OpenTTD Source
12.0-beta2
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#include "stdafx.h"
#include <charconv>
#include "settings_table.h"
#include "debug.h"
#include "currency.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/core/config.h"
#include "command_func.h"
#include "console_func.h"
#include "genworld.h"
#include "window_func.h"
#include "company_func.h"
#include "rev.h"
#include "error.h"
#include "gamelog.h"
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
#include "game/game_config.hpp"
#include "newgrf_config.h"
#include "fios.h"
#include "fileio_func.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
class | ConfigIniFile |
IniFile to store a configuration. More... | |
Typedefs | |
typedef std::list< ErrorMessageData > | ErrorList |
typedef void | SettingDescProc(IniFile &ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup) |
typedef void | SettingDescProcList(IniFile &ini, const char *grpname, StringList &list) |
Enumerations | |
enum | IniFileVersion : uint32 { IFV_0, IFV_PRIVATE_SECRETS, IFV_MAX_VERSION } |
Ini-file versions. More... | |
Functions | |
static auto & | GenericSettingTables () |
List of all the generic setting tables. More... | |
static auto & | PrivateSettingTables () |
List of all the private setting tables. | |
static auto & | SecretSettingTables () |
List of all the secrets setting tables. | |
static bool | IsSignedVarMemType (VarType vt) |
static size_t | LookupManyOfMany (const std::vector< std::string > &many, const char *str) |
Find the set-integer value MANYofMANY type in a string. More... | |
template<typename T > | |
static int | ParseIntList (const char *p, T *items, int maxitems) |
Parse an integerlist string and set each found value. More... | |
static bool | LoadIntList (const char *str, void *array, int nelems, VarType type) |
Load parsed string-values into an integer-array (intlist) More... | |
static void | IniLoadSettings (IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool only_startup) |
Load values from a group of an IniFile structure into the internal representation. More... | |
static void | IniSaveSettings (IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool) |
Save the values of settings to the inifile. More... | |
static void | IniLoadSettingList (IniFile &ini, const char *grpname, StringList &list) |
Loads all items from a 'grpname' section into a list The list parameter can be a nullptr pointer, in this case nothing will be saved and a callback function should be defined that will take over the list-handling and store the data itself somewhere. More... | |
static void | IniSaveSettingList (IniFile &ini, const char *grpname, StringList &list) |
Saves all items from a list into the 'grpname' section The list parameter can be a nullptr pointer, in this case a callback function should be defined that will provide the source data to be saved. More... | |
void | IniLoadWindowSettings (IniFile &ini, const char *grpname, void *desc) |
Load a WindowDesc from config. More... | |
void | IniSaveWindowSettings (IniFile &ini, const char *grpname, void *desc) |
Save a WindowDesc to config. More... | |
void | PrepareOldDiffCustom () |
Prepare for reading and old diff_custom by zero-ing the memory. | |
void | HandleOldDiffCustom (bool savegame) |
Reading of the old diff_custom array and transforming it to the new format. More... | |
static void | ValidateSettings () |
Checks if any settings are set to incorrect values, and sets them to correct values in that case. | |
static void | AILoadConfig (IniFile &ini, const char *grpname) |
static void | GameLoadConfig (IniFile &ini, const char *grpname) |
static int | DecodeHexNibble (char c) |
Convert a character to a hex nibble value, or -1 otherwise. More... | |
static bool | DecodeHexText (const char *pos, uint8 *dest, size_t dest_size) |
Parse a sequence of characters (supposedly hex digits) into a sequence of bytes. More... | |
static GRFConfig * | GRFLoadConfig (IniFile &ini, const char *grpname, bool is_static) |
Load a GRF configuration. More... | |
static IniFileVersion | LoadVersionFromConfig (IniFile &ini) |
static void | AISaveConfig (IniFile &ini, const char *grpname) |
static void | GameSaveConfig (IniFile &ini, const char *grpname) |
static void | SaveVersionInConfig (IniFile &ini) |
Save the version of OpenTTD to the ini file. More... | |
static void | GRFSaveConfig (IniFile &ini, const char *grpname, const GRFConfig *list) |
static void | HandleSettingDescs (IniFile &generic_ini, IniFile &private_ini, IniFile &secrets_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup=false) |
static void | RemoveEntriesFromIni (IniFile &ini, const SettingTable &table) |
