OpenTTD Source  12.0-beta2
aircraft_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
13 #include "stdafx.h"
14 #include "aircraft.h"
15 #include "landscape.h"
16 #include "news_func.h"
17 #include "newgrf_engine.h"
18 #include "newgrf_sound.h"
19 #include "spritecache.h"
20 #include "strings_func.h"
21 #include "command_func.h"
22 #include "window_func.h"
23 #include "date_func.h"
24 #include "vehicle_func.h"
25 #include "sound_func.h"
26 #include "cheat_type.h"
27 #include "company_base.h"
28 #include "ai/ai.hpp"
29 #include "game/game.hpp"
30 #include "company_func.h"
31 #include "effectvehicle_func.h"
32 #include "station_base.h"
33 #include "engine_base.h"
34 #include "core/random_func.hpp"
35 #include "core/backup_type.hpp"
36 #include "zoom_func.h"
37 #include "disaster_vehicle.h"
38 #include "newgrf_airporttiles.h"
39 #include "framerate_type.h"
40 
41 #include "table/strings.h"
42 
43 #include "safeguards.h"
44 
46 {
47  this->x_offs = -1;
48  this->y_offs = -1;
49  this->x_extent = 2;
50  this->y_extent = 2;
51 
52  switch (this->subtype) {
53  default: NOT_REACHED();
54 
55  case AIR_AIRCRAFT:
56  case AIR_HELICOPTER:
57  switch (this->state) {
58  default: break;
59  case ENDTAKEOFF:
60  case LANDING:
61  case HELILANDING:
62  case FLYING:
63  this->x_extent = 24;
64  this->y_extent = 24;
65  break;
66  }
67  this->z_extent = 5;
68  break;
69 
70  case AIR_SHADOW:
71  this->z_extent = 1;
72  this->x_offs = 0;
73  this->y_offs = 0;
74  break;
75 
76  case AIR_ROTOR:
77  this->z_extent = 1;
78  break;
79  }
80 }
81 
82 static bool AirportMove(Aircraft *v, const AirportFTAClass *apc);
83 static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
84 static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
85 static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc);
86 static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc);
87 static void CrashAirplane(Aircraft *v);
88 
89 static const SpriteID _aircraft_sprite[] = {
90  0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
91  0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
92  0x0EAD, 0x0EE5, 0x0F05, 0x0F0D,
93  0x0F15, 0x0F1D, 0x0F25, 0x0F2D,
94  0x0EED, 0x0EF5, 0x0EFD, 0x0F35,
95  0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5,
96  0x0EBD, 0x0EC5
97 };
98 
99 template <>
100 bool IsValidImageIndex<VEH_AIRCRAFT>(uint8 image_index)
101 {
102  return image_index < lengthof(_aircraft_sprite);
103 }
104 
107  HRS_ROTOR_STOPPED,
108  HRS_ROTOR_MOVING_1,
109  HRS_ROTOR_MOVING_2,
110  HRS_ROTOR_MOVING_3,
111 };
112 
120 static StationID FindNearestHangar(const Aircraft *v)
121 {
122  uint best = 0;
123  StationID index = INVALID_STATION;
124  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
125  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
126  uint max_range = v->acache.cached_max_range_sqr;
127 
128  /* Determine destinations where it's coming from and where it's heading to */
129  const Station *last_dest = nullptr;
130  const Station *next_dest = nullptr;
131  if (max_range != 0) {
132  if (v->current_order.IsType(OT_GOTO_STATION) ||
136  } else {
137  last_dest = GetTargetAirportIfValid(v);
139  }
140  }
141 
142  for (const Station *st : Station::Iterate()) {
143  if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT) || !st->airport.HasHangar()) continue;
144 
145  const AirportFTAClass *afc = st->airport.GetFTA();
146 
147  /* don't crash the plane if we know it can't land at the airport */
148  if ((afc->flags & AirportFTAClass::SHORT_STRIP) && (avi->subtype & AIR_FAST) && !_cheats.no_jetcrash.value) continue;
149 
150  /* the plane won't land at any helicopter station */
151  if (!(afc->flags & AirportFTAClass::AIRPLANES) && (avi->subtype & AIR_CTOL)) continue;
152 
153  /* Check if our last and next destinations can be reached from the depot airport. */
154  if (max_range != 0) {
155  uint last_dist = (last_dest != nullptr && last_dest->airport.tile != INVALID_TILE) ? DistanceSquare(st->airport.tile, last_dest->airport.tile) : 0;
156  uint next_dist = (next_dest != nullptr && next_dest->airport.tile != INVALID_TILE) ? DistanceSquare(st->airport.tile, next_dest->airport.tile) : 0;
157  if (last_dist > max_range || next_dist > max_range) continue;
158  }
159 
160  /* v->tile can't be used here, when aircraft is flying v->tile is set to 0 */
161  uint distance = DistanceSquare(vtile, st->airport.tile);
162  if (distance < best || index == INVALID_STATION) {
163  best = distance;
164  index = st->index;
165  }
166  }
167  return index;
168 }
169 
170 void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
171 {
172  uint8 spritenum = this->spritenum;
173 
174  if (is_custom_sprite(spritenum)) {
175  GetCustomVehicleSprite(this, direction, image_type, result);
176  if (result->IsValid()) return;
177 
179  }
180 
181  assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
182  result->Set(direction + _aircraft_sprite[spritenum]);
183 }
184 
185 void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result)
186 {
187  assert(v->subtype == AIR_HELICOPTER);
188 
189  const Aircraft *w = v->Next()->Next();
190  if (is_custom_sprite(v->spritenum)) {
191  GetCustomRotorSprite(v, false, image_type, result);
192  if (result->IsValid()) return;
193  }
194 
195  /* Return standard rotor sprites if there are no custom sprites for this helicopter */
196  result->Set(SPR_ROTOR_STOPPED + w->state);
197 }
198 
199 static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
200 {
201  const Engine *e = Engine::Get(engine);
202  uint8 spritenum = e->u.air.image_index;
203 
204  if (is_custom_sprite(spritenum)) {
205  GetCustomVehicleIcon(engine, DIR_W, image_type, result);
206  if (result->IsValid()) return;
207 
208  spritenum = e->original_image_index;
209  }
210 
211  assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
212  result->Set(DIR_W + _aircraft_sprite[spritenum]);
213 }
214 
215 void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
216 {
217  VehicleSpriteSeq seq;
218  GetAircraftIcon(engine, image_type, &seq);
219 
220  Rect rect;
221  seq.GetBounds(&rect);
222  preferred_x = Clamp(preferred_x,
223  left - UnScaleGUI(rect.left),
224  right - UnScaleGUI(rect.right));
225 
226  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
227 
228  if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
229  VehicleSpriteSeq rotor_seq;
230  GetCustomRotorIcon(engine, image_type, &rotor_seq);
231  if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
232  rotor_seq.Draw(preferred_x, y - ScaleGUITrad(5), PAL_NONE, false);
233  }
234 }
235 
245 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
246 {
247  VehicleSpriteSeq seq;
248  GetAircraftIcon(engine, image_type, &seq);
249 
250  Rect rect;
251  seq.GetBounds(&rect);
252 
253  width = UnScaleGUI(rect.right - rect.left + 1);
254  height = UnScaleGUI(rect.bottom - rect.top + 1);
255  xoffs = UnScaleGUI(rect.left);
256  yoffs = UnScaleGUI(rect.top);
257 }
258 
268 CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
269 {
270  const AircraftVehicleInfo *avi = &e->u.air;
271  const Station *st = Station::GetByTile(tile);
272 
273  /* Prevent building aircraft types at places which can't handle them */
274  if (!CanVehicleUseStation(e->index, st)) return CMD_ERROR;
275 
276  /* Make sure all aircraft end up in the first tile of the hangar. */
277  tile = st->airport.GetHangarTile(st->airport.GetHangarNum(tile));
278 
279  if (flags & DC_EXEC) {
280  Aircraft *v = new Aircraft(); // aircraft
281  Aircraft *u = new Aircraft(); // shadow
282  *ret = v;
283 
284  v->direction = DIR_SE;
285 
286  v->owner = u->owner = _current_company;
287 
288  v->tile = tile;
289 
290  uint x = TileX(tile) * TILE_SIZE + 5;
291  uint y = TileY(tile) * TILE_SIZE + 3;
292 
293  v->x_pos = u->x_pos = x;
294  v->y_pos = u->y_pos = y;
295 
296  u->z_pos = GetSlopePixelZ(x, y);
297  v->z_pos = u->z_pos + 1;
298 
301 
302  v->spritenum = avi->image_index;
303 
304  v->cargo_cap = avi->passenger_capacity;
305  v->refit_cap = 0;
306  u->cargo_cap = avi->mail_capacity;
307  u->refit_cap = 0;
308 
310  u->cargo_type = CT_MAIL;
311 
312  v->name.clear();
313  v->last_station_visited = INVALID_STATION;
314  v->last_loading_station = INVALID_STATION;
315 
316  v->acceleration = avi->acceleration;
317  v->engine_type = e->index;
318  u->engine_type = e->index;
319 
321  v->UpdateDeltaXY();
322 
323  u->subtype = AIR_SHADOW;
324  u->UpdateDeltaXY();
325 
326  v->reliability = e->reliability;
328  v->max_age = e->GetLifeLengthInDays();
329 
330  _new_vehicle_id = v->index;
331 
332  v->pos = GetVehiclePosOnBuild(tile);
333 
334  v->state = HANGAR;
335  v->previous_pos = v->pos;
336  v->targetairport = GetStationIndex(tile);
337  v->SetNext(u);
338 
339  v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_aircraft);
340 
342  v->build_year = u->build_year = _cur_year;
343 
344  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
345  u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
346 
349 
350  v->vehicle_flags = 0;
352  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
353 
355 
356  v->cargo_cap = e->DetermineCapacity(v, &u->cargo_cap);
357 
359 
360  UpdateAircraftCache(v, true);
361 
362  v->UpdatePosition();
363  u->UpdatePosition();
364 
365  /* Aircraft with 3 vehicles (chopper)? */
366  if (v->subtype == AIR_HELICOPTER) {
367  Aircraft *w = new Aircraft();
368  w->engine_type = e->index;
369  w->direction = DIR_N;
370  w->owner = _current_company;
371  w->x_pos = v->x_pos;
372  w->y_pos = v->y_pos;
373  w->z_pos = v->z_pos + ROTOR_Z_OFFSET;
375  w->spritenum = 0xFF;
376  w->subtype = AIR_ROTOR;
377  w->sprite_cache.sprite_seq.Set(SPR_ROTOR_STOPPED);
379  /* Use rotor's air.state to store the rotor animation frame */
380  w->state = HRS_ROTOR_STOPPED;
381  w->UpdateDeltaXY();
382 
383  u->SetNext(w);
384  w->UpdatePosition();
385  }
386  }
387 
388  return CommandCost();
389 }
390 
391 
392 bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
393 {
394  const Station *st = GetTargetAirportIfValid(this);
395  /* If the station is not a valid airport or if it has no hangars */
396  if (st == nullptr || !CanVehicleUseStation(this, st) || !st->airport.HasHangar()) {
397  /* the aircraft has to search for a hangar on its own */
398  StationID station = FindNearestHangar(this);
399 
400  if (station == INVALID_STATION) return false;
401 
402  st = Station::Get(station);
