OpenTTD Source  12.0-beta2
GLOGChunkHandler Struct Reference
Inheritance diagram for GLOGChunkHandler:
ChunkHandler

Public Member Functions

void LoadCommon (LoggedAction *&gamelog_action, uint &gamelog_actions) const
 
void Save () const override
 Save the chunk. More...
 
void Load () const override
 Load the chunk. More...
 
void LoadCheck (size_t) const override
 Load the chunk for game preview. More...
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32 id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers. More...
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32 id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk. More...
 

Detailed Description

Definition at line 350 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void GLOGChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 397 of file gamelog_sl.cpp.

References _gamelog_action, and _gamelog_actions.

◆ LoadCheck()

void GLOGChunkHandler::LoadCheck ( size_t  len) const
inlineoverridevirtual

Load the chunk for game preview.

Default implementation just skips the data.

Parameters
lenNumber of bytes to skip.

Reimplemented from ChunkHandler.

Definition at line 402 of file gamelog_sl.cpp.

References _load_check_data, LoadCheckData::gamelog_action, and LoadCheckData::gamelog_actions.

◆ Save()

void GLOGChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 384 of file gamelog_sl.cpp.

References SlTableHeader().


The documentation for this struct was generated from the following file: