OpenTTD Source
1.11.2
|
#include "gfx_type.h"
#include "direction_type.h"
#include "command_type.h"
#include "vehicle_type.h"
#include "engine_type.h"
#include "transport_type.h"
#include "newgrf_config.h"
#include "track_type.h"
#include "livery.h"
Go to the source code of this file.
Data Structures | |
struct | GetNewVehiclePosResult |
Position information of a vehicle after it moved. More... | |
Macros | |
#define | is_custom_sprite(x) (x >= 0xFD) |
#define | IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) |
#define | IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) |
Typedefs | |
typedef Vehicle * | VehicleFromPosProc(Vehicle *v, void *data) |
typedef std::vector< VehicleID > | VehicleSet |
Functions | |
template<VehicleType T> | |
bool | IsValidImageIndex (uint8 image_index) |
Helper to check whether an image index is valid for a particular vehicle. More... | |
void | VehicleServiceInDepot (Vehicle *v) |
Service a vehicle and all subsequent vehicles in the consist. More... | |
uint | CountVehiclesInChain (const Vehicle *v) |
void | FindVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
void | FindVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
bool | HasVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle is on a specific location. More... | |
bool | HasVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle in on a specific location. More... | |
void | CallVehicleTicks () |
uint8 | CalcPercentVehicleFilled (const Vehicle *v, StringID *colour) |
Calculates how full a vehicle is. More... | |
void | VehicleLengthChanged (const Vehicle *u) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened. More... | |
byte | VehicleRandomBits () |
Get a value for a vehicle's random_bits. More... | |
void | ResetVehicleHash () |
void | ResetVehicleColourMap () |
byte | GetBestFittingSubType (Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type) |
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for. More... | |
void | ViewportAddVehicles (DrawPixelInfo *dpi) |
Add the vehicle sprites that should be drawn at a part of the screen. More... | |
void | ShowNewGrfVehicleError (EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking. More... | |
CommandCost | TunnelBridgeIsFree (TileIndex tile, TileIndex endtile, const Vehicle *ignore=nullptr) |
Finds vehicle in tunnel / bridge. More... | |
void | DecreaseVehicleValue (Vehicle *v) |
Decrease the value of a vehicle. More... | |
void | CheckVehicleBreakdown (Vehicle *v) |
void | AgeVehicle (Vehicle *v) |
Update age of a vehicle. More... | |
void | VehicleEnteredDepotThisTick (Vehicle *v) |
Adds a vehicle to the list of vehicles that visited a depot this tick. More... | |
UnitID | GetFreeUnitNumber (VehicleType type) |
Get an unused unit number for a vehicle (if allowed). More... | |
void | VehicleEnterDepot (Vehicle *v) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc. More... | |
bool | CanBuildVehicleInfrastructure (VehicleType type, byte subtype=0) |
Check whether we can build infrastructure for the given vehicle type. More... | |
GetNewVehiclePosResult | GetNewVehiclePos (const Vehicle *v) |
Get position information of a vehicle when moving one pixel in the direction it is facing. More... | |
Direction | GetDirectionTowards (const Vehicle *v, int x, int y) |
static bool | IsCompanyBuildableVehicleType (VehicleType type) |
Is the given vehicle type buildable by a company? More... | |
static bool | IsCompanyBuildableVehicleType (const BaseVehicle *v) |
Is the given vehicle buildable by a company? More... | |
LiveryScheme | GetEngineLiveryScheme (EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) |
Determines the LiveryScheme for a vehicle. More... | |
const struct Livery * | GetEngineLivery (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting) |
Determines the livery for a vehicle. More... | |
SpriteID | GetEnginePalette (EngineID engine_type, CompanyID company) |
Get the colour map for an engine. More... | |
SpriteID | GetVehiclePalette (const Vehicle *v) |
Get the colour map for a vehicle. More... | |