Remove all entries from a settings table from an ini-file. More... | |
void | LoadFromConfig (bool startup) |
Load the values from the configuration files. More... | |
void | SaveToConfig () |
Save the values to the configuration file. | |
StringList | GetGRFPresetList () |
Get the list of known NewGrf presets. More... | |
GRFConfig * | LoadGRFPresetFromConfig (const char *config_name) |
Load a NewGRF configuration by preset-name. More... | |
void | SaveGRFPresetToConfig (const char *config_name, GRFConfig *config) |
Save a NewGRF configuration with a preset name. More... | |
void | DeleteGRFPresetFromConfig (const char *config_name) |
Delete a NewGRF configuration by preset name. More... | |
static const SettingDesc * | GetSettingFromName (const std::string_view name, const SettingTable &settings) |
Given a name of setting, return a setting description from the table. More... | |
void | GetSaveLoadFromSettingTable (SettingTable settings, std::vector< SaveLoad > &saveloads) |
Get the SaveLoad for all settings in the settings table. More... | |
static const SettingDesc * | GetCompanySettingFromName (std::string_view name) |
Given a name of setting, return a company setting description of it. More... | |
const SettingDesc * | GetSettingFromName (const std::string_view name) |
Given a name of any setting, return any setting description of it. More... | |
CommandCost | CmdChangeSetting (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text) |
Network-safe changing of settings (server-only). More... | |
CommandCost | CmdChangeCompanySetting (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text) |
Change one of the per-company settings. More... | |
bool | SetSettingValue (const IntSettingDesc *sd, int32 value, bool force_newgame) |
Top function to save the new value of an element of the Settings struct. More... | |
void | SetDefaultCompanySettings (CompanyID cid) |
Set the company settings for a new company to their default values. | |
void | SyncCompanySettings () |
Sync all company settings in a multiplayer game. | |
bool | SetSettingValue (const StringSettingDesc *sd, std::string value, bool force_newgame) |
Set a setting value with a string. More... | |
void | IConsoleSetSetting (const char *name, const char *value, bool force_newgame) |
void | IConsoleSetSetting (const char *name, int value) |
void | IConsoleGetSetting (const char *name, bool force_newgame) |
Output value of a specific setting to the console. More... | |
static void | IConsoleListSettingsTable (const SettingTable &table, const char *prefilter) |
void | IConsoleListSettings (const char *prefilter) |
List all settings and their value to the console. More... | |
Variables | |
ClientSettings | _settings_client |
The current settings for this game. | |
GameSettings | _settings_game |
Game settings of a running game or the scenario editor. More... | |
GameSettings | _settings_newgame |
Game settings for new games (updated from the intro screen). More... | |
VehicleDefaultSettings | _old_vds |
Used for loading default vehicles settings from old savegames. More... | |
std::string | _config_file |
Configuration file of OpenTTD. | |
std::string | _private_file |
Private configuration file of OpenTTD. | |
std::string | _secrets_file |
Secrets configuration file of OpenTTD. | |
static ErrorList | _settings_error_list |
Errors while loading minimal settings. | |
const uint16 | INIFILE_VERSION = (IniFileVersion)(IFV_MAX_VERSION - 1) |
Current ini-file version of OpenTTD. | |
All actions handling saving and loading of the settings/configuration goes on in this file. The file consists of three parts:
Definition in file settings.cpp.
enum IniFileVersion : uint32 |
Ini-file versions.
Sometimes we move settings between different ini-files, as we need to know when we have to load/remove it from the old versus reading it from the new location. These versions assist with situations like that.
Definition at line 156 of file settings.cpp.
CommandCost CmdChangeCompanySetting | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const std::string & | text | ||
) |
Change one of the per-company settings.
tile | unused |
flags | operation to perform |
p1 | unused |
p2 | the new value for the setting The new value is properly clamped to its minimum/maximum when setting |
text | the name of the company setting to change |
Definition at line 1502 of file settings.cpp.
References _current_company, SettingDesc::AsIntSetting(), IntSettingDesc::ChangeValue(), CMD_ERROR, DC_EXEC, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), GetCompanySettingFromName(), SettingDesc::IsIntSetting(), and settings.
CommandCost CmdChangeSetting | ( | TileIndex | tile, |
DoCommandFlag | flags, | ||
uint32 | p1, | ||
uint32 | p2, | ||
const std::string & | text | ||
) |
Network-safe changing of settings (server-only).
tile | unused |
flags | operation to perform |
p1 | unused |
p2 | the new value for the setting The new value is properly clamped to its minimum/maximum when setting |
text | the name of the setting to change |
Definition at line 1474 of file settings.cpp.
References SettingDesc::AsIntSetting(), IntSettingDesc::ChangeValue(), CMD_ERROR, DC_EXEC, GetGameSettings(), GetSettingFromName(), SettingDesc::IsEditable(), SettingDesc::IsIntSetting(), SettingDesc::save, SlIsObjectCurrentlyValid(), SaveLoad::version_from, and SaveLoad::version_to.
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Convert a character to a hex nibble value, or -1
otherwise.
c | Character to convert. |
-1
if not a hex digit. Definition at line 916 of file settings.cpp.
Referenced by DecodeHexText().
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Parse a sequence of characters (supposedly hex digits) into a sequence of bytes.
After the hex number should be a '
|' character.
pos | First character to convert. | |
[out] | dest | Output byte array to write the bytes. |
dest_size | Number of bytes in dest. |
Definition at line 932 of file settings.cpp.
References DecodeHexNibble().
Referenced by GRFLoadConfig().
void DeleteGRFPresetFromConfig | ( | const char * | config_name | ) |
Delete a NewGRF configuration by preset name.
config_name | Name of the preset. |
Definition at line 1347 of file settings.cpp.
References _config_file, IniLoadFile::RemoveGroup(), IniFile::SaveToDisk(), and seprintf().
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List of all the generic setting tables.
There are a few tables that are special and not processed like the rest:
Definition at line 73 of file settings.cpp.
Referenced by GetSettingFromName(), and IConsoleListSettings().
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Given a name of setting, return a company setting description of it.
name | Name of the company setting to return a setting description of. |
nullptr
indicates failure to obtain the description. Definition at line 1432 of file settings.cpp.
References GetSettingFromName(), and StrStartsWith().
Referenced by CmdChangeCompanySetting(), and GetSettingFromName().
StringList GetGRFPresetList | ( | ) |
Get the list of known NewGrf presets.
Definition at line 1294 of file settings.cpp.
References _config_file, IniLoadFile::group, IniGroup::name, and IniGroup::next.
Referenced by NewGRFWindow::OnQueryTextFinished(), and SavePresetWindow::SavePresetWindow().
void GetSaveLoadFromSettingTable | ( | SettingTable | settings, |
std::vector< SaveLoad > & | saveloads | ||
) |
Get the SaveLoad for all settings in the settings table.
settings | The settings table to get the SaveLoad objects from. |
saveloads | A vector to store the result in. |
Definition at line 1417 of file settings.cpp.
References GetSettingDesc(), SettingDesc::save, settings, SlIsObjectCurrentlyValid(), SaveLoad::version_from, and SaveLoad::version_to.
const SettingDesc* GetSettingFromName | ( | const std::string_view | name | ) |
Given a name of any setting, return any setting description of it.
name | Name of the setting to return a setting description of. |
nullptr
indicates failure to obtain the description. Definition at line 1445 of file settings.cpp.
References GenericSettingTables(), GetCompanySettingFromName(), GetSettingFromName(), PrivateSettingTables(), and SecretSettingTables().
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Given a name of setting, return a setting description from the table.
name | Name of the setting to return a setting description of. |
settings | Table to look in for the setting. |
nullptr
indicates failure to obtain the description. Definition at line 1392 of file settings.cpp.
References SettingDesc::GetName(), GetSettingDesc(), SettingDesc::save, settings, SlIsObjectCurrentlyValid(), StrEndsWith(), SaveLoad::version_from, and SaveLoad::version_to.
Referenced by CmdChangeSetting(), GetCompanySettingFromName(), NewsTypeData::GetDisplay(), GetSettingFromName(), IConsoleGetSetting(), and SettingEntry::Init().
Load a GRF configuration.
ini | The configuration to read from. |
grpname | Group name containing the configuration of the GRF. |
is_static | GRF is static. |
Definition at line 951 of file settings.cpp.
