OpenTTD Source
12.0-beta2
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Default handler for saving/loading an object to/from disk. More...
#include <saveload.h>
Public Member Functions | |
SaveLoadTable | GetDescription () const override |
Get the description of the fields in the savegame. | |
SaveLoadCompatTable | GetCompatDescription () const override |
Get the pre-header description of the fields in the savegame. | |
virtual void | Save (TObject *object) const |
void | Save (void *object) const override |
Save the object to disk. More... | |
virtual void | Load (TObject *object) const |
void | Load (void *object) const override |
Load the object from disk. More... | |
virtual void | LoadCheck (TObject *object) const |
void | LoadCheck (void *object) const override |
Similar to load, but used only to validate savegames. More... | |
virtual void | FixPointers (TObject *object) const |
void | FixPointers (void *object) const override |
A post-load callback to fix SL_REF integers into pointers. More... | |
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SaveLoadTable | GetLoadDescription () const |
Get the description for how to load the chunk. More... | |
Additional Inherited Members | |
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std::optional< std::vector< SaveLoad > > | load_description |
Default handler for saving/loading an object to/from disk.
This handles a few common things for handlers, meaning the actual handler needs less code.
Usage: class SlMine : public DefaultSaveLoadHandler<SlMine, MyObject> {}
TImpl | The class initializing this template. |
TObject | The class of the object using this SaveLoadHandler. |
Definition at line 515 of file saveload.h.
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inlineoverridevirtual |
A post-load callback to fix SL_REF integers into pointers.
object | The object to fix. |
Reimplemented from SaveLoadHandler.
Definition at line 530 of file saveload.h.
Referenced by DefaultSaveLoadHandler< SlVehicleShip, Vehicle >::FixPointers().
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inlineoverridevirtual |
Load the object from disk.
object | The object to load. |
Reimplemented from SaveLoadHandler.
Definition at line 524 of file saveload.h.
Referenced by DefaultSaveLoadHandler< SlVehicleShip, Vehicle >::Load().
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inlineoverridevirtual |
Similar to load, but used only to validate savegames.
object | The object to load. |
Reimplemented from SaveLoadHandler.
Definition at line 527 of file saveload.h.
Referenced by DefaultSaveLoadHandler< SlVehicleShip, Vehicle >::LoadCheck().
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inlineoverridevirtual |
Save the object to disk.
object | The object to store. |
Reimplemented from SaveLoadHandler.
Definition at line 521 of file saveload.h.
Referenced by DefaultSaveLoadHandler< SlVehicleShip, Vehicle >::Save().