OpenTTD Source  12.0-beta2
network_gamelist.cpp File Reference
#include "../stdafx.h"
#include "../debug.h"
#include "../window_func.h"
#include "network_internal.h"
#include "network_udp.h"
#include "network_gamelist.h"
#include <atomic>
#include "../safeguards.h"

Go to the source code of this file.

Functions

NetworkGameListNetworkGameListAddItem (const std::string &connection_string)
 Add a new item to the linked gamelist. More...
 
void NetworkGameListRemoveItem (NetworkGameList *remove)
 Remove an item from the gamelist linked list. More...
 
void NetworkGameListRemoveExpired ()
 Remove all servers that have not recently been updated. More...
 
void NetworkAfterNewGRFScan ()
 Rebuild the GRFConfig's of the servers in the game list as we did a rescan and might have found new NewGRFs.
 

Variables

NetworkGameList_network_game_list = nullptr
 Game list of this client.
 
int _network_game_list_version = 0
 Current version of all items in the list.
 

Detailed Description

This file handles the GameList Also, it handles the request to a server for data about the server

Definition in file network_gamelist.cpp.

Function Documentation

◆ NetworkGameListAddItem()

NetworkGameList* NetworkGameListAddItem ( const std::string &  connection_string)

Add a new item to the linked gamelist.

If the IP and Port match return the existing item instead of adding it again

Parameters
connection_stringthe address of the to-be added item
Returns
a point to the newly added or already existing item

Definition at line 32 of file network_gamelist.cpp.

References _network_game_list, _network_game_list_version, NetworkGameList::connection_string, ServerAddress::connection_string, NETWORK_DEFAULT_PORT, NetworkGameList::next, ServerAddress::Parse(), UpdateNetworkGameWindow(), and NetworkGameList::version.

Referenced by NetworkAddServer(), TCPQueryConnecter::OnFailure(), ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(), and ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO().

◆ NetworkGameListRemoveExpired()

void NetworkGameListRemoveExpired ( )

Remove all servers that have not recently been updated.

Call this after you received all the servers from the Game Coordinator, so the ones that are no longer listed are removed.

Definition at line 91 of file network_gamelist.cpp.

References _network_game_list, _network_game_list_version, ClearGRFConfigList(), NetworkServerGameInfo::grfconfig, NetworkGameList::info, NetworkGameList::next, and UpdateNetworkGameWindow().

Referenced by ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING().

◆ NetworkGameListRemoveItem()

void NetworkGameListRemoveItem ( NetworkGameList remove)

Remove an item from the gamelist linked list.

Parameters
removepointer to the item to be removed

Definition at line 63 of file network_gamelist.cpp.

References _network_game_list, ClearGRFConfigList(), NetworkServerGameInfo::grfconfig, NetworkGameList::info, and NetworkGameList::next.