OpenTTD Source  12.0-beta2
SlGamelogMode Class Reference
Inheritance diagram for SlGamelogMode:
DefaultSaveLoadHandler< SlGamelogMode, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 
void Load (LoggedChange *lc) const override
 
void LoadCheck (LoggedChange *lc) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogMode, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk. More...
 
void Load (void *object) const override
 Load the object from disk. More...
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers (LoggedChange *object) const
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers. More...
 
- Public Member Functions inherited from SaveLoadHandler
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 21 of file gamelog_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlGamelogMode::description[]
inlinestatic
Initial value:
= {
SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
}

Definition at line 23 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file:
LoggedChange::mode
byte mode
new game mode - Editor x Game
Definition: gamelog_internal.h:40
LoggedChange::landscape
byte landscape
landscape (temperate, arctic, ...)
Definition: gamelog_internal.h:41
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:772
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36