settings_type.h:137
GUISettings::expenses_layout
bool expenses_layout
layout of expenses window
Definition: settings_type.h:152
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:39
NetworkSettings::admin_password
char admin_password[NETWORK_PASSWORD_LENGTH]
password for the admin network
Definition: settings_type.h:268
VehicleDefaultSettings::servint_ships
uint16 servint_ships
service interval for ships
Definition: settings_type.h:549
DifficultySettings::competitor_speed
byte competitor_speed
the speed at which the AI builds
Definition: settings_type.h:70
YAPFSettings::rail_doubleslip_penalty
uint32 rail_doubleslip_penalty
penalty for passing a double slip switch
Definition: settings_type.h:421
NETWORK_CLIENT_NAME_LENGTH
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
Definition: config.h:47
GUISettings::toolbar_pos
uint8 toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
Definition: settings_type.h:114
GUISettings::drag_signals_density
byte drag_signals_density
many signals density
Definition: settings_type.h:140
GUISettings::zoom_max
ZoomLevel zoom_max
maximum zoom out level
Definition: settings_type.h:119
DifficultySettings::initial_interest
byte initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:68
GameCreationSettings::heightmap_height
byte heightmap_height
highest mountain for heightmap (towards what it scales)
Definition: settings_type.h:302
GUISettings::console_backlog_timeout
uint16 console_backlog_timeout
the minimum amount of time items should be in the console backlog before they will be removed in ~3 s...
Definition: settings_type.h:163
IndustryDensity
IndustryDensity
Available industry map generation densities.
Definition: settings_type.h:51
MusicSettings::playing
bool playing
Whether music is playing.
Definition: settings_type.h:211
EconomySettings::bribe
bool bribe
enable bribing the local authority
Definition: settings_type.h:488
GUISettings::vehicle_income_warn
bool vehicle_income_warn
if a vehicle isn't generating income, show a warning
Definition: settings_type.h:96
VehicleSettings::extend_vehicle_life
byte extend_vehicle_life
extend vehicle life by this many years
Definition: settings_type.h:480
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:564
ID_HIGH
@ ID_HIGH
Many industries at game start.
Definition: settings_type.h:57
NetworkSettings::no_http_content_downloads
bool no_http_content_downloads
do not do content downloads over HTTP
Definition: settings_type.h:287
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:38
NPFSettings::npf_road_dt_occupied_penalty
uint32 npf_road_dt_occupied_penalty
the penalty multiplied by the fill percentage of a drive-through road stop
Definition: settings_type.h:385
YAPFSettings::rail_station_penalty
uint32 rail_station_penalty
penalty for non-target station tile
Definition: settings_type.h:408
GetGameSettings
static GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
Definition: settings_type.h:605
NetworkSettings::max_download_time
uint16 max_download_time
maximum amount of time, in game ticks, a client may take to download the map
Definition: settings_type.h:258
GUISettings::measure_tooltip
bool measure_tooltip
show a permanent tooltip when dragging tools
Definition: settings_type.h:108
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:442
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:201
YAPFSettings::rail_firstred_exit_penalty
uint32 rail_firstred_exit_penalty
penalty for first red exit signal
Definition: settings_type.h:405
DifficultySettings::disasters
bool disasters
are disasters enabled
Definition: settings_type.h:78
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:396
CompanySettings::renew_keep_length
bool renew_keep_length
sell some wagons if after autoreplace the train is longer than before
Definition: settings_type.h:557
GUISettings::show_date_in_logs
bool show_date_in_logs
whether to show dates in console logs
Definition: settings_type.h:174
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:394
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:571
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:482
NPFSettings::npf_rail_pbs_signal_back_penalty
uint32 npf_rail_pbs_signal_back_penalty
the penalty for passing a pbs signal from the backside
Definition: settings_type.h:379
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:570
GUISettings::scrollwheel_scrolling
uint8 scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:130
EconomySettings::fund_buildings
bool fund_buildings
allow funding new buildings
Definition: settings_type.h:495
ClientSettings::news_display
NewsSettings news_display
news display settings.
Definition: settings_type.h:586
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:338
TownFounding
TownFounding
Town founding setting values.
Definition: town_type.h:92
GUISettings::ai_developer_tools
bool ai_developer_tools
activate AI developer tools
Definition: settings_type.h:176
ID_LOW
@ ID_LOW
Few industries at game start.
