OpenTTD Source
12.0-beta2
- n -
NeedRailTypeConversion() :
labelmaps_sl.cpp
NeighbourIsNormal() :
clear_cmd.cpp
NetworkAddChatMessage() :
network_func.h
,
network_chat_gui.cpp
NetworkAddServer() :
network.cpp
,
network_internal.h
NetworkAdminChat() :
network_admin.h
,
network_admin.cpp
NetworkAdminClientError() :
network_admin.cpp
,
network_admin.h
NetworkAdminClientInfo() :
network_admin.cpp
,
network_admin.h
NetworkAdminClientQuit() :
network_admin.cpp
,
network_admin.h
NetworkAdminClientUpdate() :
network_admin.h
,
network_admin.cpp
NetworkAdminCmdLogging() :
network_admin.cpp
,
network_admin.h
NetworkAdminCompanyInfo() :
network_admin.cpp
,
network_admin.h
NetworkAdminCompanyRemove() :
network_admin.cpp
,
network_admin.h
NetworkAdminCompanyUpdate() :
network_admin.cpp
,
network_admin.h
NetworkAdminConsole() :
network_admin.cpp
,
network_admin.h
NetworkAdminGameScript() :
network_admin.cpp
,
network_admin.h
NetworkAdminUpdate() :
network_admin.cpp
,
network_admin.h
NetworkAfterNewGRFScan() :
network_gamelist.cpp
,
network_func.h
NetworkAutoCleanCompanies() :
network_server.cpp
NetworkAvailable() :
console_cmds.cpp
NetworkBackgroundLoop() :
network.cpp
,
network_func.h
NetworkBackgroundUDPLoop() :
network_udp.cpp
,
network_udp.h
NetworkChangeCompanyPassword() :
network.cpp
,
network_func.h
NetworkChatMessageLoop() :
network_chat_gui.cpp
,
network_func.h
NetworkCheckRestartMap() :
network_server.cpp
NetworkClient_Connected() :
network_client.cpp
,
network_client.h
NetworkClientConnectGame() :
network.cpp
,
network_func.h
NetworkClientJoinGame() :
network.cpp
,
network_func.h
NetworkClientPreferTeamChat() :
network_client.cpp
,
network_func.h
NetworkClientRequestMove() :
network_client.cpp
,
network_func.h
NetworkClientSendChat() :
network_client.cpp
,
network_func.h
NetworkClientSendRcon() :
network_client.cpp
,
network_func.h
NetworkClientSetCompanyPassword() :
network_client.cpp
,
network_client.h
NetworkClientsToSpectators() :
network_client.cpp
,
network_func.h
NetworkClose() :
network.cpp
NetworkCompanyHasClients() :
network_server.cpp
,
network_func.h
NetworkCompanyIsPassworded() :
network.cpp
,
network_func.h
NetworkContentMirrorConnectionString() :
config.cpp
,
config.h
NetworkContentServerConnectionString() :
config.cpp
,
config.h
NetworkCoordinatorConnectionString() :
config.cpp
,
config.h
NetworkCoreInitialize() :
core.cpp
,
core.h
NetworkCoreShutdown() :
core.cpp
,
core.h
NetworkCountActiveClients() :
network.cpp
NetworkDisconnect() :
network.cpp
,
network_func.h
NetworkDistributeCommands() :
network_command.cpp
,
network_internal.h
NetworkDrawChatMessage() :
network.h
,
network_chat_gui.cpp
NetworkExecuteLocalCommandQueue() :
network_command.cpp
,
network_internal.h
NetworkFindBroadcastIPs() :
host.cpp
,
host.h
NetworkFindBroadcastIPsInternal() :
host.cpp
NetworkFreeLocalCommandQueue() :
network_command.cpp
,
network_internal.h
NetworkGameListAddItem() :
network_gamelist.cpp
,
network_gamelist.h
NetworkGameListRemoveExpired() :
network_gamelist.cpp
,
network_gamelist.h
NetworkGameListRemoveItem() :
network_gamelist.cpp
,
network_gamelist.h
NetworkHandleCommandQueue() :
network_server.cpp
NetworkHandlePauseChange() :
network.cpp
,
network_func.h
NetworkHasJoiningClient() :
network.cpp
NetworkInitChatMessage() :
network_chat_gui.cpp
,
network_func.h
NetworkIsValidClientName() :
network_client.cpp
,
network_func.h
NetworkMakeClientNameUnique() :
network_internal.h
,
network_server.cpp
