OpenTTD Source  1.11.2
newgrf_industrytiles.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "landscape.h"
13 #include "newgrf_industrytiles.h"
14 #include "newgrf_sound.h"
15 #include "industry.h"
16 #include "town.h"
17 #include "command_func.h"
18 #include "water.h"
19 #include "newgrf_animation_base.h"
20 
21 #include "table/strings.h"
22 
23 #include "safeguards.h"
24 
34 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
35 {
36  if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
37  bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
38 
39  return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
40 }
41 
53 uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
54 {
55  byte x = TileX(tile) - TileX(ind_tile);
56  byte y = TileY(tile) - TileY(ind_tile);
57 
58  return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
59 }
60 
61 /* virtual */ uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
62 {
63  switch (variable) {
64  /* Construction state of the tile: a value between 0 and 3 */
65  case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
66 
67  /* Terrain type */
68  case 0x41: return GetTerrainType(this->tile);
69 
70  /* Current town zone of the tile in the nearest town */
71  case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
72 
73  /* Relative position */
74  case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
75 
76  /* Animation frame. Like house variable 46 but can contain anything 0..FF. */
77  case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
78 
79  /* Land info of nearby tiles */
80  case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
81  this->industry == nullptr ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8);
82 
83  /* Animation stage of nearby tiles */
84  case 0x61: {
85  TileIndex tile = GetNearbyTile(parameter, this->tile);
87  return GetAnimationFrame(tile);
88  }
89  return UINT_MAX;
90  }
91 
92  /* Get industry tile ID at offset */
93  case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
94  }
95 
96  DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
97 
98  *available = false;
99  return UINT_MAX;
100 }
101 
102 /* virtual */ uint32 IndustryTileScopeResolver::GetRandomBits() const
103 {
104  assert(this->industry != nullptr && IsValidTile(this->tile));
105  assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
106 
107  return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
108 }
109 
110 /* virtual */ uint32 IndustryTileScopeResolver::GetTriggers() const
111 {
112  assert(this->industry != nullptr && IsValidTile(this->tile));
113  assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
114  if (this->industry->index == INVALID_INDUSTRY) return 0;
115  return GetIndustryTriggers(this->tile);
116 }
117 
123 static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
124 {
125  const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
126  return (its != nullptr) ? its->grf_prop.grffile : nullptr;
127 }
128 
139  CallbackID callback, uint32 callback_param1, uint32 callback_param2)
140  : ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
141  indtile_scope(*this, indus, tile),
142  ind_scope(*this, tile, indus, indus->type),
143  gfx(gfx)
144 {
146 }
147 
149 {
150  return GSF_INDUSTRYTILES;
151 }
152 
154 {
156 }
157 
158 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
159 {
160  const DrawTileSprites *dts = group->ProcessRegisters(&stage);
161 
162  SpriteID image = dts->ground.sprite;
163  PaletteID pal = dts->ground.pal;
164 
165  if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
166  if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
167 
168  if (GB(image, 0, SPRITE_WIDTH) != 0) {
169  /* If the ground sprite is the default flat water sprite, draw also canal/river borders
170  * Do not do this if the tile's WaterClass is 'land'. */
171  if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
172  DrawWaterClassGround(ti);
173  } else {
174  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
175  }
176  }
177 
178  DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
179 }
180 
181 uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
182 {
183  assert(industry != nullptr && IsValidTile(tile));
184  assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
185 
186  IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
187  return object.ResolveCallback();
188 }
189 
190 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
191 {
192  if (ti->tileh != SLOPE_FLAT) {
193  bool draw_old_one = true;
195  /* Called to determine the type (if any) of foundation to draw for industry tile */
196  uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
197  if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
198  }
199 
200  if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
201  }
202 
203  IndustryTileResolverObject object(gfx, ti->tile, i);
204 
205  const SpriteGroup *group = object.Resolve();
206  if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
207 
208  /* Limit the building stage to the number of stages supplied. */
