OpenTTD Source  1.11.2
ai_sl.cpp File Reference
#include "../stdafx.h"
#include "../company_base.h"
#include "../debug.h"
#include "saveload.h"
#include "../string_func.h"
#include "../ai/ai.hpp"
#include "../ai/ai_config.hpp"
#include "../network/network.h"
#include "../ai/ai_instance.hpp"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static void SaveReal_AIPL (int *index_ptr)
 
static void Load_AIPL ()
 
static void Save_AIPL ()
 

Variables

static char _ai_saveload_name [64]
 
static int _ai_saveload_version
 
static char _ai_saveload_settings [1024]
 
static bool _ai_saveload_is_random
 
static const SaveLoad _ai_company []
 
const ChunkHandler _ai_chunk_handlers []
 

Detailed Description

Handles the saveload part of the AIs

Definition in file ai_sl.cpp.

Variable Documentation

◆ _ai_chunk_handlers

const ChunkHandler _ai_chunk_handlers[]
Initial value:
= {
{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_ARRAY | CH_LAST},
}

◆ _ai_company

const SaveLoad _ai_company[]
static
Initial value:
= {
SLEG_STR(_ai_saveload_name, SLE_STRB),
SLEG_STR(_ai_saveload_settings, SLE_STRB),
SLEG_CONDVAR(_ai_saveload_version, SLE_UINT32, SLV_108, SL_MAX_VERSION),
SLEG_CONDVAR(_ai_saveload_is_random, SLE_BOOL, SLV_136, SL_MAX_VERSION),
}

Definition at line 28 of file ai_sl.cpp.

CH_LAST
@ CH_LAST
Last chunk in this array.
Definition: saveload.h:411
SLEG_CONDVAR
#define SLEG_CONDVAR(variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:708
SLV_108
@ SLV_108
108 15045
Definition: saveload.h:172
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:206
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:329
SLEG_STR
#define SLEG_STR(variable, type)
Storage of a global string in every savegame version.
Definition: saveload.h:783