OpenTTD Source
12.0-beta2
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Go to the documentation of this file.
101 return DropDownListStringItem::Width() + this->checkmark_width;
104 void Draw(
int left,
int right,
int top,
int bottom,
bool sel, Colours bg_colour)
const
129 bool Selectable()
const override
134 uint Width()
const override
139 return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + this->lock_size.width + 6;
142 uint Height(uint width)
const override
144 return std::max(std::max(this->icon_size.height, this->lock_size.height) + 2U, (uint)
FONT_HEIGHT_NORMAL);
147 void Draw(
int left,
int right,
int top,
int bottom,
bool sel, Colours bg_colour)
const override
155 int icon_offset = (bottom - top - icon_size.height) / 2;
157 int lock_offset = (bottom - top - lock_size.height) / 2;
170 col = sel ? TC_WHITE : TC_BLACK;
172 DrawString(left +
WD_FRAMERECT_LEFT + (rtl ? 3 + this->lock_size.width : 3 + this->icon_size.width), right -
WD_FRAMERECT_RIGHT - (rtl ? 3 + this->icon_size.width : 3 + this->lock_size.width), top + text_offset, STR_COMPANY_NAME_COMPANY_NUM, col);
199 for (
int i = 0; i < count; i++) {
254 return CBF_PLACE_SIGN;
294 OME_SHOW_STATIONNAMES,
295 OME_SHOW_WAYPOINTNAMES,
297 OME_SHOW_COMPETITOR_SIGNS,
300 OME_TRANSPARENTBUILDINGS,
301 OME_SHOW_STATIONSIGNS,
314 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS,
false));
319 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS,
false));
320 list.emplace_back(
new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES,
false));
356 case OME_SHOW_COMPETITOR_SIGNS:
373 SLEME_SAVE_SCENARIO = 0,
375 SLEME_SAVE_HEIGHTMAP,
376 SLEME_LOAD_HEIGHTMAP,
425 if (_game_mode == GM_EDITOR) {
431 case SLEME_EXIT_TOINTRO: AskExitToGameMenu();
break;
432 case SLEME_EXIT_GAME: HandleExitGameRequest();
break;
438 case SLNME_EXIT_TOINTRO: AskExitToGameMenu();
break;
439 case SLNME_EXIT_GAME: HandleExitGameRequest();
break;
447 enum MapMenuEntries {
448 MME_SHOW_SMALLMAP = 0,
449 MME_SHOW_EXTRAVIEWPORTS,
452 MME_SHOW_TOWNDIRECTORY,
453 MME_SHOW_INDUSTRYDIRECTORY,
460 list.emplace_back(
new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS,
false));
471 list.emplace_back(
new DropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS,
false));
473 list.emplace_back(
new DropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY,
false));
474 list.emplace_back(
new DropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY,
false));
492 case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory();
break;
493 case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory();
break;
515 case 0: ShowTownDirectory();
break;
540 case 0: ShowSubsidiesList();
break;
669 case 0: ShowOperatingProfitGraph();
break;
670 case 1: ShowIncomeGraph();
break;
671 case 2: ShowDeliveredCargoGraph();
break;
672 case 3: ShowPerformanceHistoryGraph();
break;
673 case 4: ShowCompanyValueGraph();
break;
674 case 5: ShowCargoPaymentRates();
break;
676 case 6: ShowCompanyLeagueTable();
break;
677 case 7: ShowPerformanceRatingDetail();
break;
699 case 0: ShowCompanyLeagueTable();
break;
700 case 1: ShowPerformanceRatingDetail();
break;
724 case 0: ShowIndustryDirectory();
break;
726 case 2: ShowBuildIndustryWindow();
break;
738 if (v->type == veh && v->IsPrimaryVehicle())
ClrBit(dis, v->owner);
861 _last_built_railtype = (
RailType)index;
883 _last_built_roadtype = (
RoadType)index;
905 _last_built_tramtype = (
RoadType)index;
915 list.emplace_back(
new DropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0,
false));