References DecodeHexText(), FGCM_EXACT, FGCM_NEWEST_VALID, GRFConfig::filename, FillGRFDetails(), FindGRFConfig(), FioCheckFileExists(), GRFConfig::flags, GCF_INVALID, GCF_STATIC, GCF_SYSTEM, GCF_UNSAFE, GCS_NOT_FOUND, IniLoadFile::GetGroup(), GRFIdentifier::grfid, HasBit(), GRFConfig::ident, IniGroup::item, lengthof, IniItem::name, NETWORK_MAX_GRF_COUNT, NEWGRF_DIR, IniItem::next, GRFConfig::next, GRFConfig::num_params, GRFConfig::param, ParseIntList(), SetBit(), SetDParam(), SetDParamStr(), ShowErrorMessage(), GRFConfig::status, StrEmpty(), IniItem::value, and WL_CRITICAL.
Referenced by LoadGRFPresetFromConfig().
void HandleOldDiffCustom | ( | bool | savegame | ) |
Reading of the old diff_custom array and transforming it to the new format.
savegame | is it read from the config or savegame. In the latter case we are sure there is an array; in the former case we have to check that. |
Definition at line 36 of file settings_sl.cpp.
References IsSavegameVersionBefore(), and SLV_4.
void IConsoleGetSetting | ( | const char * | name, |
bool | force_newgame | ||
) |
Output value of a specific setting to the console.
name | Name of the setting to output its value |
force_newgame | force the newgame settings |
Definition at line 1669 of file settings.cpp.
References CC_ERROR, GetSettingFromName(), and IConsolePrint().
void IConsoleListSettings | ( | const char * | prefilter | ) |
List all settings and their value to the console.
prefilter | If not nullptr , only list settings with names that begin with prefilter prefix |
Definition at line 1707 of file settings.cpp.
References CC_HELP, GenericSettingTables(), and IConsolePrint().
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Loads all items from a 'grpname' section into a list The list parameter can be a nullptr pointer, in this case nothing will be saved and a callback function should be defined that will take over the list-handling and store the data itself somewhere.
ini | IniFile handle to the ini file with the source data |
grpname | character string identifying the section-header of the ini file that will be parsed |
list | new list with entries of the given section |
Definition at line 740 of file settings.cpp.
References IniLoadFile::GetGroup(), IniGroup::item, and IniItem::next.
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Load values from a group of an IniFile structure into the internal representation.
ini | pointer to IniFile structure that holds administrative information |
settings_table | table with SettingDesc structures whose internally pointed variables will be given values |
grpname | the group of the IniFile to search in for the new values |
object | pointer to the object been loaded |
only_startup | load only the startup settings set |
Definition at line 566 of file settings.cpp.
References IniLoadFile::GetGroup(), IniGroup::GetItem(), SettingDesc::GetName(), GetSettingDesc(), SettingDesc::ParseValue(), SettingDesc::save, SlIsObjectCurrentlyValid(), SettingDesc::startup, SaveLoad::version_from, and SaveLoad::version_to.
Referenced by IniLoadWindowSettings().
void IniLoadWindowSettings | ( | IniFile & | ini, |
const char * | grpname, | ||
void * | desc | ||
) |
Load a WindowDesc from config.
ini | IniFile handle to the ini file with the source data |
grpname | character string identifying the section-header of the ini file that will be parsed |
desc | Destination WindowDesc |
Definition at line 780 of file settings.cpp.
References IniLoadSettings().
Referenced by WindowDesc::LoadFromConfig().
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Saves all items from a list into the 'grpname' section The list parameter can be a nullptr pointer, in this case a callback function should be defined that will provide the source data to be saved.
ini | IniFile handle to the ini file where the destination data is saved |
grpname | character string identifying the section-header of the ini file |
list | pointer to an string(pointer) array that will be used as the source to be saved into the relevant ini section |
Definition at line 762 of file settings.cpp.
References IniGroup::Clear(), IniLoadFile::GetGroup(), IniGroup::GetItem(), and IniItem::SetValue().