Definition: settings_type.h:55
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:443
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:507
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:536
NetworkSettings::server_admin_chat
bool server_admin_chat
allow private chat for the server to be distributed to the admin network
Definition: settings_type.h:264
CompanySettings::engine_renew
bool engine_renew
is autorenew enabled
Definition: settings_type.h:554
DifficultySettings::subsidy_multiplier
byte subsidy_multiplier
amount of subsidy
Definition: settings_type.h:72
AISettings::ai_disable_veh_train
bool ai_disable_veh_train
disable types for AI
Definition: settings_type.h:348
NetworkSettings::server_password
char server_password[NETWORK_PASSWORD_LENGTH]
password for joining this server
Definition: settings_type.h:266
GUISettings::fast_forward_speed_limit
uint16 fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
Definition: settings_type.h:161
YAPFSettings::road_stop_occupied_penalty
uint32 road_stop_occupied_penalty
penalty multiplied by the fill percentage of a drive-through road stop
Definition: settings_type.h:401
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:584
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:468
NetworkSettings::last_host
char last_host[NETWORK_HOSTNAME_LENGTH]
IP address of the last joined server.
Definition: settings_type.h:285
GUISettings::console_backlog_length
uint16 console_backlog_length
the minimum amount of items in the console backlog before items will be removed.
Definition: settings_type.h:164
GUISettings::starting_colour
byte starting_colour
default color scheme for the company to start a new game with
Definition: settings_type.h:157
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:475
DifficultySettings::terrain_type
byte terrain_type
the mountainousness of the landscape
Definition: settings_type.h:74
GUISettings::cycle_signal_types
uint8 cycle_signal_types
what signal types to cycle with the build signal tool.
Definition: settings_type.h:146
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:567
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:342
GameCreationSettings::custom_town_number
uint16 custom_town_number
manually entered number of towns
Definition: settings_type.h:310
_old_vds
VehicleDefaultSettings _old_vds
Old vehicle settings, which were game settings before, and are company settings now.
Definition: settings.cpp:82
NetworkSettings::bytes_per_frame
uint16 bytes_per_frame
how many bytes may, over a long period, be received per frame?
Definition: settings_type.h:254
LinkGraphSettings::short_path_saturation
uint8 short_path_saturation
percentage up to which short paths are saturated before saturating most capacious paths
Definition: settings_type.h:523
VSM_END
@ VSM_END
Number of scroll mode settings.
Definition: settings_type.h:88
GUISettings::loading_indicators
uint8 loading_indicators
show loading indicators
Definition: settings_type.h:112
PathfinderSettings::path_backoff_interval
byte path_backoff_interval
ticks between checks for a free path.
Definition: settings_type.h:447
NewsSettings::arrival_other
uint8 arrival_other
NewsDisplay of vehicles arriving at new stations of other players.
Definition: settings_type.h:232
NetworkSettings::restart_game_year
Year restart_game_year
year the server restarts
Definition: settings_type.h:281
GameConfig
Definition: game_config.hpp:15
GUISettings::population_in_label
bool population_in_label
show the population of a town in his label?
Definition: settings_type.h:128
NetworkSettings::default_company_pass
char default_company_pass[NETWORK_PASSWORD_LENGTH]
default password for new companies in encrypted form
Definition: settings_type.h:271
GUISettings::missing_strings_threshold
byte missing_strings_threshold
the number of missing strings before showing the warning
Definition: settings_type.h:154
NPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:369
GameCreationSettings::water_borders
byte water_borders
bitset of the borders that are water
Definition: settings_type.h:309
NewsSettings::general
uint8 general
NewsDisplay of other topics.
Definition: settings_type.h:245
SoundSettings::news_full
bool news_full
Play sound effects associated to certain news types.
Definition: settings_type.h:195
EconomySettings::mod_road_rebuild
bool mod_road_rebuild
roadworks remove unnecessary RoadBits
Definition: settings_type.h:498
ConstructionSettings::terraform_per_64k_frames
uint32 terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition: settings_type.h:337
GUISettings::pause_on_newgame
bool pause_on_newgame
whether to start new games paused or not
Definition: settings_type.h:134
GUISettings::enable_signal_gui
bool enable_signal_gui
show the signal GUI when the signal button is pressed
Definition: settings_type.h:135
SP_CUSTOM
@ SP_CUSTOM
No profile, special "custom" highscore.
Definition: settings_type.h:43
NewsSettings::new_vehicles
uint8 new_vehicles
NewsDisplay of new vehicles becoming available.
