10 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11 #define BLITTER_32BPP_SSE4_ANIM_HPP
19 #ifndef FULL_ANIMATION
20 #define FULL_ANIMATION 1
24 #include "32bpp_anim_sse2.hpp"
27 #undef MARGIN_NORMAL_THRESHOLD
28 #define MARGIN_NORMAL_THRESHOLD 4
31 class Blitter_32bppSSE4_Anim FINAL :
public Blitter_32bppSSE2_Anim,
public Blitter_32bppSSE_Base {
35 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last,
bool translucent,
bool animated>
39 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
41 const char *GetName()
override {
return "32bpp-sse4-anim"; }
47 FBlitter_32bppSSE4_Anim() :
BlitterFactory(
"32bpp-sse4-anim",
"32bpp SSE4 Blitter (palette animation)",
HasCPUIDFlag(1, 2, 19)) {}