403  }
404 
405  if (location != nullptr) *location = st->xy;
406  if (destination != nullptr) *destination = st->index;
407 
408  return true;
409 }
410 
411 static void CheckIfAircraftNeedsService(Aircraft *v)
412 {
413  if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
414  if (v->IsChainInDepot()) {
416  return;
417  }
418 
419  /* When we're parsing conditional orders and the like
420  * we don't want to consider going to a depot too. */
421  if (!v->current_order.IsType(OT_GOTO_DEPOT) && !v->current_order.IsType(OT_GOTO_STATION)) return;
422 
424 
425  assert(st != nullptr);
426 
427  /* only goto depot if the target airport has a depot */
428  if (st->airport.HasHangar() && CanVehicleUseStation(v, st)) {
431  } else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
434  }
435 }
436 
438 {
439  const Engine *e = this->GetEngine();
440  uint cost_factor = GetVehicleProperty(this, PROP_AIRCRAFT_RUNNING_COST_FACTOR, e->u.air.running_cost);
441  return GetPrice(PR_RUNNING_AIRCRAFT, cost_factor, e->GetGRF());
442 }
443 
445 {
446  if (!this->IsNormalAircraft()) return;
447 
448  if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
449 
450  CheckOrders(this);
451 
452  CheckVehicleBreakdown(this);
453  AgeVehicle(this);
454  CheckIfAircraftNeedsService(this);
455 
456  if (this->running_ticks == 0) return;
457 
459 
460  this->profit_this_year -= cost.GetCost();
461  this->running_ticks = 0;
462 
464 
467 }
468 
469 static void HelicopterTickHandler(Aircraft *v)
470 {
471  Aircraft *u = v->Next()->Next();
472 
473  if (u->vehstatus & VS_HIDDEN) return;
474 
475  /* if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
476  * loading/unloading at a terminal or stopped */
477  if (v->current_order.IsType(OT_LOADING) || (v->vehstatus & VS_STOPPED)) {
478  if (u->cur_speed != 0) {
479  u->cur_speed++;
480  if (u->cur_speed >= 0x80 && u->state == HRS_ROTOR_MOVING_3) {
481  u->cur_speed = 0;
482  }
483  }
484  } else {
485  if (u->cur_speed == 0) {
486  u->cur_speed = 0x70;
487  }
488  if (u->cur_speed >= 0x50) {
489  u->cur_speed--;
490  }
491  }
492 
493  int tick = ++u->tick_counter;
494  int spd = u->cur_speed >> 4;
495 
496  VehicleSpriteSeq seq;
497  if (spd == 0) {
498  u->state = HRS_ROTOR_STOPPED;
499  GetRotorImage(v, EIT_ON_MAP, &seq);
500  if (u->sprite_cache.sprite_seq == seq) return;
501  } else if (tick >= spd) {
502  u->tick_counter = 0;
503  u->state++;
504  if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
505  GetRotorImage(v, EIT_ON_MAP, &seq);
506  } else {
507  return;
508  }
509 
510  u->sprite_cache.sprite_seq = seq;
511 
513 }
514 
522 void SetAircraftPosition(Aircraft *v, int x, int y, int z)
523 {
524  v->x_pos = x;
525  v->y_pos = y;
526  v->z_pos = z;
527 
528  v->UpdatePosition();
529  v->UpdateViewport(true, false);
530  if (v->subtype == AIR_HELICOPTER) {
531  GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_cache.sprite_seq);
532  }
533 
534  Aircraft *u = v->Next();
535 
536  int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
537  int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
538  u->x_pos = x;
539  u->y_pos = y - ((v->z_pos - GetSlopePixelZ(safe_x, safe_y)) >> 3);
540 
541  safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
542  u->z_pos = GetSlopePixelZ(safe_x, safe_y);
543  u->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq); // the shadow is never coloured
544 
546 
547  u = u->Next();
548  if (u != nullptr) {
549  u->x_pos = x;
550  u->y_pos = y;
551  u->z_pos = z + ROTOR_Z_OFFSET;
552 
554  }
555 }
556 
562 {
563  v->subspeed = 0;
564  v->progress = 0;
565 
566  Aircraft *u = v->Next();
567  u->vehstatus |= VS_HIDDEN;
568  u = u->Next();
569  if (u != nullptr) {
570  u->vehstatus |= VS_HIDDEN;
571  u->cur_speed = 0;
572  }
573 
574  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
575 }
576 
577 static void PlayAircraftSound(const Vehicle *v)
578 {
579  if (!PlayVehicleSound(v, VSE_START)) {
580  SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
581  }
582 }
583 
584 
591 void UpdateAircraftCache(Aircraft *v, bool update_range)
592 {
593  uint max_speed = GetVehicleProperty(v, PROP_AIRCRAFT_SPEED, 0);
594  if (max_speed != 0) {
595  /* Convert from original units to km-ish/h */
596  max_speed = (max_speed * 128) / 10;
597 
598  v->vcache.cached_max_speed = max_speed;
599  } else {
600  /* Use the default max speed of the vehicle. */
601  v->vcache.cached_max_speed = AircraftVehInfo(v->engine_type)->max_speed;
602  }
603 
604  /* Update cargo aging period. */
605  v->vcache.cached_cargo_age_period = GetVehicleProperty(v, PROP_AIRCRAFT_CARGO_AGE_PERIOD, EngInfo(v->engine_type)->cargo_age_period);
606  Aircraft *u = v->Next(); // Shadow for mail
607  u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_AIRCRAFT_CARGO_AGE_PERIOD, EngInfo(u->engine_type)->cargo_age_period);
608 
609  /* Update aircraft range. */
610  if (update_range) {
611  v->acache.cached_max_range = GetVehicleProperty(v, PROP_AIRCRAFT_RANGE, AircraftVehInfo(v->engine_type)->max_range);
612  /* Squared it now so we don't have to do it later all the time. */
613  v->acache.cached_max_range_sqr = v->acache.cached_max_range * v->acache.cached_max_range;
614  }
615 }
616 
617 
626  SPEED_LIMIT_NONE = 0xFFFF,
627 };
628 
636 static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE, bool hard_limit = true)
637 {
645  uint spd = v->acceleration * 77;
646  byte t;
647 
648  /* Adjust speed limits by plane speed factor to prevent taxiing
649  * and take-off speeds being too low. */
650  speed_limit *= _settings_game.vehicle.plane_speed;
651 
652  /* adjust speed for broken vehicles */
653  if (v->vehstatus & VS_AIRCRAFT_BROKEN) {
654  if (SPEED_LIMIT_BROKEN < speed_limit) hard_limit = false;
655  speed_limit = std::min<uint>(speed_limit, SPEED_LIMIT_BROKEN);
656  }
657 
658  if (v->vcache.cached_max_speed < speed_limit) {
659  if (v->cur_speed < speed_limit) hard_limit = false;
660  speed_limit = v->vcache.cached_max_speed;
661  }
662 
663  v->subspeed = (t = v->subspeed) + (byte)spd;
664 
665  /* Aircraft's current speed is used twice so that very fast planes are
666  * forced to slow down rapidly in the short distance needed. The magic
667  * value 16384 was determined to give similar results to the old speed/48
668  * method at slower speeds. This also results in less reduction at slow
669  * speeds to that aircraft do not get to taxi speed straight after
670  * touchdown. */
671  if (!hard_limit && v->cur_speed > speed_limit) {
672  speed_limit = v->cur_speed - std::max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed);
673  }
674 
675  spd = std::min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
676 
677  /* updates statusbar only if speed have changed to save CPU time */
678  if (spd != v->cur_speed) {
679  v->cur_speed = spd;
681  }
682 
683  /* Adjust distance moved by plane speed setting */
685 
686  /* Convert direction-independent speed into direction-dependent speed. (old movement method) */
687  spd = v->GetOldAdvanceSpeed(spd);
688 
689  spd += v->progress;
690  v->progress = (byte)spd;
691  return spd >> 8;
692 }
693 
702 {
703  int safe_x = Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE);
704  int safe_y = Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE);
705  return TileHeight(TileVirtXY(safe_x, safe_y)) * TILE_HEIGHT;
706 }
707 
718 void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
719 {
720  int base_altitude = GetTileHeightBelowAircraft(v);
721  if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->subtype == AIR_HELICOPTER) {
723  }
724 
725  /* Make sure eastbound and westbound planes do not "crash" into each
726  * other by providing them with vertical separation
727  */
728  switch (v->direction) {
729  case DIR_N:
730  case DIR_NE:
731  case DIR_E:
732  case DIR_SE:
733  base_altitude += 10;
734  break;
735 
736  default: break;
737  }
738 
739  /* Make faster planes fly higher so that they can overtake slower ones */
740  base_altitude += std::min(20 * (v->vcache.cached_max_speed / 200) - 90, 0);
741 
742  if (min_level != nullptr) *min_level = base_altitude + AIRCRAFT_MIN_FLYING_ALTITUDE;
743  if (max_level != nullptr) *max_level = base_altitude + AIRCRAFT_MAX_FLYING_ALTITUDE;
744 }
745 
754 {
755  int tile_height = GetTileHeightBelowAircraft(v);
756 
758 }
759 
760 template <class T>
761 int GetAircraftFlightLevel(T *v, bool takeoff)
762 {
763  /* Aircraft is in flight. We want to enforce it being somewhere
764  * between the minimum and the maximum allowed altitude. */
765  int aircraft_min_altitude;
766  int aircraft_max_altitude;
767  GetAircraftFlightLevelBounds(v, &aircraft_min_altitude, &aircraft_max_altitude);
768  int aircraft_middle_altitude = (aircraft_min_altitude + aircraft_max_altitude) / 2;
769 
770  /* If those assumptions would be violated, aircraft would behave fairly strange. */
771  assert(aircraft_min_altitude < aircraft_middle_altitude);
772  assert(aircraft_middle_altitude < aircraft_max_altitude);
773 
774  int z = v->z_pos;
775  if (z < aircraft_min_altitude ||
776  (HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z < aircraft_middle_altitude)) {
777  /* Ascend. And don't fly into that mountain right ahead.
778  * And avoid our aircraft become a stairclimber, so if we start
779  * correcting altitude, then we stop correction not too early. */
781  z += takeoff ? 2 : 1;
782  } else if (!takeoff && (z > aircraft_max_altitude ||
783  (HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z > aircraft_middle_altitude))) {
784  /* Descend lower. You are an aircraft, not an space ship.
785  * And again, don't stop correcting altitude too early. */
787  z--;
788  } else if (HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z >= aircraft_middle_altitude) {
789  /* Now, we have corrected altitude enough. */
791  } else if (HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z <= aircraft_middle_altitude) {
792  /* Now, we have corrected altitude enough. */
794  }
795 
796  return z;
797 }
798 
799 template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff);
800 template int GetAircraftFlightLevel(Aircraft *v, bool takeoff);
801 
816 static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
817 {
818  assert(v != nullptr);
819  assert(apc != nullptr);
820 
821  /* In the case the station doesn't exit anymore, set target tile 0.