938 list.emplace_back(
new DropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0,
false));
961 list.emplace_back(
new DropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0,
false));
962 list.emplace_back(
new DropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1,
false));
963 list.emplace_back(
new DropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2,
false));
979 case 1: ShowBuildTreesToolbar();
break;
980 case 2:
return SelectSignTool();
1038 return CBF_PLACE_LANDINFO;
1057 extern bool _draw_bounding_boxes;
1060 _draw_bounding_boxes = !_draw_bounding_boxes;
1074 extern bool _draw_dirty_blocks;
1077 _draw_dirty_blocks = !_draw_dirty_blocks;
1103 case 0:
return PlaceLandBlockInfo();
1106 case 4: ShowScreenshotWindow();
break;
1108 case 6: ShowAboutWindow();
break;
1120 if (_toolbar_mode != TB_LOWER) {
1121 _toolbar_mode = TB_LOWER;
1123 _toolbar_mode = TB_UPPER;
1185 ShowFoundTownWindow();
1193 ShowBuildIndustryWindow();
1212 _last_built_roadtype = (
RoadType)index;
1232 _last_built_tramtype = (
RoadType)index;
1249 ShowBuildTreesToolbar();
1257 return SelectSignTool();
1267 static MenuClickedProc *
const _menu_clicked_procs[] = {
1333 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1334 child_wid->SetupSmallestSize(w, init_array);
1335 this->
smallest_y = std::max(this->
smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
1336 if (this->
IsButton(child_wid->type)) {
1338 this->
smallest_x = std::max(this->
smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
1345 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1347 if (!this->
IsButton(child_wid->type)) {
1348 child_wid->current_x = child_wid->smallest_x;
1364 memset(this->visible, 0,
sizeof(this->visible));
1365 uint arrangable_count, button_count, spacer_count;
1366 const byte *arrangement =
GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
1367 for (uint i = 0; i < arrangable_count; i++) {
1368 this->visible[arrangement[i]] =
true;
1373 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1375 widgets[((
NWidgetCore*)child_wid)->index] = child_wid;
1380 uint spacer_space = std::max(0, (
int)given_width - (
int)(button_count * this->
smallest_x));
1381 uint button_space = given_width - spacer_space;
1386 const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
1387 for (uint i = 0; i < arrangable_count; i++) {
1390 if (spacer_space != 0) {
1392 if (possible_spacer !=
nullptr && possible_spacer->
type ==
NWID_SPACER) {
1393 uint add = spacer_space / (spacer_count - spacer_i);
1395 spacer_space -= add;
1402 child_wid->
current_x = button_space / (button_count - button_i);
1424 for (
NWidgetBase *child_wid = rtl ? this->
tail : this->
head; child_wid !=
nullptr; child_wid = rtl ? child_wid->
prev : child_wid->
next) {
1426 if (!this->visible[((
NWidgetCore*)child_wid)->index])
continue;
1436 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1438 if (!this->visible[((
NWidgetCore*)child_wid)->index])
continue;
1441 if (nwid !=
nullptr)
return nwid;
1454 virtual const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const = 0;
1459 const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const override
1461 static const uint SMALLEST_ARRANGEMENT = 14;
1462 static const uint BIGGEST_ARRANGEMENT = 20;
1470 static const byte arrange14[] = {
1501 static const byte arrange15[] = {
1534 static const byte arrange16[] = {
1569 static const byte arrange17[] = {
1606 static const byte arrange18[] = {
1645 static const byte arrange19[] = {
1686 static const byte arrange20[] = {
