OpenTTD Source  1.11.2
group_sl.cpp File Reference
#include "../stdafx.h"
#include "../group.h"
#include "../company_base.h"
#include "saveload.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static void Save_GRPS ()
 
static void Load_GRPS ()
 

Variables

static const SaveLoad _group_desc []
 
const ChunkHandler _group_chunk_handlers []
 

Detailed Description

Code handling saving and loading of economy data

Definition in file group_sl.cpp.

Variable Documentation

◆ _group_chunk_handlers

const ChunkHandler _group_chunk_handlers[]
Initial value:
= {
{ 'GRPS', Save_GRPS, Load_GRPS, nullptr, nullptr, CH_ARRAY | CH_LAST},
}

◆ _group_desc

const SaveLoad _group_desc[]
static
Initial value:
= {
SLE_CONDVAR(Group, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
SLE_VAR(Group, owner, SLE_UINT8),
SLE_VAR(Group, vehicle_type, SLE_UINT8),
SLE_VAR(Group, replace_protection, SLE_BOOL),
SLE_CONDVAR(Group, livery.in_use, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION),
SLE_CONDVAR(Group, livery.colour1, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION),
SLE_CONDVAR(Group, livery.colour2, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION),
}

Definition at line 18 of file group_sl.cpp.

SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:594
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:552
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:648
CH_LAST
@ CH_LAST
Last chunk in this array.
Definition: saveload.h:411
Window::owner
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition: window_gui.h:325
SLV_GROUP_LIVERIES
@ SLV_GROUP_LIVERIES
205 PR#7108 Livery storage change and group liveries.
Definition: saveload.h:290
SLE_CONDNULL
#define SLE_CONDNULL(length, from, to)
Empty space in some savegame versions.
Definition: saveload.h:678
Group
Group data.
Definition: group.h:66
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
allow control codes in the strings
Definition: saveload.h:490
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:338
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:329
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:622
SLV_189
@ SLV_189
189 26450 Hierarchical vehicle subgroups
Definition: saveload.h:269