822  * It doesn't hurt much, aircraft will go to next order, nearest hangar
823  * or it will simply crash in next tick */
824  TileIndex tile = 0;
825 
826  const Station *st = Station::GetIfValid(v->targetairport);
827  if (st != nullptr) {
828  /* Make sure we don't go to INVALID_TILE if the airport has been removed. */
829  tile = (st->airport.tile != INVALID_TILE) ? st->airport.tile : st->xy;
830  }
831 
832  int delta_x = v->x_pos - TileX(tile) * TILE_SIZE;
833  int delta_y = v->y_pos - TileY(tile) * TILE_SIZE;
834 
835  DiagDirection dir;
836  if (abs(delta_y) < abs(delta_x)) {
837  /* We are northeast or southwest of the airport */
838  dir = delta_x < 0 ? DIAGDIR_NE : DIAGDIR_SW;
839  } else {
840  /* We are northwest or southeast of the airport */
841  dir = delta_y < 0 ? DIAGDIR_NW : DIAGDIR_SE;
842  }
843  dir = ChangeDiagDir(dir, DiagDirDifference(DIAGDIR_NE, DirToDiagDir(rotation)));
844  return apc->entry_points[dir];
845 }
846 
847 
848 static void MaybeCrashAirplane(Aircraft *v);
849 
858 {
859  /* nullptr if station is invalid */
860  const Station *st = Station::GetIfValid(v->targetairport);
861  /* INVALID_TILE if there is no station */
862  TileIndex tile = INVALID_TILE;
863  Direction rotation = DIR_N;
864  uint size_x = 1, size_y = 1;
865  if (st != nullptr) {
866  if (st->airport.tile != INVALID_TILE) {
867  tile = st->airport.tile;
868  rotation = st->airport.rotation;
869  size_x = st->airport.w;
870  size_y = st->airport.h;
871  } else {
872  tile = st->xy;
873  }
874  }
875  /* DUMMY if there is no station or no airport */
876  const AirportFTAClass *afc = tile == INVALID_TILE ? GetAirport(AT_DUMMY) : st->airport.GetFTA();
877 
878  /* prevent going to INVALID_TILE if airport is deleted. */
879  if (st == nullptr || st->airport.tile == INVALID_TILE) {
880  /* Jump into our "holding pattern" state machine if possible */
881  if (v->pos >= afc->nofelements) {
882  v->pos = v->previous_pos = AircraftGetEntryPoint(v, afc, DIR_N);
883  } else if (v->targetairport != v->current_order.GetDestination()) {
884  /* If not possible, just get out of here fast */
885  v->state = FLYING;
888  /* get aircraft back on running altitude */
889  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
890  return false;
891  }
892  }
893 
894  /* get airport moving data */
895  const AirportMovingData amd = RotateAirportMovingData(afc->MovingData(v->pos), rotation, size_x, size_y);
896 
897  int x = TileX(tile) * TILE_SIZE;
898  int y = TileY(tile) * TILE_SIZE;
899 
900  /* Helicopter raise */
901  if (amd.flag & AMED_HELI_RAISE) {
902  Aircraft *u = v->Next()->Next();
903 
904  /* Make sure the rotors don't rotate too fast */
905  if (u->cur_speed > 32) {
906  v->cur_speed = 0;
907  if (--u->cur_speed == 32) {
908  if (!PlayVehicleSound(v, VSE_START)) {
909  SoundID sfx = AircraftVehInfo(v->engine_type)->sfx;
910  /* For compatibility with old NewGRF we ignore the sfx property, unless a NewGRF-defined sound is used.
911  * The baseset has only one helicopter sound, so this only limits using plane or cow sounds. */
913  SndPlayVehicleFx(sfx, v);
914  }
915  }
916  } else {
917  u->cur_speed = 32;
918  int count = UpdateAircraftSpeed(v);
919  if (count > 0) {
920  v->tile = 0;
921 
922  int z_dest;
923  GetAircraftFlightLevelBounds(v, &z_dest, nullptr);
924 
925  /* Reached altitude? */
926  if (v->z_pos >= z_dest) {
927  v->cur_speed = 0;
928  return true;
929  }
930  SetAircraftPosition(v, v->x_pos, v->y_pos, std::min(v->z_pos + count, z_dest));
931  }
932  }
933  return false;
934  }
935 
936  /* Helicopter landing. */
937  if (amd.flag & AMED_HELI_LOWER) {
939 
940  if (st == nullptr) {
941  /* FIXME - AircraftController -> if station no longer exists, do not land
942  * helicopter will circle until sign disappears, then go to next order
943  * what to do when it is the only order left, right now it just stays in 1 place */
944  v->state = FLYING;
947  return false;
948  }
949 
950  /* Vehicle is now at the airport.
951  * Helicopter has arrived at the target landing pad, so the current position is also where it should land.
952  * Except for Oilrigs which are special due to being a 1x1 station, and helicopters land outside it. */
953  if (st->airport.type != AT_OILRIG) {
954  x = v->x_pos;
955  y = v->y_pos;
956  tile = TileVirtXY(x, y);
957  }
958  v->tile = tile;
959 
960  /* Find altitude of landing position. */
961  int z = GetSlopePixelZ(x, y) + 1 + afc->delta_z;
962 
963  if (z == v->z_pos) {
964  Vehicle *u = v->Next()->Next();
965 
966  /* Increase speed of rotors. When speed is 80, we've landed. */
967  if (u->cur_speed >= 80) {
969  return true;
970  }
971  u->cur_speed += 4;
972  } else {
973  int count = UpdateAircraftSpeed(v);
974  if (count > 0) {
975  if (v->z_pos > z) {
976  SetAircraftPosition(v, v->x_pos, v->y_pos, std::max(v->z_pos - count, z));
977  } else {
978  SetAircraftPosition(v, v->x_pos, v->y_pos, std::min(v->z_pos + count, z));
979  }
980  }
981  }
982  return false;
983  }
984 
985  /* Get distance from destination pos to current pos. */
986  uint dist = abs(x + amd.x - v->x_pos) + abs(y + amd.y - v->y_pos);
987 
988  /* Need exact position? */
989  if (!(amd.flag & AMED_EXACTPOS) && dist <= (amd.flag & AMED_SLOWTURN ? 8U : 4U)) return true;
990 
991  /* At final pos? */
992  if (dist == 0) {
993  /* Change direction smoothly to final direction. */
994  DirDiff dirdiff = DirDifference(amd.direction, v->direction);
995  /* if distance is 0, and plane points in right direction, no point in calling
996  * UpdateAircraftSpeed(). So do it only afterwards */
997  if (dirdiff == DIRDIFF_SAME) {
998  v->cur_speed = 0;
999  return true;
1000  }
1001 
1002  if (!UpdateAircraftSpeed(v, SPEED_LIMIT_TAXI)) return false;
1003 
1005  v->cur_speed >>= 1;
1006 
1007  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
1008  return false;
1009  }
1010 
1012  MaybeCrashAirplane(v);
1013  if ((v->vehstatus & VS_CRASHED) != 0) return false;
1014  }
1015 
1016  uint speed_limit = SPEED_LIMIT_TAXI;
1017  bool hard_limit = true;
1018 
1019  if (amd.flag & AMED_NOSPDCLAMP) speed_limit = SPEED_LIMIT_NONE;
1020  if (amd.flag & AMED_HOLD) { speed_limit = SPEED_LIMIT_HOLD; hard_limit = false; }
1021  if (amd.flag & AMED_LAND) { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; }
1022  if (amd.flag & AMED_BRAKE) { speed_limit = SPEED_LIMIT_TAXI; hard_limit = false; }
1023 
1024  int count = UpdateAircraftSpeed(v, speed_limit, hard_limit);
1025  if (count == 0) return false;
1026 
1027  /* If the plane will be a few subpixels away from the destination after
1028  * this movement loop, start nudging it towards the exact position for
1029  * the whole loop. Otherwise, heavily depending on the speed of the plane,
1030  * it is possible we totally overshoot the target, causing the plane to
1031  * make a loop, and trying again, and again, and again .. */
1032  bool nudge_towards_target = static_cast<uint>(count) + 3 > dist;
1033 
1034  if (v->turn_counter != 0) v->turn_counter--;
1035 
1036  do {
1037 
1039 
1040  if (nudge_towards_target || (amd.flag & AMED_LAND)) {
1041  /* move vehicle one pixel towards target */
1042  gp.x = (v->x_pos != (x + amd.x)) ?
1043  v->x_pos + ((x + amd.x > v->x_pos) ? 1 : -1) :
1044  v->x_pos;
1045  gp.y = (v->y_pos != (y + amd.y)) ?
1046  v->y_pos + ((y + amd.y > v->y_pos) ? 1 : -1) :
1047  v->y_pos;
1048 
1049  /* Oilrigs must keep v->tile as st->airport.tile, since the landing pad is in a non-airport tile */
1050  gp.new_tile = (st->airport.type == AT_OILRIG) ? st->airport.tile : TileVirtXY(gp.x, gp.y);
1051 
1052  } else {
1053 
1054  /* Turn. Do it slowly if in the air. */
1055  Direction newdir = GetDirectionTowards(v, x + amd.x, y + amd.y);
1056  if (newdir != v->direction) {
1057  if (amd.flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) {
1058  if (v->turn_counter == 0 || newdir == v->last_direction) {
1059  if (newdir == v->last_direction) {
1060  v->number_consecutive_turns = 0;
1061  } else {
1063  }
1065  v->last_direction = v->direction;
1066  v->direction = newdir;
1067  }
1068 
1069  /* Move vehicle. */
1070  gp = GetNewVehiclePos(v);
1071  } else {
1072  v->cur_speed >>= 1;
1073  v->direction = newdir;
1074 
1075  /* When leaving a terminal an aircraft often goes to a position
1076  * directly in front of it. If it would move while turning it
1077  * would need an two extra turns to end up at the correct position.
1078  * To make it easier just disallow all moving while turning as
1079  * long as an aircraft is on the ground. */
1080  gp.x = v->x_pos;
1081  gp.y = v->y_pos;
1082  gp.new_tile = gp.old_tile = v->tile;
1083  }
1084  } else {
1085  v->number_consecutive_turns = 0;
1086  /* Move vehicle. */
1087  gp = GetNewVehiclePos(v);
1088  }
1089  }
1090 
1091  v->tile = gp.new_tile;
1092  /* If vehicle is in the air, use tile coordinate 0. */
1093  if (amd.flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
1094 
1095  /* Adjust Z for land or takeoff? */
1096  int z = v->z_pos;
1097 
1098  if (amd.flag & AMED_TAKEOFF) {
1099  z = GetAircraftFlightLevel(v, true);
1100  } else if (amd.flag & AMED_HOLD) {
1101  /* Let the plane drop from normal flight altitude to holding pattern altitude */
1102  if (z > GetAircraftHoldMaxAltitude(v)) z--;
1103  } else if ((amd.flag & AMED_SLOWTURN) && (amd.flag & AMED_NOSPDCLAMP)) {
1104  z = GetAircraftFlightLevel(v);
1105  }
1106 
1107  /* NewGRF airports (like a rotated intercontinental from OpenGFX+Airports) can be non-rectangular
1108  * and their primary (north-most) tile does not have to be part of the airport.
1109  * As such, the height of the primary tile can be different from the rest of the airport.
1110  * Given we are landing/breaking, and as such are not a helicopter, we know that there has to be a hangar.
1111  * We also know that the airport itself has to be completely flat (otherwise it is not a valid airport).
