OpenTTD Source  1.11.2
depot_sl.cpp File Reference
#include "../stdafx.h"
#include "../depot_base.h"
#include "../town.h"
#include "saveload.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static void Save_DEPT ()
 
static void Load_DEPT ()
 
static void Ptrs_DEPT ()
 

Variables

static TownID _town_index
 
static const SaveLoad _depot_desc []
 
const ChunkHandler _depot_chunk_handlers []
 

Detailed Description

Code handling saving and loading of depots

Definition in file depot_sl.cpp.

Variable Documentation

◆ _depot_chunk_handlers

const ChunkHandler _depot_chunk_handlers[]
Initial value:
= {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY | CH_LAST},
}

◆ _depot_desc

const SaveLoad _depot_desc[]
static
Initial value:
= {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLEG_CONDVAR(_town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
}

Definition at line 20 of file depot_sl.cpp.

SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:394
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:594
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:552
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:648
CH_LAST
@ CH_LAST
Last chunk in this array.
Definition: saveload.h:411
SLEG_CONDVAR
#define SLEG_CONDVAR(variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:708
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:212
SLE_CONDREF
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:562
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:213
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:329
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
Depot
Definition: depot_base.h:19