OpenTTD Source
1.11.2
|
The game information that is not generated on-the-fly and has to be sent to the clients. More...
#include <game_info.h>
Data Fields | |
char | map_name [NETWORK_NAME_LENGTH] |
Map which is played ["random" for a randomized map]. | |
byte | clients_on |
Current count of clients on server. | |
The game information that is not generated on-the-fly and has to be sent to the clients.
Definition at line 63 of file game_info.h.