1112  * Therefore, use the height of this hangar to calculate our z-value. */
1113  int airport_z = v->z_pos;
1114  if ((amd.flag & (AMED_LAND | AMED_BRAKE)) && st != nullptr) {
1115  assert(st->airport.HasHangar());
1116  TileIndex hangar_tile = st->airport.GetHangarTile(0);
1117  airport_z = GetTileMaxPixelZ(hangar_tile) + 1; // To avoid clashing with the shadow
1118  }
1119 
1120  if (amd.flag & AMED_LAND) {
1121  if (st->airport.tile == INVALID_TILE) {
1122  /* Airport has been removed, abort the landing procedure */
1123  v->state = FLYING;
1126  /* get aircraft back on running altitude */
1127  SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlightLevel(v));
1128  continue;
1129  }
1130 
1131  /* We're not flying below our destination, right? */
1132  assert(airport_z <= z);
1133  int t = std::max(1U, dist - 4);
1134  int delta = z - airport_z;
1135 
1136  /* Only start lowering when we're sufficiently close for a 1:1 glide */
1137  if (delta >= t) {
1138  z -= CeilDiv(z - airport_z, t);
1139  }
1140  if (z < airport_z) z = airport_z;
1141  }
1142 
1143  /* We've landed. Decrease speed when we're reaching end of runway. */
1144  if (amd.flag & AMED_BRAKE) {
1145 
1146  if (z > airport_z) {
1147  z--;
1148  } else if (z < airport_z) {
1149  z++;
1150  }
1151 
1152  }
1153 
1154  SetAircraftPosition(v, gp.x, gp.y, z);
1155  } while (--count != 0);
1156  return false;
1157 }
1158 
1164 {
1165  v->crashed_counter += 3;
1166 
1168 
1169  /* make aircraft crash down to the ground */
1170  if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) {
1171  int z = GetSlopePixelZ(Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE), Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE));
1172  v->z_pos -= 1;
1173  if (v->z_pos == z) {
1174  v->crashed_counter = 500;
1175  v->z_pos++;
1176  }
1177  }
1178 
1179  if (v->crashed_counter < 650) {
1180  uint32 r;
1181  if (Chance16R(1, 32, r)) {
1182  static const DirDiff delta[] = {
1184  };
1185 
1186  v->direction = ChangeDir(v->direction, delta[GB(r, 16, 2)]);
1187  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
1188  r = Random();
1190  GB(r, 0, 4) - 4,
1191  GB(r, 4, 4) - 4,
1192  GB(r, 8, 4),
1194  }
1195  } else if (v->crashed_counter >= 10000) {
1196  /* remove rubble of crashed airplane */
1197 
1198  /* clear runway-in on all airports, set by crashing plane
1199  * small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
1200  * but they all share the same number */
1201  if (st != nullptr) {
1202  CLRBITS(st->airport.flags, RUNWAY_IN_block);
1203  CLRBITS(st->airport.flags, RUNWAY_IN_OUT_block); // commuter airport
1204  CLRBITS(st->airport.flags, RUNWAY_IN2_block); // intercontinental
1205  }
1206 
1207  delete v;
1208 
1209  return false;
1210  }
1211 
1212  return true;
1213 }
1214 
1215 
1221 static void HandleAircraftSmoke(Aircraft *v, bool mode)
1222 {
1223  static const struct {
1224  int8 x;
1225  int8 y;
1226  } smoke_pos[] = {
1227  { 5, 5 },
1228  { 6, 0 },
1229  { 5, -5 },
1230  { 0, -6 },
1231  { -5, -5 },
1232  { -6, 0 },
1233  { -5, 5 },
1234  { 0, 6 }
1235  };
1236 
1237  if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
1238 
1239  /* Stop smoking when landed */
1240  if (v->cur_speed < 10) {
1242  v->breakdown_ctr = 0;
1243  return;
1244  }
1245 
1246  /* Spawn effect et most once per Tick, i.e. !mode */
1247  if (!mode && (v->tick_counter & 0x0F) == 0) {
1249  smoke_pos[v->direction].x,
1250  smoke_pos[v->direction].y,
1251  2,
1253  );
1254  }
1255 }
1256 
1257 void HandleMissingAircraftOrders(Aircraft *v)
1258 {
1259  /*
1260  * We do not have an order. This can be divided into two cases:
1261  * 1) we are heading to an invalid station. In this case we must
1262  * find another airport to go to. If there is nowhere to go,
1263  * we will destroy the aircraft as it otherwise will enter
1264  * the holding pattern for the first airport, which can cause
1265  * the plane to go into an undefined state when building an
1266  * airport with the same StationID.
1267  * 2) we are (still) heading to a (still) valid airport, then we
1268  * can continue going there. This can happen when you are
1269  * changing the aircraft's orders while in-flight or in for
1270  * example a depot. However, when we have a current order to
1271  * go to a depot, we have to keep that order so the aircraft
1272  * actually stops.
1273  */
1274  const Station *st = GetTargetAirportIfValid(v);
1275  if (st == nullptr) {
1276  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1278  cur_company.Restore();
1279 
1280  if (ret.Failed()) CrashAirplane(v);
1281  } else if (!v->current_order.IsType(OT_GOTO_DEPOT)) {
1282  v->current_order.Free();
1283  }
1284 }
1285 
1286 
1288 {
1289  /* Orders are changed in flight, ensure going to the right station. */
1290  if (this->state == FLYING) {
1292  }
1293 
1294  /* Aircraft do not use dest-tile */
1295  return 0;
1296 }
1297 
1299 {
1300  this->colourmap = PAL_NONE;
1301  this->UpdateViewport(true, false);
1302  if (this->subtype == AIR_HELICOPTER) {
1303  GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_cache.sprite_seq);
1304  }
1305 }
1306 
1307 
1308 uint Aircraft::Crash(bool flooded)
1309 {
1310  uint pass = Vehicle::Crash(flooded) + 2; // pilots
1311  this->crashed_counter = flooded ? 9000 : 0; // max 10000, disappear pretty fast when flooded
1312 
1313  return pass;
1314 }
1315 
1320 static void CrashAirplane(Aircraft *v)
1321 {
1323 
1324  uint pass = v->Crash();
1325  SetDParam(0, pass);
1326 
1327  v->cargo.Truncate();
1328  v->Next()->cargo.Truncate();
1329  const Station *st = GetTargetAirportIfValid(v);
1330  StringID newsitem;
1331  TileIndex vt;
1332  if (st == nullptr) {
1333  newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
1334  vt = TileVirtXY(v->x_pos, v->y_pos);
1335  } else {
1336  SetDParam(1, st->index);
1337  newsitem = STR_NEWS_AIRCRAFT_CRASH;
1338  vt = v->tile;
1339  }
1340 
1341  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
1342  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
1343 
1344  AddTileNewsItem(newsitem, NT_ACCIDENT, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
1345 
1346  ModifyStationRatingAround(vt, v->owner, -160, 30);
1347  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
1348 }
1349 
1355 {
1356 
1358 
1359  uint32 prob;
1361  (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
1363  prob = 3276;
1364  } else {
1365  if (_settings_game.vehicle.plane_crashes == 0) return;
1366  prob = (0x4000 << _settings_game.vehicle.plane_crashes) / 1500;
1367  }
1368 
1369  if (GB(Random(), 0, 22) > prob) return;
1370 
1371  /* Crash the airplane. Remove all goods stored at the station. */
1372  for (CargoID i = 0; i < NUM_CARGO; i++) {
1373  st->goods[i].rating = 1;
1374  st->goods[i].cargo.Truncate();
1375  }
1376 
1377  CrashAirplane(v);
1378 }
1379 
1386 {
1387  if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
1388 
1391 
1392  /* Check if station was ever visited before */
1393  if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
1394  st->had_vehicle_of_type |= HVOT_AIRCRAFT;
1395  SetDParam(0, st->index);
1396  /* show newsitem of celebrating citizens */
1398  STR_NEWS_FIRST_AIRCRAFT_ARRIVAL,
1400  v->index,
1401  st->index
1402  );
1403  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
1404  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
1405  }
1406 
1407  v->BeginLoading();
1408 }
1409 
1415 {
1417 
1418  TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1419 
1420  v->UpdateDeltaXY();
1421 
1422  AirportTileAnimationTrigger(st, vt, AAT_STATION_AIRPLANE_LAND);
1423 
1424  if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
1425  SndPlayVehicleFx(SND_17_SKID_PLANE, v);
1426  }
1427 }
1428 
1429 
1432 {
1433  if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
1435  }
1436 
1437  const Station *st = GetTargetAirportIfValid(v);
1438  const AirportFTAClass *apc = st == nullptr ? GetAirport(AT_DUMMY) : st->airport.GetFTA();
1439  Direction rotation = st == nullptr ? DIR_N : st->airport.rotation;
1440  v->pos = v->previous_pos = AircraftGetEntryPoint(v, apc, rotation);
1441 }
1442 
1452 {
1453  v->cur_speed = 0;
1454  v->subspeed = 0;
1455  v->progress = 0;
1456  v->direction = exit_dir;
1457  v->vehstatus &= ~VS_HIDDEN;
1458  {
1459  Vehicle *u = v->Next();
1460  u->vehstatus &= ~VS_HIDDEN;
1461 
1462  /* Rotor blades */
1463  u = u->Next();
1464  if (u != nullptr) {
1465  u->vehstatus &= ~VS_HIDDEN;
1466  u->cur_speed = 80;
1467  }
1468  }
1469 
1471  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
1474 }
1475 
1479 static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClass *apc)
1480 {
1482  v->state = apc->layout[v->pos].heading;
1483 }
1484 
1491 {
1492  VehicleEnterDepot(v);
1493  v->state = apc->layout[v->pos].heading;
1494 }
1495 
1502 {
1503  /* if we just arrived, execute EnterHangar first */
1504  if (v->previous_pos != v->pos) {
1506  return;
1507  }
1508 
1509  /* if we were sent to the depot, stay there */
1510  if (v->current_order.IsType(OT_GOTO_DEPOT) && (v->vehstatus & VS_STOPPED)) {
1511  v->current_order.Free();
1512  return;
1513  }
1514 
1515  if (!v->current_order.IsType(OT_GOTO_STATION) &&
1516  !v->current_order.IsType(OT_GOTO_DEPOT))
1517  return;
1518 
1519  /* We are leaving a hangar, but have to go to the exact same one; re-enter */
1520  if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDestination() == v->targetairport) {
1521  VehicleEnterDepot(v);
1522  return;
1523  }
1524 
1525  /* if the block of the next position is busy, stay put */
1526  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1527 
1528  /* We are already at the target airport, we need to find a terminal */
1529  if (v->current_order.GetDestination() == v->targetairport) {
1530  /* FindFreeTerminal:
1531  * 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
1532  if (v->subtype == AIR_HELICOPTER) {
1533  if (!AirportFindFreeHelipad(v, apc)) return; // helicopter
1534  } else {
1535  if (!AirportFindFreeTerminal(v, apc)) return; // airplane
1536  }
1537  } else { // Else prepare for launch.
1538  /* airplane goto state takeoff, helicopter to helitakeoff */
1539  v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
1540  }
1541  const Station *st = Station::GetByTile(v->tile);
1543  AirportMove(v, apc);
1544 }
1545 
1548 {
1549  /* if we just arrived, execute EnterTerminal first */
1550  if (v->previous_pos != v->pos) {
1551  AircraftEventHandler_EnterTerminal(v, apc);
1552  /* on an airport with helipads, a helicopter will always land there
1553  * and get serviced at the same time - setting */
1555  if (v->subtype == AIR_HELICOPTER && apc->num_helipads > 0) {
1556  /* an excerpt of ServiceAircraft, without the invisibility stuff */
1559  v->reliability = v->GetEngine()->reliability;
1561  }
1562  }
1563  return;
1564  }
1565 
1566  if (v->current_order.IsType(OT_NOTHING)) return;
1567 
1568  /* if the block of the next position is busy, stay put */
1569  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1570 
1571  /* airport-road is free. We either have to go to another airport, or to the hangar
1572  * ---> start moving */
1573 
1574  bool go_to_hangar = false;
1575  switch (v->current_order.GetType()) {
1576  case OT_GOTO_STATION: // ready to fly to another airport
1577  break;
1578  case OT_GOTO_DEPOT: // visit hangar for servicing, sale, etc.