1729 static const byte arrange_all[] = {
1763 uint full_buttons = std::max(
CeilDiv(width, this->
smallest_x), SMALLEST_ARRANGEMENT);
1764 if (full_buttons > BIGGEST_ARRANGEMENT) {
1765 button_count = arrangable_count =
lengthof(arrange_all);
1771 static const byte *
const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
1773 button_count = arrangable_count = full_buttons;
1775 return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
1789 for (
NWidgetBase *child_wid = this->
head; child_wid !=
nullptr; child_wid = child_wid->
next) {
1790 if (child_wid->type ==
NWID_SPACER || this->IsButton(child_wid->type))
continue;
1792 assert(i <
lengthof(this->panel_widths));
1793 this->panel_widths[i++] = child_wid->current_x;
1798 const byte *
GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count)
const override
1800 static const byte arrange_all[] = {
1821 static const byte arrange_nopanel[] = {
1841 static const byte arrange_switch[] = {
1868 uint min_full_width = (
lengthof(arrange_all) -
lengthof(this->panel_widths)) * this->
smallest_x + this->panel_widths[0] + this->panel_widths[1];
1869 if (width >= min_full_width) {
1870 width -= this->panel_widths[0] + this->panel_widths[1];
1871 arrangable_count =
lengthof(arrange_all);
1872 button_count = arrangable_count - 2;
1878 uint min_small_width = (
lengthof(arrange_switch) -
lengthof(this->panel_widths)) * this->
smallest_x / 2 + this->panel_widths[1];
1879 if (width > min_small_width) {
1880 width -= this->panel_widths[1];
1881 arrangable_count =
lengthof(arrange_nopanel);
1882 button_count = arrangable_count - 1;
1883 spacer_count = this->
spacers - 1;
1884 return arrange_nopanel;
1888 width -= this->panel_widths[1];
1889 arrangable_count =
lengthof(arrange_switch) / 2;
1890 button_count = arrangable_count - 1;
1892 return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
1900 static ToolbarButtonProc *
const _toolbar_button_procs[] = {
1907 ToolbarSubsidiesClick,
1908 ToolbarStationsClick,
1909 ToolbarFinancesClick,
1910 ToolbarCompaniesClick,
1915 ToolbarIndustryClick,
1921 ToolbarZoomOutClick,
1922 ToolbarBuildRailClick,
1923 ToolbarBuildRoadClick,
1924 ToolbarBuildTramClick,
1925 ToolbarBuildWaterClick,
1926 ToolbarBuildAirClick,
1929 ToolbarNewspaperClick,
1934 enum MainToolbarHotkeys {
1966 MTHK_SMALL_SCREENSHOT,
1967 MTHK_ZOOMEDIN_SCREENSHOT,
1968 MTHK_DEFAULTZOOM_SCREENSHOT,
1969 MTHK_GIANT_SCREENSHOT,
1972 MTHK_EXTRA_VIEWPORT,
2017 if (_game_mode != GM_MENU && !this->
IsWidgetDisabled(widget)) _toolbar_button_procs[widget](
this);
2030 case MTHK_PAUSE: ToolbarPauseClick(
this);
break;
2036 case MTHK_TOWNDIRECTORY: ShowTownDirectory();
break;
2037 case MTHK_SUBSIDIES: ShowSubsidiesList();
break;
2043 case MTHK_GRAPHS: ShowOperatingProfitGraph();
break;
2044 case MTHK_LEAGUE: ShowCompanyLeagueTable();
break;
2045 case MTHK_INDUSTRIES: ShowBuildIndustryWindow();
break;
2050 case MTHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2051 case MTHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2057 case MTHK_BUILD_TREES: ShowBuildTreesToolbar();
break;
2058 case MTHK_MUSIC: ShowMusicWindow();
break;
2067 case MTHK_CLIENT_LIST:
if (
_networking) ShowClientList();
break;
2069 case MTHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2079 case CBF_PLACE_SIGN:
2083 case CBF_PLACE_LANDINFO:
2087 default: NOT_REACHED();
2098 if (!this->timer.
Elapsed(delta_ms))
return;
2131 if (!gui_scope)
return;
2138 const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
2139 const uint16 _maintoolbar_zoomin_keys[] = {WKC_NUM_PLUS,