209  const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
210  byte stage = GetIndustryConstructionStage(ti->tile);
211  IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
212  return true;
213 }
214 
215 extern bool IsSlopeRefused(Slope current, Slope refused);
216 
230 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
231 {
232  Industry ind;
233  ind.index = INVALID_INDUSTRY;
234  ind.location.tile = ind_base_tile;
235  ind.location.w = 0;
236  ind.type = type;
237  ind.random = initial_random_bits;
238  ind.founder = founder;
239 
240  uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32)layout_index, gfx, &ind, ind_tile);
241  if (callback_res == CALLBACK_FAILED) {
242  if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
243  return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
244  }
245  if (its->grf_prop.grffile->grf_version < 7) {
246  if (callback_res != 0) return CommandCost();
247  return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
248  }
249 
250  return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
251 }
252 
253 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
254 uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
255 {
256  return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
257 }
258 
260 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
261  static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
262  static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
263 
264  static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
265  static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
266 };
267 
268 void AnimateNewIndustryTile(TileIndex tile)
269 {
270  const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
271  if (itspec == nullptr) return;
272 
274 }
275 
276 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
277 {
278  const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
279 
280  if (!HasBit(itspec->animation.triggers, iat)) return false;
281 
283  return true;
284 }
285 
286 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
287 {
288  bool ret = true;
289  uint32 random = Random();
290  TILE_AREA_LOOP(tile, ind->location) {
291  if (ind->TileBelongsToIndustry(tile)) {
292  if (StartStopIndustryTileAnimation(tile, iat, random)) {
293  SB(random, 0, 16, Random());
294  } else {
295  ret = false;
296  }
297  }
298  }
299 
300  return ret;
301 }
302 
310 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
311 {
312  assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
313 
314  IndustryGfx gfx = GetIndustryGfx(tile);
315  const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
316 
317  if (itspec->grf_prop.spritegroup[0] == nullptr) return;
318 
319  IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
320  object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
321  SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
322 
323  const SpriteGroup *group = object.Resolve();
324  if (group == nullptr) return;
325 
326  /* Store remaining triggers. */
327  SetIndustryTriggers(tile, object.GetRemainingTriggers());
328 
329  /* Rerandomise tile bits */
330  byte new_random_bits = Random();
331  byte random_bits = GetIndustryRandomBits(tile);
332  random_bits &= ~object.reseed[VSG_SCOPE_SELF];
333  random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
334  SetIndustryRandomBits(tile, random_bits);
335  MarkTileDirtyByTile(tile);
336 
337  reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
338 }
339 
345 static void DoReseedIndustry(Industry *ind, uint32 reseed)
346 {
347  if (reseed == 0 || ind == nullptr) return;
348 
349  uint16 random_bits = Random();
350  ind->random &= reseed;
351  ind->random |= random_bits & reseed;
352 }
353 
360 {
361  uint32 reseed_industry = 0;
362  Industry *ind = Industry::GetByTile(tile);
363  DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
364  DoReseedIndustry(ind, reseed_industry);
365 }
366 
373 {
374  uint32 reseed_industry = 0;
375  TILE_AREA_LOOP(tile, ind->location) {
376  if (ind->TileBelongsToIndustry(tile)) {
377  DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
378  }
379  }
380  DoReseedIndustry(ind, reseed_industry);
381 }
382 
IndustryTileScopeResolver::industry
Industry * industry
Industry owning the tiles.
Definition: newgrf_industrytiles.h:19
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
water.h
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
command_func.h
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3598
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
SPRITE_WIDTH
@ SPRITE_WIDTH
number of bits for the sprite number
Definition: sprites.h:1519
DoReseedIndustry
static void DoReseedIndustry(Industry *ind, uint32 reseed)
Reseeds the random bits of an industry.
Definition: newgrf_industrytiles.cpp:345
AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::ChangeAnimationFrame
static void ChangeAnimationFrame(CallbackID cb, const IndustryTileSpec *spec, Industry *obj, TileIndex tile, uint32 random_bits, uint32 trigger, int extra_data=0)
Check a callback to determine what the next animation step is and execute that step.
Definition: newgrf_animation_base.h:117
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:227
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
ResolverObject
Interface for SpriteGroup-s to access the gamestate.
Definition: newgrf_spritegroup.h:315
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
ResolverObject::grffile
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
Definition: newgrf_spritegroup.h:343
newgrf_animation_base.h
IndustryTileScopeResolver::GetRandomBits
uint32 GetRandomBits() const override
Get a few random bits.
Definition: newgrf_industrytiles.cpp:102
GetIndTileGrffile
static const GRFFile * GetIndTileGrffile(IndustryGfx gfx)
Get the associated NewGRF file from the industry graphics.
Definition: newgrf_industrytiles.cpp:123
IndustryAnimationTrigger
IndustryAnimationTrigger
Animation triggers of the industries.
Definition: newgrf_animation_type.h:37
TileLayoutSpriteGroup::ProcessRegisters
const DrawTileSprites * ProcessRegisters(uint8 *stage) const
Process registers and the construction stage into the sprite layout.
Definition: newgrf_spritegroup.cpp:310
INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS
@ INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS
Callback 0x26 needs random bits.
Definition: industrytype.h:90
CBID_INDTILE_ANIM_START_STOP
@ CBID_INDTILE_ANIM_START_STOP
Called for periodically starting or stopping the animation.
Definition: newgrf_callbacks.h:99
CBID_INDTILE_DRAW_FOUNDATIONS
@ CBID_INDTILE_DRAW_FOUNDATIONS
Called to determine the type (if any) of foundation to draw for industry tile.
Definition: newgrf_callbacks.h:135
AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::AnimateTile
static void AnimateTile(const IndustryTileSpec *spec, Industry *obj, TileIndex tile, bool random_animation, int extra_data=0)
Animate a single tile.
Definition: newgrf_animation_base.h:38
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:54
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
SetIndustryRandomBits
static void SetIndustryRandomBits(TileIndex tile, byte bits)
Set the random bits for this tile.
Definition: industry_map.h:237
CallbackID
CallbackID
List of implemented NewGRF callbacks.
Definition: newgrf_callbacks.h:20
VSG_SCOPE_PARENT
@ VSG_SCOPE_PARENT
Related object of the resolved one.
Definition: newgrf_spritegroup.h:104
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
ConvertBooleanCallback
bool ConvertBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
Converts a callback result into a boolean.
Definition: newgrf_commons.cpp:550
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
TriggerIndustry
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
Definition: newgrf_industrytiles.cpp:372
ResolverObject::reseed
uint32 reseed[VSG_END]
Collects bits to rerandomise while triggering triggers.
Definition: newgrf_spritegroup.h:341
VSG_SCOPE_SELF
@ VSG_SCOPE_SELF
Resolved object itself.
Definition: newgrf_spritegroup.h:103
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
GetTownRadiusGroup
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2256
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
IsTileOnWater
static bool IsTileOnWater(TileIndex t)
Tests if the tile was built on water.
Definition: water_map.h:130
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
IndustryTileSpec::special_flags
IndustryTileSpecialFlags special_flags
Bitmask of extra flags used by the tile.
Definition: industrytype.h:170
GetAnimationFrame
static byte GetAnimationFrame(TileIndex t)
Get the current animation frame.
Definition: tile_map.h:250
DrawNewGRFTileSeq
static void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32 stage, PaletteID default_palette)
Draw NewGRF industrytile or house sprite layout.
Definition: sprite.h:124
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:33
CommandCost
Common return value for all commands.
Definition: command_type.h:23
Industry::random
uint16 random
Random value used for randomisation of all kinds of things.
Definition: industry.h:103
Industry::location
TileArea location
Location of the industry.
Definition: industry.h:67
TILE_AREA_LOOP
#define TILE_AREA_LOOP(var, ta)
A loop which iterates over the tiles of a TileArea.
Definition: tilearea_type.h:232
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
Industry::type
IndustryType type
type of industry.
Definition: industry.h:83
IndustryTileResolverObject
Resolver for industry tiles.
