OpenTTD Source
12.0-beta2
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#include "../stdafx.h"
#include "../town.h"
#include "../industry.h"
#include "../company_func.h"
#include "../aircraft.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../train.h"
#include "../signs_base.h"
#include "../station_base.h"
#include "../subsidy_base.h"
#include "../debug.h"
#include "../depot_base.h"
#include "../date_func.h"
#include "../vehicle_func.h"
#include "../effectvehicle_base.h"
#include "../engine_func.h"
#include "../company_base.h"
#include "../disaster_vehicle.h"
#include "../core/smallvec_type.hpp"
#include "saveload_internal.h"
#include "oldloader.h"
#include <array>
#include "table/strings.h"
#include "../table/engines.h"
#include "../table/townname.h"
#include "../safeguards.h"
Go to the source code of this file.
Macros | |
#define | FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z) |
Functions | |
void | FixOldMapArray () |
static void | FixTTDMapArray () |
static void | FixTTDDepots () |
static uint32 | RemapOldTownName (uint32 townnameparts, byte old_town_name_type) |
static void | FixOldTowns () |
void | FixOldVehicles () |
Convert the old style vehicles into something that resembles the old new style savegames. More... | |
static bool | FixTTOMapArray () |
static bool | FixTTOEngines () |
static void | FixTTOCompanies () |
static byte | RemapTTOColour (byte tto) |
static uint | RemapTownIndex (uint x) |
static uint | RemapOrderIndex (uint x) |
static void | ReadTTDPatchFlags () |
static bool | LoadOldTown (LoadgameState *ls, int num) |
static bool | LoadOldOrder (LoadgameState *ls, int num) |
static bool | LoadOldAnimTileList (LoadgameState *ls, int num) |
static bool | LoadOldDepot (LoadgameState *ls, int num) |
static bool | LoadOldGood (LoadgameState *ls, int num) |
static bool | LoadOldStation (LoadgameState *ls, int num) |
static bool | LoadOldIndustry (LoadgameState *ls, int num) |
static bool | LoadOldCompanyYearly (LoadgameState *ls, int num) |
static bool | LoadOldCompanyEconomy (LoadgameState *ls, int num) |
static bool | LoadOldCompany (LoadgameState *ls, int num) |
static bool | LoadOldVehicleUnion (LoadgameState *ls, int num) |
bool | LoadOldVehicle (LoadgameState *ls, int num) |
Load the vehicles of an old style savegame. More... | |
static bool | LoadOldSign (LoadgameState *ls, int num) |
static bool | LoadOldEngine (LoadgameState *ls, int num) |
static bool | LoadOldEngineName (LoadgameState *ls, int num) |
static bool | LoadOldSubsidy (LoadgameState *ls, int num) |
static bool | LoadOldGameDifficulty (LoadgameState *ls, int num) |
static bool | LoadOldMapPart1 (LoadgameState *ls, int num) |
static bool | LoadOldMapPart2 (LoadgameState *ls, int num) |
static bool | LoadTTDPatchExtraChunks (LoadgameState *ls, int num) |
bool | LoadTTDMain (LoadgameState *ls) |
bool | LoadTTOMain (LoadgameState *ls) |
Variables | |
static bool | _read_ttdpatch_flags |
Have we (tried to) read TTDPatch extra flags? | |
static uint16 | _old_extra_chunk_nums |
Number of extra TTDPatch chunks. | |
static byte | _old_vehicle_multiplier |
TTDPatch vehicle multiplier. | |
static uint8 * | _old_map3 |
static StringID * | _old_vehicle_names |
static Engine * | _old_engines |
std::vector< TileIndex > | _animated_tiles |
The table/list with animated tiles. | |
char * | _old_name_array |
Location to load the old names to. | |
static uint32 | _old_town_index |
static uint16 | _old_string_id |
static uint16 | _old_string_id_2 |
static const OldChunks | town_chunk [] |
static uint16 | _old_order |
static const OldChunks | order_chunk [] |
static const OldChunks | depot_chunk [] |
static StationID | _current_station_id |
static uint16 | _waiting_acceptance |
static uint8 | _cargo_source |
static uint8 | _cargo_days |
static const OldChunks | goods_chunk [] |
static const OldChunks | station_chunk [] |
static const OldChunks | industry_chunk [] |
static CompanyID | _current_company_id |
static int32 | _old_yearly |
static const OldChunks | _company_yearly_chunk [] |
static const OldChunks | _company_economy_chunk [] |
static const OldChunks | _company_chunk [] |
static uint32 | _old_order_ptr |
static uint16 | _old_next_ptr |
static VehicleID | _current_vehicle_id |
static const OldChunks | vehicle_train_chunk [] |
static const OldChunks | vehicle_road_chunk [] |
static const OldChunks | vehicle_ship_chunk [] |
static const OldChunks | vehicle_air_chunk [] |
static const OldChunks | vehicle_effect_chunk [] |
static const OldChunks | vehicle_disaster_chunk [] |
static const OldChunks | vehicle_empty_chunk [] |
static uint16 | _cargo_count |
static const OldChunks | vehicle_chunk [] |
static const OldChunks | sign_chunk [] |
static const OldChunks | engine_chunk [] |
static const OldChunks | subsidy_chunk [] |
static const OldChunks | game_difficulty_chunk [] |
TileIndex | _cur_tileloop_tile |
uint16 | _disaster_delay |
Delay counter for considering the next disaster. | |
byte | _trees_tick_ctr |
Determines when to consider building more trees. | |
byte | _age_cargo_skip_counter |
Skip aging of cargo? Used before savegame version 162. | |
uint8 | _old_diff_level |
uint8 | _old_units |
static const OldChunks | main_chunk [] |
Chunks and fix-ups for TTO/TTD/TTDP savegames. TTO loader code is based on SVXConverter by Roman Vetter.
Definition in file oldloader_sl.cpp.
void FixOldVehicles | ( | ) |
Convert the old style vehicles into something that resembles the old new style savegames.
Then AfterLoadGame can handle the rest of the conversion.
Definition at line 171 of file oldloader_sl.cpp.
References CopyFromOldName(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::GetIfValid(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Iterate(), and VEH_EFFECT.
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Workaround for SVXConverter bug, depots 252-255 could be invalid
Definition at line 110 of file oldloader_sl.cpp.
References GetDepotIndex(), IsDepotTile(), and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_depot_pool >::Iterate().
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TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table.
TTO->TTD remapping of engines. SVXConverter uses the same table.
Definition at line 350 of file oldloader_sl.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Iterate(), and lengthof.
bool LoadOldVehicle | ( | LoadgameState * | ls, |
int | num | ||
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Load the vehicles of an old style savegame.
So we can set the proper next pointer while loading.
ls | State (buffer) of the currently loaded game. |
num | The number of vehicles to load. |
Definition at line 1221 of file oldloader_sl.cpp.
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Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion.
Definition at line 461 of file oldloader_sl.cpp.
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Definition at line 1038 of file oldloader_sl.cpp.
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Definition at line 1052 of file oldloader_sl.cpp.