OpenTTD Source  12.0-beta2
SlGameLanguageString Class Reference
Inheritance diagram for SlGameLanguageString:
DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings > SaveLoadHandler

Public Member Functions

void Save (LanguageStrings *ls) const override
 
void Load (LanguageStrings *ls) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk. More...
 
void Load (void *object) const override
 Load the object from disk. More...
 
virtual void LoadCheck (LanguageStrings *object) const
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers (LanguageStrings *object) const
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers. More...
 
- Public Member Functions inherited from SaveLoadHandler
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _game_language_string_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 125 of file game_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlGameLanguageString::description[]
inlinestatic
Initial value:
= {
SLEG_SSTR("string", _game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
}

Definition at line 127 of file game_sl.cpp.


The documentation for this class was generated from the following file:
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:798
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:625
SLEG_SSTR
#define SLEG_SSTR(name, variable, type)
Storage of a global std::string in every savegame version.
Definition: saveload.h:969