Definition: newgrf_industrytiles.h:39
DEBUG
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
ResolverObject::root_spritegroup
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
Definition: newgrf_spritegroup.h:344
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:18
CBM_INDT_DRAW_FOUNDATIONS
@ CBM_INDT_DRAW_FOUNDATIONS
decides if default foundations need to be drawn
Definition: newgrf_callbacks.h:374
DoTriggerIndustryTile
static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
Trigger random triggers for an industry tile and reseed its random bits.
Definition: newgrf_industrytiles.cpp:310
PerformIndustryTileSlopeCheck
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
Check the slope of a tile of a new industry.
Definition: newgrf_industrytiles.cpp:230
IndustryTileScopeResolver::GetVariable
uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override
Get a variable value.
Definition: newgrf_industrytiles.cpp:61
GetErrorMessageFromLocationCallbackResult
CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
Definition: newgrf_commons.cpp:480
industry.h
IndustryTileResolverObject::IndustryTileResolverObject
IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus, CallbackID callback=CBID_NO_CALLBACK, uint32 callback_param1=0, uint32 callback_param2=0)
Constructor of the industry tiles scope resolver.
Definition: newgrf_industrytiles.cpp:138
safeguards.h
GetNearbyIndustryTileInformation
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
Based on newhouses equivalent, but adapted for newindustries.
Definition: newgrf_industrytiles.cpp:34
IndustryTileResolverObject::GetFeature
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
Definition: newgrf_industrytiles.cpp:148
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
IndustryTileSpec::slopes_refused
Slope slopes_refused
slope pattern on which this tile cannot be built
Definition: industrytype.h:159
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
SPRITE_MODIFIER_CUSTOM_SPRITE
@ SPRITE_MODIFIER_CUSTOM_SPRITE
Set when a sprite originates from an Action 1.
Definition: sprites.h:1531
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
GetNearbyTileInformation
uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
Definition: newgrf_commons.cpp:446
IndustryAvailabilityCallType
IndustryAvailabilityCallType
From where has callback CBID_INDUSTRY_PROBABILITY been called.
Definition: newgrf_industries.h:82
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
GetRelativePosition
uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
This is the position of the tile relative to the northernmost tile of the industry.
Definition: newgrf_industrytiles.cpp:53
stdafx.h
landscape.h
GetIndustryConstructionStage
static byte GetIndustryConstructionStage(TileIndex tile)
Returns the industry construction stage of the specified tile.
Definition: industry_map.h:100
IndustryTileSpec::grf_prop
GRFFileProps grf_prop
properties related to the grf file
Definition: industrytype.h:172
GetIndustryIDAtOffset
uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
Make an analysis of a tile and check for its belonging to the same industry, and/or the same grf file...
Definition: newgrf_industries.cpp:55
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
CBM_INDT_ANIM_NEXT_FRAME
@ CBM_INDT_ANIM_NEXT_FRAME
decides next animation frame
Definition: newgrf_callbacks.h:369
TO_INDUSTRIES
@ TO_INDUSTRIES
industries
Definition: transparency.h:26
GroundSpritePaletteTransform
static PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
IndustryAnimationBase
Helper class for animation control.
Definition: newgrf_industrytiles.cpp:260
CBM_INDT_ANIM_SPEED
@ CBM_INDT_ANIM_SPEED
decides animation speed
Definition: newgrf_callbacks.h:370
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:471
CBID_INDTILE_ANIM_NEXT_FRAME
@ CBID_INDTILE_ANIM_NEXT_FRAME
Called to determine industry tile next animation frame.
Definition: newgrf_callbacks.h:102
GrfSpecFeature
GrfSpecFeature
Definition: newgrf.h:66
SpriteGroup::Resolve
virtual const SpriteGroup * Resolve(ResolverObject &object) const
Base sprite group resolver.
