OpenTTD Source
12.0-beta2
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Connect to a game server by IP:port. More...
Public Member Functions | |
NetworkDirectConnecter (const std::string &hostname, uint16 port, const std::string &token, uint8 tracking_number) | |
Try to establish a direct (hostname:port based) connection. More... | |
void | OnFailure () override |
Callback for when the connection attempt failed. | |
void | OnConnect (SOCKET s) override |
Callback when the connection succeeded. More... | |
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TCPConnecter (const std::string &connection_string, uint16 default_port, NetworkAddress bind_address={}, int family=AF_UNSPEC) | |
Create a new connecter for the given address. More... | |
void | Kill () |
Kill this connecter. More... | |
Private Attributes | |
std::string | token |
Token of this connection. | |
uint8 | tracking_number |
Tracking number of this connection. | |
Additional Inherited Members | |
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static void | CheckCallbacks () |
Check whether we need to call the callback, i.e. More... | |
static void | KillAll () |
Kill all connection attempts. | |
Connect to a game server by IP:port.
Definition at line 35 of file network_coordinator.cpp.
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inline |
Try to establish a direct (hostname:port based) connection.
hostname | The hostname of the server. |
port | The port of the server. |
token | The token as given by the Game Coordinator to track this connection attempt. |
tracking_number | The tracking number as given by the Game Coordinator to track this connection attempt. |
Definition at line 48 of file network_coordinator.cpp.
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inlineoverridevirtual |
Callback when the connection succeeded.
s | the socket that we opened |
Reimplemented from TCPConnecter.
Definition at line 55 of file network_coordinator.cpp.
References _network_coordinator_client, ClientNetworkCoordinatorSocketHandler::ConnectSuccess(), and NetworkAddress::GetPeerAddress().