WKC_EQUALS, WKC_SHIFT |
WKC_EQUALS, WKC_SHIFT | WKC_F5, 0};
2140 const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS,
WKC_MINUS, WKC_SHIFT |
WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
2141 const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4,
'M', 0};
2143 static Hotkey maintoolbar_hotkeys[] = {
2144 Hotkey(_maintoolbar_pause_keys,
"pause", MTHK_PAUSE),
2145 Hotkey((uint16)0,
"fastforward", MTHK_FASTFORWARD),
2146 Hotkey(WKC_F2,
"settings", MTHK_SETTINGS),
2147 Hotkey(WKC_F3,
"saveload", MTHK_SAVEGAME),
2148 Hotkey((uint16)0,
"load_game", MTHK_LOADGAME),
2149 Hotkey(_maintoolbar_smallmap_keys,
"smallmap", MTHK_SMALLMAP),
2150 Hotkey(WKC_F5,
"town_list", MTHK_TOWNDIRECTORY),
2151 Hotkey(WKC_F6,
"subsidies", MTHK_SUBSIDIES),
2152 Hotkey(WKC_F7,
"station_list", MTHK_STATIONS),
2153 Hotkey(WKC_F8,
"finances", MTHK_FINANCES),
2154 Hotkey(WKC_F9,
"companies", MTHK_COMPANIES),
2155 Hotkey((uint16)0,
"story_book", MTHK_STORY),
2156 Hotkey((uint16)0,
"goal_list", MTHK_GOAL),
2157 Hotkey(WKC_F10,
"graphs", MTHK_GRAPHS),
2158 Hotkey(WKC_F11,
"league", MTHK_LEAGUE),
2159 Hotkey(WKC_F12,
"industry_list", MTHK_INDUSTRIES),
2160 Hotkey(WKC_SHIFT | WKC_F1,
"train_list", MTHK_TRAIN_LIST),
2161 Hotkey(WKC_SHIFT | WKC_F2,
"roadveh_list", MTHK_ROADVEH_LIST),
2162 Hotkey(WKC_SHIFT | WKC_F3,
"ship_list", MTHK_SHIP_LIST),
2163 Hotkey(WKC_SHIFT | WKC_F4,
"aircraft_list", MTHK_AIRCRAFT_LIST),
2164 Hotkey(_maintoolbar_zoomin_keys,
"zoomin", MTHK_ZOOM_IN),
2165 Hotkey(_maintoolbar_zoomout_keys,
"zoomout", MTHK_ZOOM_OUT),
2166 Hotkey(WKC_SHIFT | WKC_F7,
"build_rail", MTHK_BUILD_RAIL),
2167 Hotkey(WKC_SHIFT | WKC_F8,
"build_road", MTHK_BUILD_ROAD),
2168 Hotkey((uint16)0,
"build_tram", MTHK_BUILD_TRAM),
2169 Hotkey(WKC_SHIFT | WKC_F9,
"build_docks", MTHK_BUILD_DOCKS),
2170 Hotkey(WKC_SHIFT | WKC_F10,
"build_airport", MTHK_BUILD_AIRPORT),
2171 Hotkey(WKC_SHIFT | WKC_F11,
"build_trees", MTHK_BUILD_TREES),
2172 Hotkey(WKC_SHIFT | WKC_F12,
"music", MTHK_MUSIC),
2173 Hotkey((uint16)0,
"ai_debug", MTHK_AI_DEBUG),
2174 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTHK_SMALL_SCREENSHOT),
2175 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
2176 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
2177 Hotkey((uint16)0,
"giant_screenshot", MTHK_GIANT_SCREENSHOT),
2178 Hotkey(WKC_CTRL | WKC_ALT |
'C',
"cheats", MTHK_CHEATS),
2179 Hotkey(
'L',
"terraform", MTHK_TERRAFORM),
2180 Hotkey(
'V',
"extra_viewport", MTHK_EXTRA_VIEWPORT),
2181 Hotkey((uint16)0,
"client_list", MTHK_CLIENT_LIST),
2182 Hotkey((uint16)0,
"sign_list", MTHK_SIGN_LIST),
2183 Hotkey((uint16)0,
"land_info", MTHK_LANDINFO),
2186 HotkeyList MainToolbarWindow::hotkeys(
"maintoolbar", maintoolbar_hotkeys);
2191 static const SpriteID toolbar_button_sprites[] = {
2193 SPR_IMG_FASTFORWARD,
2199 SPR_IMG_COMPANY_LIST,
2200 SPR_IMG_COMPANY_FINANCE,
2201 SPR_IMG_COMPANY_GENERAL,
2205 SPR_IMG_COMPANY_LEAGUE,
2210 SPR_IMG_AIRPLANESLIST,
2218 SPR_IMG_LANDSCAPING,
2222 SPR_IMG_SWITCH_TOOLBAR,
2246 static const NWidgetPart _nested_toolbar_normal_widgets[] = {
2254 _nested_toolbar_normal_widgets,
lengthof(_nested_toolbar_normal_widgets),
2255 &MainToolbarWindow::hotkeys
2261 static MenuClickedProc *
const _scen_toolbar_dropdown_procs[] = {
2287 static ToolbarButtonProc *
const _scen_toolbar_button_procs[] = {
2294 ToolbarScenDateBackward,
2295 ToolbarScenDateForward,
2296 ToolbarScenMapTownDir,
2298 ToolbarZoomOutClick,
2301 ToolbarScenGenIndustry,
2302 ToolbarScenBuildRoadClick,
2303 ToolbarScenBuildTramClick,
