OpenTTD Source  12.0-beta2
NetworkGameList Struct Reference

Structure with information shown in the game list (GUI) More...

#include <network_gamelist.h>

Public Member Functions

 NetworkGameList (const std::string &connection_string)
 

Data Fields

NetworkGameInfo info = {}
 The game information of this server.
 
std::string connection_string
 Address of the server.
 
bool online = false
 False if the server did not respond (default status)
 
bool manually = false
 True if the server was added manually.
 
uint8 retries = 0
 Number of retries (to stop requerying)
 
int version = 0
 Used to see which servers are no longer available on the Game Coordinator and can be removed.
 
NetworkGameListnext = nullptr
 Next pointer to make a linked game list.
 

Detailed Description

Structure with information shown in the game list (GUI)

Definition at line 18 of file network_gamelist.h.


The documentation for this struct was generated from the following file: