OpenTTD Source  12.0-beta2
sound.cpp File Reference
#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "newgrf_sound.h"
#include "random_access_file_type.h"
#include "window_gui.h"
#include "vehicle_base.h"
#include "base_media_func.h"
#include "safeguards.h"

Go to the source code of this file.

Macros

#define SET_TYPE   "sounds"
 

Functions

static void OpenBankFile (const char *filename)
 
static bool SetBankSource (MixerChannel *mc, const SoundEntry *sound)
 
void InitializeSound ()
 
static void StartSound (SoundID sound_id, float pan, uint volume)
 
void SndCopyToPool ()
 
static void SndPlayScreenCoordFx (SoundID sound, int left, int right, int top, int bottom)
 Decide 'where' (between left and right speaker) to play the sound effect. More...
 
void SndPlayTileFx (SoundID sound, TileIndex tile)
 
void SndPlayVehicleFx (SoundID sound, const Vehicle *v)
 
void SndPlayFx (SoundID sound)
 

Variables

static SoundEntry _original_sounds [ORIGINAL_SAMPLE_COUNT]
 
static const byte _vol_factor_by_zoom [] = {255, 255, 255, 190, 134, 87}
 
static const byte _sound_base_vol []
 
static const byte _sound_idx []
 
static const char *const _sound_file_names [] = { "samples" }
 Names corresponding to the sound set's files.
 

Detailed Description

Handling of playing sounds.

Definition in file sound.cpp.

Function Documentation

◆ OpenBankFile()

static void OpenBankFile ( const char *  filename)
static

The sound file for the original sounds, i.e. those not defined/overridden by a NewGRF. Needs to be kept alive during the game as _original_sounds[n].file refers to this.

Definition at line 26 of file sound.cpp.

◆ SndPlayScreenCoordFx()

static void SndPlayScreenCoordFx ( SoundID  sound,
int  left,
int  right,
int  top,
int  bottom 
)
static

Decide 'where' (between left and right speaker) to play the sound effect.

Parameters
soundSound effect to play
leftLeft edge of virtual coordinates where the sound is produced
rightRight edge of virtual coordinates where the sound is produced
topTop edge of virtual coordinates where the sound is produced
bottomBottom edge of virtual coordinates where the sound is produced

Definition at line 244 of file sound.cpp.

References _settings_client, MusicSettings::effect_vol, ClientSettings::music, Viewport::virtual_height, Viewport::virtual_left, Viewport::virtual_top, and Viewport::virtual_width.

Variable Documentation

◆ _sound_base_vol

const byte _sound_base_vol[]
static
Initial value:
= {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
}

Definition at line 200 of file sound.cpp.

◆ _sound_idx

const byte _sound_idx[]
static
Initial value:
= {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
}

Definition at line 213 of file sound.cpp.