Definition: settings_type.h:242
NetworkSettings::min_active_clients
uint8 min_active_clients
minimum amount of active clients to unpause the game
Definition: settings_type.h:282
ConstructionSettings::max_bridge_height
byte max_bridge_height
maximum height of bridges
Definition: settings_type.h:325
SP_HIGHSCORE_END
@ SP_HIGHSCORE_END
End of highscore tables.
Definition: settings_type.h:47
StationSettings::never_expire_airports
bool never_expire_airports
never expire airports
Definition: settings_type.h:539
ConstructionSettings::raw_industry_construction
uint8 raw_industry_construction
type of (raw) industry construction (none, "normal", prospecting)
Definition: settings_type.h:331
CompanySettings::engine_renew_months
int16 engine_renew_months
months before/after the maximum vehicle age a vehicle should be renewed
Definition: settings_type.h:555
YAPFSettings::rail_firstred_penalty
uint32 rail_firstred_penalty
penalty for first red signal
Definition: settings_type.h:404
MusicSettings::custom_2
byte custom_2[33]
The order of the second custom playlist.
Definition: settings_type.h:210
NewsSettings::production_player
uint8 production_player
NewsDisplay of production changes of industries affecting current player.
Definition: settings_type.h:238
CompanySettings::engine_renew_money
uint32 engine_renew_money
minimum amount of money before autorenew is used
Definition: settings_type.h:556
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:573
GUISettings::autosave_on_network_disconnect
bool autosave_on_network_disconnect
save an autosave when you get disconnected from a network game with an error?
Definition: settings_type.h:125
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:299
GUISettings::keep_all_autosave
bool keep_all_autosave
name the autosave in a different way
Definition: settings_type.h:123
SoundSettings
Settings related to sound effects.
Definition: settings_type.h:193
GUISettings::hover_delay_ms
uint16 hover_delay_ms
time required to activate a hover event, in milliseconds
Definition: settings_type.h:103
GameCreationSettings::custom_terrain_type
byte custom_terrain_type
manually entered height for TGP to aim for
Definition: settings_type.h:312
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:333
NETWORK_SERVER_ID_LENGTH
static const uint NETWORK_SERVER_ID_LENGTH
The maximum length of the network id of the servers, in bytes including '\0'.
Definition: config.h:43
DifficultySettings::quantity_sea_lakes
byte quantity_sea_lakes
the amount of seas/lakes
Definition: settings_type.h:75
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:66
GameSettings
All settings together for the game.
Definition: settings_type.h:562
GameCreationSettings::se_flat_world_height
byte se_flat_world_height
land height a flat world gets in SE
Definition: settings_type.h:306
LocaleSettings
Settings related to currency/unit systems.
Definition: settings_type.h:216
GUISettings::developer
uint8 developer
print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
Definition: settings_type.h:173
MusicSettings::playlist
byte playlist
The playlist (number) to play.
Definition: settings_type.h:206
NetworkSettings::last_port
uint16 last_port
port of the last joined server
Definition: settings_type.h:286
EconomySettings::exclusive_rights
bool exclusive_rights
allow buying exclusive rights
Definition: settings_type.h:494
VSM_MAP_RMB
@ VSM_MAP_RMB
Map moves with mouse movement on holding right mouse button, cursor moves.
Definition: settings_type.h:86
NPFSettings::npf_road_bay_occupied_penalty
uint32 npf_road_bay_occupied_penalty
the penalty multiplied by the fill percentage of a road bay
Definition: settings_type.h:386
OrderSettings::serviceathelipad
bool serviceathelipad
service helicopters at helipads automatically (no need to send to depot)
Definition: settings_type.h:459
VSM_MAP_RMB_FIXED
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:85
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:199
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:544
ConstructionSettings::tree_per_64k_frames
uint32 tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition: settings_type.h:341
EconomySettings::found_town
TownFounding found_town
town founding.
Definition: settings_type.h:506
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:574
GameCreationSettings::oil_refinery_limit
byte oil_refinery_limit
distance oil refineries allowed from map edge
Definition: settings_type.h:298
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:220
NetworkSettings::server_name
char server_name[NETWORK_NAME_LENGTH]
name of the server
Definition: settings_type.h:265
GUISettings::max_num_autosaves
byte max_num_autosaves
controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num...
