Fix crash when removing signals from a bridge or tunnel when one or more routing restriction programs were attached.
Fix crash when a template replacement train had an engine with an invalid cargo type.
Fix multiplayer desync which could occur after removing track with a signal on it at the end of a PBS reservation with a moving train approaching and realistic braking enabled.
Fix multiplayer desync which could occur after estimating building a road stop.
Fix invalid data being wrtten to the config file when display of income texts was disabled.
Fix give money chat message showing the wrong value in some cases.
Fix through load failed due to a depot news messages being shown when no problem actually occured in some circumstances.
Fix re-routing of unrelated cargo to "any station" when removing invalidated link graph flow.
Fix incorrect window and column widths in the departure boards window.
Fix newly generated network server ID not being saved in the config file in some circumstances.
Add support for having more than 256 rail waypoint types.
Add setting to distribute cargo received at a station to all accepting industries equally, instead of just one of them.
Add setting to increase the cargodist link graph distance/cost metric of aircraft links.
Add clear schedule function to the scheduled dispatch window.
Add client setting to show all signals using the default baseset sprites.
Store company passwords in network server saves in an encrypted form such that they are automaticaly restored when loaded into the same network server.
Show vehicle destination when mousing over a vehicle breakdown in the vehicle status bar.
Allow setting the autosave interval to a custom number of in-game days or real-time minutes.
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