2304 ToolbarScenBuildDocks,
2305 ToolbarScenPlantTrees,
2306 ToolbarScenPlaceSign,
2313 enum MainToolbarEditorHotkeys {
2328 MTEHK_SMALL_SCREENSHOT,
2329 MTEHK_ZOOMEDIN_SCREENSHOT,
2330 MTEHK_DEFAULTZOOM_SCREENSHOT,
2331 MTEHK_GIANT_SCREENSHOT,
2336 MTEHK_EXTRA_VIEWPORT,
2378 int height = r.bottom - r.top;
2407 if (_game_mode == GM_MENU)
return;
2423 case MTEHK_PAUSE: ToolbarPauseClick(
this);
break;
2427 case MTEHK_GENLAND: ToolbarScenGenLand(
this);
break;
2428 case MTEHK_GENTOWN: ToolbarScenGenTown(
this);
break;
2429 case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(
this);
break;
2430 case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(
this);
break;
2431 case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(
this);
break;
2432 case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(
this);
break;
2433 case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(
this);
break;
2434 case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(
this);
break;
2435 case MTEHK_MUSIC: ShowMusicWindow();
break;
2436 case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo();
break;
2441 case MTEHK_ZOOM_IN: ToolbarZoomInClick(
this);
break;
2442 case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(
this);
break;
2455 case CBF_PLACE_SIGN:
2459 case CBF_PLACE_LANDINFO:
2463 default: NOT_REACHED();
2481 if (!this->timer.
Elapsed(delta_ms))
return;
2502 if (!gui_scope)
return;
2509 if (str ==
nullptr)
return;
2526 static Hotkey scenedit_maintoolbar_hotkeys[] = {
2527 Hotkey(_maintoolbar_pause_keys,
"pause", MTEHK_PAUSE),
2528 Hotkey((uint16)0,
"fastforward", MTEHK_FASTFORWARD),
2529 Hotkey(WKC_F2,
"settings", MTEHK_SETTINGS),
2530 Hotkey(WKC_F3,
"saveload", MTEHK_SAVEGAME),
2531 Hotkey(WKC_F4,
"gen_land", MTEHK_GENLAND),
2532 Hotkey(WKC_F5,
"gen_town", MTEHK_GENTOWN),
2533 Hotkey(WKC_F6,
"gen_industry", MTEHK_GENINDUSTRY),
2534 Hotkey(WKC_F7,
"build_road", MTEHK_BUILD_ROAD),
2535 Hotkey((uint16)0,
"build_tram", MTEHK_BUILD_TRAM),
2536 Hotkey(WKC_F8,
"build_docks", MTEHK_BUILD_DOCKS),
2537 Hotkey(WKC_F9,
"build_trees", MTEHK_BUILD_TREES),
2538 Hotkey(WKC_F10,
"build_sign", MTEHK_SIGN),
2539 Hotkey(WKC_F11,
"music", MTEHK_MUSIC),
2540 Hotkey(WKC_F12,
"land_info", MTEHK_LANDINFO),
2541 Hotkey(WKC_CTRL |
'S',
"small_screenshot", MTEHK_SMALL_SCREENSHOT),
2542 Hotkey(WKC_CTRL |
'P',
"zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
2543 Hotkey(WKC_CTRL |
'D',
"defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
2544 Hotkey((uint16)0,
"giant_screenshot", MTEHK_GIANT_SCREENSHOT),
2545 Hotkey(_maintoolbar_zoomin_keys,
"zoomin", MTEHK_ZOOM_IN),
2546 Hotkey(_maintoolbar_zoomout_keys,
"zoomout", MTEHK_ZOOM_OUT),
2547 Hotkey(
'L',
"terraform", MTEHK_TERRAFORM),
2548 Hotkey(
'M',
"smallmap", MTEHK_SMALLMAP),
2549 Hotkey(
'V',
"extra_viewport", MTEHK_EXTRA_VIEWPORT),
2552 HotkeyList ScenarioEditorToolbarWindow::hotkeys(
"scenedit_maintoolbar", scenedit_maintoolbar_hotkeys);
2554 static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
2589 static NWidgetBase *MakeScenarioToolbar(
int *biggest_index)
2594 static const NWidgetPart _nested_toolb_scen_widgets[] = {
2602 _nested_toolb_scen_widgets,
lengthof(_nested_toolb_scen_widgets),
2603 &ScenarioEditorToolbarWindow::hotkeys
2613 if (_game_mode == GM_EDITOR) {
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
@ ES_HANDLED
The passed event is handled.
void ShowSpriteAlignerWindow()
Show the window for aligning sprites.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
uint32 TileIndex
The index/ID of a Tile.