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Save the values of settings to the inifile.
ini | pointer to IniFile structure |
sd | read-only SettingDesc structure which contains the unmodified, loaded values of the configuration file and various information about it |
grpname | holds the name of the group (eg. [network]) where these will be saved |
object | pointer to the object been saved The function works as follows: for each item in the SettingDesc structure we have a look if the value has changed since we started the game (the original values are reloaded when saving). If settings indeed have changed, we get these and save them. |
Definition at line 642 of file settings.cpp.
References SettingDesc::flags, SettingDesc::FormatValue(), IniLoadFile::GetGroup(), SettingDesc::GetName(), GetSettingDesc(), SettingDesc::IsSameValue(), lastof, SettingDesc::save, SF_NOT_IN_CONFIG, SlIsObjectCurrentlyValid(), IniItem::value, SaveLoad::version_from, and SaveLoad::version_to.
Referenced by IniSaveWindowSettings().
void IniSaveWindowSettings | ( | IniFile & | ini, |
const char * | grpname, | ||
void * | desc | ||
) |
Save a WindowDesc to config.
ini | IniFile handle to the ini file where the destination data is saved |
grpname | character string identifying the section-header of the ini file |
desc | Source WindowDesc |
Definition at line 791 of file settings.cpp.
References IniSaveSettings().
Referenced by WindowDesc::SaveToConfig().
void LoadFromConfig | ( | bool | startup | ) |
Load the values from the configuration files.
startup | Load the minimal amount of the configuration to "bootstrap" the blitter and such. |
Definition at line 1202 of file settings.cpp.
References _config_file, _private_file, _secrets_file, and ResetCurrencies().
Referenced by AfterNewGRFScan::OnNewGRFsScanned().
GRFConfig* LoadGRFPresetFromConfig | ( | const char * | config_name | ) |
Load a NewGRF configuration by preset-name.
config_name | Name of the preset. |
Definition at line 1314 of file settings.cpp.
References _config_file, GRFLoadConfig(), and seprintf().
Referenced by NewGRFWindow::OnDropdownSelect().
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Load parsed string-values into an integer-array (intlist)
str | the string that contains the values (and will be parsed) |
array | pointer to the integer-arrays that will be filled |
nelems | the number of elements the array holds. Maximum is 64 elements |
type | the type of elements the array holds (eg INT8, UINT16, etc.) |
Definition at line 272 of file settings.cpp.
References lengthof, and ParseIntList().
Referenced by ListSettingDesc::ParseValue().
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Find the set-integer value MANYofMANY type in a string.
many | full domain of values the MANYofMANY setting can have |
str | the current string value of the setting, each individual of separated by a whitespace,tab or | character |
Definition at line 193 of file settings.cpp.
References OneOfManySettingDesc::ParseSingleValue(), and SetBit().
Referenced by ManyOfManySettingDesc::ParseValue().
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Parse an integerlist string and set each found value.
p | the string to be parsed. Each element in the list is separated by a comma or a space character |
items | pointer to the integerlist-array that will be filled with values |
maxitems | the maximum number of elements the integerlist-array has |
Definition at line 226 of file settings.cpp.
Referenced by GRFLoadConfig(), and LoadIntList().
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Remove all entries from a settings table from an ini-file.
This is only useful if those entries are moved to another file, and you want to clean up what is left behind.
ini | The ini file to remove the entries from. |
table | The table to look for entries to remove. |
Definition at line 1181 of file settings.cpp.
References IniLoadFile::GetGroup(), SettingDesc::GetName(), GetSettingDesc(), and IniGroup::RemoveItem().
void SaveGRFPresetToConfig | ( | const char * | config_name, |
GRFConfig * | config | ||
) |
Save a NewGRF configuration with a preset name.
config_name | Name of the preset. |
config | NewGRF configuration to save. |
Definition at line 1332 of file settings.cpp.
References _config_file, and seprintf().
Referenced by NewGRFWindow::OnQueryTextFinished().
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Save the version of OpenTTD to the ini file.
ini | the ini to write to |
Definition at line 1114 of file settings.cpp.
References IniLoadFile::GetGroup(), IniGroup::GetItem(), and IniItem::SetValue().
bool SetSettingValue | ( | const IntSettingDesc * | sd, |
int32 | value, | ||
bool | force_newgame | ||
) |
Top function to save the new value of an element of the Settings struct.
index | offset in the SettingDesc array of the Settings struct which identifies the setting member we want to change |
value | new value of the setting |
force_newgame | force the newgame settings |
Definition at line 1524 of file settings.cpp.