1579  go_to_hangar = v->current_order.GetDestination() == v->targetairport;
1580  break;
1581  case OT_CONDITIONAL:
1582  /* In case of a conditional order we just have to wait a tick
1583  * longer, so the conditional order can actually be processed;
1584  * we should not clear the order as that makes us go nowhere. */
1585  return;
1586  default: // orders have been deleted (no orders), goto depot and don't bother us
1587  v->current_order.Free();
1588  go_to_hangar = Station::Get(v->targetairport)->airport.HasHangar();
1589  }
1590 
1591  if (go_to_hangar && Station::Get(v->targetairport)->airport.HasHangar()) {
1592  v->state = HANGAR;
1593  } else {
1594  /* airplane goto state takeoff, helicopter to helitakeoff */
1595  v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
1596  }
1597  AirportMove(v, apc);
1598 }
1599 
1600 static void AircraftEventHandler_General(Aircraft *v, const AirportFTAClass *apc)
1601 {
1602  error("OK, you shouldn't be here, check your Airport Scheme!");
1603 }
1604 
1605 static void AircraftEventHandler_TakeOff(Aircraft *v, const AirportFTAClass *apc)
1606 {
1607  PlayAircraftSound(v); // play takeoffsound for airplanes
1608  v->state = STARTTAKEOFF;
1609 }
1610 
1611 static void AircraftEventHandler_StartTakeOff(Aircraft *v, const AirportFTAClass *apc)
1612 {
1613  v->state = ENDTAKEOFF;
1614  v->UpdateDeltaXY();
1615 }
1616 
1617 static void AircraftEventHandler_EndTakeOff(Aircraft *v, const AirportFTAClass *apc)
1618 {
1619  v->state = FLYING;
1620  /* get the next position to go to, differs per airport */
1622 }
1623 
1624 static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass *apc)
1625 {
1626  v->state = FLYING;
1627  v->UpdateDeltaXY();
1628 
1629  /* get the next position to go to, differs per airport */
1631 
1632  /* Send the helicopter to a hangar if needed for replacement */
1633  if (v->NeedsAutomaticServicing()) {
1634  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1636  cur_company.Restore();
1637  }
1638 }
1639 
1640 static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
1641 {
1643 
1644  /* Runway busy, not allowed to use this airstation or closed, circle. */
1645  if (CanVehicleUseStation(v, st) && (st->owner == OWNER_NONE || st->owner == v->owner) && !(st->airport.flags & AIRPORT_CLOSED_block)) {
1646  /* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
1647  * if it is an airplane, look for LANDING, for helicopter HELILANDING
1648  * it is possible to choose from multiple landing runways, so loop until a free one is found */
1649  byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
1650  const AirportFTA *current = apc->layout[v->pos].next;
1651  while (current != nullptr) {
1652  if (current->heading == landingtype) {
1653  /* save speed before, since if AirportHasBlock is false, it resets them to 0
1654  * we don't want that for plane in air
1655  * hack for speed thingie */
1656  uint16 tcur_speed = v->cur_speed;
1657  uint16 tsubspeed = v->subspeed;
1658  if (!AirportHasBlock(v, current, apc)) {
1659  v->state = landingtype; // LANDING / HELILANDING
1661  /* it's a bit dirty, but I need to set position to next position, otherwise
1662  * if there are multiple runways, plane won't know which one it took (because
1663  * they all have heading LANDING). And also occupy that block! */
1664  v->pos = current->next_position;
1665  SETBITS(st->airport.flags, apc->layout[v->pos].block);
1666  return;
1667  }
1668  v->cur_speed = tcur_speed;
1669  v->subspeed = tsubspeed;
1670  }
1671  current = current->next;
1672  }
1673  }
1674  v->state = FLYING;
1675  v->pos = apc->layout[v->pos].next_position;
1676 }
1677 
1678 static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc)
1679 {
1680  v->state = ENDLANDING;
1681  AircraftLandAirplane(v); // maybe crash airplane
1682 
1683  /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
1684  if (v->NeedsAutomaticServicing()) {
1685  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1687  cur_company.Restore();
1688  }
1689 }
1690 
1691 static void AircraftEventHandler_HeliLanding(Aircraft *v, const AirportFTAClass *apc)
1692 {
1693  v->state = HELIENDLANDING;
1694  v->UpdateDeltaXY();
1695 }
1696 
1697 static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *apc)
1698 {
1699  /* next block busy, don't do a thing, just wait */
1700  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1701 
1702  /* if going to terminal (OT_GOTO_STATION) choose one
1703  * 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
1704  * 2. not going for terminal (but depot, no order),
1705  * --> get out of the way to the hangar. */
1706  if (v->current_order.IsType(OT_GOTO_STATION)) {
1707  if (AirportFindFreeTerminal(v, apc)) return;
1708  }
1709  v->state = HANGAR;
1710 
1711 }
1712 
1713 static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTAClass *apc)
1714 {
1715  /* next block busy, don't do a thing, just wait */
1716  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1717 
1718  /* if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
1719  * 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
1720  * 2. not going for terminal (but depot, no order),
1721  * --> get out of the way to the hangar IF there are terminals on the airport.
1722  * --> else TAKEOFF
1723  * the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
1724  * must go to a hangar. */
1725  if (v->current_order.IsType(OT_GOTO_STATION)) {
1726  if (AirportFindFreeHelipad(v, apc)) return;
1727  }
1729 }
1730 
1736 typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
1739  AircraftEventHandler_General, // TO_ALL = 0
1740  AircraftEventHandler_InHangar, // HANGAR = 1
1741  AircraftEventHandler_AtTerminal, // TERM1 = 2
1742  AircraftEventHandler_AtTerminal, // TERM2 = 3
1743  AircraftEventHandler_AtTerminal, // TERM3 = 4
1744  AircraftEventHandler_AtTerminal, // TERM4 = 5
1745  AircraftEventHandler_AtTerminal, // TERM5 = 6
1746  AircraftEventHandler_AtTerminal, // TERM6 = 7
1747  AircraftEventHandler_AtTerminal, // HELIPAD1 = 8
1748  AircraftEventHandler_AtTerminal, // HELIPAD2 = 9
1749  AircraftEventHandler_TakeOff, // TAKEOFF = 10
1750  AircraftEventHandler_StartTakeOff, // STARTTAKEOFF = 11
1751  AircraftEventHandler_EndTakeOff, // ENDTAKEOFF = 12
1752  AircraftEventHandler_HeliTakeOff, // HELITAKEOFF = 13
1753  AircraftEventHandler_Flying, // FLYING = 14
1754  AircraftEventHandler_Landing, // LANDING = 15
1755  AircraftEventHandler_EndLanding, // ENDLANDING = 16
1756  AircraftEventHandler_HeliLanding, // HELILANDING = 17
1757  AircraftEventHandler_HeliEndLanding, // HELIENDLANDING = 18
1758  AircraftEventHandler_AtTerminal, // TERM7 = 19
1759  AircraftEventHandler_AtTerminal, // TERM8 = 20
1760  AircraftEventHandler_AtTerminal, // HELIPAD3 = 21
1761 };
1762 
1763 static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
1764 {
1765  /* we have left the previous block, and entered the new one. Free the previous block */
1766  if (apc->layout[v->previous_pos].block != apc->layout[v->pos].block) {
1768 
1769  CLRBITS(st->airport.flags, apc->layout[v->previous_pos].block);
1770  }
1771 }
1772 
1773 static void AirportGoToNextPosition(Aircraft *v)
1774 {
1775  /* if aircraft is not in position, wait until it is */
1776  if (!AircraftController(v)) return;
1777 
1779 
1780  AirportClearBlock(v, apc);
1781  AirportMove(v, apc); // move aircraft to next position
1782 }
1783 
1784 /* gets pos from vehicle and next orders */
1785 static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
1786 {
1787  /* error handling */
1788  if (v->pos >= apc->nofelements) {
1789  Debug(misc, 0, "[Ap] position {} is not valid for current airport. Max position is {}", v->pos, apc->nofelements-1);
1790  assert(v->pos < apc->nofelements);
1791  }
1792 
1793  const AirportFTA *current = &apc->layout[v->pos];
1794  /* we have arrived in an important state (eg terminal, hangar, etc.) */
1795  if (current->heading == v->state) {
1796  byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
1797  byte prev_state = v->state;
1798  _aircraft_state_handlers[v->state](v, apc);
1799  if (v->state != FLYING) v->previous_pos = prev_pos;
1800  if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
1801  return true;
1802  }
1803 
1804  v->previous_pos = v->pos; // save previous location
1805 
1806  /* there is only one choice to move to */
1807  if (current->next == nullptr) {
1808  if (AirportSetBlocks(v, current, apc)) {
1809  v->pos = current->next_position;
1811  } // move to next position
1812  return false;
1813  }
1814 
1815  /* there are more choices to choose from, choose the one that
1816  * matches our heading */
1817  do {
1818  if (v->state == current->heading || current->heading == TO_ALL) {
1819  if (AirportSetBlocks(v, current, apc)) {
1820  v->pos = current->next_position;
1822  } // move to next position
1823  return false;
1824  }
1825  current = current->next;
1826  } while (current != nullptr);
1827 
1828  Debug(misc, 0, "[Ap] cannot move further on Airport! (pos {} state {}) for vehicle {}", v->pos, v->state, v->index);
1829  NOT_REACHED();
1830 }
1831 
1833 static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
1834 {
1835  const AirportFTA *reference = &apc->layout[v->pos];
1836  const AirportFTA *next = &apc->layout[current_pos->next_position];
1837 
1838  /* same block, then of course we can move */
1839  if (apc->layout[current_pos->position].block != next->block) {
1840  const Station *st = Station::Get(v->targetairport);
1841  uint64 airport_flags = next->block;
1842 
1843  /* check additional possible extra blocks */
1844  if (current_pos != reference && current_pos->block != NOTHING_block) {
1845  airport_flags |= current_pos->block;
1846  }
1847 
1848  if (st->airport.flags & airport_flags) {
1849  v->cur_speed = 0;
1850  v->subspeed = 0;
1851  return true;
1852  }
1853  }
1854  return false;
1855 }
1856 
1864 static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
1865 {
1866  const AirportFTA *next = &apc->layout[current_pos->next_position];
1867  const AirportFTA *reference = &apc->layout[v->pos];
1868 
1869  /* if the next position is in another block, check it and wait until it is free */
1870  if ((apc->layout[current_pos->position].block & next->block) != next->block) {
1871  uint64 airport_flags = next->block;
1872  /* search for all all elements in the list with the same state, and blocks != N
1873  * this means more blocks should be checked/set */
1874  const AirportFTA *current = current_pos;
1875  if (current == reference) current = current->next;
1876  while (current != nullptr) {
1877  if (current->heading == current_pos->heading && current->block != 0) {
1878  airport_flags |= current->block;
1879  break;
1880  }
1881  current = current->next;
1882  }
1883 
1884  /* if the block to be checked is in the next position, then exclude that from
1885  * checking, because it has been set by the airplane before */
1886  if (current_pos->block == next->block) airport_flags ^= next->block;
1887 
1889  if (st->airport.flags & airport_flags) {
1890  v->cur_speed = 0;
1891  v->subspeed = 0;
1892  return false;
1893  }
1894 
1895  if (next->block != NOTHING_block) {
1896  SETBITS(st->airport.flags, airport_flags); // occupy next block
1897  }
1898  }
1899  return true;
1900 }
1901 
1908  uint64 airport_flag;
1909 };
1910 
1913  {TERM1, TERM1_block},
1914  {TERM2, TERM2_block},
1915  {TERM3, TERM3_block},
1916  {TERM4, TERM4_block},
1917  {TERM5, TERM5_block},
1918  {TERM6, TERM6_block},
1919  {TERM7, TERM7_block},
1920  {TERM8, TERM8_block},
1924 };
1925 
1933 static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
1934 {
1935  assert(last_terminal <= lengthof(_airport_terminal_mapping));
1937  for (; i < last_terminal; i++) {
1938  if ((st->airport.flags & _airport_terminal_mapping[i].airport_flag) == 0) {
1939  /* TERMINAL# HELIPAD# */
1940  v->state = _airport_terminal_mapping[i].state; // start moving to that terminal/helipad
1941  SETBITS(st->airport.flags, _airport_terminal_mapping[i].airport_flag); // occupy terminal/helipad
1942  return true;
1943  }
1944  }
1945  return false;
1946 }
1947 
1953 static uint GetNumTerminals(const AirportFTAClass *apc)
1954 {
1955  uint num = 0;
1956 
1957  for (uint i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
1958 
1959  return num;
1960 }
1961 
1969 {
1970  /* example of more terminalgroups
1971  * {0,HANGAR,NOTHING_block,1}, {0,TERMGROUP,TERM_GROUP1_block,0}, {0,TERMGROUP,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
1972  * Heading TERMGROUP denotes a group. We see 2 groups here:
1973  * 1. group 0 -- TERM_GROUP1_block (check block)
1974  * 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
1975  * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
1976  * looks at the corresponding terminals of that group. If no free ones are found, other
1977  * possible groups are checked (in this case group 1, since that is after group 0). If that
1978  * fails, then attempt fails and plane waits
1979  */
1980  if (apc->terminals[0] > 1) {
1981  const Station *st = Station::Get(v->targetairport);
1982  const AirportFTA *temp = apc->layout[v->pos].next;
1983 
1984  while (temp != nullptr) {
1985  if (temp->heading == TERMGROUP) {
1986  if (!(st->airport.flags & temp->block)) {
1987  /* read which group do we want to go to?
