OpenTTD Source
12.0-beta2
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The game information that is sent from the server to the clients with extra information only required at the client side. More...
#include <game_info.h>
Data Fields | |
bool | version_compatible |
Can we connect to this server or not? (based on server_revision) | |
bool | compatible |
Can we connect to this server or not? (based on server_revision and grf_match. | |
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GRFConfig * | grfconfig |
List of NewGRF files used. | |
Date | start_date |
When the game started. | |
Date | game_date |
Current date. | |
uint16 | map_width |
Map width. | |
uint16 | map_height |
Map height. | |
std::string | server_name |
Server name. | |
std::string | server_revision |
The version number the server is using (e.g.: 'r304' or 0.5.0) | |
bool | dedicated |
Is this a dedicated server? | |
bool | use_password |
Is this server passworded? | |
byte | clients_on |
Current count of clients on server. | |
byte | clients_max |
Max clients allowed on server. | |
byte | companies_on |
How many started companies do we have. | |
byte | companies_max |
Max companies allowed on server. | |
byte | spectators_on |
How many spectators do we have? | |
byte | landscape |
The used landscape. | |
int | gamescript_version |
Version of the gamescript. | |
std::string | gamescript_name |
Name of the gamescript. | |
The game information that is sent from the server to the clients with extra information only required at the client side.
Definition at line 117 of file game_info.h.