static uint32 | GetCmdBuildVeh (VehicleType type) |
static uint32 | GetCmdBuildVeh (const BaseVehicle *v) |
static uint32 | GetCmdSellVeh (VehicleType type) |
static uint32 | GetCmdSellVeh (const BaseVehicle *v) |
static uint32 | GetCmdRefitVeh (VehicleType type) |
static uint32 | GetCmdRefitVeh (const BaseVehicle *v) |
static uint32 | GetCmdSendToDepot (VehicleType type) |
static uint32 | GetCmdSendToDepot (const BaseVehicle *v) |
CommandCost | EnsureNoVehicleOnGround (TileIndex tile) |
Ensure there is no vehicle at the ground at the given position. More... | |
CommandCost | EnsureNoTrainOnTrackBits (TileIndex tile, TrackBits track_bits) |
Tests if a vehicle interacts with the specified track bits. More... | |
bool | CanVehicleUseStation (EngineID engine_type, const struct Station *st) |
bool | CanVehicleUseStation (const Vehicle *v, const struct Station *st) |
void | ReleaseDisastersTargetingVehicle (VehicleID vehicle) |
Notify disasters that we are about to delete a vehicle. More... | |
void | GetVehicleSet (VehicleSet &set, Vehicle *v, uint8 num_vehicles) |
Calculates the set of vehicles that will be affected by a given selection. More... | |
void | CheckCargoCapacity (Vehicle *v) |
Check the capacity of all vehicles in a chain and spread cargo if needed. More... | |
Variables | |
static const int | VEHICLE_PROFIT_MIN_AGE = DAYS_IN_YEAR * 2 |
Only vehicles older than this have a meaningful profit. | |
static const Money | VEHICLE_PROFIT_THRESHOLD = 10000 |
Threshold for a vehicle to be considered making good profit. | |
const uint32 | _veh_build_proc_table [] |
const uint32 | _veh_sell_proc_table [] |
const uint32 | _veh_refit_proc_table [] |
const uint32 | _send_to_depot_proc_table [] |
VehicleID | _new_vehicle_id |
uint | _returned_refit_capacity |
Stores the capacity after a refit operation. | |
uint16 | _returned_mail_refit_capacity |
Stores the mail capacity after a refit operation (Aircraft only). | |
Functions related to vehicles.
Definition in file vehicle_func.h.
void AgeVehicle | ( | Vehicle * | v | ) |
Update age of a vehicle.
v | Vehicle to update. |
Definition at line 1366 of file vehicle.cpp.
References _local_company, AddVehicleAdviceNewsItem(), Vehicle::age, Engine::company_avail, DAYS_IN_LEAP_YEAR, CompanySettings::engine_renew, Vehicle::engine_type, EngineHasReplacementForCompany(), SpecializedVehicle< Train, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Vehicle::GetEngine(), Vehicle::group_id, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, GroundVehicle< T, Type >::IsEngine(), Vehicle::IsPrimaryVehicle(), Vehicle::max_age, MAX_DAY, Vehicle::owner, Vehicle::Previous(), Vehicle::reliability_spd_dec, SetDParam(), Company::settings, SetWindowDirty(), BaseVehicle::type, VEH_TRAIN, VEHICLE_PROFIT_MIN_AGE, GroupStatistics::VehicleReachedProfitAge(), Vehicle::vehstatus, VS_CRASHED, and WC_VEHICLE_DETAILS.
Referenced by Train::OnNewDay(), and RoadVehicle::OnNewDay().
Calculates how full a vehicle is.
front | The front vehicle of the consist to check. |
colour | The string to show depending on if we are unloading or loading |
Definition at line 1416 of file vehicle.cpp.
References Vehicle::current_order, and Order::IsType().
bool CanBuildVehicleInfrastructure | ( | VehicleType | type, |
byte | subtype | ||
) |
Check whether we can build infrastructure for the given vehicle type.
This to disable building stations etc. when you are not allowed/able to have the vehicle type yet.
type | the vehicle type to check this for |
Definition at line 1817 of file vehicle.cpp.
References _local_company, _settings_game, HasAnyRailtypesAvail(), HasAnyRoadTypesAvail(), IsCompanyBuildableVehicleType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by BuildAirToolbarWindow::OnInvalidateData(), and BuildDocksToolbarWindow::OnInvalidateData().
void CheckCargoCapacity | ( | Vehicle * | v | ) |
Check the capacity of all vehicles in a chain and spread cargo if needed.
v | The vehicle to check. |
Definition at line 104 of file autoreplace_cmd.cpp.
