OpenTTD Source
12.0-beta2
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Non blocking connection to query servers for their game info. More...
Public Member Functions | |
TCPQueryConnecter (const std::string &connection_string) | |
void | OnFailure () override |
Callback for when the connection attempt failed. | |
void | OnConnect (SOCKET s) override |
Callback when the connection succeeded. More... | |
Private Attributes | |
std::string | connection_string |
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ServerAddress | server_address |
Address we are connecting to. | |
Additional Inherited Members | |
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TCPServerConnecter (const std::string &connection_string, uint16 default_port) | |
Create a new connecter for the server. More... | |
void | SetConnected (SOCKET sock) |
The connection was successfully established. More... | |
void | SetFailure () |
The connection couldn't be established. | |
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TCPConnecter (const std::string &connection_string, uint16 default_port, NetworkAddress bind_address={}, int family=AF_UNSPEC) | |
Create a new connecter for the given address. More... | |
void | Kill () |
Kill this connecter. More... | |
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static void | CheckCallbacks () |
Check whether we need to call the callback, i.e. More... | |
static void | KillAll () |
Kill all connection attempts. | |
Non blocking connection to query servers for their game info.
Definition at line 624 of file network.cpp.
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inlineoverridevirtual |
Callback when the connection succeeded.
s | the socket that we opened |
Reimplemented from TCPConnecter.
Definition at line 639 of file network.cpp.
References _networking, and ClientNetworkGameSocketHandler::SendInformationQuery().