NetworkMaxCompaniesReached() :
network_client.cpp
,
network_func.h
NetworkPopulateCompanyStats() :
network_func.h
,
network_server.cpp
NetworkPrintClients() :
network_func.h
,
network_server.cpp
NetworkQueryServer() :
network.cpp
,
network_internal.h
NetworkReceive() :
network.cpp
NetworkReInitChatBoxSize() :
network_chat_gui.cpp
NetworkSendCommand() :
command_func.h
,
network_command.cpp
NetworkServer_Tick() :
network_server.cpp
,
network_server.h
NetworkServerChangeClientName() :
network_func.h
,
network_server.cpp
NetworkServerDailyLoop() :
network_func.h
,
network_server.cpp
NetworkServerDoMove() :
network_func.h
,
network_server.cpp
NetworkServerKickClient() :
network_server.cpp
,
network_func.h
NetworkServerKickOrBanIP() :
network_func.h
,
network_server.cpp
NetworkServerMonthlyLoop() :
network_func.h
,
network_server.cpp
NetworkServerNewCompany() :
network_server.cpp
,
network_func.h
NetworkServerSendAdminRcon() :
network_admin.cpp
,
network_admin.h
NetworkServerSendChat() :
network_server.cpp
,
network_func.h
NetworkServerSendConfigUpdate() :
network_func.h
,
network_server.cpp
NetworkServerSendRcon() :
network_server.cpp
,
network_func.h
NetworkServerSetCompanyPassword() :
network_server.cpp
,
network_server.h
NetworkServerShowStatusToConsole() :
network_server.cpp
,
network_func.h
NetworkServerUpdateCompanyPassworded() :
network_server.cpp
,
network_server.h
NetworkServerUpdateGameInfo() :
network_func.h
,
network_server.cpp
NetworkServerYearlyLoop() :
network_server.cpp
,
network_func.h
NetworkShutDown() :
network.cpp
,
network.h
NetworkStartUp() :
network.cpp
,
network.h
NetworkStunConnectionString() :
config.h
,
config.cpp
NetworkSyncCommandQueue() :
network_internal.h
,
network_command.cpp
NetworkUDPBroadCast() :
network_udp.cpp
NetworkUDPClose() :
network_udp.cpp
,
network_udp.h
NetworkUDPInitialize() :
network_udp.cpp
,
network_udp.h
NetworkUDPSearchGame() :
network_udp.cpp
,
network_udp.h
NetworkUDPServerListen() :
network_udp.cpp
,
network_udp.h
NetworkUndrawChatMessage() :
network_chat_gui.cpp
,
network_func.h
NetworkUpdateClientInfo() :
network_func.h
,
network_server.cpp
NetworkUpdateClientName() :
network_client.cpp
,
network_func.h
NetworkUpdateServerGameType() :
network.cpp
,
network_func.h
NetworkValidateClientName() :
network_client.cpp
,
network_func.h
NetworkValidateOurClientName() :
network_func.h
,
network_client.cpp
NetworkValidateServerName() :
network_func.h
,
network.cpp
NewGRFConfirmationCallback() :
newgrf_gui.cpp
NewGRFDisplay() :
newgrf_gui.cpp
NewVehicleAvailable() :
engine.cpp
NextTrackdir() :
track_func.h
NormaliseDualHeads() :
train_cmd.cpp
NormaliseSubtypes() :
train_cmd.cpp
NormaliseTrainHead() :
train_cmd.cpp
NormalizeConnectionString() :
network_internal.h
,
network.cpp
NormalizeTrainVehInDepot() :
train_cmd.cpp
NPFDistanceTrack() :
npf.cpp
NPFFindSafeTile() :
npf.cpp
NPFGetFlag() :
npf.cpp
NPFHash() :
npf.cpp
NPFMarkTile() :
npf.cpp
NPFRoadVehicleChooseTrack() :
npf_func.h
,
npf.cpp
NPFRoadVehicleFindNearestDepot() :
npf_func.h
,
npf.cpp
NPFSaveTargetData() :
npf.cpp
NPFSetFlag() :
npf.cpp
NPFShipCheckReverse() :
npf.cpp
,
npf_func.h
NPFShipChooseTrack() :
npf_func.h
,
npf.cpp
NPFTrainCheckReverse() :
npf.cpp
,
npf_func.h
NPFTrainChooseTrack() :
npf_func.h
,
npf.cpp
NPFTrainFindNearestDepot() :
npf_func.h
,
npf.cpp
NPFTrainFindNearestSafeTile() :
npf_func.h
,
npf.cpp
NWidget() :
widget_type.h
NWidgetFunction() :
widget_type.h
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