Definition: settings_type.h:127
YAPFSettings::rail_shorter_platform_per_tile_penalty
uint32 rail_shorter_platform_per_tile_penalty
penalty for shorter station platform than train (per tile)
Definition: settings_type.h:426
StationSettings::station_spread
byte station_spread
amount a station may spread
Definition: settings_type.h:540
NetworkSettings::max_join_time
uint16 max_join_time
maximum amount of time, in game ticks, a client may take to sync up during joining
Definition: settings_type.h:257
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:144
GUISettings::link_terraform_toolbar
bool link_terraform_toolbar
display terraform toolbar when displaying rail, road, water and airport toolbars
Definition: settings_type.h:104
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition: settings_type.h:328
NPFSettings::npf_rail_depot_reverse_penalty
uint32 npf_rail_depot_reverse_penalty
the penalty for reversing in depots
Definition: settings_type.h:377
GUISettings::prefer_teamchat
bool prefer_teamchat
choose the chat message target with <ENTER>, true=all clients, false=your team
Definition: settings_type.h:110
GUISettings::statusbar_pos
uint8 statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
Definition: settings_type.h:115
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:294
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:504
NETWORK_PASSWORD_LENGTH
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
Definition: config.h:45
_settings_game
GameSettings _settings_game
The current settings for this game.
Definition: settings.cpp:80
_settings_newgame
GameSettings _settings_newgame
The settings values that are used for new games and/or modified in config file.
Definition: settings.cpp:81
DifficultySettings::vehicle_breakdowns
byte vehicle_breakdowns
likelihood of vehicles breaking down
Definition: settings_type.h:71
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:222
date_type.h
NetworkSettings::server_advertise
bool server_advertise
advertise the server to the masterserver
Definition: settings_type.h:269
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:433
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:118
GUISettings::newgrf_show_old_versions
bool newgrf_show_old_versions
whether to show old versions in the NewGRF list
Definition: settings_type.h:179
EconomySettings::dist_local_authority
byte dist_local_authority
distance for town local authority, default 20
Definition: settings_type.h:493
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:324
GameSettings::ai
AISettings ai
what may the AI do?
Definition: settings_type.h:566
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:395
ConstructionSettings::road_stop_on_competitor_road
bool road_stop_on_competitor_road
allow building of drive-through road stops on roads owned by competitors
Definition: settings_type.h:330
EconomyType
EconomyType
Type of the game economy.
Definition: economy_type.h:19
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:76
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:510
YAPFSettings::rail_pbs_station_penalty
uint32 rail_pbs_station_penalty
penalty for crossing a reserved station tile
Definition: settings_type.h:419
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:509
CompanySettings
Settings that can be set per company.
Definition: settings_type.h:553
AISettings::ai_disable_veh_ship
bool ai_disable_veh_ship
disable types for AI
Definition: settings_type.h:351
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:197
GUISettings::quick_goto
bool quick_goto
Allow quick access to 'goto button' in vehicle orders window.
Definition: settings_type.h:138
YAPFSettings::rail_look_ahead_signal_p0
int32 rail_look_ahead_signal_p0
constant in polynomial penalty function
Definition: settings_type.h:415
EconomySettings::town_noise_population
uint16 town_noise_population[3]
population to base decision on noise evaluation (
Definition: settings_type.h:508
GameCreationSettings::heightmap_rotation
byte heightmap_rotation
rotation director for the heightmap
Definition: settings_type.h:305
LinkGraphSettings::recalc_time
uint16 recalc_time
time (in days) for recalculating each link graph component.
Definition: settings_type.h:514
SP_EASY
@ SP_EASY
Easy difficulty.
Definition: settings_type.h:37
NPFSettings::npf_rail_firstred_exit_penalty
uint32 npf_rail_firstred_exit_penalty
the penalty for when the first signal is red (and it is an exit or combo signal)
Definition: settings_type.h:372
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:478
LinkGraphSettings::accuracy
uint8 accuracy
accuracy when calculating things on the link graph. low accuracy => low running time
Definition: settings_type.h:520
LinkGraphSettings::recalc_interval
uint16 recalc_interval
time (in days) between subsequent checks for link graphs to be calculated.
Definition: settings_type.h:515
NPFSettings::npf_rail_station_penalty
uint32 npf_rail_station_penalty
the penalty for station tiles
Definition: settings_type.h:374
OrderSettings::no_servicing_if_no_breakdowns
bool no_servicing_if_no_breakdowns
don't send vehicles to depot when breakdowns are disabled
Definition: settings_type.h:458
ScriptSettings
Settings related to scripts.
