OpenTTD Source  12.0-beta2
32bpp_anim_sse4.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11 #define BLITTER_32BPP_SSE4_ANIM_HPP
12 
13 #ifdef WITH_SSE
14 
15 #ifndef SSE_VERSION
16 #define SSE_VERSION 4
17 #endif
18 
19 #ifndef FULL_ANIMATION
20 #define FULL_ANIMATION 1
21 #endif
22 
23 #include "32bpp_anim.hpp"
24 #include "32bpp_anim_sse2.hpp"
25 #include "32bpp_sse4.hpp"
26 
27 #undef MARGIN_NORMAL_THRESHOLD
28 #define MARGIN_NORMAL_THRESHOLD 4
29 
31 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
32 private:
33 
34 public:
35  template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
36  void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
37  void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
38  Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
39  return Blitter_32bppSSE_Base::Encode(sprite, allocator);
40  }
41  const char *GetName() override { return "32bpp-sse4-anim"; }
42 };
43 
45 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
46 public:
47  FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
48  Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
49 };
50 
51 #endif /* WITH_SSE */
52 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
BlitterFactory::CreateInstance
virtual Blitter * CreateInstance()=0
Create an instance of this Blitter-class.
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
Blitter
How all blitters should look like.
Definition: base.hpp:28
BlitterFactory
The base factory, keeping track of all blitters.
Definition: factory.hpp:23
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
32bpp_sse4.hpp
32bpp_anim.hpp
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:48
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:31
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
HasCPUIDFlag
bool HasCPUIDFlag(uint type, uint index, uint bit)
Check whether the current CPU has the given flag.
Definition: cpu.cpp:141