1988  * (the first free group) */
1989  uint target_group = temp->next_position + 1;
1990 
1991  /* at what terminal does the group start?
1992  * that means, sum up all terminals of
1993  * groups with lower number */
1994  uint group_start = 0;
1995  for (uint i = 1; i < target_group; i++) {
1996  group_start += apc->terminals[i];
1997  }
1998 
1999  uint group_end = group_start + apc->terminals[target_group];
2000  if (FreeTerminal(v, group_start, group_end)) return true;
2001  }
2002  } else {
2003  /* once the heading isn't 255, we've exhausted the possible blocks.
2004  * So we cannot move */
2005  return false;
2006  }
2007  temp = temp->next;
2008  }
2009  }
2010 
2011  /* if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max) */
2012  return FreeTerminal(v, 0, GetNumTerminals(apc));
2013 }
2014 
2022 {
2023  /* if an airport doesn't have helipads, use terminals */
2024  if (apc->num_helipads == 0) return AirportFindFreeTerminal(v, apc);
2025 
2026  /* only 1 helicoptergroup, check all helipads
2027  * The blocks for helipads start after the last terminal (MAX_TERMINALS) */
2029 }
2030 
2036 static void AircraftHandleDestTooFar(Aircraft *v, bool too_far)
2037 {
2038  if (too_far) {
2039  if (!HasBit(v->flags, VAF_DEST_TOO_FAR)) {
2042  AI::NewEvent(v->owner, new ScriptEventAircraftDestTooFar(v->index));
2043  if (v->owner == _local_company) {
2044  /* Post a news message. */
2045  SetDParam(0, v->index);
2046  AddVehicleAdviceNewsItem(STR_NEWS_AIRCRAFT_DEST_TOO_FAR, v->index);
2047  }
2048  }
2049  return;
2050  }
2051 
2052  if (HasBit(v->flags, VAF_DEST_TOO_FAR)) {
2053  /* Not too far anymore, clear flag and message. */
2056  DeleteVehicleNews(v->index, STR_NEWS_AIRCRAFT_DEST_TOO_FAR);
2057  }
2058 }
2059 
2060 static bool AircraftEventHandler(Aircraft *v, int loop)
2061 {
2062  if (v->vehstatus & VS_CRASHED) {
2063  return HandleCrashedAircraft(v);
2064  }
2065 
2066  if (v->vehstatus & VS_STOPPED) return true;
2067 
2068  v->HandleBreakdown();
2069 
2070  HandleAircraftSmoke(v, loop != 0);
2071  ProcessOrders(v);
2072  v->HandleLoading(loop != 0);
2073 
2074  if (v->current_order.IsType(OT_LOADING) || v->current_order.IsType(OT_LEAVESTATION)) return true;
2075 
2076  if (v->state >= ENDTAKEOFF && v->state <= HELIENDLANDING) {
2077  /* If we are flying, unconditionally clear the 'dest too far' state. */
2078  AircraftHandleDestTooFar(v, false);
2079  } else if (v->acache.cached_max_range_sqr != 0) {
2080  /* Check the distance to the next destination. This code works because the target
2081  * airport is only updated after take off and not on the ground. */
2083  Station *next_st = v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT) ? Station::GetIfValid(v->current_order.GetDestination()) : nullptr;
2084 
2085  if (cur_st != nullptr && cur_st->airport.tile != INVALID_TILE && next_st != nullptr && next_st->airport.tile != INVALID_TILE) {
2086  uint dist = DistanceSquare(cur_st->airport.tile, next_st->airport.tile);
2087  AircraftHandleDestTooFar(v, dist > v->acache.cached_max_range_sqr);
2088  }
2089  }
2090 
2091  if (!HasBit(v->flags, VAF_DEST_TOO_FAR)) AirportGoToNextPosition(v);
2092 
2093  return true;
2094 }
2095 
2097 {
2098  if (!this->IsNormalAircraft()) return true;
2099 
2101 
2102  this->tick_counter++;
2103 
2104  if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
2105 
2106  if (this->subtype == AIR_HELICOPTER) HelicopterTickHandler(this);
2107 
2108  this->current_order_time++;
2109 
2110  for (uint i = 0; i != 2; i++) {
2111  /* stop if the aircraft was deleted */
2112  if (!AircraftEventHandler(this, i)) return false;
2113  }
2114 
2115  return true;
2116 }
2117 
2118 
2126 {
2127  assert(v->type == VEH_AIRCRAFT);
2128 
2130  if (st == nullptr) return nullptr;
2131 
2132  return st->airport.tile == INVALID_TILE ? nullptr : st;
2133 }
2134 
2140 {
2141  /* only 1 station is updated per function call, so it is enough to get entry_point once */
2142  const AirportFTAClass *ap = st->airport.GetFTA();
2143  Direction rotation = st->airport.tile == INVALID_TILE ? DIR_N : st->airport.rotation;
2144 
2145  for (Aircraft *v : Aircraft::Iterate()) {
2146  if (!v->IsNormalAircraft() || v->targetairport != st->index) continue;
2147  assert(v->state == FLYING);
2148 
2149  Order *o = &v->current_order;
2150  /* The aircraft is heading to a hangar, but the new station doesn't have one,
2151  * or the aircraft can't land on the new station. Cancel current order. */
2152  if (o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && o->GetDestination() == st->index &&
2153  (!st->airport.HasHangar() || !CanVehicleUseStation(v, st))) {
2154  o->MakeDummy();
2156  }
2157  v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation);
2159  }
2160 
2161  /* Heliports don't have a hangar. Invalidate all go to hangar orders from all aircraft. */
2162  if (!st->airport.HasHangar()) RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, st->index, true);
2163 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
CrashAirplane
static void CrashAirplane(Aircraft *v)
Bring the aircraft in a crashed state, create the explosion animation, and create a news item about t...
Definition: aircraft_cmd.cpp:1320
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:523
Aircraft::targetairport
StationID targetairport
Airport to go to next.
Definition: aircraft.h:78
AircraftEventHandler_EnterHangar
static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
Aircraft arrived in an airport hangar.
Definition: aircraft_cmd.cpp:1490
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
AirportFTA::heading
byte heading
heading (current orders), guiding an airplane to its target on an airport
Definition: airport.h:195
HELILANDING
@ HELILANDING
Helicopter wants to land.
Definition: airport.h:78
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:186
AircraftHandleDestTooFar
static void AircraftHandleDestTooFar(Aircraft *v, bool too_far)
Handle the 'dest too far' flag and the corresponding news message for aircraft.
Definition: aircraft_cmd.cpp:2036
Cheats::no_jetcrash
Cheat no_jetcrash
no jet will crash on small airports anymore
Definition: cheat_type.h:31
UpdateAircraftSpeed
static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit=SPEED_LIMIT_NONE, bool hard_limit=true)
Sets the new speed for an aircraft.
Definition: aircraft_cmd.cpp:636
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3218
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:132
sound_func.h
Airport::GetHangarExitDirection
Direction GetHangarExitDirection(TileIndex tile) const
Get the exit direction of the hangar at a specific tile.
Definition: station_base.h:387
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:476
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
DoCommand
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:450
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SND_18_TAKEOFF_HELICOPTER
@ SND_18_TAKEOFF_HELICOPTER
22 == 0x16 Takeoff: helicopter
Definition: sound_type.h:61
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
ENDTAKEOFF
@ ENDTAKEOFF
Airplane has reached end-point of the take-off runway.
Definition: airport.h:73
Airport::GetHangarNum
uint GetHangarNum(TileIndex tile) const
Get the hangar number of the hangar at a specific tile.
Definition: station_base.h:400
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3120
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:194
VehicleSpriteSeq::CopyWithoutPalette
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Definition: vehicle_base.h:172
AirportMovingData
A single location on an airport where aircraft can move to.
Definition: airport.h:131
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:953
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:23
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:102
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
GetAircraftHoldMaxAltitude
int GetAircraftHoldMaxAltitude(const Aircraft *v)
Gets the maximum 'flight level' for the holding pattern of the aircraft, in pixels 'z_pos' 0,...
Definition: aircraft_cmd.cpp:753
RotateAirportMovingData
AirportMovingData RotateAirportMovingData(const AirportMovingData *orig, Direction rotation, uint num_tiles_x, uint num_tiles_y)
Rotate the airport moving data to another rotation.
Definition: airport.cpp:80
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:23
GetTileHeightBelowAircraft
int GetTileHeightBelowAircraft(const Vehicle *v)
Get the tile height below the aircraft.
Definition: aircraft_cmd.cpp:701
HELIPAD3_block
static const uint64 HELIPAD3_block
Block belonging to helipad 3.
Definition: airport.h:117
_airport_terminal_mapping
static const MovementTerminalMapping _airport_terminal_mapping[]
A list of all valid terminals and their associated blocks.
Definition: aircraft_cmd.cpp:1912
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1729
Engine::reliability_spd_dec
uint16 reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:32
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AMED_LAND
@ AMED_LAND
Landing onto landing strip.
Definition: airport.h:51
company_base.h
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:594
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
HELIENDLANDING
@ HELIENDLANDING
Helicopter wants to finish landing.