Definition: settings_type.h:355
VSM_MAP_LMB
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
Definition: settings_type.h:87
YAPFSettings::rail_longer_platform_penalty
uint32 rail_longer_platform_penalty
penalty for longer station platform than train
Definition: settings_type.h:423
GUISettings::threaded_saves
bool threaded_saves
should we do threaded saves?
Definition: settings_type.h:122
GUISettings::auto_euro
bool auto_euro
automatically switch to euro in 2002
Definition: settings_type.h:139
EconomySettings::type
EconomyType type
economy type (original/smooth/frozen)
Definition: settings_type.h:489
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:217
CC_ARMOURED
@ CC_ARMOURED
Armoured cargo (Valuables, Gold, Diamonds)
Definition: cargotype.h:42
NewsSettings
Settings related to news.
Definition: settings_type.h:230
VehicleDefaultSettings::servint_trains
uint16 servint_trains
service interval for trains
Definition: settings_type.h:546
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:472
ConstructionSettings
Settings related to construction in-game.
Definition: settings_type.h:320
ID_NORMAL
@ ID_NORMAL
Normal amount of industries at game start.
Definition: settings_type.h:56
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:79
NewsSettings::production_other
uint8 production_other
NewsDisplay of production changes of industries affecting competitors.
Definition: settings_type.h:239
GameCreationSettings::map_x
uint8 map_x
X size of map.
Definition: settings_type.h:295
AISettings
Settings related to the AI.
Definition: settings_type.h:346
GameCreationSettings::desert_coverage
byte desert_coverage
the amount of desert coverage on the map
Definition: settings_type.h:301
GUISettings
Settings related to the GUI and other stuff that is not saved in the savegame.
Definition: settings_type.h:92
NewsSettings::subsidies
uint8 subsidies
NewsDisplay of changes on subsidies.
Definition: settings_type.h:244
GameCreationSettings::amount_of_rivers
byte amount_of_rivers
the amount of rivers
Definition: settings_type.h:316
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:219
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:467
GameCreationSettings::land_generator
byte land_generator
the landscape generator
Definition: settings_type.h:297
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition: settings_type.h:97
PathfinderSettings::new_pathfinding_all
bool new_pathfinding_all
use the newest pathfinding algorithm for all
Definition: settings_type.h:436
YAPFSettings::road_crossing_penalty
uint32 road_crossing_penalty
penalty for level crossing
Definition: settings_type.h:399
NewsSettings::arrival_player
uint8 arrival_player
NewsDisplay of vehicles arriving at new stations of current player.
Definition: settings_type.h:231
NetworkSettings::bytes_per_frame_burst
uint16 bytes_per_frame_burst
how many bytes may, over a short period, be received?
Definition: settings_type.h:255
GUISettings::stop_location
uint8 stop_location
what is the default stop location of trains?
Definition: settings_type.h:100
EconomySettings::min_years_for_shares
uint8 min_years_for_shares
minimum age of a company for it to trade shares
Definition: settings_type.h:491
GUISettings::semaphore_build_before
Year semaphore_build_before
build semaphore signals automatically before this year
Definition: settings_type.h:142
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:223
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:322
StationSettings
Settings related to stations.
Definition: settings_type.h:534
LocaleSettings::digit_decimal_separator
char * digit_decimal_separator
decimal separator
Definition: settings_type.h:226
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:435
ScriptSettings::script_max_opcode_till_suspend
uint32 script_max_opcode_till_suspend
max opcode calls till scripts will suspend
Definition: settings_type.h:357
SP_SAVED_HIGHSCORE_END
@ SP_SAVED_HIGHSCORE_END
End of saved highscore tables.
Definition: settings_type.h:44
AISettings::ai_disable_veh_aircraft
bool ai_disable_veh_aircraft
disable types for AI
Definition: settings_type.h:350
YAPFSettings::disable_node_optimization
bool disable_node_optimization
whether to use exit-dir instead of trackdir in node key
Definition: settings_type.h:391
GUISettings::station_gui_sort_order
uint8 station_gui_sort_order
the sort order of entries in the station gui - ascending or descending
Definition: settings_type.h:168
SoundSettings::vehicle
bool vehicle
Play vehicle sound effects.