References Vehicle::First(), CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP, and Vehicle::Next().
void DecreaseVehicleValue | ( | Vehicle * | v | ) |
Decrease the value of a vehicle.
v | Vehicle to devaluate. |
Definition at line 1238 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SetWindowDirty(), Vehicle::value, and WC_VEHICLE_DETAILS.
Referenced by Ship::OnNewDay(), Aircraft::OnNewDay(), Train::OnNewDay(), and RoadVehicle::OnNewDay().
CommandCost EnsureNoTrainOnTrackBits | ( | TileIndex | tile, |
TrackBits | track_bits | ||
) |
Tests if a vehicle interacts with the specified track bits.
All track bits interact except parallel TRACK_BIT_HORZ or TRACK_BIT_VERT.
tile | The tile. |
track_bits | The track bits. |
true
if no train that interacts, is found. false
if a train is found. Definition at line 601 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CmdConvertRail(), and EnsureNoTrainOnTrack().
CommandCost EnsureNoVehicleOnGround | ( | TileIndex | tile | ) |
Ensure there is no vehicle at the ground at the given position.
tile | Position to examine. |
Definition at line 539 of file vehicle.cpp.
References EnsureNoVehicleProcZ(), GetTileMaxPixelZ(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by CheckBuildableTile(), CheckIfIndustryTilesAreFree(), CmdConvertRail(), DoBuildLock(), RemoveAirport(), RemoveBuoy(), RemoveDock(), RemoveFromRailBaseStation(), and RemoveLock().
void FindVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 498 of file vehicle.cpp.
Referenced by CheckTrainCollision(), CmdConvertRail(), DeleteLastWagon(), FloodVehicles(), FollowTrainReservation(), GetTrainForReservation(), RoadStop::Entry::Rebuild(), and RemoveRoadStop().
void FindVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 438 of file vehicle.cpp.
Referenced by CheckTrainCollision().
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
All articulated parts of both vehicles are tested to find a possibly shared subtype. For v_for only vehicle refittable to dest_cargo_type are considered.
v_from | the vehicle to match the subtype from |
v_for | the vehicle to get the subtype for |
dest_cargo_type | Destination cargo type. |
Definition at line 317 of file vehicle_gui.cpp.
References EngineInfo::callback_mask, Engine::CanCarryCargo(), CBM_VEHICLE_CARGO_SUFFIX, GetCargoSubtypeText(), Vehicle::GetEngine(), Vehicle::GetFirstEnginePart(), Vehicle::GetNextArticulatedPart(), Vehicle::HasArticulatedPart(), HasBit(), include(), and MAX_REFIT_CYCLE.
Referenced by LinkRefresher::HandleRefit().
const struct Livery* GetEngineLivery | ( | EngineID | engine_type, |
CompanyID | company, | ||
EngineID | parent_engine_type, | ||
const Vehicle * | v, | ||
byte | livery_setting | ||
) |
Determines the livery for a vehicle.
engine_type | EngineID of the vehicle |
company | Owner of the vehicle |
parent_engine_type | EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. |
v | the vehicle. nullptr if in purchase list etc. |
livery_setting | The livery settings to use for acquiring the livery information. |
Definition at line 1956 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get().
Referenced by LiveryHelper().
LiveryScheme GetEngineLiveryScheme | ( | EngineID | engine_type, |
EngineID | parent_engine_type, | ||
const Vehicle * | v | ||
) |
Determines the LiveryScheme for a vehicle.
engine_type | Engine of the vehicle. |
parent_engine_type | Engine of the front vehicle, INVALID_ENGINE if vehicle is at front itself. |
v | the vehicle, nullptr if in purchase list etc. |
Definition at line 1865 of file vehicle.cpp.
References Vehicle::cargo_type, CT_INVALID, and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get().
Get the colour map for an engine.
This used for unbuilt engines in the user interface.
engine_type | ID of engine |
company | ID of company |
Definition at line 2034 of file vehicle.cpp.