Definition: airport.h:79
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1079
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:293
Station
Station data structure.
Definition: station_base.h:447
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:97
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:282
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:162
PLANE_HOLD_MAX_FLYING_ALTITUDE
@ PLANE_HOLD_MAX_FLYING_ALTITUDE
holding flying altitude above tile of planes.
Definition: aircraft.h:23
VSE_TOUCHDOWN
@ VSE_TOUCHDOWN
Whenever a plane touches down.
Definition: newgrf_sound.h:23
HandleAircraftSmoke
static void HandleAircraftSmoke(Aircraft *v, bool mode)
Handle smoke of broken aircraft.
Definition: aircraft_cmd.cpp:1221
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:310
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
BaseConsist::name
std::string name
Name of vehicle.
Definition: base_consist.h:19
TERM5_block
static const uint64 TERM5_block
Block belonging to terminal 5.
Definition: airport.h:93
AircraftVehicleInfo::passenger_capacity
uint16 passenger_capacity
Passenger capacity (persons).
Definition: engine_type.h:107
MovementTerminalMapping::airport_flag
uint64 airport_flag
Bitmask in the airport flags that need to be free for this terminal.
Definition: aircraft_cmd.cpp:1908
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:34
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2726
CMD_SEND_VEHICLE_TO_DEPOT
@ CMD_SEND_VEHICLE_TO_DEPOT
send a vehicle to a depot
Definition: command_type.h:217
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:260
AirportFTAClass::SHORT_STRIP
@ SHORT_STRIP
This airport has a short landing strip, dangerous for fast aircraft.
Definition: airport.h:150
Vehicle::acceleration
byte acceleration
used by train & aircraft
Definition: vehicle_base.h:306
AMED_TAKEOFF
@ AMED_TAKEOFF
Takeoff movement.
Definition: airport.h:49
PROP_AIRCRAFT_RUNNING_COST_FACTOR
@ PROP_AIRCRAFT_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:51
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:62
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:905
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
TERM1
@ TERM1
Heading for terminal 1.
Definition: airport.h:63
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:66
AircraftStateHandler
void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc)
Signature of the aircraft handler function.
Definition: aircraft_cmd.cpp:1736
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
VAF_IN_MAX_HEIGHT_CORRECTION
@ VAF_IN_MAX_HEIGHT_CORRECTION
The vehicle is currently lowering its altitude because it hit the upper bound.
Definition: aircraft.h:44
AirportFTAClass::num_helipads
const byte num_helipads
Number of helipads on this airport. When 0 helicopters will go to normal terminals.
Definition: airport.h:179
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:162
Aircraft::number_consecutive_turns
byte number_consecutive_turns
Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
Definition: aircraft.h:81
ENDLANDING
@ ENDLANDING
Airplane wants to finish landing.
Definition: airport.h:77
zoom_func.h
HandleAircraftEnterHangar
void HandleAircraftEnterHangar(Aircraft *v)
Handle Aircraft specific tasks when an Aircraft enters a hangar.
Definition: aircraft_cmd.cpp:561
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
AddVehicleNewsItem
static void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:326
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
DEPOT_LOCATE_HANGAR
@ DEPOT_LOCATE_HANGAR
Find another airport if the target one lacks a hangar.
Definition: vehicle_type.h:69
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1473
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
GetAircraftSpriteSize
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
Definition: aircraft_cmd.cpp:245
Engine::GetLifeLengthInDays
Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:431
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2125
Engine
Definition: engine_base.h:27
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:304
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:83
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
VehicleCache::cached_cargo_age_period
uint16 cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:123
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
HELIPAD2_block
static const uint64 HELIPAD2_block
Block belonging to helipad 2.
Definition: airport.h:96
Aircraft::FindClosestDepot
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: aircraft_cmd.cpp:392
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
VS_AIRCRAFT_BROKEN
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
Definition: vehicle_base.h:37
HANGAR
@ HANGAR
Heading for hangar.
Definition: airport.h:62
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
SPEED_LIMIT_APPROACH
@ SPEED_LIMIT_APPROACH
Maximum speed of an aircraft on finals.
Definition: aircraft_cmd.cpp:623
Vehicle::breakdowns_since_last_service
byte breakdowns_since_last_service
Counter for the amount of breakdowns.
Definition: vehicle_base.h:277
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
SETBITS
#define SETBITS(x, y)
Sets several bits in a variable.
Definition: bitmath_func.hpp:136
GetAirport
const AirportFTAClass * GetAirport(const byte airport_type)
Get the finite state machine of an airport type.
Definition: airport.cpp:207
TERM7
@ TERM7
Heading for terminal 7.
Definition: airport.h:80
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
AirportMovingData::direction
Direction direction
Direction to turn the aircraft after reaching the destination.
Definition: airport.h:135
TERM3
@ TERM3
Heading for terminal 3.
Definition: airport.h:65
effectvehicle_func.h
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
AMED_EXACTPOS
@ AMED_EXACTPOS
Go exactly to the destination coordinates.
Definition: airport.h:52
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:329
AircraftEventHandler_InHangar
static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
Handle aircraft movement/decision making in an airport hangar.
Definition: aircraft_cmd.cpp:1501
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:89
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:70
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:142
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:252
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3133
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:170
newgrf_airporttiles.h
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:583
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:494
Airport::HasHangar
bool HasHangar() const
Check if this airport has at least one hangar.
Definition: station_base.h:335
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2099
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
DiagDirDifference
static DiagDirDiff DiagDirDifference(DiagDirection d0, DiagDirection d1)
Calculate the difference between two DiagDirection values.
Definition: direction_func.h:131
Airport::rotation
Direction rotation
How this airport is rotated.
Definition: station_base.h:308
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:275
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
SND_17_SKID_PLANE
@ SND_17_SKID_PLANE
21 == 0x15 Plane landing / touching ground
Definition: sound_type.h:60
AAT_STATION_AIRPLANE_LAND
@ AAT_STATION_AIRPLANE_LAND
Triggered when an airplane (not a helicopter) touches down at the airport (for single tile).
Definition: newgrf_animation_type.h:52
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:146
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
AirportSetBlocks
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
"reserve" a block for the plane
Definition: aircraft_cmd.cpp:1864
AIRCRAFT_MAX_FLYING_ALTITUDE
@ AIRCRAFT_MAX_FLYING_ALTITUDE
Maximum flying altitude above tile.
Definition: aircraft.h:22
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
Aircraft::GetRunningCost
Money GetRunningCost() const
Gets the running cost of a vehicle.
Definition: aircraft_cmd.cpp:437
CommandCost
Common return value for all commands.
Definition: command_type.h:23
VAF_HELI_DIRECT_DESCENT
@ VAF_HELI_DIRECT_DESCENT
The helicopter is descending directly at its destination (helipad or in front of hangar)
Definition: aircraft.h:47
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
PROP_AIRCRAFT_CARGO_AGE_PERIOD
@ PROP_AIRCRAFT_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:54
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:654
AMED_SLOWTURN
@ AMED_SLOWTURN
Turn slowly (mostly used in the air).
Definition: airport.h:50
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:331
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:596
AirportMovingData::flag
uint16 flag
special flags when moving towards the destination.
Definition: airport.h:134
newgrf_engine.h
ChangeDiagDir
static DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
Applies a difference on a DiagDirection.
Definition: direction_func.h:149
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
Aircraft::turn_counter
byte turn_counter
Ticks between each turn to prevent > 45 degree turns.
Definition: aircraft.h:82
AirportFTAClass::nofelements
byte nofelements
number of positions the airport consists of
Definition: airport.h:181
EV_BREAKDOWN_SMOKE_AIRCRAFT
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
Definition: effectvehicle_func.h:27
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:254
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
AircraftGetEntryPoint
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
Find the entry point to an airport depending on direction which the airport is being approached from.
Definition: aircraft_cmd.cpp:816
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:299
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:129
CmdBuildAircraft
CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
Build an aircraft.
Definition: aircraft_cmd.cpp:268
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:313
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:20
AMED_HOLD
@ AMED_HOLD
Holding pattern movement (above the airport).
Definition: airport.h:56
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:320
Vehicle::GetOldAdvanceSpeed
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
Definition: vehicle_base.h:398
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:159
SPEED_LIMIT_TAXI
@ SPEED_LIMIT_TAXI
Maximum speed of an aircraft while taxiing.
Definition: aircraft_cmd.cpp:622
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
Airport::GetHangarTile
TileIndex GetHangarTile(uint hangar_num) const
Get the first tile of the given hangar.
Definition: station_base.h:370
AirportFindFreeHelipad
static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
Find a free helipad, and assign it if available.
Definition: aircraft_cmd.cpp:2021
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:271
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:461
HelicopterRotorStates
HelicopterRotorStates
Helicopter rotor animation states.
Definition: aircraft_cmd.cpp:106
AirportFTAClass::layout
struct AirportFTA * layout
state machine for airport
Definition: airport.h:177
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
AirportFTAClass::flags
Flags flags
Flags for this airport type.
Definition: airport.h:180
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:192
AirportFTA
Internal structure used in openttd - Finite sTate mAchine --> FTA.
Definition: airport.h:190
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
safeguards.h
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:274
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:314
Airport::flags
uint64 flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:305
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
Aircraft::Crash
uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: aircraft_cmd.cpp:1308
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:251
AircraftSpeedLimits
AircraftSpeedLimits
Special velocities for aircraft.
Definition: aircraft_cmd.cpp:621
ODTFB_PART_OF_ORDERS
@ ODTFB_PART_OF_ORDERS
This depot order is because of a regular order.
Definition: order_type.h:96
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
SPEED_LIMIT_HOLD
@ SPEED_LIMIT_HOLD
Maximum speed of an aircraft that flies the holding pattern.
Definition: aircraft_cmd.cpp:625
VAF_IN_MIN_HEIGHT_CORRECTION
@ VAF_IN_MIN_HEIGHT_CORRECTION
The vehicle is currently raising its altitude because it hit the lower bound.
Definition: aircraft.h:45
MovementTerminalMapping
Combination of aircraft state for going to a certain terminal and the airport flag for that terminal ...
Definition: aircraft_cmd.cpp:1906
OrderSettings::serviceathelipad
bool serviceathelipad
service helicopters at helipads automatically (no need to send to depot)
Definition: settings_type.h:471
GoodsEntry::rating
byte rating
Station rating for this cargo.
Definition: station_base.h:232
AirportFTAClass
Finite sTate mAchine (FTA) of an airport.
Definition: airport.h:143
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:210
GetVehiclePosOnBuild
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
Get the vehicle position when an aircraft is build at the given tile.
Definition: airport.cpp:218
HVOT_AIRCRAFT
@ HVOT_AIRCRAFT
Station has seen an aircraft.
Definition: station_type.h:67
MaybeCrashAirplane
static void MaybeCrashAirplane(Aircraft *v)
Decide whether aircraft v should crash.
Definition: aircraft_cmd.cpp:1354
GetNumTerminals
static uint GetNumTerminals(const AirportFTAClass *apc)
Get the number of terminals at the airport.
Definition: aircraft_cmd.cpp:1953
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2309
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
TERM7_block
static const uint64 TERM7_block
Block belonging to terminal 7.
Definition: airport.h:115
date_func.h
stdafx.h
TERM5
@ TERM5
Heading for terminal 5.
Definition: airport.h:67
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:343
landscape.h
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
HELIPAD3
@ HELIPAD3
Heading for helipad 3.
Definition: airport.h:82
AirportHasBlock
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
returns true if the road ahead is busy, eg.
Definition: aircraft_cmd.cpp:1833
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:298
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:266
AircraftLeaveHangar
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
Definition: aircraft_cmd.cpp:1451
TERM1_block
static const uint64 TERM1_block
Movement Blocks on Airports blocks (eg_airport_flags).
Definition: airport.h:89
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
Aircraft::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: aircraft_cmd.cpp:170
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:45
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:21
MAX_TERMINALS
static const uint MAX_TERMINALS
Some airport-related constants.
Definition: airport.h:17
TERM2
@ TERM2
Heading for terminal 2.
Definition: airport.h:64
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:174
AirportFTAClass::delta_z
byte delta_z
Z adjustment for helicopter pads.
Definition: airport.h:183
Aircraft::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Definition: aircraft_cmd.cpp:1287
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
AirportMovingData::x
int16 x
x-coordinate of the destination.
Definition: airport.h:132
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2130
VAF_DEST_TOO_FAR
@ VAF_DEST_TOO_FAR
Next destination is too far away.
Definition: aircraft.h:39
spritecache.h
AIRPORT_CLOSED_block
static const uint64 AIRPORT_CLOSED_block
Dummy block for indicating a closed airport.
Definition: airport.h:128
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:292
HandleCrashedAircraft
static bool HandleCrashedAircraft(Aircraft *v)
Handle crashed aircraft v.
Definition: aircraft_cmd.cpp:1163
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:341
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
DEPOT_SERVICE
@ DEPOT_SERVICE
The vehicle will leave the depot right after arrival (service only)
Definition: vehicle_type.h:66
station_base.h
AircraftCache::cached_max_range_sqr
uint32 cached_max_range_sqr
Cached squared maximum range.
Definition: aircraft.h:67
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
AirportFTA::next
AirportFTA * next
possible extra movement choices from this position
Definition: airport.h:191
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1600
strings_func.h
SmallStackItem::value
Titem value
Value of current item.
Definition: smallstack_type.hpp:97
AirportMovementStates
AirportMovementStates
Movement States on Airports (headings target)
Definition: airport.h:60
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:325
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:318
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
HELICOPTER_HOLD_MAX_FLYING_ALTITUDE
@ HELICOPTER_HOLD_MAX_FLYING_ALTITUDE
holding flying altitude above tile of helicopters.
Definition: aircraft.h:24
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:297
Vehicle::subspeed
byte subspeed
fractional speed
Definition: vehicle_base.h:305
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1164
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
Aircraft::crashed_counter
uint16 crashed_counter
Timer for handling crash animations.
Definition: aircraft.h:75
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:294
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:473
ScaleGUITrad
static int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:76
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
Aircraft::OnNewDay
void OnNewDay()
Calls the new day handler of the vehicle.
Definition: aircraft_cmd.cpp:444
AIR_HELICOPTER
@ AIR_HELICOPTER
an helicopter
Definition: aircraft.h:31
RemoveOrderFromAllVehicles
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool hangar)
Removes an order from all vehicles.
Definition: order_cmd.cpp:1805
framerate_type.h
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:121
cheat_type.h
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
AircraftEntersTerminal
static void AircraftEntersTerminal(Aircraft *v)
Aircraft arrives at a terminal.
Definition: aircraft_cmd.cpp:1385
FreeTerminal
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
Find a free terminal or helipad, and if available, assign it.
Definition: aircraft_cmd.cpp:1933
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:343
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:65
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:269
Aircraft::previous_pos
byte previous_pos
Previous desired position of the aircraft.
Definition: aircraft.h:77
AircraftEventHandler_AtTerminal
static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *apc)
At one of the Airport's Terminals.
Definition: aircraft_cmd.cpp:1547
HELIPAD1
@ HELIPAD1
Heading for helipad 1.
Definition: airport.h:69
UpdateAirplanesOnNewStation
void UpdateAirplanesOnNewStation(const Station *st)
Updates the status of the Aircraft heading or in the station.
Definition: aircraft_cmd.cpp:2139
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:24
AirportMovingData::y
int16 y
y-coordinate of the destination.
Definition: airport.h:133
HELITAKEOFF
@ HELITAKEOFF
Helicopter wants to leave the airport.
Definition: airport.h:74
DAYS_IN_YEAR
static const int DAYS_IN_YEAR
days per year
Definition: date_type.h:29
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
SPEED_LIMIT_NONE
@ SPEED_LIMIT_NONE
No environmental speed limit. Speed limit is type dependent.
Definition: aircraft_cmd.cpp:626
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:122
FindNearestHangar
static StationID FindNearestHangar(const Aircraft *v)
Find the nearest hangar to v INVALID_STATION is returned, if the company does not have any suitable a...
Definition: aircraft_cmd.cpp:120
company_func.h
ORIGINAL_SAMPLE_COUNT
static const uint ORIGINAL_SAMPLE_COUNT
The number of sounds in the original sample.cat.
Definition: sound_type.h:116
AircraftVehicleInfo::mail_capacity
byte mail_capacity
Mail capacity (bags).
Definition: engine_type.h:106
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::Iterate
static Pool::IterateWrapper< Aircraft > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1233
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:22
Engine::original_image_index
uint8 original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:45
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
AirportFTA::block
uint64 block
64 bit blocks (st->airport.flags), should be enough for the most complex airports
Definition: airport.h:192
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:132
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:138
Aircraft::pos
byte pos
Next desired position of the aircraft.
Definition: aircraft.h:76
AddVehicleAdviceNewsItem
static void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:93
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:338
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:324
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:33
TERMGROUP
@ TERMGROUP
Aircraft is looking for a free terminal in a terminalgroup.
Definition: airport.h:84
window_func.h
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
TO_ALL
@ TO_ALL
Go in this direction for every target.
Definition: airport.h:61
AircraftController
static bool AircraftController(Aircraft *v)
Controls the movement of an aircraft.
Definition: aircraft_cmd.cpp:857
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
random_func.hpp
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1364
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:308
AirportFTAClass::terminals
const byte * terminals
Array with the number of terminal groups, followed by the number of terminals in each group.
Definition: airport.h:178
STARTTAKEOFF
@ STARTTAKEOFF
Airplane has arrived at a runway for take-off.
Definition: airport.h:72
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:191
OverflowSafeInt< int64 >
TERM8_block
static const uint64 TERM8_block
Block belonging to terminal 8.
Definition: airport.h:116
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:306
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
INVALID_TILE
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:88
Chance16R
static bool Chance16R(const uint a, const uint b, uint32 &r)
Flips a coin with a given probability and saves the randomize-number in a variable.
Definition: random_func.hpp:155
engine_base.h
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:316
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:488
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:291
AMED_HELI_RAISE
@ AMED_HELI_RAISE
Helicopter take-off.
Definition: airport.h:54
AircraftCache::cached_max_range
uint16 cached_max_range
Cached maximum range.
Definition: aircraft.h:68
LANDING
@ LANDING
Airplane wants to land.
Definition: airport.h:76
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
TERM4_block
static const uint64 TERM4_block
Block belonging to terminal 4.
Definition: airport.h:92
AirportFTA::position
byte position
the position that an airplane is at
Definition: airport.h:193
TERM6
@ TERM6
Heading for terminal 6.
Definition: airport.h:68
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:584
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
AirportFTAClass::entry_points
const byte * entry_points
when an airplane arrives at this airport, enter it at position entry_point, index depends on directio...
Definition: airport.h:182
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1667
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:273
PROP_AIRCRAFT_SPEED
@ PROP_AIRCRAFT_SPEED
Max. speed: 1 unit = 8 mph = 12.8 km-ish/h.
Definition: newgrf_properties.h:50
MovementTerminalMapping::state
AirportMovementStates state
Aircraft movement state when going to this terminal.
Definition: aircraft_cmd.cpp:1907
TERM8
@ TERM8
Heading for terminal 8.
Definition: airport.h:81
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1596
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:718
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:39
AirportFindFreeTerminal
static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
Find a free terminal, and assign it if available.
Definition: aircraft_cmd.cpp:1968
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2846
AircraftLandAirplane
static void AircraftLandAirplane(Aircraft *v)
Aircraft touched down at the landing strip.
Definition: aircraft_cmd.cpp:1414
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1298
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:98
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1236
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
disaster_vehicle.h
Aircraft::Tick
bool Tick()
Calls the tick handler of the vehicle.
Definition: aircraft_cmd.cpp:2096
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TAKEOFF
@ TAKEOFF
Airplane wants to leave the airport.
Definition: airport.h:71
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
AirportFTAClass::AIRPLANES
@ AIRPLANES
Can planes land on this airport type?
Definition: airport.h:147
SPEED_LIMIT_BROKEN
@ SPEED_LIMIT_BROKEN
Maximum speed of an aircraft that is broken.
Definition: aircraft_cmd.cpp:624
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3146
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:140
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:318
Aircraft::UpdateDeltaXY
void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: aircraft_cmd.cpp:45
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
PROP_AIRCRAFT_RANGE
@ PROP_AIRCRAFT_RANGE
Aircraft range.
Definition: newgrf_properties.h:55
AirportFTAClass::MovingData
const AirportMovingData * MovingData(byte position) const
Get movement data at a position.
Definition: airport.h:170
HELIPAD2
@ HELIPAD2
Heading for helipad 2.
Definition: airport.h:70
HELIPAD1_block
static const uint64 HELIPAD1_block
Block belonging to helipad 1.
Definition: airport.h:95
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1186
Aircraft::MarkDirty
void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: aircraft_cmd.cpp:1298
Order
Definition: order_base.h:33
TERM3_block
static const uint64 TERM3_block
Block belonging to terminal 3.
Definition: airport.h:91
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:36
AirportFTA::next_position
byte next_position
next position from this position
Definition: airport.h:194
Aircraft::flags
byte flags
Aircraft flags.
Definition: aircraft.h:83
TERM2_block
static const uint64 TERM2_block
Block belonging to terminal 2.
Definition: airport.h:90
StationCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX, StationCargoAmountMap *cargo_per_source=nullptr)
Truncates where each destination loses roughly the same percentage of its cargo.
Definition: cargopacket.cpp:769
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
TERM6_block
static const uint64 TERM6_block
Block belonging to terminal 6.
Definition: airport.h:94
AT_DUMMY
@ AT_DUMMY
Dummy airport.
Definition: airport.h:43
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
AMED_HELI_LOWER
@ AMED_HELI_LOWER
Helicopter landing.
Definition: airport.h:55
AIRCRAFT_MIN_FLYING_ALTITUDE
@ AIRCRAFT_MIN_FLYING_ALTITUDE
Minimum flying altitude above tile.
Definition: aircraft.h:21
_aircraft_state_handlers
static AircraftStateHandler *const _aircraft_state_handlers[]
Array of handler functions for each target of the aircraft.
Definition: aircraft_cmd.cpp:1738
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:31
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:319
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:272
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1687
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:522
AMED_BRAKE
@ AMED_BRAKE
Taxiing at the airport.
Definition: airport.h:53
TERM4
@ TERM4
Heading for terminal 4.
Definition: airport.h:66
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
AIR_ROTOR
@ AIR_ROTOR
rotor of an helicopter
Definition: aircraft.h:34
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:712
news_func.h
AMED_NOSPDCLAMP
@ AMED_NOSPDCLAMP
No speed restrictions.
Definition: airport.h:48
ROTOR_Z_OFFSET
static const int ROTOR_Z_OFFSET
Z Offset between helicopter- and rotorsprite.
Definition: aircraft.h:50
backup_type.hpp