@ FT_SCENARIO
old or new scenario
int result
Result code to return to window on selection.
@ TO_HOUSES
town buildings
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
void ShowGoalsList(CompanyID company)
Open a goal list window.
DropDownList GetRailTypeDropDownList(bool for_replacement, bool all_option)
Create a drop down list for all the rail types of the local company.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
List of hotkeys for a window.
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
void ShiftDates(int interval)
Shift all dates (join dates and edge annotations) of link graphs and link graph jobs by the number of...
Dimensions (a width and height) of a rectangle in 2D.
@ ZOOM_OUT
Zoom out (get helicopter view).
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
static const uint8 PC_DARK_RED
Dark red palette colour.
void ShowStoryBook(CompanyID company, uint16 page_id=INVALID_STORY_PAGE)
Raise or create the story book window for company, at page page_id.
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
ViewportData * viewport
Pointer to viewport data, if present.
bool _network_server
network-server is active
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
static LinkGraphSchedule instance
Static instance of LinkGraphSchedule.
void OnRealtimeTick(uint delta_ms) override
Called periodically.
@ ZOOM_NONE
Hack, used to update the button status.
void SetDate(Date date, DateFract fract)
Set the date.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
@ WC_SIGN_LIST
Sign list; Window numbers:
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
@ WDF_NO_FOCUS
This window won't get focus/make any other window lose focus when click.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
@ SND_15_BEEP
19 == 0x13 GUI button click
int32 Year
Type for the year, note: 0 based, i.e. starts at the year 0.
void ShowMessageHistory()
Display window with news messages history.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
void ShowGameOptions()
Open the game options window.
void ShowLandInfo(TileIndex tile)
Show land information window.
Base list item class from which others are derived.
void ShowGameSettings()
Open advanced settings window.
ClientSettings _settings_client
The current settings for this game.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
@ SC_ZOOMEDIN
Fully zoomed in screenshot of the visible area.
Window * ShowBuildRailToolbar(RailType railtype)
Open the build rail toolbar window for a specific rail type.
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
byte _display_opt
What do we want to draw/do?
@ VEH_ROAD
Road vehicle type.
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
@ ROADTYPE_ROAD
Basic road type.
Owner
Enum for all companies/owners.
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
@ WD_IMGBTN_BOTTOM
Bottom offset of image in the button.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Drop down list entry for showing a company entry, with companies 'blob'.
GameCreationSettings game_creation
settings used during the creation of a game (map)
void OnTimeout() override
Called when this window's timeout has been reached.
@ PM_UNPAUSED
A normal unpaused game.
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
High level window description.
@ COMPANY_FIRST
First company, same as owner.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
@ DO_FULL_ANIMATION
Perform palette animation.
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
@ ZOOM_IN
Zoom in (get more detailed view).
RoadTypes _roadtypes_type
Bitmap of road/tram types.
@ SLO_LOAD
File is being loaded.
Window * ShowSignList()
Open the sign list window.
RailType
Enumeration for all possible railtypes.
ResizeInfo resize
Resize information.
Date _date
Current date in days (day counter)
@ SLO_SAVE
File is being saved.
SoundSettings sound
sound effect settings
bool DoCommandP(const CommandContainer *container, bool my_cmd)
Shortcut for the long DoCommandP when having a container with the data.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
@ CMD_PAUSE
pause the game
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
int height
Height of the window (number of pixels down in y direction)
@ WF_WHITE_BORDER
Window white border counter bit mask.
void ShowCompanyStations(CompanyID company)
Opens window with list of company's stations.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
@ ES_NOT_HANDLED
The passed event is not handled.
void ShowFramerateWindow()
Open the general framerate window.
int32 Date
The type to store our dates in.
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
PauseMode _pause_mode
The current pause mode.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
EconomySettings economy
settings to change the economy
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
@ MAX_COMPANIES
Maximum number of companies.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ DO_SHOW_STATION_NAMES
Display station names.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
WindowFlags flags
Window flags.
@ WF_TIMEOUT
Window timeout counter.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
@ TC_NO_SHADE
Do not add shading to this text colour.
bool _networking
are we in networking mode?