References _local_company, SettingDesc::AsIntSetting(), SettingDesc::flags, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), and SF_PER_COMPANY.
Referenced by GameSettingsWindow::OnDropdownSelect().
bool SetSettingValue | ( | const StringSettingDesc * | sd, |
std::string | value, | ||
bool | force_newgame | ||
) |
Set a setting value with a string.
sd | the setting to change. |
value | the value to write |
force_newgame | force the newgame settings |
Definition at line 1594 of file settings.cpp.
References SaveLoad::conv, SettingDesc::flags, GetVarMemType(), SettingDesc::save, SF_NO_NETWORK_SYNC, and SLE_VAR_STRQ.
VehicleDefaultSettings _old_vds |
Used for loading default vehicles settings from old savegames.
Old vehicle settings, which were game settings before, and are company settings now.
Definition at line 55 of file settings.cpp.
GameSettings _settings_game |
Game settings of a running game or the scenario editor.
The current settings for this game.
Definition at line 53 of file settings.cpp.
Referenced by AffectSpeedByZChange(), AfterNewGRFScan::AfterNewGRFScan(), AutoslopeEnabled(), Subsidy::AwardTo(), BuildLandLegend(), BuildTownHouse(), CalcEngineReliability(), CalculateDesertLine(), CalculateSnowLine(), CanBuildVehicleInfrastructure(), CanFollowRoad(), AI::CanStartNew(), CheckBridgeAvailability(), CheckBuildableTile(), CheckforTownRating(), CheckIfAuthorityAllowsNewStation(), CheckIfCanLevelIndustryPlatform(), CheckIfTrainNeedsService(), CheckIndustryCloseDownProtection(), CheckNewIndustry_Farm(), CheckNewIndustry_Forest(), CheckNewTrain(), CheckNextTrainTile(), CheckRailSlope(), CheckRoadSlope(), CheckSwitchToEuro(), CheckTrainAttachment(), CheckTrainStayInDepot(), ChooseShipTrack(), ClickChangeMaxHlCheat(), CmdBuildRailWaypoint(), CmdBuildRoadDepot(), CmdBuildTrainDepot(), CmdConvertRail(), CmdFoundTown(), CmdGiveMoney(), CmdLevelLand(), CmdTerraformLand(), CompaniesMonthlyLoop(), ConvertDisplaySpeedToKmhishSpeed(), ConvertDisplaySpeedToSpeed(), ConvertKmhishSpeedToDisplaySpeed(), ConvertSpeedToDisplaySpeed(), CreateRivers(), DeleteStaleLinks(), DisplayVehicleSortDropDown(), DistanceFromEdgeDir(), DoTrainPathfind(), LinkGraphOverlay::DrawContent(), StationViewWindow::DrawEntries(), DrawRoadAsSnowDesert(), ScenarioEditorToolbarWindow::DrawWidget(), ExistingRoadTypes(), ExtendTrainReservation(), FillStaticNetworkServerGameInfo(), FindClosestTrainDepot(), FindSafePosition(), FindSpring(), FindSubsidyIndustryCargoRoute(), FindTownForIndustry(), FlatEmptyWorld(), FlowRiver(), FollowTrainReservation(), ForAllStationsAroundTiles(), FormatBytes(), FormatNumber(), FreightWagonMult(), AI::GameLoop(), ScriptInstance::GameLoop(), GenerateLandscape(), GenerateTerrainPerlin(), GenerateTownName(), GenerateTrees(), GetAcceptanceAroundTiles(), GetAirportNoiseLevelForDistance(), GetAmplitude(), Station::GetCatchmentRadius(), GetCompanyRailtypes(), GetCompanyRoadTypes(), Train::GetCurrentMaxSpeed(), RoadVehicle::GetCurrentMaxSpeed(), GetFreeUnitNumber(), GetGlobalVariable(), GetIndustryGamePlayProbability(), Engine::GetLifeLengthInDays(), GetLoadAmount(), GetMaskOfTownActions(), GetNormalGrowthRate(), GetOtherAqueductEnd(), GetRailTypes(), GetRandomTreeType(), GetRoadTypes(), GetScaledIndustryGenerationProbability(), RoadVehicle::GetSlopeSteepness(), Train::GetSlopeSteepness(), GetSnowLine(), GetTerrainType(), GetTileCatchmentRadius(), TownScopeResolver::GetVariable(), GfxLoadSprites(), GrayscaleToMapHeights(), GUIPlaceProcDragXY(), HasRailCatenaryDrawn(), HeightMapCoastLines(), HeightMapNormalize(), HeightMapSineTransform(), HighestSnowLine(), IndustryCargoesWindow::HousesCanAccept(), InitializeGRFSpecial(), AirportSpec::IsAvailable(), Engine::IsEnabled(), ObjectSpec::IsEverAvailable(), IsVehicleTypeDisabled(), PATSChunkHandler::Load(), LoadNewGRF(), LoadSpriteTables(), LowestSnowLine(), MakeLake(), Town::MaxTownNoise(), MaybeStartNewCompany(), MayCompanyTakeOver(), IndustryBuildData::MonthlyLoop(), Vehicle::NeedsServicing(), NetworkServerSetCompanyPassword(), NPFFindSafeTile(), NPFSaveTargetData(), LandInfoWindow::OnInit(), BuildIndustryWindow::OnInvalidateData(), BuildVehicleWindow::OnInvalidateData(), CompanyWindow::OnInvalidateData(), HighScoreWindow::OnPaint(), BuildAirportWindow::OnPaint(), BuildDocksStationWindow::OnPaint(), BuildRoadStationWindow::OnPaint(), CompanyWindow::OnPaint(), ScenarioEditorToolbarWindow::OnPaint(), OnTick_LinkGraph(), ScriptInstance::Pause(), PopulateStationsNearby(), SmallMapWindow::RebuildColourIndexIfNecessary(), Station::RecomputeCatchment(), RemoveAirport(), AI::ResetConfig(), RoadVehAccelerationModelChanged(), PATSChunkHandler::Save(), ServerNetworkGameSocketHandler::SendNeedCompanyPassword(), ServerNetworkGameSocketHandler::SendWelcome(), ServerNetworkAdminSocketHandler::SendWelcome(), SetStartingYear(), SetYearEngineAgingStops(), StationViewWindow::ShowCargo(), Vehicle::ShowVisualEffect(), StartupOneEngine(), StateGameLoop_LinkGraphPauseControl(), StationJoinerNeeded(), SubsidyMonthlyLoop(), TerraformTileHeight(), TestAutoslopeOnRailTile(), TGPGetMaxHeight(), ToolbarScenDatePanel(), TownLayoutAllows2x2HouseHere(), TownLayoutAllowsHouseHere(), TryReserveSafeTrack(), AI::Uninitialize(), UpdateAircraftSpeed(), UpdateLandscapingLimits(), Train::UpdateSpeed(), RoadVehicle::UpdateSpeed(), UpdateTownGrowth(), IndustrySpec::UsesOriginalEconomy(), VehicleServiceInDepot(), YapfRoadVehicleChooseTrack(), YapfShipCheckReverse(), YapfShipChooseTrack(), YapfTrainCheckReverse(), YapfTrainChooseTrack(), YapfTrainFindNearestDepot(), YapfTrainFindNearestSafeTile(), and LinkGraphJob::~LinkGraphJob().
GameSettings _settings_newgame |
Game settings for new games (updated from the intro screen).
The settings values that are used for new games and/or modified in config file.
Definition at line 54 of file settings.cpp.
Referenced by GetMapHeightLimit(), NetworkCheckRestartMap(), CreateScenarioWindow::OnClick(), GenerateLandscapeWindow::OnDropdownSelect(), CreateScenarioWindow::OnDropdownSelect(), SelectGameWindow::OnInvalidateData(), GenerateLandscapeWindow::OnInvalidateData(), CreateScenarioWindow::OnPaint(), CreateScenarioWindow::OnQueryTextFinished(), AI::ResetConfig(), SetNewLandscapeType(), GenerateLandscapeWindow::SetStringParameters(), CreateScenarioWindow::SetStringParameters(), StartNewGameWithoutGUI(), AI::Uninitialize(), and ValidateSettings().