OpenTTD Source  1.11.2
effectvehicle_func.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef EFFECTVEHICLE_FUNC_H
11 #define EFFECTVEHICLE_FUNC_H
12 
13 #include "vehicle_type.h"
14 
26  EV_BUBBLE = 9,
29  EV_END
30 };
31 
32 EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
33 EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
34 EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
35 
36 #endif /* EFFECTVEHICLE_FUNC_H */
EV_BULLDOZER
@ EV_BULLDOZER
Bulldozer at roadworks.
Definition: effectvehicle_func.h:25
EV_ELECTRIC_SPARK
@ EV_ELECTRIC_SPARK
Sparcs of electric engines.
Definition: effectvehicle_func.h:20
EV_BUBBLE
@ EV_BUBBLE
Bubble of bubble generator (industry).
Definition: effectvehicle_func.h:26
EV_CHIMNEY_SMOKE
@ EV_CHIMNEY_SMOKE
Smoke of power plant (industry).
Definition: effectvehicle_func.h:17
EV_STEAM_SMOKE
@ EV_STEAM_SMOKE
Smoke of steam engines.
Definition: effectvehicle_func.h:18
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:222
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
EV_BREAKDOWN_SMOKE_AIRCRAFT
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
Definition: effectvehicle_func.h:27
EV_COPPER_MINE_SMOKE
@ EV_COPPER_MINE_SMOKE
Smoke at copper mine.
Definition: effectvehicle_func.h:28
EV_CRASH_SMOKE
@ EV_CRASH_SMOKE
Smoke of disasters.
Definition: effectvehicle_func.h:21
vehicle_type.h
EffectVehicleType
EffectVehicleType
Effect vehicle types.
Definition: effectvehicle_func.h:16
EV_DIESEL_SMOKE
@ EV_DIESEL_SMOKE
Smoke of diesel engines.
Definition: effectvehicle_func.h:19
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
CreateEffectVehicleAbove
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
Definition: effectvehicle.cpp:622
EV_BREAKDOWN_SMOKE
@ EV_BREAKDOWN_SMOKE
Smoke of broken vehicles except aircraft.
Definition: effectvehicle_func.h:23
CreateEffectVehicle
EffectVehicle * CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle at a particular location.
Definition: effectvehicle.cpp:594