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
void FindWindowPlacementAndResize(int def_width, int def_height) override
Resize window towards the default size.
Coordinates of a point in 2D.
TownFounding found_town
town founding.
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
void ShowCheatWindow()
Open cheat window.
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
@ FT_SAVEGAME
old or new savegame
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
@ DO_FULL_DETAIL
Also draw details of track and roads.
RoadType
The different roadtypes we support.
VehicleType
Available vehicle types.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
bool NetworkCompanyIsPassworded(CompanyID company_id)
Check if the company we want to join requires a password.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ SA_HOR_CENTER
Horizontally center the text.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
void ShowHighscoreTable(int difficulty=SP_CUSTOM, int8 rank=-1)
Show the highscore table for a given difficulty.
Container for the 'normal' main toolbar.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
bool confirm
Play sound effect on successful constructions or other actions.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
void OnPaint() override
The window must be repainted.
@ SC_WORLD
World screenshot.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
static const uint8 PC_VERY_DARK_RED
Almost-black red palette colour.
static size_t GetNumItems()
Returns number of valid items in the pool.
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets,...)
Sets the lowered/raised status of a list of widgets.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
void ShowTransparencyToolbar()
Show the transparency toolbar.
@ COMPANY_SPECTATOR
The client is spectating.
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
void ShowLastNewsMessage()
Show previous news item.
@ PM_PAUSED_NORMAL
A game normally paused.
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
void ShowSmallMap()
Show the smallmap window.
Window * ShowAIDebugWindow(CompanyID show_company)
Open the AI debug window and select the given company.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
EventState
State of handling an event.
@ HT_RECT
rectangle (stations, depots, ...)
@ DO_SHOW_SIGNS
Display signs.
@ WD_IMGBTN_TOP
Top offset of image in the button.
void PlaceProc_Sign(TileIndex tile)
PlaceProc function, called when someone pressed the button if the sign-tool is selected.
@ FT_HEIGHTMAP
heightmap file
@ SC_DEFAULTZOOM
Zoomed to default zoom level screenshot of the visible area.
@ WC_MAIN_WINDOW
Main window; Window numbers:
Year starting_year
starting date
@ DO_SHOW_TOWN_NAMES
Display town names.
void ShowLinkGraphLegend()
Open a link graph legend window.
static const Year DEF_START_YEAR
The default starting year.
bool Elapsed(uint delta)
Test if a timer has elapsed.
GRFConfig * _grfconfig
First item in list of current GRF set up.
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
bool click_beep
Beep on a random selection of buttons.
#define lengthof(x)
Return the length of an fixed size array.
int width
width of the window (number of pixels to the right in x direction)
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
static void ToggleTransparency(TransparencyOption to)
Toggle the transparency option bit.
@ SC_VIEWPORT
Screenshot of viewport.
void MakeScreenshotWithConfirm(ScreenshotType t)
Make a screenshot.
Window * ShowBuildRoadToolbar(RoadType roadtype)
Open the build road toolbar window.
@ INVALID_COMPANY
An invalid company.
const byte * GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
Get the arrangement of the buttons for the toolbar.
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Data structure for an opened window.
RoadTypes GetRoadTypes(bool introduces)
Get list of road types, regardless of company availability.
@ VEH_TRAIN
Train vehicle type.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
void RaiseWidget(byte widget_index)
Marks a widget as raised.
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
void DrawWidgets() const
Paint all widgets of a window.
void IConsoleSwitch()
Toggle in-game console between opened and closed.
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
void ShowAIConfigWindow()
Open the AI config window.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
void HandleZoomMessage(Window *w, const Viewport *vp, byte widget_zoom_in, byte widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
@ VEH_SHIP
Ship vehicle type.
@ ROADTYPES_NONE
No roadtypes.
Specification of a rectangle with absolute coordinates of all edges.
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
#define CLRBITS(x, y)
Clears several bits in a variable.
bool masked
Masked and unselectable item.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
bool _left_button_clicked
Is left mouse button clicked?
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
@ CS_NUMERAL
Only numeric ones.
uint16 _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
List item with icon and string.
GUISettings gui
settings related to the GUI
Drop down list entry for showing a checked/unchecked toggle item.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
All data for a single hotkey.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
Window * ShowBuildRoadScenToolbar(RoadType roadtype)
Show the road building toolbar in the scenario editor.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...