OpenTTD Source
12.0-beta2
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Connect to the Game Coordinator server. More...
Public Member Functions | |
NetworkCoordinatorConnecter (const std::string &connection_string) | |
Initiate the connecting. More... | |
void | OnFailure () override |
Callback for when the connection attempt failed. | |
void | OnConnect (SOCKET s) override |
Callback when the connection succeeded. More... | |
Additional Inherited Members | |
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TCPConnecter (const std::string &connection_string, uint16 default_port, NetworkAddress bind_address={}, int family=AF_UNSPEC) | |
Create a new connecter for the given address. More... | |
void | Kill () |
Kill this connecter. More... | |
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static void | CheckCallbacks () |
Check whether we need to call the callback, i.e. More... | |
static void | KillAll () |
Kill all connection attempts. | |
Connect to the Game Coordinator server.
Definition at line 103 of file network_coordinator.cpp.
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inline |
Initiate the connecting.
connection_string | The address of the Game Coordinator server. |
Definition at line 109 of file network_coordinator.cpp.
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inlineoverridevirtual |
Callback when the connection succeeded.
s | the socket that we opened |
Reimplemented from TCPConnecter.
Definition at line 117 of file network_coordinator.cpp.
References _network_coordinator_client, ClientNetworkCoordinatorSocketHandler::connecting, ClientNetworkCoordinatorSocketHandler::last_activity, and NetworkTCPSocketHandler::sock.