Definition: newgrf_spritegroup.h:61
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:404
newgrf_sound.h
GRFFilePropsBase::spritegroup
const struct SpriteGroup * spritegroup[Tcnt]
pointer to the different sprites of the entity
Definition: newgrf_commons.h:321
newgrf_industrytiles.h
IndustryTileSpec::animation
AnimationInfo animation
Information about the animation (is it looping, how many loops etc)
Definition: industrytype.h:169
Industry::founder
Owner founder
Founder of the industry.
Definition: industry.h:94
GetIndustryTileSpec
const IndustryTileSpec * GetIndustryTileSpec(IndustryGfx gfx)
Accessor for array _industry_tile_specs.
Definition: industry_cmd.cpp:135
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:17
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
IndustryTileCallbackMask
IndustryTileCallbackMask
Callback masks for industry tiles.
Definition: newgrf_callbacks.h:368
GetIndustryIndex
static IndustryID GetIndustryIndex(TileIndex t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1985
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
TriggerIndustryTile
void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
Trigger a random trigger for a single industry tile.
Definition: newgrf_industrytiles.cpp:359
GetIndustryTriggers
static byte GetIndustryTriggers(TileIndex tile)
Get the activated triggers bits for this industry tile Used for grf callbacks.
Definition: industry_map.h:250
AnimationInfo::triggers
uint16 triggers
The triggers that trigger animation.
Definition: newgrf_animation_type.h:22
IndustryTileSpec::callback_mask
uint8 callback_mask
Bitmask of industry tile callbacks that have to be called.
Definition: industrytype.h:168
AnimationBase
Helper class for a unified approach to NewGRF animation.
Definition: newgrf_animation_base.h:29
Industry::random_colour
byte random_colour
randomized colour of the industry, for display purpose
Definition: industry.h:85
GetNearbyTile
TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
Get the tile at the given offset.
Definition: newgrf_commons.cpp:423
IndustryTileScopeResolver::GetTriggers
uint32 GetTriggers() const override
Get the triggers.
Definition: newgrf_industrytiles.cpp:110
IndustryTileScopeResolver::tile
TileIndex tile
Tile being resolved.
Definition: newgrf_industrytiles.h:20
GetIndustryRandomBits
static byte GetIndustryRandomBits(TileIndex tile)
Get the random bits for this tile.
Definition: industry_map.h:224
SetIndustryTriggers
static void SetIndustryTriggers(TileIndex tile, byte triggers)
Set the activated triggers bits for this industry tile Used for grf callbacks.
Definition: industry_map.h:264
GRFFilePropsBase::local_id
uint16 local_id
id defined by the grf file for this entity
Definition: newgrf_commons.h:319
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
CBID_RANDOM_TRIGGER
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
Definition: newgrf_callbacks.h:25
ScopeResolver::ro
ResolverObject & ro
Surrounding resolver object.
Definition: newgrf_spritegroup.h:297
GRFFilePropsBase::grffile
const struct GRFFile * grffile
grf file that introduced this entity
Definition: newgrf_commons.h:320
CBID_INDTILE_ANIMATION_SPEED
@ CBID_INDTILE_ANIMATION_SPEED
Called to indicate how long the current animation frame should last.
Definition: newgrf_callbacks.h:105
IndustryTileSpec
Defines the data structure of each individual tile of an industry.
Definition: industrytype.h:156
IndustryTileTrigger
IndustryTileTrigger
Available industry tile triggers.
Definition: newgrf_industrytiles.h:70
SpriteGroup
Definition: newgrf_spritegroup.h:57
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:576
GetTerrainType
uint32 GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
Definition: newgrf_commons.cpp:348
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:105
debug.h
CBID_INDTILE_SHAPE_CHECK
@ CBID_INDTILE_SHAPE_CHECK
Called to determine if the given industry tile can be built on specific tile.
Definition: newgrf_callbacks.h:132
TileLayoutSpriteGroup
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
Definition: newgrf_spritegroup.h:267
IndustryTileResolverObject::GetDebugID
uint32 GetDebugID() const override
Get an identifier for the item being resolved.
Definition: newgrf_industrytiles.cpp:153
Industry::TileBelongsToIndustry
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
Definition: industry.h:117