Definition: settings_type.h:200
VehicleDefaultSettings::servint_aircraft
uint16 servint_aircraft
service interval for aircraft
Definition: settings_type.h:548
NetworkSettings::max_init_time
uint16 max_init_time
maximum amount of time, in game ticks, a client may take to initiate joining
Definition: settings_type.h:256
ConstructionSettings::train_signal_side
byte train_signal_side
show signals on left / driving / right side
Definition: settings_type.h:327
YAPFSettings::rail_curve45_penalty
uint32 rail_curve45_penalty
penalty for curve
Definition: settings_type.h:410
GUISettings::sg_full_load_any
bool sg_full_load_any
new full load calculation, any cargo must be full read from pre v93 savegames
Definition: settings_type.h:93
cargotype.h
EconomySettings::town_growth_rate
uint8 town_growth_rate
town growth rate
Definition: settings_type.h:500
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:471
GUISettings::osk_activation
uint8 osk_activation
Mouse gesture to trigger the OSK.
Definition: settings_type.h:156
EconomySettings::fund_roads
bool fund_roads
allow funding local road reconstruction
Definition: settings_type.h:496
openttd.h
GameCreationSettings::starting_year
Year starting_year
starting date
Definition: settings_type.h:293
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:441
DifficultySettings::line_reverse_mode
bool line_reverse_mode
reversing at stations or not
Definition: settings_type.h:77
GUISettings::news_message_timeout
byte news_message_timeout
how much longer than the news message "age" should we keep the message in the history
Definition: settings_type.h:143
GUISettings::order_review_system
uint8 order_review_system
perform order reviews on vehicles
Definition: settings_type.h:95
DifficultySettings::max_no_competitors
byte max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:64
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:473
NewsSettings::economy
uint8 economy
NewsDisplay on economical changes.
Definition: settings_type.h:237
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:340
EconomySettings::multiple_industry_per_town
bool multiple_industry_per_town
allow many industries of the same type per town
Definition: settings_type.h:499
PathfinderSettings
Settings related to all pathfinders.
Definition: settings_type.h:432
GUISettings::timetable_arrival_departure
bool timetable_arrival_departure
show arrivals and departures in vehicle timetables
Definition: settings_type.h:132
StationSettings::distant_join_stations
bool distant_join_stations
allow to join non-adjacent stations
Definition: settings_type.h:538
SoundSettings::news_ticker
bool news_ticker
Play a ticker sound when a news item is published.
Definition: settings_type.h:194
GUISettings::network_chat_box_width_pct
uint16 network_chat_box_width_pct
width of the chat box in percent
Definition: settings_type.h:169
GUISettings::smallmap_land_colour
uint8 smallmap_land_colour
colour used for land and heightmap at the smallmap
Definition: settings_type.h:105
NetworkSettings::commands_per_frame
uint16 commands_per_frame
how many commands may be sent each frame_freq frames?
Definition: settings_type.h:252
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition: settings_type.h:438
linkgraph_type.h
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:545
StationSettings::adjacent_stations
bool adjacent_stations
allow stations to be built directly adjacent to other stations
Definition: settings_type.h:537
GUISettings::settings_restriction_mode
uint8 settings_restriction_mode
selected restriction mode in adv. settings GUI.
Definition: settings_type.h:178
YAPFSettings::rail_pbs_cross_penalty
uint32 rail_pbs_cross_penalty
penalty for crossing a reserved tile
Definition: settings_type.h:418
SoundSettings::click_beep
bool click_beep
Beep on a random selection of buttons.
Definition: settings_type.h:198
NPFSettings::npf_max_search_nodes
uint32 npf_max_search_nodes
The maximum amount of search nodes a single NPF run should take.
Definition: settings_type.h:368
MusicSettings::effect_vol
byte effect_vol
The requested effects volume.
Definition: settings_type.h:208
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:582
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:450
ConstructionSettings::autoslope
bool autoslope
allow terraforming under things
Definition: settings_type.h:323
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:576
GUISettings::auto_remove_signals
bool auto_remove_signals
automatically remove signals when in the way during rail construction
Definition: settings_type.h:159
NetworkSettings::autoclean_novehicles
uint8 autoclean_novehicles
remove companies with no vehicles after this many months
Definition: settings_type.h:277
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
YAPFSettings::road_stop_bay_occupied_penalty
uint32 road_stop_bay_occupied_penalty
penalty multiplied by the fill percentage of a road bay
Definition: settings_type.h:402
NewsSettings::acceptance
uint8 acceptance
NewsDisplay on changes affecting the acceptance of cargo at stations.
