OpenTTD Source  12.0-beta2
MAPSChunkHandler Struct Reference
Inheritance diagram for MAPSChunkHandler:
ChunkHandler

Public Member Functions

void Save () const override
 Save the chunk. More...
 
void Load () const override
 Load the chunk. More...
 
void LoadCheck (size_t) const override
 Load the chunk for game preview. More...
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32 id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers. More...
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32 id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk. More...
 

Detailed Description

Definition at line 30 of file map_sl.cpp.

Member Function Documentation

◆ Load()

void MAPSChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 44 of file map_sl.cpp.

References SlCompatTableHeader().

◆ LoadCheck()

void MAPSChunkHandler::LoadCheck ( size_t  len) const
inlineoverridevirtual

Load the chunk for game preview.

Default implementation just skips the data.

Parameters
lenNumber of bytes to skip.

Reimplemented from ChunkHandler.

Definition at line 55 of file map_sl.cpp.

References SlCompatTableHeader().

◆ Save()

void MAPSChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 33 of file map_sl.cpp.

References SlTableHeader().


The documentation for this struct was generated from the following file: