OpenTTD Source  12.0-beta2
SlVehicleRoadVeh Class Reference
Inheritance diagram for SlVehicleRoadVeh:
DefaultSaveLoadHandler< SlVehicleRoadVeh, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 
void Load (Vehicle *v) const override
 
void FixPointers (Vehicle *v) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleRoadVeh, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk. More...
 
void Load (void *object) const override
 Load the object from disk. More...
 
virtual void LoadCheck (Vehicle *object) const
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames. More...
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers. More...
 
- Public Member Functions inherited from SaveLoadHandler
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 767 of file vehicle_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlVehicleRoadVeh::description[]
inlinestatic
Initial value:
= {
SLE_VAR(RoadVehicle, state, SLE_UINT8),
SLE_VAR(RoadVehicle, frame, SLE_UINT8),
SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
}

Definition at line 769 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file:
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:702
SlVehicleCommon
Definition: vehicle_sl.cpp:578
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
SLV_ROADVEH_PATH_CACHE
@ SLV_ROADVEH_PATH_CACHE
211 PR#7261 Add path cache for road vehicles.
Definition: saveload.h:301
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:213
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:342
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:772
SLE_CONDDEQUE
#define SLE_CONDDEQUE(base, variable, type, from, to)
Storage of a deque of SL_VAR elements in some savegame versions.
Definition: saveload.h:764
SLEG_STRUCT
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:976