UnitID GetFreeUnitNumber | ( | VehicleType | type | ) |
Get an unused unit number for a vehicle (if allowed).
type | Type of vehicle |
UINT16_MAX
. Definition at line 1788 of file vehicle.cpp.
References _settings_game, VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by CheckNewTrain(), and NormaliseTrainHead().
GetNewVehiclePosResult GetNewVehiclePos | ( | const Vehicle * | v | ) |
Get position information of a vehicle when moving one pixel in the direction it is facing.
v | Vehicle to move |
Definition at line 1683 of file vehicle.cpp.
Referenced by DisasterTick_Aircraft(), DisasterTick_Big_Ufo_Destroyer(), DisasterTick_Submarine(), DisasterTick_Zeppeliner(), and TrainController().
Get the colour map for a vehicle.
v | Vehicle to get colour map for |
Definition at line 2044 of file vehicle.cpp.
References Vehicle::IsGroundVehicle().
void GetVehicleSet | ( | VehicleSet & | set, |
Vehicle * | v, | ||
uint8 | num_vehicles | ||
) |
Calculates the set of vehicles that will be affected by a given selection.
[in,out] | set | Set of affected vehicles. |
v | First vehicle of the selection. | |
num_vehicles | Number of vehicles in the selection (not counting articulated parts). |
Definition at line 2949 of file vehicle.cpp.
References SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< T, Type >::GetFirstEnginePart(), include(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::IsArticulatedPart(), GroundVehicle< T, Type >::IsMultiheaded(), SpecializedVehicle< T, Type >::Next(), BaseVehicle::type, and VEH_TRAIN.
Referenced by RefitWindow::BuildRefitList().
bool HasVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle is on a specific location.
It will call proc for vehicles until it returns non-nullptr.
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 513 of file vehicle.cpp.
Referenced by CYapfCostShipT< Types >::PfCalcCost(), TrainApproachingCrossing(), and UpdateLevelCrossing().
bool HasVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-nullptr.
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 454 of file vehicle.cpp.
|
inlinestatic |
Is the given vehicle buildable by a company?
v | Vehicle being queried. |
Definition at line 107 of file vehicle_func.h.
References IsCompanyBuildableVehicleType(), and BaseVehicle::type.
|
inlinestatic |
Is the given vehicle type buildable by a company?
type | Vehicle type being queried. |
Definition at line 89 of file vehicle_func.h.
References VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by CanBuildVehicleInfrastructure(), CmdAddSharedVehicleGroup(), CmdCreateGroup(), CmdDepotMassAutoReplace(), CmdDepotSellAllVehicles(), CmdMassStartStopVehicle(), CmdRefitVehicle(), IsCompanyBuildableVehicleType(), and EngineOverrideManager::ResetToCurrentNewGRFConfig().
bool IsValidImageIndex | ( | uint8 | image_index | ) |
Helper to check whether an image index is valid for a particular vehicle.
T | The type of vehicle. |
image_index | The image index to check. |
void ReleaseDisastersTargetingVehicle | ( | VehicleID | vehicle | ) |
Notify disasters that we are about to delete a vehicle.
So make them head elsewhere.
vehicle | deleted vehicle |
Definition at line 953 of file disaster_vehicle.cpp.
References Vehicle::age, Vehicle::current_order, Vehicle::dest_tile, GetAircraftFlightLevelBounds(), Order::GetDestination(), SpecializedVehicle< DisasterVehicle, VEH_DISASTER >::Iterate(), RandomTile, Order::SetDestination(), ST_SMALL_UFO, Vehicle::subtype, and Vehicle::z_pos.
void ShowNewGrfVehicleError | ( | EngineID | engine, |
StringID | part1, | ||
StringID | part2, | ||
GRFBugs | bug_type, | ||
bool | critical | ||
) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
engine | The engine that caused the problem |
part1 | Part 1 of the error message, taking the grfname as parameter 1 |
part2 | Part 2 of the error message, taking the engine as parameter 2 |
bug_type | Flag to check and set in grfconfig |
critical | Shall the "OpenTTD might crash"-message be shown when the player tries to unpause? |
Definition at line 297 of file vehicle.cpp.