Definition: settings_type.h:243
VehicleSettings::never_expire_vehicles
bool never_expire_vehicles
never expire vehicles
Definition: settings_type.h:479
config.h
NewsSettings::company_info
uint8 company_info
NewsDisplay of general company information.
Definition: settings_type.h:234
GameCreationSettings::tree_placer
byte tree_placer
the tree placer algorithm
Definition: settings_type.h:304
GUISettings::station_platlength
byte station_platlength
the platform length, in tiles, for rail stations
Definition: settings_type.h:148
GameCreationSettings::snow_coverage
byte snow_coverage
the amount of snow coverage on the map
Definition: settings_type.h:300
VehicleDefaultSettings::servint_roadveh
uint16 servint_roadveh
service interval for road vehicles
Definition: settings_type.h:547
YAPFSettings::rail_slope_penalty
uint32 rail_slope_penalty
penalty for up-hill slope
Definition: settings_type.h:409
NETWORK_HOSTNAME_LENGTH
static const uint NETWORK_HOSTNAME_LENGTH
The maximum length of the host name, in bytes including '\0'.
Definition: config.h:42
GameCreationSettings::river_route_random
byte river_route_random
the amount of randomicity for the route finding
Definition: settings_type.h:315
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:476
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:464
EconomySettings
Settings related to the economy.
Definition: settings_type.h:486
NetworkSettings::max_lag_time
uint16 max_lag_time
maximum amount of time, in game ticks, a client may be lagging behind the server
Definition: settings_type.h:260
GUISettings::scenario_developer
bool scenario_developer
activate scenario developer: allow modifying NewGRFs in an existing game
Definition: settings_type.h:177
ID_END
@ ID_END
Number of industry density settings.
Definition: settings_type.h:59
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:487
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:583
GUISettings::last_newgrf_count
uint32 last_newgrf_count
the numbers of NewGRFs we found during the last scan
Definition: settings_type.h:153
GUISettings::advanced_vehicle_list
uint8 advanced_vehicle_list
use the "advanced" vehicle list
Definition: settings_type.h:111
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:565
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:572
zoom_type.h
GUISettings::auto_scrolling
uint8 auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
Definition: settings_type.h:101
VehicleSettings::smoke_amount
uint8 smoke_amount
amount of smoke/sparks locomotives produce
Definition: settings_type.h:465
OrderSettings::selectgoods
bool selectgoods
only send the goods to station if a train has been there
Definition: settings_type.h:457
town_type.h
LinkGraphSettings::demand_size
uint8 demand_size
influence of supply ("station size") on the demand function
Definition: settings_type.h:521
YAPFSettings::rail_look_ahead_signal_p1
int32 rail_look_ahead_signal_p1
constant in polynomial penalty function
Definition: settings_type.h:416
YAPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:393
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:218
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:518
LocaleSettings::digit_group_separator_currency
char * digit_group_separator_currency
thousand separator for currencies
Definition: settings_type.h:225
GUISettings::scroll_mode
uint8 scroll_mode
viewport scroll mode
Definition: settings_type.h:106
GUISettings::sprite_zoom_min
ZoomLevel sprite_zoom_min
maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead...
Definition: settings_type.h:120
NetworkSettings::max_commands_in_queue
uint16 max_commands_in_queue
how many commands may there be in the incoming queue before dropping the connection?
Definition: settings_type.h:253
ConstructionSettings::command_pause_level
uint8 command_pause_level
level/amount of commands that can't be executed while paused
Definition: settings_type.h:335
NPFSettings::npf_rail_curve_penalty
uint32 npf_rail_curve_penalty
the penalty for curves
Definition: settings_type.h:376
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:148
economy_type.h
NetworkSettings::reload_cfg
bool reload_cfg
reload the config file before restarting
Definition: settings_type.h:284
GUISettings::liveries
byte liveries
options for displaying company liveries, 0=none, 1=self, 2=all
Definition: settings_type.h:109
GUISettings::UserIsAllowedToChangeNewGRFs
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
Definition: settings_type.h:186
VehicleSettings::freight_trains
uint8 freight_trains
value to multiply the weight of cargo by
Definition: settings_type.h:477
NPFSettings::npf_rail_firstred_penalty
uint32 npf_rail_firstred_penalty
the penalty for when the first signal is red (and it is not an exit or combo signal)
Definition: settings_type.h:371
GUISettings::errmsg_duration
byte errmsg_duration
duration of error message
Definition: settings_type.h:102
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:326
NPFSettings::npf_water_curve_penalty
uint32 npf_water_curve_penalty
the penalty for curves
Definition: settings_type.h:381
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:65
CC_MAIL
@ CC_MAIL
Mail.
Definition: cargotype.h:40
GUISettings::network_chat_timeout
uint16 network_chat_timeout
timeout of chat messages in seconds
Definition: settings_type.h:171
VehicleSettings
Settings related to vehicles.
Definition: settings_type.h:463
PathfinderSettings::reserve_paths
bool reserve_paths
always reserve paths regardless of signal type.
Definition: settings_type.h:445
NewsSettings::accident
uint8 accident
NewsDisplay of accidents that occur.
Definition: settings_type.h:233
NetworkSettings
All settings related to the network.
Definition: settings_type.h:249
ClientSettings::music
MusicSettings music
settings related to music/sound
Definition: settings_type.h:585
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:505
GUISettings::network_chat_box_height
uint8 network_chat_box_height
height of the chat box in lines
Definition: settings_type.h:170
NPFSettings::npf_buoy_penalty
uint32 npf_buoy_penalty
the penalty for going over (through) a buoy
Definition: settings_type.h:380
GUISettings::right_mouse_btn_emulation
uint8 right_mouse_btn_emulation
should we emulate right mouse clicking?
Definition: settings_type.h:129
NetworkSettings::server_admin_port
uint16 server_admin_port
port the server listens on for the admin network
Definition: settings_type.h:263
company_type.h
YAPFSettings::ship_curve90_penalty
uint32 ship_curve90_penalty
penalty for 90-deg curve for ships
Definition: settings_type.h:428
MusicSettings::music_vol
byte music_vol
The requested music volume.
Definition: settings_type.h:207
YAPFSettings::road_slope_penalty
uint32 road_slope_penalty
penalty for up-hill slope
Definition: settings_type.h:397
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:516
MusicSettings::custom_1
byte custom_1[33]
The order of the first custom playlist.
Definition: settings_type.h:209
GUISettings::default_signal_type
uint8 default_signal_type
the signal type to build by default.
Definition: settings_type.h:145
NPFSettings::npf_rail_lastred_penalty
uint32 npf_rail_lastred_penalty
the penalty for when the last signal is red
Definition: settings_type.h:373
ConstructionSettings::road_stop_on_town_road
bool road_stop_on_town_road
allow building of drive-through road stops on town owned roads
Definition: settings_type.h:329
AISettings::ai_in_multiplayer
bool ai_in_multiplayer
so we allow AIs in multiplayer
Definition: settings_type.h:347
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:456
DistributionType
DistributionType
Definition: linkgraph_type.h:22
GUISettings::window_snap_radius
uint8 window_snap_radius
windows snap at each other if closer than this
Definition: settings_type.h:116
GUISettings::coloured_news_year
Year coloured_news_year
when does newspaper become coloured?
Definition: settings_type.h:136
GUISettings::smooth_scroll
bool smooth_scroll
smooth scroll viewports
Definition: settings_type.h:107
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:581
NetworkSettings::sync_freq
uint16 sync_freq
how often do we check whether we are still in-sync
Definition: settings_type.h:250
NetworkSettings::autoclean_companies
bool autoclean_companies
automatically remove companies that are not in use
Definition: settings_type.h:274
ConstructionSettings::industry_platform
uint8 industry_platform
the amount of flat land around an industry
Definition: settings_type.h:332
YAPFSettings::road_stop_penalty
uint32 road_stop_penalty
penalty for going through a drive-through road stop
Definition: settings_type.h:400
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:519
GUISettings::persistent_buildingtools
bool persistent_buildingtools
keep the building tools active after usage
Definition: settings_type.h:151
GUISettings::right_mouse_wnd_close
bool right_mouse_wnd_close
close window with right click
Definition: settings_type.h:133
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:535
NetworkSettings::max_companies
uint8 max_companies
maximum amount of companies
Definition: settings_type.h:278
GameCreationSettings
Settings related to the creation of games.
Definition: settings_type.h:291
YAPFSettings::rail_firstred_twoway_eol
bool rail_firstred_twoway_eol
treat first red two-way signal as dead end
Definition: settings_type.h:403
DifficultySettings::construction_cost
byte construction_cost
how expensive is building
Definition: settings_type.h:73
LinkGraphSettings::demand_distance
uint8 demand_distance
influence of distance between stations on the demand function
Definition: settings_type.h:522