References _networking, CMD_PAUSE, DC_EXEC, DoCommand(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetGRFConfig(), Engine::GetGRFID(), GRFConfig::GetName(), GRFConfig::grf_bugs, HasBit(), PM_PAUSED_ERROR, PM_PAUSED_NORMAL, SetBit(), SetDParam(), SetDParamStr(), ShowErrorMessage(), and WL_CRITICAL.
Referenced by Vehicle::UpdateVisualEffect(), and VehicleLengthChanged().
CommandCost TunnelBridgeIsFree | ( | TileIndex | tile, |
TileIndex | endtile, | ||
const Vehicle * | ignore | ||
) |
Finds vehicle in tunnel / bridge.
tile | first end |
endtile | second end |
ignore | Ignore this vehicle when searching |
Definition at line 568 of file vehicle.cpp.
References GetVehicleTunnelBridgeProc(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by ClearPathReservation(), CmdConvertRail(), DoClearBridge(), and DoClearTunnel().
void VehicleEnterDepot | ( | Vehicle * | v | ) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc.
v | Vehicle that entered a depot. |
Definition at line 1475 of file vehicle.cpp.
References _settings_client, CCF_ARRANGE, ClrBit(), Train::ConsistChanged(), Vehicle::First(), SpecializedVehicle< Train, Type >::From(), SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), SpecializedVehicle< Ship, VEH_SHIP >::From(), ClientSettings::gui, HandleAircraftEnterHangar(), INVALID_DIAGDIR, MarkTileDirtyByTile(), Vehicle::owner, SetDepotReservation(), SetWindowClassesDirty(), SetWindowDirty(), GUISettings::show_track_reservation, Ship::state, TFP_NONE, Vehicle::tile, TRACK_BIT_DEPOT, BaseVehicle::type, Ship::UpdateCache(), UpdateSignalsOnSegment(), SpecializedVehicle< T, Type >::UpdateViewport(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, VRF_TOGGLE_REVERSE, Train::wait_counter, WC_AIRCRAFT_LIST, WC_ROADVEH_LIST, WC_SHIPS_LIST, WC_TRAINS_LIST, and WC_VEHICLE_DEPOT.
Referenced by AircraftEventHandler_EnterHangar().
void VehicleEnteredDepotThisTick | ( | Vehicle * | v | ) |
Adds a vehicle to the list of vehicles that visited a depot this tick.
*v | vehicle to add |
Definition at line 892 of file vehicle.cpp.
void VehicleLengthChanged | ( | const Vehicle * | u | ) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
u | first vehicle of chain |
Definition at line 330 of file vehicle.cpp.
References Vehicle::engine_type, GamelogGRFBugReverse(), GBUG_VEH_LENGTH, Vehicle::GetEngine(), GetGRFConfig(), GRFConfig::grf_bugs, Engine::grf_prop, GRFFilePropsBase< Tcnt >::grffile, HasBit(), GRFFilePropsBase< Tcnt >::local_id, and ShowNewGrfVehicleError().
Referenced by RoadVehUpdateCache().
byte VehicleRandomBits | ( | ) |
Get a value for a vehicle's random_bits.
Definition at line 363 of file vehicle.cpp.
References GB().
void VehicleServiceInDepot | ( | Vehicle * | v | ) |
Service a vehicle and all subsequent vehicles in the consist.
*v | The vehicle or vehicle chain being serviced |
Definition at line 162 of file vehicle.cpp.
References _date, _settings_game, Vehicle::breakdown_chance, Vehicle::breakdowns_since_last_service, Vehicle::date_of_last_service, GameSettings::difficulty, Vehicle::GetEngine(), Vehicle::HasEngineType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::Next(), Engine::reliability, Vehicle::reliability, SetWindowDirty(), DifficultySettings::vehicle_breakdowns, and WC_VEHICLE_DETAILS.
Referenced by AircraftLeaveHangar(), and CheckIfTrainNeedsService().
void ViewportAddVehicles | ( | DrawPixelInfo * | dpi | ) |
Add the vehicle sprites that should be drawn at a part of the screen.
dpi | Rectangle being drawn. |
Definition at line 1110 of file vehicle.cpp.
References MAX_VEHICLE_PIXEL_X.